Version 1.0j rev 47
I made a round shield, with everything I needed. But now it is stuck on the table. I can't add anything else to it, cant hammer it or remove it by hand.
in Dev Build, You can move furniture around, You can probably do it that way
However
In all builds, Items can be rotated, and pulled at, If you rotate it to certain points, its hit box will try and force it out of the table, as well if you keep pulling at it,, it may spring free, pulling and rotating would accelerate the process
If they're assembled wrong (For example, a one hand grip and a pickaxe head =/= an item - The blacksmith can equip that, but it will not notify you of creation, update the name of item, nor allow a customer to buy it) they won't update.
If they're assembled right (for example one hand grip, one hand guard, and a 2-ingot blade) and they don't rename themselves
This is not necessarily "an issue" - not all items do indeed have a name. - If it tells you "You created an (insert item)" You're still fine, whether it labeled it or not.
if it is assembled corretly, it doesn't rename itself, AND you do not see a notification of assembly - THEN, there's a problem...
you can unassemble it, maybe for some reason the blade didn't cool off properly (FOR EXAMPLE, You dipped it in oil while the forge was running, and then proceeded to turn, with a cooled blade, and dragged the blade over the forge, causing it to heat up, but not enough to update "cooled" to "heated")
If everything else checked out, and it didn't work, and reassembly didn't work, multiple times - Then there may be a corruption in your files, you can either try unzipping it again, or downloading free, or trying through the itchio app
I think I know what you mean. I have the same problem. You made the item correctly, but the customer wont pick it up. Or you didn't make it correctly and the item doesn't tell you that.
If that it correct. When I know I made the item correctly, I just leave it by the front desk and a customer will automatically pick it up. If they don't, I know the order or customer is glitched.
If not correct, I am sure someone else will come around and see your post, or ask again on separate post. Good luck!
0.0.9e can Upsale, by 1-tier.
Should still be 1-tier in the newer IGP videos
The reopened part is known. - It deals with the fact that it is impossible (currently) to save the contents or lack thereof of it, thus, the game has to deal with it that way..... It's probably going to be resolved in some time,
kinda figured that the endless chest thing is not that easily fixed atm, just thought I'd bring it up. also, what's with the standard grips? the customers don't want the old, standard grips. little frustrating. same with the overabundance of rare polearm grips and lack of rare 1 or 2 hand grips. I have like, 40 polearm grips and they can't be used
Just to clarify my build I'm running, it's build 1.0 and I have an easy save with 26 charisma. I compared two identical orders for a two hand copper axe and both came out to 47 copper as the sell price. Is it that there is a variance of prices people pay? Or is it just stuck to the default value and charisma doesn't actually work in this build. Any and all assistance would be greatly appreciated.
It has been mentioned on the discord - Charisma is currently broken on the dev version - It probably has to deal with how the difficulties interact with stats and custom difficulty and stuff, From what I know, there's some... Crossed wires... that seem to happen
1 (additional) point of charisma will drop the bonus to 1c, I think, Hard to say since I haven't got that build to play around with it.
I am running on the version (Development Build Win64 0.1.0m)
The bug causes customers to overlap on spawn, making multiple customers spawn at once and come to the shop at the same time
This bug seems to keep happening, just from playing for more than 30 minutes at a time, or from simply opening and closing the shop a few times in a row. I am unsure if I am doing anything special to cause this, but it keeps happening during normal gameplay, and only happens after serving 2 or 3 customers.
I am running on Windows 10, with a GTX 1070, 16 GB of ram, Playing on max settings at 1920x1080, but keeping at windowed mode.
I am unsure if I've missed any steps, but I'm pretty sure I got everything, please don't be afraid to contact me with any questions on this specific topic, I'd greatly appreciate any form of fix for this bug.
PS. I am enjoying the game heavily so far, the only problem I've run into as of my time of playing, is this bug, it doesn't ruin or break the game, but it does make it veritably harder to play. You're doing a great job so far Dasius, keep up the great work!
