Really cool game! The visuals are great (like particles, which work so well in this game) and the game itself feels nice. Good job and keep it up! I'd love if you could also check out my game and rate it :)
Play rewindGame
Winds of the Past's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #126 | 3.758 | 3.758 |
Overall | #211 | 3.616 | 3.616 |
Graphics | #223 | 3.879 | 3.879 |
Game Design | #238 | 3.667 | 3.667 |
Audio | #287 | 3.424 | 3.424 |
Theme | #344 | 3.667 | 3.667 |
Fun | #446 | 3.303 | 3.303 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Rewind the clock to reach the goal!
Did you write most of the code yourself and made all the assets from scratch?
Yes, but a couple of sounds were gotten from external sources
Comments
Man or Women i love the art style visuals are great and very unique things
aswm game man!!!
The art style is great and very unique, is my favorite thing about it! Perhaps more explanation and the beginning would be good but is the only thing for me! Thanks!
I would really appreciate your opinion on mine as well if you have a moment.
Loved the visuals. Nice game. I really enjoyed the puzzles.
I love the concept! It took a while for me to figure out you need to go to the hole.
Maybe a tutorial level would help.
Otherwise great Job!
Though the 'explosion' doesn't work on every level, the way the lock with the puzzles is cool. The fact that you took the most simple ideas of 'rewind' and extrapolated it to this is just soo cool.
I made it to the second portal level and was very confused, thought there might be a way to move the portals but not sure. You might have gone overboard with the particle effects because it wasn't running great in the browser. I like puzzle games so I had a decent time anyway.
I think I assumed that players can do some trials and errors and actually make the hand move anti-clockwise, which is the way to move the portal. But I guess I'm wrong. For the effects, I think it's the shadows causing the lag, I put a button to toggle shadows if you're having poor performance, but I guess the post processing should be the issue here. Thanks for trying out the game though!
Slightly confusing, but extremely unique and fun main mechanic, plus the visuals are well done :)
Nice game! I wish it was explained at the start a bit more though. Other than that, nice concept and visuals :)
I like the art style and the puzzles are quite interesting, a bit more explanation would be nice, but other than that, very cool game!
This is one of the more inventive games with the theme of this jam! Rewinding in a literal manner by pushing the clock! Lots to love about this game:
1) The cryptic tutorial really adds to the ambience, as a puzzle game it's imperative that the player knows all of their tools down to the nitty gritty to exploit it to solve puzzles. Your game takes it a step further by making the learning process a puzzle on its own! Very difficult, but intriguing and quite fun.
2) Very great art, and ambience. Admittedly graphics are an integral to having people play your game and you have done well in that regard!
3) Very challenging puzzles indeed! This is something worth noting especially when making puzzles game - you may as well push people to point of roasting brains.
A few pointers of note:
1) There are a lot of waiting in this game - perhaps its more subjective to me, but my approach to puzzle games are of trial-and-error, via retrying failed mistakes often. And when I have to wait for the clock to accelerate faster (when I can't reach the hand and push it) - it's a bit painful to say the least. If we could manually accelerate the clock rate at any time, that would help the gameplay!
2) Collision glitches - when you're squeezed between the clock hand and obstacles, you may bounce out or bounce into or bounce pass the hand. Admittedly, I have used those same glitches to finish some hard levels (difficulty is always a plus in puzzle games by the way, good job). Collisions are always a pain to work with and it's problems can be evident here too. Don't let that detract too much - it's a good game generally!
This is enjoyable I would say. In layman's terms, this is a perfect representation of a 7/10. Like good fun, might not finish but good fun. I finished the game and it's enjoyable to say the least!
Wow! Great review, I like how you pointed out the pros and cons giving me more of an insight to my game. The collision glitches was err, yeah, I didn't know how to get that condition in script while making the game, haha. For the waiting part, I'll take some notes and definitely try to improve the experience next time when I have the chance! Thanks a lot for the review :)
Oo, this one was a fun brain teaser! Graphically interesting, fitting sound effects, and some well designed puzzles. The only critique I have is that I didn't fully understand the meter on the right; in one level the exit wasn't active until I pushed the hand, but then it didn't come back into play that I could see. Really good work!
ok i got to the level with the two squares, then my brain broke :( it's a great puzzler. the tik-tok makes it addictive haha
Great game and atmosphere!
It was great that I had some time ;D to figure out how to play this game.
Also, great effects!
Good job :)
Whoa, this is a great, innovative puzzle game. Took a minute to catch on to what I was controlling but it's forgiving enough to let that discovery happen. Well done!
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