Terraria vibes, nice idea for a GBA game! The terrain generation is so cool and diverse. Maybe adding some texture to the blocks would be a good refinement. Great work!
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MineBoyAdvance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #10 | 3.000 | 3.000 |
Polish | #16 | 2.667 | 2.667 |
Audio | #17 | 1.167 | 1.167 |
Originality | #21 | 2.833 | 2.833 |
Overall | #21 | 2.333 | 2.333 |
Graphics | #25 | 1.833 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- On first glance it doesn't look like much, but it is surprisingly playable and I like all the different types of blocks you added. Especially the bouncy ones haha, I had a lot of fun with those. One thing that caught me up was the player getting their head caught on things and destroying blocks at this level. I wonder if they need to be two blocks tall in a game like this?
- On the face of it this is an impressive entry. It pulls off a seemingly endless world with biomes, enemies and a faithful (though difficult to control) 2D interpretation of Minecraft's mechanics. It feels let down by its reliance on Mode 5. Hardware sprites+tilemaps would be way more appropriate for this kind of game, allowing it to run smoother and have more detailed graphics. There are also some technical problems: The ROM header isn't patched, so the game won't run on real hardware unless you patch it yourself or skip the boot logo. The auto-save feature, while appreciated, writes to storage frequently which may lead to data loss or corruption. That said, it's clear that a lot of effort was put into everything that's here! I think a lot of the issues could be solved by working smarter, not harder!
- Good entry! It's funny to see the Minecraft experience is 2D, with flat tiles. However, controls are a bit clunky. If character movement was by pixel instead of by tile, I think the experience would be a bit better. Also, it's weird that the game doesn't reset itself after a new random world is generated. Besides that, music and an in game tutorial would have been great for this game.
- Nice start, but hard to know what anything is
Jam ROM submission
Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".
Type of submission
Game
Open Source Repository URL
https://github.com/sulsadood/MineBoyAdvance
Tags
Survival
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