I dunno if you've asked on Discord
but its been reported/added to try and alleviate/be a clearer sign of AI pathing issues
If you're getting more than one customer, check around the map, see if there some kinda AI/NPC issue brewing near the Bridge, or the two Exit portals (left and right of the shop)
If there is, good, coming near it and helping clear it up should help the issue
if not, Switching free mode/shop mode, and saving/resloading, will help by despawning npcs, but it may not change the overall situation.
we still, or rather, I still, which is rather unimportant, seen a reasoning to explain the issue.
it could just be overzealous codework that was introduced in the dev build that is reacting to even the slightest NPC issue.
So i've just discovered there's Prop Flying, which is kinda fun actually, but definitely fix that in the following updates please.
1. I'm running Alpha 0.0.9e
2. Prop Flying. Basically if you take, say, a shield, stand on it, jump and pick it up simultaneously, you will slowly start floating upwards.
3. http://uploads.ru/1ryQG.png (I'm standing on a cloud or something idk, the mining field is down below, the polygons in the top half of the screen are trees)
4. As i said in #2, you take an object, stand on top of it, jump and pick the object up, you will start ascending (and possibly spinning as well).
5. I'm not sure if it's relevant, but i'm gonna do it anyway (Edit: should've cropped it better, the blank space is filled with ads. Whoops)
I'm running Alpha 0.0.9e
I believe the Charisma boost my character has is actually making a change to the profit I receive, but on the board it won't have registered. For instance with the last few sales I've had, there have been unaccounted for bonus coins.
EG. My last order:
Parts - 39
Mark up - 3
Rush - 3
Charisma - 1
Customer - 10
TOTAL - 59
The total there should be 56. My charisma is 3, so that *could* account for the difference.
Minor bug, but considering my husband is an accountant I want to keep my nose clean. Please don't tell the king I've been laundering money >.>
Ahoy, there seems to be a hole in the ground in the canyon walking through the forest towards the lake, from the back side of the shop. walking towards the lake, it is just before the closed door. Happened upon it when carrying some stuff and it dropped me to death and respawn at the church.
intel i5-4400
gtx 750ti
alpha0.0.9e
full epic quality, 1920x1080 fullscreen
8gigs of ram.
Also experiencing some other issues ive found here and there but it seems like theyre mostly reported already
Okay, so with the regular patreon build (0.1.0) I have found a few rather frustrating issues, but the two that affect me the most are as follows:
1. Charisma does not work, as I have only been receiving 1 credit per transaction and my level for the charisma is 30. I should be receiving 30% more than I am.
2. Customers will slowly accumulate over time, making it hard to see the text as there are like 3+ standing in the doorway, whihc also eventually leads to customers getting stuck, never leaving and never entering.
3. this one is not quite as important from a game-play perspective - I just sold a wolf katana and the blade was upside-down, and when I made a polearm (an angelic guard accidentally got stuck to it but I rolled with it) the price of the component guard only sold for 4 copper, which considering it is a rare component seems a bit unfair.
Charisma was mentioned some time ago by Patrons for this version, I'm not sure why it went on this long without recovering, but its possible its intentional, as 1c is impossible even at 1% It could be getting reworked, similar to intelligence/quality/item stats.
Customer stack can be removed with save/reload, but its being caused primarily (might not be solely) by Customers who request shields (or more than 1 item)
when They get one item and then "wait", the game has gotten confused, the waiting isn't the sign of that, but for some reason, it has started to think the "first customer" is ready to leave, and when you dismiss the shield customer or complete his request a "second customer" is ready to leave, and "both customers" are leaving - So the game sends in a new customer so the game sends in a new customer.....
and if you do another shield customer - - - So the game sends in a new, a new, a new customer.
Another shield - new new new new customer
and another 30 shields newnewnewnewnewnewnewnewnewnewnewnewnew~~
Infinitely. So don't even give shield customers anything and just dismiss them, and you should be good, for the most part.
The same, almost, can be said for Sword "specific" customers.
The ones that specify guard, blade and grip they want for their sword
These guys will currently spawn guards if you hold any item that doesn't match their order, and also has a guard, that isn't stolen, btw, stolen and not items don't count. but any item they can detect, that is wrong, will cause the issue.
So if you avoid these two, most problems will be resolved.
(the latter problem hopefully is already resolved)
This is a very fun game, but I've ran across my fair share of bugs... I'm sorry if there is some of these on here.
First, none of the NPCs will pick up two handed axes. I've restarted and made new worlds to no avail, but they can take one handed axes.
