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StrodoGames

217
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A member registered Aug 03, 2020 · View creator page →

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Mine are up.

Given your game a quick play and review, you have 23 minutes left to get find 1 more!

The whole point of the jam is to only use the art assets provided.

Always, my only guess is you forgot to offset their movements by Time.Deltatime as I can't think of any other logical explanation for why it happens to me but not others.

I don't usually play twin stick shooters, I'm more used to space invader controls on this type of game.

lol nah, I plan on moving there to work, I watch the odd anime but its the food, culture and sights the country has to offer that intrigues me. The plan is to stay there for 5 or so years and then move on to Korea or Thailand once I have learned enough of whichever language I end up choosing.

eh? ratings have gone up 1.5k or more today and I presume there will be a lot more ratings coming in Fri/Sat/Sun

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Sorry, what I mean when I say resolution is I would like the game to be less distant, like if I were playing it in 960x540 

The rewind feature definitely doesnt work for me, doesn't matter whether I press or hold, the 'ghost' is always on top of me which explains why it 'twitches'

As for turns per second, I don't really know how to accurately measure that and its more about the 'feel' of it, I'm this little thing on the screen yet the amount of turning is massive combined with glide which make controlling and aiming difficult.

Yeah if you stand in front of the customers then you get pushed into the counter and cant get out, luckily only a few people have discovered this xD You're absolutely right about the customer hitboxes, I don't know how I managed to miss that during all the playtesting.

Thanks for playing, hope you had fun despite those 2 bugs!

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It doesn't matter, the admins won't do anything. if you hit this button then its game over:


You are not the first person to do it this jam and I doubt you'll be the last sorry man.

then you've been removed because of that, you cant delete or change your download during the jam and admins won't restore it.

wait, so you did delete your upload as per your message below?

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Did your original game submission work? by that I don't mean a link posted on the game page that redirects someone to a working build, did the original one submitted within the 7 day timeframe work.

Updated 20 hours ago

Did you reupload your game?

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Holy... I could have really done with a rotational sensitivity option or a closer view as I could not aim for shit! haha 

As I started to play I thought to myself 'it would be pretty awesome if terrain was destructible so I could make my own shortcuts and then 1 minute later I was like 'wait, I can do that!' so I really like that feature

The instructions said to press 'R' for rewind but this didn't actually do anything for me, was I meant to collect something in order to use it or 'charge up' in some way? everytime I pressed it I just got a little 'twitch' and that was it whether I pressed or held.

There was no sound so can't really comment on that.

I can't say for certain without testing but I think with a bit of sound, lower rotation sensitivity & speed and a more zoomed in view, this game would be even better. I think the controls let it down as it felt really uncontrollable but that's just my personal preference and maybe others disagree.

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Holy... I could have really done with a rotational sensitivity option or a closer view as I could not aim for shit! haha 

As I started to play I thought to myself 'it would be pretty awesome if terrain was destructible so I could make my own shortcuts and then 1 minute later I was like 'wait, I can do that!' so I really like that feature

The instructions said to press 'R' for rewind but this didn't actually do anything for me, was I meant to collect something in order to use it or 'charge up' in some way? everytime I pressed it I just got a little 'twitch' and that was it whether I pressed or held.

There was no sound so can't really comment on that.

I can't say for certain without testing but I think with a bit of sound, lower rotation sensitivity & speed and a more zoomed in view, this game would be even better. I think the controls let it down as it felt really uncontrollable but that's just my personal preference and maybe others disagree.

It may not be the best way but what I use is a list of previous inputs I want to track, in my case it was vector2's up to 4 frames prior because I wanted to know directions, but you could do it with bools for input received etc:

List<bool> _prevInputs = new List<bool>();

and then inside each Update() (or method called inside Update):

 if (_prevInputs.Count > 4){ 
               _prevInputs.RemoveAt(0);
 }
_prevInputs.Add(input);

The same implementation can be used to check if we were grounded x frames ago to allow the player to coyote jump.

Your way may be better depending on what you want to achieve or there may be even better ways to achieve this that is more performant that what I've done, this is just simple and works for what I needed.

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who are handling community post reports? I reported some posts in appreciation thread some time ago because people are just spamming their own games which is not in the spirit of the thread and is quite annoying to be frank, the entire community section is already filled with these posts and threads and we can't seem to get one thread of peace to appreciate the work others have done.

I would absolutely be willing to dedicate a couple of hours to moderate a stickied thread dedicated to recognising other peoples work next jam.

Sorry but I'm not really in a position to rate this, I barely understand what pattern I'm expected to pick up on. instinct told me to go 4 and 1 on the first 2 levels but I have no idea why they were correct. the sequence on the 3rd level I was fine with understanding up until it went 8 1 etc then I had no idea what I was looking at.

