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Chris Trott

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A member registered Aug 19, 2016 · View creator page →

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Hey, don't feel too bad honestly. It's pretty complex to explain in 64x64. Congrats on pushing through and submitting, sometimes that's the hardest part. Cross post your updates in itch too, would be great to see this improving 👍

This was pretty nice. One thing I would do is reduce the player's hitbox slightly, as it always felt like I was hit slightly earlier than I should have been, but I also know the resolution makes this a bit more difficult to balance. Good job overall!

Nice looking characters (I also love Aseprite!) I was hoping for a little more strategy than "make a bee line for Fluffy", but it was still fun. Good job!

Great job with doing a first person game! This was good fun, though because spinning around takes so long, it's only a matter of time before you're dead. Would be nice if there was a little time to react before death. Even so, cool game!

Cool idea. I struggled with my first play through until I realised I should stay around the moon, then the second run was easier. Bonus points for the leaderboard, and the graphics are surprisingly effective. Great job!

Hey, I like the mechanics here as you described them, but it was pretty difficult to tell what was happening in the game. If you had scaled up the pixels a few times it would have helped a lot. Also, the player being just an outline made it a bit more muddled. Would love to have played this a bit more, but just couldn't quite make out the action on screen.

This looks like a nice tutorial, thanks for the link!

I found the concept easy to grasp once I saw a few turns play out. Great work on the graphics, very nice. I did however get absolutely STOMPED by the second fight, so not sure if I did something wrong but played twice and same thing happened. Maybe I missed something, or trained the wrong stat?
Anyway, this is a good entry, good work getting it working in GB studio, that must have been quite challenging at times

This is so hectic, but somehow the action is totally readable at this pace and resolution. Great work!

Thanks so much!

I had planned to make the jump relative to how long you hold the button, but had no idea what I was doing, so naturally I ran out of time 😅
Thanks for playing!

I think it would give the player something to aim for. Hopefully I can add that after the jam ends.
Thanks for playing my game and love the idea!

Yeah, I had to clamp the position of the camera to prevent jitter, but I added parallax right at the end and don't think I properly clamped those layers so it is pretty jittery.
Looking at it now, I think if I made the essence a more purple color it probably would have fixed a lot of the color merging issues.
Thanks for playing, and really appreciate the feedback!

This was a fun game. I didn't realise I could jump on the spiky guys until I accidentally landed on one (I figured they were spiky and would hurt me). Great background and tileset, it had a really cohesive feel. Congrats on your first jam entry!

Loved playing this! The pixel art is stunning, and gameplay works quite well. I got frustrated with jumping, and didn't manage to finish it, but I'll probably come back after the rating period to play this with a bit more time. Amazing stuff, no idea how you both got it all done in the time frame.

I loved the music, and the character. Would have liked a few sound effects like a jump noise, and sadly it wasn't all 64x64 resolution, but a great effort all the same.

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Thanks for playing. I didn't explain it very well, and didn't have time to add a tutorial, but basically the enemies drop little essence that you can pick up to fill your flask. Then you can go to an altar and right click or press E to make an offfering of essence to push back the rising of the sun.

Controls aside, this is  a great puzzle game. Loved the challenge, and a great amount of content for a jam, good job!

Great work with this! I loved the sound, and the graphics did well at communicating what was going on. Nicely done getting accuracy issues sorted too, as a player I didn't notice too much weird behavior due to limited tiles, which must have been hard to get right 👍

Great game! Auto target feature made using arrows to both move and shoot far less painful, and the menu artwork looks awesome. I really appreciated the music too, great work!

This is great! Such a big game for a jam, and the combat feels good. The gun feels grunty and the sword stamina system make combat a little more tactical than just hacking away.
Really good job!