Second, for some reason, if have absolutely no idea how this happened but I had a couple normal sword guards on the shelf and I'm running around making stuff until I notice that at least 15 guards are on the ground. I note this and continue to work until I look again and there is maybe 30 on the ground? I don't know how this happened but I know I'm not going to need any guards soon...
Lastly (for now), when a bunch of NPCs pile up at the door they get stuck in each other and can't leave or let any one else in. I have to leave to the menu to fix this so, it's not too much of a problem. Also, could there be a way to see all of the requests of the NPCs at the same time instead of them all piling over each other. Thank you😃😊
I'm playing on Windows 10, 64bit download, version 0.1.0
Ok, I have figured out why a couple things happened to me. First I'm stupid for not making two headed axes, Secondly the guard appear when a NPC asks for a pacific guard to be on their sword. They will throw in maybe 10 guards of that kind, I know this because one asked for round guard and they spawn in the ceiling, which is cool, but one asked for hero guards and continued to spawn in those guards... I had to go to the main menu because there was so many guards I thought it would break the game, at least 50.... While all of this was happening the NPCs where piled up at my door....
This is indeed correct, Hopefully it has also already been addressed, so the next version you shouldn't see it
If you avoid holding items that are not the requested sword and parts, It will not occur, If you're holding anything that has a blade, guard, and grip, that isn't their order, they will spawn
again, hopefully already addressed
You can also for the most part completely avoid them by dismissing the sword specific customers immediately (This applies for shield customers as well, for a different reason, as they are currently the primary cause of multiplying customers)
You loaded an old save it looks like
in 0.0.9e, Stations were spawned by the engine every time you saved and reloaded/shut down the game/etc
In 0.1.0o, stations are only spawned on new game, and from there, Save to the file, and reload from the file
This includes position data, as it is now possible to move stations around.
You will need to restart in 0.1.0+
Love the game and am recording a YouTube series on it, but what's with the insane taxes? In 20 days (normal mode) I've been taxed 4 times for about 80% of my total profits. I have made/sold hundreds of weapons, yet after all this time played, I still have not made a single silver!
I don't want to stop playing or give the game a bad review over this issue, but imo it makes the game unplayable. Suggestions?
SAME HERE, ON NORMAL MODE AND I GOT TAXED 2 DAYS IN A ROW. ONE WAS 190ISH AND THE SECOND DAY WAS 110, IM ON EPISODE 7 OF MY VIDEOS AND I MADE A TOTAL OF MAYBE A GRAND AND NOW IM BACK DOWNN TO 300 -400 COPPER. I WAS TAXED TWICE BEFOE BUT IT WAS ON LIKE 40 COPPER BOTH TIMERS SO I DIDNT THINK MUCH OF IT. ALSO I TOOK A 1:30 VIDEO ON SOMETHING THAT KEEPS HAPPING TO MY SHOP, A BUNCH OF HEARO GARDS KEEP SPAWNING IN, ITS IN 2 DIFFENT VIDEOS IF U WISH TO SEE THEN THE 1:30 VIDOE IS THEM ALL OVER MY SHOP. I DIDNT KNOW HOW TO REPORT THIS TO U SO I HOPE THIS IS OK< PLEASE GET BACK TO ME SOON.
It's been mentioned a few times ( not sure about on here, but it was mentioned almost immediately on the discord when the public patch went live)
Hopefully, It has also been addressed already, But I cannot swear to that, as I'm not in a position to speak for the team, But *uses magic 8 ball* signs point to "quite likely"
You can avoid this issue by Not selling to Sword Specific customers (They specify the type of guard, grip, and blade they want)
If they see you holding anything that is not the sword they requested, they start to spawn the guard they requested under the shop
again, expectation is that this has been addressed
There's also a problem you may also run into, With shield customers, or multi-item - If they ask for more than just the tool, (like a tool and shield) serving them EITHER ITEM will make them believe they've left, and cause a 2nd customer to spawn when they actually do leave (dismissed after one or completed with two)
This stacks infinitely, and eventually will become impossible to have customers leave.
again, Can be avoided by dismissing immediately, customers requesting for more than just "one item"
It's a great game and I love it, but there are a few issues I have found. One of which is more severe than the other.
