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doomy

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A member registered Jul 08, 2017 · View creator page →

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My 5 beautiful children are now rubble :'(

Fun arcade game with unique style! Only complaint is that the aiming and movement felt a little floaty which made it tough to shoot accurately.

I also thought the upgrades were enemy attacks until reading the comments - the game really picked up my second time through - I got to 11! It was fun hearing the music get crazier and crazier and see the chain explosions rip through the lines of enemy ships. 

Lovely aesthetics and fun minigames. I wasn't too sure how to solve some of the puzzles, but loved the character movement and atmosphere. It would have ben nice to have a countdown to impact or something too! 

Great dialog and theme. I needed a little more guidance, but after a few tries I got the hang of things! I'm not a very good witch though :')

The aesthetics are peak and gibbing is so much fun. After a little bit of time playing, I realized this reminds me a lot of call of duty zombies "training", where you'd get zombies to line up for faster killing, but as a game! I noticed 2 minor hiccups; it seemed performance lagged a bit when cleaning up decals at the end of a round. I also noticed when framerates dipped, I was able to fly into the air with my shotgun kickback, which to be fair, was extremely fun. Only noticed because I played for a decent chunk of time and found it quite enjoyable! Only gameplay thing that tripped me up is I thought explosions hurt me, so I tended to stay away from zombies, which was hard since the shotgun has damage falloff. Once I figured out I'm fine, it was all good.

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Loved the game design, it was fun and memorable. I did get hardstuck on one level (I think hallways 2 or 3?) but spent a good amount of time trying, and I thought the level progression was well done. One thing I would have liked was a quicker way to respawn, since this (at least for me) relied on a lot of experimentation!

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Alright im so terrible at bhopping, but i love that i was able to actually learn a bit with this. tbh when I booted this up, I was thinking "cool, but it doesn't seem thematically fitting". but after playing for around a half-hour (and I'll probably play more later) I totally get it. Every jump is chained together and your success rides on hitting every jump in perfect succession. I'm still only on the first level 2nd checkpoint lmao. Also in retrospect I also really appreciate the level design and how it's setup to teach you skills progressively. Really great job! I had a LOT of fun with this.

Nice demo! 

Gameplay concept is neat, and I enjoyed that I played! Like others, I ran into the issue where I could not restart, but I was able to reload the tabs. The pieces also move fast which made it a little hard to keep up. 

Fun! The ball placement felt a little unruly, but that's part of the fun. I can imagine this would be a killer VR game. Bowlingsaber...

I like the hybrid gameplay of platforming while setting up a course to knock over! I didn't find the platforming to be that floaty, but I'm used to maybe some more classic platformers where this feels pretty good. I got really stuck on the low ceiling level, though. I kept trying to jump the domino over the block, but it kept triggering a fall, but it's probably a skill issue on my end. Also you chose a great name ;)  

A fun action puzzle with cute visuals! I was a little confused why I could jump on top of a log without getting hurt at first, but after I figured that out I was able to rescue the birds :D 

In love with the visuals! The destructive environment is particularly impressive, and watching your dominos fall is rather satisfying. 

The execution on this was on point. Satisfying sounds, mesmerizing visuals, and a really cool theme that ties everything together. I would also liked to see a little more variety in words or anything that could add that next layer of depth. Fun concept and gameplay!

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All around beautiful project! Lovely UI, great performance on web, with a nice introduction to usage. I wasn't very good at making anything nice, but really enjoyed the provided examples. It could have been cool to see some sort of objectives, though I'm not sure how! Could help with onboarding players with how the rules work. 

Love the visuals! I won on my first attempt, but I'm not totally sure how so. 

Building a path was really satisfying, and I like the choice of 3D. Would have loved to be able to interact more with the world besides path building.

it was all worth it for that epic endgame screen. 10/10 - IGN

I honestly didn't know what the axe or hammer buildings did but that didn't stop me from amassing a crab army

This was a fun one. There's just something about upgrading weapons that makes me wanna keep going.

woohoo! Had fun with this. Great execution too, free of any bugs from my playthrough. Loved the graphics style, and it was pretty understandable on how to play.

A couple notes on playthrough - I found that I could leave some of the mining aspect of the game on auto if I set a ton of space to be cleared randomly. I also really would have liked to see some different tower types (maybe that could also help with the mining aspect so players could prioritize different ores for different towers or something) since I really like the tower placement strategy aspect in TD type games.

Great submission!

now that's a lot of entities. I liked the concept - though I wish the top right text was above the middle text instead, though maybe that'd be too easy.

The concept you built off of is neat, I'd like to see where this could go.

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can confirm i did enjoy the numbers going up

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Thanks! The camera definitely needs some bug fixing :) I realized the release for mouse also has inverted-y by default 😭 whoops

I loved thrashing my poor computer running this in WASM. I was surprised how accurate the cheese physics were, like it seemed like gyroscopic motion was pretty spot on. Also "cheese physics" is not a phrase I think has been uttered before, except maybe within modded Skyrim.

Beautiful execution, great concept! I love the theme interpretation.

This was really fun, almost like an RTS but with AI, and bees. One thing I didn't understand well was how the magic wax was obtained, but I still was able to play properly! I also would have liked an ability to just turn "on" the bee nursery to always create more bees, since at a point you eventually get enough nectar to run all the time. Something else that might help balance the difficulty is if an enemy could attack a structure or drain the nectar count. 

Over all, really charming and a great concept that had me thinking of how you could evolve this in cool ways. Perf was also great considering my screen had A Lot Of Bees! on it.

Thanks! Yeah, I tested mostly on controller so mouse and keyboard definitely can use some improvement and ability to customize.

Thanks so much for all the great feedback! What you mentioned is all at the top of my list for fixing, but ran into time issues - especially camera issues.

This is the best time I could get on level 03

Clever and enjoyable :)

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Updated:
I've provided pre-built download links for more platforms courtesy of GitHub actions:

https://github.com/piedoom/bevy_blast_ultra/releases/


Thanks for letting me know! I've reinitialized the repository, so hopefully that will fix things. I've also uploaded a version to codeberg in case that is still an issue.

Art is really cute, this felt really polished. I was surprised how difficult this could be - I loved the gameplay & concept.

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I love how chaotic this is! After a minute or so there's a billion asteroids, and the shooting upgrades are fun to see. I like the movement style too - I can see how this would lend itself well mapped to a gamepad.

The AI is pretty good, I had a close match. Cool game!

Unfortunately, I was unable to get this game to run at a playable framerate on web, so the only option is the Windows executable.

Great work!

thanks for playing and for the feedback!  All of your points are great ideas and I agree that more feedback would help make the game more rewarding 

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this is a fantastic idea :)  Streaming helps me stay motivated.  I'm not a developing this game but I'll try to stream my composing/sound design stuff for it at https://twitch.tv/piedoomy

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Hi there!  I'm looking for a team to make something awesome :)


music/composition

I make some music, you can view a few links here - 

my tumblr(updated, disorganized snippets, beware of some nsfw text)

soundcloud comps(more orchestral stuff + sound design,  older stuff)

example of a song I made for a game


Design


Development

I program with Rust mainly.  I haven't done game programming before, but I'd like to learn!  https://github.com/piedoom


If you wanna work together, shoot me a message with your idea on discord at doomy#5373 or look in the discord group :), or post it here