You definitely know how to make the player become one with the game. A big thanks for letting me test it and witness the progress of your amazing work!
NotImplementedLife
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Doing it as Scratch project is what makes it the most unique Flipnote Studio related project I've ever found. I believe that rounding the computed number of frames up to the nearest integer would make more sense. If you' re up to a challenge and want to give it a deep thought, there is a more sopisticated frames-related problem addressing the sound issue:
Knowing the target length of an animation in seconds, one needs to find the correct combination of animation playback speed and bgm recording speed in order to improve the sound quality while keeping its size under acceptable limits (~249KB, <60 seconds).
Overall, it was fun messing with your "game"/tool and that really made my day!
Hi! Sadly I don't remember what AAGZ said in their comment, but I've now launched the game and realised you can use the level select option to navigate to your level (the garden - 11 (9 dots + 2 dots tiles)). I solved the puzzle, placed myself in front of the door and got me to the next level. That should work as a quick fix.
That's how the perfect testing playground looks like! Chaotic randomness and things that may seem out of place, but their main purpose is only to do their job. I can't stop watching the cool character animation. It looks so much like a 3d model that it first tricked me into thinking it is a bunch of geometric shaped sprites stacked on top of each other, like I saw some people simulate their 3d on retro platforms.
Thanks a lot! I threw in some random playable screens because I didn't really want to deliver a "game-less" ROM. The chess metaphor illustrates how the human brain can make up things in dire situations in order to make us feel assured, but later we discover it was just a volatile thought and the only thing you can do is to face your actual fate. I refrained from explaining too much in the game because I wanted to give players the liberty to interpret this in any way they want. Glad you were curious about it!
I understand. Being a bit struggling to read was kinda part of the design, but it shouldn't have been that hard. The text you're showing says "survive". I may rethink the font choice in the future. The rotation would distort some letters anyway, but hopefully would be much more clear that way. Thanks for remarking this issue!
Wondering in front of the statue representing you in your previous life, and picking up the work you had sacrificed for in order to make it easier for your next "you" to accomplish your mission. I'm starting to believe that's how actual history is written, too, in a somewhat unbreakable cycle. This initiatic journey teaches you that even a failure is a building block that paves your successful path, and sometimes it's necessary. Your game has become philosophical to a remarkable extent. Congratulations, AAGZ!
That's AWESOME!!! The story, the art, the sounds, it's all fabulous. I think this is my favorite game now. The fact that you have to close the game in order to "wake up" is absolutely mind-blowing! Thank you very much for this carefully crafted gift, Santa! In the event that you intend to update this game, I'll be impatient to try out the new features. Now that I've played it, I'll go have a good night sleep 😊
After more than 30 attempts I was ready to accept I wouldn't make it to the end, but just now I've finally done it and it's wonderful. The palette is damn cute, the music is so calming and I believe this is the perfect game to play all along during Christmas. Congrats! (Also, yeey, a huge teddy bear!)
Hi! About your Kvalligraphy font, I thought it was cute the first time I saw it, though I agree some improvements would be highly appreciated (especially when you come to distinguish between groups of letters like L, I, lowercase-L on a small screen with probably no backlight).
If you don't mind asking, would I be allowed to use the "raw" version of the font to compile it into my own GBA font format, as I don't use neither GBStudio or butano? (I may use it in a possible future game) Thank you 😊
And don't forget you're doing great work so keep it up!