The concept is nice and simple, I like it! As an improvement point, maybe it could benefit from some additional sprites / positions for the rocket so that movement feels a bit smoother. Great job!
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Very fun game. The story is engaging and well presented, and the different mechanics are introduced perfectly well! Loved controlling both characters, even with the difficulty spike when the horde comes into play ;) Great job!
Really atmospheric (great sfx really helping here) and well written, good work!
For your info, sounds did not seem to play on Safari, they did on Chrome... Unsure whether it was a problem on my end.
Wow, this was a blast! Really polished, loved the voice acting and character models. Also love the fact that it was done in Godot. Will totally have a look at your code when we decide to make the jump to 3D games. Brilliant work!
Great game! I liked the variety of mechanics and level design. The models of the characters are also really cool, but I would have prefer some more "speed of reaction" of the player to movement. I understand this might be intentional, due to the low-gravity setting. Nice work!
Really liked the concept and the sense of urgency you get with all those numbers increasing as time goes on... The look and feel is also attractive, and appropriate for the theme. Maybe as a next step some animations could be added to make more clear what is going on in real time (e.g. rockets saving people). Congratulations on your first game, keep up the good work!
As a heads-up, I had to do "chmod +x GameOffProject-MassExtinction.app/Contents/MacOS/GameOffProject-Mac-Shipping" before launching the .app to make it work.
Cool and simple concept! As an improvement point, I believe it would benefit from some more differentiation between things you can collide into vs background elements. By the way, "xattr -cr /path/to/application.app" fixed the issues for me.
Glad that you liked it! We actually thought about adding powerups, but in the end we discarded it for the sake of simplicity... Like you, we tend to prefer simple and challenging games, but it's true that difficulty can be a bit too high at times on this one. Thank for for playing and for the great feedback!
Yes, in the end we didn't have time to add more levels and we decided to deliver a "finished" small product rather than adding more and more and forget something else.
Regarding the fuel, we didn't have time for fine tuning yet and if we add more you would be able to reach the planets without needing to use their gravity, which would miss the whole game mechanic. Anyway, we are aware that it is rather difficult as it is right now and we may iterate it further after the jam!
Thank you very much for your nice feedback! :)
I liked the concept very much! I had some problems to get the mechanics at the beginning but then I could enjoy it. Unfortunately I keep getting the following error in the browser version from time to time:
RuntimeError: invalid conversion to integer
thanks for the feedback, we didn't have the time for fine tuning. The trick is to try to save fuel and use only as much as needed to orientate yourself in the proper direction and to move -> that is, only pressing shortly the space bar
Very good game! The mechanic is somewhat similar to our entry of gameoff2018, it brought back memories! :D
Anyway, gameplay feels a bit slow and it's a bit cumbersome that you have to go back and forth to carry the pieces each a time, but besides of that it's really cool! well done!