The first issue is that customers will come into my shop and order, but not one at a time. They will randomly spawn in and pile up. They are fine until you get 3 or 4 of them. Then they start blocking the exit and they can't get out causing a pile up of more and more customers until the game crashes. I am on version 0.1.0
The next issue is that items will fall through the floor and disappear. it rangers from a one handed grip to a tower shield frame.
The second issue is any tool part
Any grip, any guard, any metal head.
You shouldn't run into a problem provided you don't throw (left click charge) or fling (turn+release rightclick) - oh, and also provided you don't actively try and push the item through objects (namely the floor and walls)
I can't claim whether this issue is scaled back or not, in some ways, it is seen as partially a feature, that is being a little overzealous to try and alleviate certain instances of "stuck"
The first issue should hopefully be addressed already. - It can be "alleviated" with saving and reloading (should despawn them, bringing the customer count back to default)
The MAIN cause but not swearing its the only cause of this, is shield customers. Completely avoid selling to shield customers at all for this version (0.1.0o) This should be considered "extended" to customers that ask for more than just a single weapon, too.
There's also a third issue you may eventually run into, that should also hopefully be fixed by the next patch
It deals with Specific Sword Requests, Customers that specify what guard, grip, and blade to use for their one hand sword, should either be avoided completely or.... Do not get their order wrong. If you get their order wrong, or rather, if you're holding Any item that isn't their correct order they will cause guards to spawn, quickly, in the shop causing lag and probable crash.
Again. your first issue and this should hopefully already be addressed.
"Greatswords - Specific Greatsword orders appear no different than Non-specific. If Items properly assemble, and customers are accepting otherwise, expect the reason is specific for the greatsword, probably best to save time and dismiss em.
(Unlikely) veerrry small chance that polearms may also be afflicted." #confirmed-bugs
(quote that I took from my confirmed bugs post on the discord, already had it copied cause I was talking with someone else about it)
i started playing today and came across a few mentioned bugs, random 100s of guards apearing, items gliching into walls and multiple customers coming in at once blocking each other so they cant leave
Although after i tried to close it the game froze up my pc, now when i launch it, it shows the unreal logo then goes black doing nothing apart from using alot of my ram and processing power like it is running but no music or screen is showing, my drivers are upto date and i have tried re downloading both 32 and 64 versions, always do the same thing, unreal logo then black
EDIT: fixed this issue by removing my save games in appdata
So I was previously playing on 0.0.9e and updated to the 0.1.0 and whenever I port my save it doesnt load in my anvil, table that the customers walk to and ask for a weapon and my crafting table! I have my gold but the most vital things are GONE!
It wouldnt let me take a screenshot with the pause menu off
0.0.9e did not have the stations saved in the save file - they were loaded by the engine itself.
0.1.0(x) loads the stations from the save file, but does spawn them with the engine on a new game.
If you load an old save - there's no entries that register the stations, and the engine is told "this is a load from a save, not a new game" so it doesn't spawn them.
Resulting in no stations being found.
There's but only one possible fix to this that I can possibly think of that you could TRY and do to try and "salvage" the save - but it'd require having 100g to purchase the house on the hill, as well as a backup hammer (possibly not assembled) - as, for as far as I know, everyone that has shown trying to load an out of date save, all have "copper empty" for their hammer - which is incapable of the necessary jobs of the player.
In general, the only real option though is, to restart and make a new save.
Guard spam is caused by Specific sword Requests
If you're holding an item with a tool head, guard, and grip, that isn't the correctly requested item, The guard requested by the customer will begin to spawn in the middle of the floor under the house, eventually the physics of which will cause it to erupt upwards from the floor.
You can AVOID this by either A) dismissing the Specific Sword requesters right away
OR not getting their order wrong, or not holding the wrong item.
This should hopefully have already been addressed, along with many of the other things I was just talking about in other posts.
Note This gets incredibly harder to avoid if you allow customers to pile up without reloading, as their requests can merge and you'll fail to be capable of even having the chance to notice their presence.
Specific sword requests look like this
blacksmith I need a tin one hand sword with a rare grip, hero guard, and a pointed blade
If you hold a for example
iron, rare grip, hero guard, pointed blade the spam will happen
if you hold a tin common grip hero guard pointed blade
if you hold a tin, rare, normal guard, pointed blade
Even if you hold a spear in which you've added a guard to while completing it, the spam will happen. (at least it did for me while I was testing one of the times)
If you however hold a stolen version, or a non-existent item, The spam will not happen.
