I think it is also important to note that when you say 'heavily entangled', it almost seems to state that it isn't just artwork. Of course the game jam is about showing you can code. It isn't hosted by GameDevTV for no reason. They want to see what you picked up from their courses, I guess...but I might be wrong.
MADiFold Studio
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Controls were rock solid, great job. The bullet trails, the animations, very good. I don't really think the rewind in the story came through. Also, after lives 0, you can still continue and when dropping into the 3rd level, you get shot in the back. You have to land on the guy to not die. Same at 4th..but then he is in a hole...and when shot there...you die backwards? (and can jump while dead :D)
It says 'aws' for movement, should be awd of course, no biggy. The sound (because of the high pitch) should be set low at start :D An interesting idea with the stages of life. I first read over the Q, so I was wondering why I died at the plant all the time :D...but it wasn't the plant...lol. Oh and accidentally rewinding too far at the wrong place...also a bad thing.. Nice implementation.
Though really outstanding graphics, the camera movement is connected to the center of the cube, causing it to jitter alot. Next time use a follow script with an offset and delay/lerp. There are basically no puzzles. THe first way of solving is the way for all puzzles...so the fun gets out quickly. It has potential, but likely that would have been for a bit longer Jam.
Hi Danial, thank you for the precise and honest review. A quick reply:
1. The scenes ARE loaded asynchronous, but I am afraid the music file was too big.
2. I created a Narrative UI object with black text, but for some reason the white one mostly loads first (causing the second to die :( )
3. Yes, the movement isn't on par. This because I created my own blendtree and movement script. It was a trade off, but as you say, it can (and will) be improved.
After the jam rating ends, I will update the game with all the remarks below (and some I got through other channels). I am very grateful for the constructive feedback.
I think you have a point that the invisible walls could have been done better (like with the hedges or fences. I will do that in the update. The issue with 'not knowing what to do', yeah you are stupid...NO OF COURSE NOT. It means that I didn't make some of the required points clear enough. Thanks for pointing that out. I have tried to improve it, but that doesn't mean it is good. I will look into it.
The breaking by the way, might be regarding to your pc. Have you tried the download?
Thank you for your review and giving me pointers!
(Hint: After the campfire (in the winter scene), you walk to the skeleton and the story evolves further.)