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(1 edit) (+1)

Holy... I could have really done with a rotational sensitivity option or a closer view as I could not aim for shit! haha 

As I started to play I thought to myself 'it would be pretty awesome if terrain was destructible so I could make my own shortcuts and then 1 minute later I was like 'wait, I can do that!' so I really like that feature

The instructions said to press 'R' for rewind but this didn't actually do anything for me, was I meant to collect something in order to use it or 'charge up' in some way? everytime I pressed it I just got a little 'twitch' and that was it whether I pressed or held.

There was no sound so can't really comment on that.

I can't say for certain without testing but I think with a bit of sound, lower rotation sensitivity & speed and a more zoomed in view, this game would be even better. I think the controls let it down as it felt really uncontrollable but that's just my personal preference and maybe others disagree.

Thank you, I really appreciate such a detailed and honest feedback! Glad you liked the destructible terrain. The [R] button is meant to be hold down, actually, - this shows a ghost of yours from a few seconds before, and this is where you’ll be teleported when you release [R]. Didn’t make this clear and many players have commented on that, my fault.

I’m sorry but could I ask you a few specific questions? First of all, when you say about rotational sensitivity - how many turns does it make per second? I’ve heard a few times about this issue and still don’t know whether there’s an actual bug or it is just a personal perception issue. Secondly, what screen resolution did you play the game? The scale is resolution-independent which seems to make the game hard to play at low resolutions.

Thanks again for your feedback!

(1 edit) (+1)

Sorry, what I mean when I say resolution is I would like the game to be less distant, like if I were playing it in 960x540 

The rewind feature definitely doesnt work for me, doesn't matter whether I press or hold, the 'ghost' is always on top of me which explains why it 'twitches'

As for turns per second, I don't really know how to accurately measure that and its more about the 'feel' of it, I'm this little thing on the screen yet the amount of turning is massive combined with glide which make controlling and aiming difficult.

I see. Combining the rotation & rewind issues, I guess this is a bug in the controls. I’ll try to investigate it, thank you a lot for your input!