You already posted before, my feedback was:

Sorry man but I can't really give you proper feedback.  There's 3 problems with the jump that's making it so I cant even clear the first jump:

  • It instant teleports me up and I've fallen below the platform again before I have time to react with strafing
  • sometimes it instantly teleports me further away from where I initially jumped
  • 90% of the time that I press the jump button, it won't actually jump so I can't hold up and left to get up either as ill strafe under on all those times where it doesn't actually jump

Oh god... not another robot samurai fighting against falling bombs using rewind, so uninspired ;) 

Its a cool little game but it definitely seemed like there were problems as the instructions say 'It maintains the relative position (and physic process) with respect to the previous quadrant' but I was definitely losing my relative position on more than one occasion which made the game more difficult.

The pixel art is clean and simple, the overall mechanics are good and well thought out and music is pretty typical of this style of game. Its just the execution (relative position) that needs a little work.

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Oh god... not another robot samurai fighting against falling bombs using rewind, so uninspired ;) 

Its a cool little game but it definitely seemed like there were problems as the instructions say 'It maintains the relative position (and physic process) with respect to the previous quadrant' but I was definitely losing my relative position on more than one occasion which made the game more difficult.

The pixel art is clean and simple, the overall mechanics are good and well thought out and music is pretty typical of this style of game. Its just the execution (relative position) that needs a little work.

Oh I almost forgot, the aspect ratios need to be adjusted as well, full screen mode shoved the game into the top right of the screen.

Just completed, you posted twice.

Already done and commented in passing!

Haha very nice game, I actually played with the idea of reversing the ageing process or devolution to get around as well but didn't think of a good execution for it, you definitely found a good execution.

The pixel art was great although the nurses could do with having limbs as they look like they are all wrapped up in blankets. I liked the music but the volume should have definitely been adjustable as this is a 2 minute implementation.

The gameplay needed a bit more to do as its almost a walking simulator at the moment, I managed to get locked out of the game here as well:

I tried shifting into baby form and holding right to no prevail.

Haha very nice game, I actually played with the idea of reversing the ageing process or devolution to get around as well but didn't think of a good execution for it, you definitely found a good execution.

The pixel art was great although the nurses could do with having limbs as they look like they are all wrapped up in blankets. I liked the music but the volume should have definitely been adjustable as this is a 2 minute implementation.

The gameplay needed a bit more to do as its almost a walking simulator at the moment, I managed to get locked out of the game here as well:

I tried shifting into baby form and holding right to no prevail.

oops... It was just THAT good :P

This is the other one I meant to link: https://itch.io/jam/brackeys-4/rate/724777

That's weird, its working now and I usually check the description before I even play the game.

Definitely needs more enemies as I never have more than one on the map at a time and I would also tone down the screen shake by about half its current value as its quite a lot for something that is continuous. I like the rewind mechanic being used as a way of charging the player but it needs some conditions or collectables as its unlimited at the moment, there's just no way to lose your game lol

The Case of the Deviant Detective
Rewind

Have been the two best games that I have played so far

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Hey thanks for playing! I didn't manage to add any kind of game over cut scene but the reason you lost is because the queue reached outside of the store and you got fired. I added the lose condition to the main menu 'cashier wanted' ad but it is easy to not see it

oof, that was a tough one to play... my fingers couldn't handle playing that for long. 

The players movement is very limited and there were often times an enemy would spawn to my right and two next to each other on my left so even dashing couldn't get me to safety. I'd definitely consider giving the player a bit more movement or a simpler control scheme.

The environment and player art was great, the enemies not so much :P

All the game needs is some nice enemy sprites and a control scheme that are more accessible.

oof, that was a tough one to play... my fingers couldn't handle playing that for long. 

The players movement is very limited and there were often times an enemy would spawn to my right and two next to each other on my left so even dashing couldn't get me to safety. I'd definitely consider giving the player a bit more movement or a simpler control scheme.

The environment and player art was great, the enemies not so much :P

All the game needs is some nice enemy sprites and a control scheme that are more accessible.

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This game has it all... rolls, dives, big guns, automatic guns, sluggers and I even got to live out of dream of being a med pack

The AI definitely needs some tweaking as their awareness was strange, one minute they would be running away even though I've shot at them 10 seconds prior, next thing you know they have turned around to me from far away and all started shooting at the exact same time haha

I loved the color pallette of the first levels environment and the assets you chose were high quality. I would have liked a smaller crosshair, especially when I was using the sniper rifle as sometimes it looked like my crosshair had them dead to rights and then I'd miss.

The camera could do with pushing away from an object rather than going inside them like the above screenshot.

Sound effects were good and I liked your voice acting as well.

Also the player kept saying 'I need to heal' while at 75-90% hp, I think he was telling porky pies...

Thanks for playing, glad you enjoyed it! you've already seen my feedback :)

Thanks for playing, hope you enjoyed it despite the repetitive game loop!

Thanks for playing, glad you enjoyed it! an ending is definitely something that would have been nice rather than an infinite loop of retail work, after all the theme was rewind not hell ;)

Thanks for playing, glad you enjoyed it! What kind of world are we living in where even video rental employees aren't safe...

Thanks for playing, glad you enjoyed it!

Thanks for playing, glad you enjoyed it!

Thanks for playing, glad you enjoyed it!