Hey, don't feel too bad honestly. It's pretty complex to explain in 64x64. Congrats on pushing through and submitting, sometimes that's the hardest part. Cross post your updates in itch too, would be great to see this improving 👍
Chris Trott
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Hey, I like the mechanics here as you described them, but it was pretty difficult to tell what was happening in the game. If you had scaled up the pixels a few times it would have helped a lot. Also, the player being just an outline made it a bit more muddled. Would love to have played this a bit more, but just couldn't quite make out the action on screen.
I found the concept easy to grasp once I saw a few turns play out. Great work on the graphics, very nice. I did however get absolutely STOMPED by the second fight, so not sure if I did something wrong but played twice and same thing happened. Maybe I missed something, or trained the wrong stat?
Anyway, this is a good entry, good work getting it working in GB studio, that must have been quite challenging at times
Yeah, I had to clamp the position of the camera to prevent jitter, but I added parallax right at the end and don't think I properly clamped those layers so it is pretty jittery.
Looking at it now, I think if I made the essence a more purple color it probably would have fixed a lot of the color merging issues.
Thanks for playing, and really appreciate the feedback!
Thanks for playing. I didn't explain it very well, and didn't have time to add a tutorial, but basically the enemies drop little essence that you can pick up to fill your flask. Then you can go to an altar and right click or press E to make an offfering of essence to push back the rising of the sun.
Had a couple of issues with the UI scaling off screen, making it hard to see what was going on at times.
I also had a crackling noise in the background, which was a bit unpleasant, maybe it was an issue with the sound on my system?
That said, I liked the look of your menus, and it's a cool concept. I managed to complete a few projects, but think I over extended early on by building 3 faculties and trying to run them all straight away 😂
Great job, it was fun to play!
Loved the character of this game, the music was amazing, and stomping buildings is great fun! I found trying to actually hit the ants a bit difficult, and would have liked to give it a few more goes to get used to it, but every time I hit play again, I had to wait for it to load up again, which took quite a while, even on low settings. I really had fun though, and this is an excellent entry. Great job!
Yeah, you can pan the screen around with the arrow keys or holding middle mouse button too! Mostly so you can see around the UI, but also so you can see the edges more clearly.
The exit is all the way around the edges, but you need to gather enough energy to ensure you can escape (eg you need to fill your third bar before you can escape).
Sorry about the black bars, it's a fixed resolution due to the pixel art, kinda time consuming to setup different resolutions for widescreen.
Thanks for giving it a go!
The invisible spider is a bug 😊
In looking at it now, I could definitely have built a less intrusive way of communicating the cost/gain data.
Do you mean the hover card obscures tiles, or are you talking about the top and bottom bars? If the top and bottom bars, you can pan the screen to get a better view with the arrow keys 🙂
Thanks for playing, and thanks for the feedback!
The destruction is fun and the graphics look great, reminding me of 2D GTA, and also being a bit unique. I loved driving the sports car, though plough a car into the Neos was just about the only way I can win it. Spawn protection or ensuring no Neos are there would be helpful too. A few times I got wasted and spawned back at the hospital only to get immediately wasted again before I could react.
Really good fun all round, nice job!
This is really nice. I get the feeling you were going for a timing-style attack? If so it feels pretty good. I did struggle to understand that to move forward I needed to drop down at first. Once I did that, I collected a few of the power ups, but I don't really know what they did to be honest. Your description mentions 'x' to throw/recall but I couldn't figure out what that actually did.
Very nice presentation, good style, and a nice theme interpretation.