Had a couple of issues with the UI scaling off screen, making it hard to see what was going on at times.
I also had a crackling noise in the background, which was a bit unpleasant, maybe it was an issue with the sound on my system?
That said, I liked the look of your menus, and it's a cool concept. I managed to complete a few projects, but think I over extended early on by building 3 faculties and trying to run them all straight away 😂
Great job, it was fun to play!

Once I figured this one out, I could see the strategy unfold. Though sadly I couldn't get someone to play against, the bots are a bit of a push over. Good job!

Excellent graphics and the audio was great! Funny theme interpretation too.
Much too fast for me though, after a few tries, I realized I wasn't going to do much better. Would be great if retrying was a little faster.
Looks great though, excellent work!

Loved the character of this game, the music was amazing, and stomping buildings is great fun! I found trying to actually hit the ants a bit difficult, and would have liked to give it a few more goes to get used to it, but every time I hit play again, I had to wait for it to load up again, which took quite a while, even on low settings. I really had fun though, and this is an excellent entry. Great job!

There is a bug where the spider disappears if you move into something you can't eat
If you hover over the exit tile, it should show you how much energy you need to exit in the Cost 😉

Yeah, you can pan the screen around with the arrow keys or holding middle mouse button too! Mostly so you can see around the UI, but also so you can see the edges more clearly.
The exit is all the way around the edges, but you need to gather enough energy to ensure you can escape (eg you need to fill your third bar before you can escape).

Sorry about the black bars, it's a fixed resolution due to the pixel art, kinda time consuming to setup different resolutions for widescreen.

Thanks for giving it a go!

Loved the puzzles, well designed and a bit of challenge in there for sure. Would have been great to have some sound effects too! Great job with the main character in particular, looks great.

Fun game, there were some great puzzles in there!

Hey, just played this and it's pretty hectic! You might get more plays if you get it loading in the browser as it's already a html game.

Nice game, kinda feels like Binding of Isaac. The stink meter took a little bit of trial and error to work out. The little spiders are hard to deal with as I keep missing due to my bugs' wide turning circle haha.
Nice work, it's a fun game.

I didn't want it to be too simple because it would be boring. Seems the balance is a bit off though, as the start is tough, but if you get through it, it's pretty easy going from T2 to T3. Bit more time tweaking the generation algorithm would have helped I think.
Thanks for playing, appreciate it!

The invisible spider is a bug 😊
In looking at it now, I could definitely have built a less intrusive way of communicating the cost/gain data.
Do you mean the hover card obscures tiles, or are you talking about the top and bottom bars? If the top and bottom bars, you can pan the screen to get a better view with the arrow keys 🙂

Thanks for playing, and thanks for the feedback!

The graphics, mood and music are all fantastic here. The theme is very clearly addressed. Jumping is a little floaty, but I loved everything else about this ♥
Great work!

I can't play this one. Says it's missing the "Text Pop_Data" folder.

The destruction is fun and the graphics look great, reminding me of 2D GTA, and also being a bit unique. I loved driving the sports car, though plough a car into the Neos was just about the only way I can win it. Spawn protection or ensuring no Neos are there would be helpful too. A few times I got wasted and spawned back at the hospital only to get immediately wasted again before I could react.
Really good fun all round, nice job!

The graphics look good and you've done well to create a gritty, moody environment. It is a little dark and difficult to read at times. I really liked the option to hold down the mouse, it allows for faster play and less tedious clicking.

Great job overall!

Thank you :) and thanks for playing!

So beautiful! And the gameplay is smooth. Very well presented, and hellishly hard. I didn't manage to get very far, but my platforming skills are generally terrible. Well done, I would definitely put money down for a fully fleshed out version of this!

This is really nice. I get the feeling you were going for a timing-style attack? If so it feels pretty good. I did struggle to understand that to move forward I needed to drop down at first. Once I did that, I collected a few of the power ups, but I don't really know what they did to be honest. Your description mentions 'x' to throw/recall but I couldn't figure out what that actually did.

Very nice presentation, good style, and a nice theme interpretation.