Example of a non existent item
A one hand sword blade, on a two hand grip and guard
A dagger with a guard
A pickaxe with a one hand grip
A hatchet with a two hand grip (small axe head)
Coal ingot and Zinc Ingot do not exist, thus of course it'd never be made, though, It's really not supposed to show coal ingots at all.
As for steel alloy - if there's ever an issue with it not displaying, try removing the ore and putting it back in, and/or moving the smelter, as the detector might have gotten blocked by something (unlikely)
If those don't work, go for a save reload rather than trying anything else, but first, remove the ore that you can, then do the reload.
All ore is *supposed* to get "frozen" in the furnace when you try to input it for smelting - The "actor" is supposed to get locked
Currently only "one" actor is getting locked, resulting in some misc bugs/exploits with the other ore and smelting - but the one that is locked, is not a bug.
The "not enough fuel" is an entirely different issue altogether.
Not enough fuel can be caused by various thing
1) other stations/physics hit boxes could be in the way of one or more of the detectors - From my observation I ASSUME... there is a "Fuel detector" an "ignition detector" and an "output detector".
The Fuel detector is tied to the meter that visibly displays how much fuel is present - you can exceed this, though the meter will just remain in red for the majority of that. - The "ignition" detector IMO is what causes the majority of "Not enough fuel" as this would be the detector that targets a piece of coal or wood and starts burning it for heating and smelting. - If this detector fails in some way, it won't burn wood, won't tell there's wood to burn, and thus, nothing will occur. - Output Detector will allow heat to work, but prevent smelting to work, if only the output detector is blocked (near the casting tray) - when only this happens, its usually simple enough to fix.
2) a second possible way is both fake fuel and fake readout - Not much I can really say about this one, sometimes it just seems like fuel disappears or that the readout is empty with fuel in it. - saving and reloading will usually eliminate this - as its usually either the fuel is actually burnt already, and for whatever reason their visuals remained, or perhaps the fuel detector had something happen, I don't know.
3) This way is more user error, and can be avoided by not trying to smelt more than a small small number at a time - and that's by putting too much ore in, and requesting too much output - not only would it take forever to heat up for each additional ore chosen, but the thing only reads so much fuel at a time, right? - even if it can have more plaed inside that it knows what to do with.
Saving and reloading will purge the non-save file data, yeah - which includes customers
The reason the additional customers are spawning IS NOT LIMITED TO WHAT I'M ABOUT TO SAY.... but what I say below here is DEFINITELY one of the main ways.
Shield Customers currently cause an issue when they "Wait" for the second item, No matter what, if you sell anything to a shield customer, they will cause one more additional customer to spawn, one for every time you repeat this. - These are not intentional spawns, and as a result, other issues associated with them are not necessarily bugs, because the additional customer itself is the bug.
Avoidance can be done by simply dismissing Shield customers right off the bat, and if you accidentally allow two or more customers, it is likely safer to just go ahead and save and reload then and there, rather than wait.
additional as I said, not limited to Shield - There could be some other less obvious things that are triggering additional spawns as well - and while I've never seen it personally, The custom difficulty also has a setting for "Multi-order" which sounds like a customer could ask for two or more items, not necessarily being shield(s) - if this DID occur ever, that customerr too would likely cause another customer, as well. - since it seems tied to the "Waiting"
I'm having an issue where the paper signs are blurry and unreadable. The blueprint paper is the same way, so I can't figure out how to do anything
This is what it looks like
I'm running on the latest version of the game which is 0.1.0
My pc specs:
Nvidia GTX 970
AMD Ryzen 3 1200 Quad-Core
8 GB RAM
And it isnt my graphics settings because every other texture in the game is clear
Ensure first that if you downloaded 64bit before, that you redownload 64bit as it was accidentally a reupload of 32bit originally
However, now beyond this.
Go to the the blueprint or to the podium in your room, keep the contents of either to one side of the screen, and pause the game
go to graphics settings, and with either effects or shadows, keep futzing with them until the clarity changes - You can keep doing this until your setting is what you want it at, and keeps clarity.
