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dario-zubovic

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A member registered Feb 01, 2016 · View creator page →

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Hi! Thanks for playing and feedback! :)

Regarding the missing "congrats" screen. It's in, but we forgot to trigger it. xD Check this sad one line commit that fixes it:
https://github.com/dario-zubovic/platform-defense/commit/7778977faad8f93af7a99b4...
Figured it's missing only after jam submission deadline, so couldn't fix it anymore.

Took me a while to pull off a draw and managed to win once after that. Elegant game, really enjoyed it!

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Camera not being fast enough when falling was a conscious decision to play with feeling of unease and subtly discourage players from taking leaps into abyss. Still not sure if it succeeded doing that or it's simply annoying.

If you'd like to replicate our camera controller, take a look at Assets/Scripts/View/CameraController.cs on GitHub. Code is a bit messy, but basic idea is to smoothly follow player on horizontal axis and on vertical axis only when player hits floor/wallslides or moves away from vertical axis zone. You can enable debug drawing on lines 166-172 to see how it's working.

Weird. Thank you for the report, will fix it after the jam's voting deadline.

Hi! Can you explain how this error manifests? Can't find much info on it... Also, I don't want to update build until jam's voting period closes off.

Protip: there's only 2 crystals spawned at any given time... :) Glad you liked it!

This is lovely!

I'd be nice to have ability to break out of ball once armadillo is rolling slowly on flat ground. That door shake effect feels so good ^^

Good job!

I like that parallax movement type, feels fresh.

Sanity meter mechanic seems interesting. Not sure it necessarily makes it a horror game though (but I don't really play horror games, so what do I know). Smaller score numbers would be easier to understand.

Good job!

Hi! Your game is already submitted: https://itch.io/jam/game-off-2018/rate/336813

I guess you initially followed upload game link from jam page? In that case game gets automatically submitted. Confused me once as well :)

DoomLoader, which was used to load up .WAD file in Unity, has source freely available: https://www.doomworld.com/forum/topic/98682-doomloader-for-unity/. DOOM1.WAD is shareware and can be downloaded here.

As for shader code, I don't think I'm comfortable sharing that ugly mess. :)

Now you can. Updated windows and linux builds are up, other are still uploading over my slow internet..

Run executable with -wad and -map commands. Example:
./1337d00m.x86_64 -wad CUSTOM.WAD -map MAP20

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Oh... I'm uploading new builds, so that's why you might not see other files for download. I think windows build is now up! When upload is done, there should be linux, win64, win32 & osx builds.

This makes my 2D brain hurt. We normally perceive our 2D world with our 2D eyes which project it to 1D line. Perhaps it would be easier to understand 3D if it was projected to 2D, which our eyes would project to our 1D vision, instead of slicing 3D world with 3D hyperplane? :D

Joking aside, I loved it. Good job!

Updated, now there's a Y invert option in the pause menu. Enjoy :)

Great game! Spike level is really well designed. Loved the storytelling. Well done!

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Thanks for playing and feedback. I guess there's a few more secrets that you have to discover to take the gems :)

Doesn't work on empty belly, you gotta eat something :)

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Glad you enjoyed it ^.^