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(1 edit) (+2)

Nice take on the theme but unfortunately after I discovered that I wasn't punished when the enemies reach the finish like in a normal tower defense I just let them pass through, speed up 10x and farmed the coins. Also I didn't think your 2nd and 3rd tower work cause I kept lighting the platforms but nothing happen, maybe a visual count of my energy and how much the next upgrade costs would have been helpful. Didn't beat the game a 2nd time since I just assumed you just shifted the camera view to look 2D, hope I didn't miss anything.

edit: almost forgot, amazing audio design, well done

Hey thanks for playing. I know people can exploit letting enemies reach the end and I'm totally fine with it, I wanted to make it easy enough for anyone to beat without punishing them and you can play it how you want. Adding the time buttons was a late addition but I'm really glad I did it. Not sure why the second and third towers didn't work for you, I tested the game a lot and never had that problem.

It's definitely worth beating once but you didn't miss much by not playing through again, just another theme.

The towers work, but I didn't know they work until very late cause I kept giving them energy and nothing happened, that's why I said some progress bar/counter would have been nice.