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Olivier Proulx

125
Posts
2
Topics
15
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5
Following
A member registered Mar 16, 2019 · View creator page →

Creator of

Recent community posts

I like the gameplay loop, very fun for a demo. I could see this being expanded upon pretty well.

Great job!

Pretty fun speedrunning game.

I would've liked it if the objects that kill you removed time from your timer instead, to make it feel more like health.

As you mentioned the difficulty curve is very steep, but honestly a pretty good concept, and not a bad execution! 

Pretty good game, everything was very mechanically coherent, and fun to play through.

No too easy, not too hard, just right in terms of difficulty.

Great job!

This game was very fun, I really liked your implementation of the theme.

Had a nice difficulty curve for a game made in such a short timeframe.

Great job!

The game was pretty hard and possibly a little unfair, but I could see it being very good with a little more polish and balance.

The art looked really cool tho, reminded me of old atari games in the best way.

Great job!

Thank you, I probably spent too long on getting the art right, so I'm glad it payed off!

Thank you, I always wanted to make a boomer shooter!

Thank you very much, I loved your game so much so your praise and criticism means a lot to me!

Id love to make a horror game in this style, I've never done anything so narrative but it seems very fun.
Glad you enjoyed it!

Thank you very much!

I've been trying to get the web version to work for ages, hopefully ill have it soon.
Thanks for trying it out btw!

Very fun game

The difficulty scaling was perfect, and the upgrades were rewarding without being too overpowered

Pretty addictively fun

Pretty fun but challenging game

Felt a little too easy, but i really like the concept and having all those different attacks seems like a lot of work.

The combat was pretty fun tho.

Good job 

Very nice game, it had a good atmosphere and fun gameplay.

It was a little frustrating not knowing where the arc of my fire would go, but once I got the hang of it, it was fine

I really liked the boxes burning system, love dynamic gameplay like that.

Very nice dungeon crawler, almost more of a puzzle game which is cool.

Pretty fun, I like the dynamic of trying to group together multiple enemies to kill at once.

The combat felt satisfying so great job.

It was hard to not get hit, but once I figured it out it was a pretty fun game.

The stakes felt high enough for me to care which was nice, and you overall did a good job.

Pretty nice game, feels like a better variation on asteroids.

It feels very nice to play and the risk-reward system wasn't the best I've seen but is up there among them.

A farming game may have been a little ambitious for a game jam, but you sure did achieve it.

I was a little confused and aimless during most of my time, but you did make a very nice and polished product so good job.

Very polished little game.

I could definitely see this being better if you had a little more time to add some difficulty scaling and flesh out the gameplay a bit more.

Good job tho, I still ended up playing for a while.

Very simple but still fun!

This game is cool in concept, but hard to get past the first couple waves.

I like the idea and it looks very cool, it's just too hard.

This game is awesome.

I really like the progression, and I think this is the best example I've seen so far of a risk-reward system with health as a currency.

I think it got a little hard a little fast, but that could just be a skill issue on my part.

Overall great job, very cute and very fun.

Amazing game, reminded me of inscryption and buckshot roulette.

My one gripe is that it felt like there was limited strategy that I could engage with.

For a jam game this is very impressive and with a little bit more fleshing out of the gameplay I could see this getting a full release.

Great job (ps. i could not figure out how to beat the blood god)

This game was very polished which I really appreciated.

I liked the variety in powerups although to me, the farsight seemed a little less useful when compared to the other two.

I also think that unfortunately, your risk reward system with roses didn't hit very well with me.  I never really felt that my health was too low to pick one up, but of course, balancing is a difficult thing to do in such a short time frame.

I did end up really liking the combat, felt very good to hit the enemies and have a reaction to that hit.

Overall great job!

This game was pretty tough on my first try, but I got the hang of it after that.

I really liked the concept of being able to help people's mental health at the cost of your own, I think there are some very deep implications with that.

The gameplay was pretty fun and the progression system felt rewarding, reminding me somewhat of vampire survivors.

Despite a couple of bugs with the ground not rendering at certain points, I really enjoyed my time with this game.

Great Job.

This game was very fun if not a little frustrating because of the steep difficult curve.

I wish the special power was a little more powerful, but other than those two things, I felt like it was a very nice and polished game.

I especially liked the art and the general concept for the game is very strong.

Good job!

This game was so fun, I only wish that your health could be affected by more things, like things that don't instantly kill you.

The variable jump height reminded me of Jump King in a way, and I could see this game becoming a staple of frustrating games like that if expanded upon.

The enemies felt a little buggy to me, but I really love the concept.

I really liked the digging and the modular robot system turned out really well, I could see this being fleshed out with more modules that do different things.

Great Job!

I managed to get 27

Nice job btw,  feels very juicy and ends up being quite a fun clone!

that was so fun, i wish there was more

good job!

Rated!

Cool idea, i think it could be quite a fun game with a bit more work. As it currently stands the game can be a little confusing, and i think some of the ui wasn't displaying right.  Other than that the sounds were pretty well placed and the art was pretty good (my favorite were the European soldiers). I do really like the way your characters look and i feel like you could lean into that for other projects.

Overall, pretty good!

I'm hesitant to rate your game because i don't know how to play, i keep getting stuck right on the scene with all the soldiers.
so far the art looks good and the sound design is good too, but without being able to play i  don't think i could give a fair rating

if you could provide some sort of instruction to me, i would be glad to play/ rate it

Honestly there isn't much i can say, the visuals and sound were stunning, and having voice acting really pushes the game the extra mile. the environments are detailed and the story is good too. I think the one thing i would have liked were more populated environments, other than that, one of my favorite games of the jam.

Good job, im really impressed!

Rated!

Rated!