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(+3)

The aesthetics are peak and gibbing is so much fun. After a little bit of time playing, I realized this reminds me a lot of call of duty zombies "training", where you'd get zombies to line up for faster killing, but as a game! I noticed 2 minor hiccups; it seemed performance lagged a bit when cleaning up decals at the end of a round. I also noticed when framerates dipped, I was able to fly into the air with my shotgun kickback, which to be fair, was extremely fun. Only noticed because I played for a decent chunk of time and found it quite enjoyable! Only gameplay thing that tripped me up is I thought explosions hurt me, so I tended to stay away from zombies, which was hard since the shotgun has damage falloff. Once I figured out I'm fine, it was all good.

(+1)

Hehe, shotgun flying is a great “secret mechanic”. I believe once you get 3 upgrades, you can pretty much fly around at your leisure. Bonus points if you find out where to escape the map to get out of bounds ;)

As for the decals: yep, turns out setting the alpha blend mode on hundreds of objects at the same time is expensive! Learned something new :D

Good point about the explosions. We deliberately made them non-hurting, but that should be signposted better in-game somehow!

Thank you very much for playing the game, and I’m very happy you enjoyed it so much <3