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A jam submission

Rewind DefenceView game page

Submitted by Plastic Diamond (@plasticdiamond1) — 2 hours, 26 minutes before the deadline
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Rewind Defence's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#5983.2723.778
Audio#6832.8873.333
Innovation#8932.6943.111
Fun#9412.5983.000
Overall#9492.6783.093
Game Design#10702.5022.889
Graphics#13032.1172.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
There is a rewind button which the player can press to rewind enemies.

Did you write most of the code yourself and made all the assets from scratch?
Yes I did everything, even the Audio.

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Comments

Submitted

Good game, and an interesting take on the concept. I really like the idea of controlling a tower defense game with a player rather than with a mouse.

Submitted

Not bad, needed some time to figure out how to play it, but did it in the end. I think it needs more tutorials. Nice work :)

Submitted

The game itself is pretty fun, but I found it difficult to play without any directions or tutorial

Developer(+1)

Yeah that's a good point, especially if you haven't played a tower defence game before. There are instructions on the game page but none in the game.

Developer

If you want to play the WebGL version you can do that here https://plastic-diamond.itch.io/rd-web

Submitted

Concept is really good but execution is a little bit bad. sound design is actually pretty good. 

there is no instructions or UI. lighting is little weird stuff look dark most of the time. 

i really want to see this game fully polished :) 

good job!

Submitted

The game was really cool and very simple 

Submitted (1 edit) (+2)

Nice take on the theme but unfortunately after I discovered that I wasn't punished when the enemies reach the finish like in a normal tower defense I just let them pass through, speed up 10x and farmed the coins. Also I didn't think your 2nd and 3rd tower work cause I kept lighting the platforms but nothing happen, maybe a visual count of my energy and how much the next upgrade costs would have been helpful. Didn't beat the game a 2nd time since I just assumed you just shifted the camera view to look 2D, hope I didn't miss anything.

edit: almost forgot, amazing audio design, well done

Developer

Hey thanks for playing. I know people can exploit letting enemies reach the end and I'm totally fine with it, I wanted to make it easy enough for anyone to beat without punishing them and you can play it how you want. Adding the time buttons was a late addition but I'm really glad I did it. Not sure why the second and third towers didn't work for you, I tested the game a lot and never had that problem.

It's definitely worth beating once but you didn't miss much by not playing through again, just another theme.

Submitted

The towers work, but I didn't know they work until very late cause I kept giving them energy and nothing happened, that's why I said some progress bar/counter would have been nice.