This game is super addictive. reminds of super meat boy. Fast pace, wall jumping, a 2d world with plenty of obsolesces. Should definite publish.
Play game
Fire of Kala's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.604 | 4.604 |
Overall | #4 | 4.189 | 4.189 |
Theme interpretation | #4 | 4.302 | 4.302 |
Audio | #5 | 3.943 | 3.943 |
Gameplay | #7 | 3.755 | 3.755 |
Innovation | #18 | 3.717 | 3.717 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/dario-zubovic/platform-defense
Theme interpretation
Hybrid genre (platformer + tower defense).
Comments
This game was a really beautifully designed game. I loved how it looked, the only thing I'd have maybe changed was a bit more fluid wall slide and jump animations. I also feel like the spikes were too similar to the ground colour so sometimes I didn't even see them.
I think, as others have mentioned, the difficulty is really high at the beginning. Would have loved it to be slightly simpler to begin with and then ramp up in difficulty. There was also a couple of parts that didn't flow so well in terms of aiming a wall jump and getting stuck on a wall instead of going through the gap. In instances like that the gap should have been lower.
Nice game though and I enjoyed playing it.
The aesthetics are on point but the difficulty is to hard. The platforming elements need to be revisited.
The idea of a tower defense platformer is quite interesting, but the game is really hard. I think the jumping and the UI needs improvements (it is hard to know when you're gonna lose). I loved the aesthetics: the pixel art and the animations, the sound effects and the music (which reminded me of Fez)).
I would have liked that the platformer component of the game was used not only to get crystals, but as part of the tower defense in itself. What if the player had to build turrets in the ground and carry them to the top.
Really nice! I found it difficult to start with but once you get the jump timings it's a beautiful game.
good job! Its a bit too hard for me, but I'm not really a gamer. :) I like the idea, and it was fun, but I couldn't get enough gold to build anything without landing on some spikes. Perhaps an easier first level would be nice, but probably most people can get through.
Excellent game, very difficult in the first attempts. I made a platformer too and I understand the complexity of designing challenging levels. Congratulations!
I love the look and the sound of the game, but it was really hard to play. I think the hitboxes are unfair and some of the spikes are hard to see, because its grey with sometimes red on grey.
I like the gameplay idea, but I think there is not enough feedback. For example I have no idea when then enemies reached the shipwreck unless I'm next to it. (If there is feedback in the HUD. I didn't saw it and it should be made clearer).
Very good theme interpretation! Super nice visuals, and nice audio.
As a Super Meat Boy player I have to say that it controls really damn well. My biggest issue is that there are PLENTY of sections where I just walked and platformed around to find absolutely nothing. Also after exploring for a while I could only get the top crystal in the start and the tutorial one.
The visuals are stunning and the music feels really nice with the gameplay. Easily one of the best entries I've seen in the jam. Not very innovative but the theme is applied pretty well.
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