Controls were rock solid, great job. The bullet trails, the animations, very good. I don't really think the rewind in the story came through. Also, after lives 0, you can still continue and when dropping into the 3rd level, you get shot in the back. You have to land on the guy to not die. Same at 4th..but then he is in a hole...and when shot there...you die backwards? (and can jump while dead :D)
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Revenge On Ebos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #370 | 3.316 | 3.316 |
| Graphics | #528 | 3.447 | 3.447 |
| Fun | #764 | 2.868 | 2.868 |
| Overall | #931 | 2.715 | 2.715 |
| Game Design | #983 | 2.632 | 2.632 |
| Innovation | #1215 | 2.184 | 2.184 |
| Theme | #1490 | 1.842 | 1.842 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Your girlfriend has been brutally murdered by the enemy. Stricken by grief, you travel back in time to wield terrible revenge on the enemy's home planet, Ebos. You'll only rest when their whole civilization is destroyed. HAHAHAHAHA.
Did you write most of the code yourself and made all the assets from scratch?
I used the godot engine for the first time and write all of the code myself from scratch with help of forums. I have not made most of the assets.
Comments
My feedback would be having a health bar so you don't die instantly and have to restart the level again. Other than that, good graphics and audio. Great job with the first time in godot!
Kind of a fun game. I like that the enemies stay dead even after you die and that you can shoot the bullets coming at you.
Interesting take on the theme - I like it! Definitely not an easy game. Digging the art and movement. Great work!
Whaat! I laughed a lot because of this.

Well, jokes aside. The controls are really good. Art is even better.
My only problem would be level design, since things like this might spoil the experience.
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Do you like games that make you rage? try my game it will be worth your time.
I liked the visuals and the idea of the game! My only recommendation is to adjust the controls.
Really nice use of the theme! Great work.
The game was fun but a little hard, overall the game was pretty good
Looks like this was going to be promising... however the controls are bad and one time, I spawned into the enemy bullets. Lol. Other than that, looks very cool!
Looks like Contra or Commando but the controls aren't good, some enemies are hard to see and depending on when you spawn you will instantly die, but hey the music is great
I absolutely loved the music and the whole aesthetics, it looks to me like some kind of 80-90's action movie (or even Contra!).
I have some suggestions on improvements, if you don't mind:
- There are a lot of places where you as the player jump down or just walk straight forward and then suddenly an enemy projectile appears, killing you. Especially, I was stuck on the level where you fall down and there is this guy with a laucher to your left. I guess it was level 3. I fell like 10 times on his projectile just because I didn't see it. My point here is this - making enemies attack the player when this enemy is offscreen is often unfair, especially when the player is too far away from an enemy to kill him;
- I had some trouble with platforming. The controls seemed unresponsive. My brain thinks that I pressed the jump button just in time to jump, but the game doesn't register the jump, because technically the character has already passed the edge of the platform, so he has to fall. You may add sime 'coyote time' just to make sure the game is comfortable (unless you want it to be hardcore, which is tottaly fine);
- I don't know if it is a bug or it was intentional, but if I kill an enemy and then die myself, then this enemy wouldn't spawn again.
Anyway, I had fun playing your game!
P.S. Would be glad if you tried my game: https://itch.io/jam/brackeys-4/rate/723006 . Thanks!
Sprite quality and animations are superbe. The background in the first chapter would look amazing with some paralax. Shooting is really satisfying.
A lot of the enemies fire their projectiles too high for you to shoot down, but too low for you to duck under. In combination with the high projectile speed, and their ability to shoot you off screen, I feel like enemies are bit more dangerous than they need to be.
I feel like the platforms in the earlier jungle sequence could be more evenly spaced to help learn the timings / distance on jumps better. Theres also a leap of faith one where you have to jump onto a small platform, but doing so moves the platform out of your field of fiew, and with no other objects on screen at that point, it makes it really difficult to gage whether you're going to overshoot or not.
Hi, i've played and rated your game. Its really fun to play. Good job!


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