Why specifically it decided to start breaking/failing to trigger, I don't know, but it has something to do with those two settings primarily, and with the settings failing to update or trigger or something. (possibly as a whole)
If you keep adjusting those one of those two, though, eventually it'll correctly update
1. Alpha 0.1.0
2. When changing resolution to 3440x1440, I am met with a black screen. I run two monitors (utilizing my primary which is a 34in ultrawide 3440x1440. The game still shows as running and music is still playing. This happens in both fullscreen and windowed for me. What really strikes me as odd is even if i force close the game, my primary monitor remains blacked out until restarting the PC.
3. none.
4. I havn't checked to see if the problem is reoccuring, but will do.
5. Aorus 370AX Gaming K7 Mobo, Ryzen 7 1700, 16GB Ram, Gigabyte GTX 1080, 750W PSU
Dear Dasius, I have found a bug in the game, not a visual one, but related to the crystals. Please notify me if this has been told to you already, but i doubt it. I am 99.9% sure that this is a bug, and not me misplacing this; I put my all crystals but the fear crystal in a crate - Light Crystal, Fire Crystal, Ice Crystal, Earth Crystal. I did this and went to the mines, bringing the crate with me, finding out from a walkthrough that the mine door would open. I found a crystal door. I fell in the green void (accidentally), i found the Fear Crystal, i put 2 + 2 together and put the Fear Crystal in the door. I fell in again (accidentally) and i came back to put all of the crystals in the door, when i got back to the mine from the cathedral, they were GONE. Yes i have looked EVERYWHERE in the mines, and i did not bring the crate past the door. I even turned my gamma up all the way to try to find it, and i still did not find it. Is this a bug? My version is 0.1.0
For the most part, if you could please re... eeehh... I guess theere has been video postings.. it doesn't really matter... but feel free to redact some of the info here, I won't stop you if you decide to, and would encourage it.
anyway onto the matter at hand.
Yes. Some places unload (partially?) when the player is not within their cell/region - This causes foreign entities (anything that isn't ore is foreign, this includes the player(save/reload)) to fall through the now unloaded surface, and generally, into the void, however its not always directly into the void, (player mostly), but it is always "gone"
The area unloading is not specifically "a bug" as that is the intended purpose.
Lost crystals can (somewhat) be solved with Slipcor's save fixer
the most recent one (for 0.0.9e) can be used for some features in 0.1.0o - there is MINOR support for difficulty and primary save file - if you have 3 normal files (I think) and this one in particular is your "2" (3rd, I think) then the save fixer will have a lot of trouble being of any help, as it will be next to impossible for it to identify the save file - it isn't yet designed to support multiple saves.
but if its the primary file (of a difficulty, I believe, so if you have 1 hard, 1 normal, and 1 easy, you can fix any of them.. I think.... I'm not sure, as I haven't had the need to, and it hasn't been priority in my mind to check it cause it isn't updated)
There's no way to recover the crate, though that's small potatoes cause you can chop essentially infinite logs for essentially infinite crates.
If you can't recover the crystals, there's a few options still that remain.
one is to wait till you can
another is to just forget about it for the time being, as the [redacted(long)] this version
And the last, very last, would be to restart your save...
technically there's one before that too
you can try to be like Slipcor and break open your save and edit the crystals entries yourself - If they don't exist, the engine is programed to make them exist (when you use them, correctly, the engine will reload them on the next save and reload, )
as Slipcor does, you should backup your save if you try this, just like his fixer, as 1 wrong step can instantly bork the save file.
Not a "bug" per se
0.1.0o has a new station system as well as smelter system, among other things like save slots and difficulty.
Your 0.0.9e doesn't have equivalent difficulty identification - would default as a primary(non numbered) save slot - If it had the smelter, it's possible that could update smoothly however
There building system aforementioned includes the stations being saved to the save file, so it can track their updated positions on the map and such.
now that they're scripted to save in the save file, they're also scripted to reload from the same file - meaning if their entry in the save file doesn't exist
They don't exist.
And 0.0.9e - didn't save them to the save file, it spawned them in with the engine, unloaded them, and reloaded them, all engine.
So a 0.0.9e (or earlier) save file doesn't have entries to reload them.
0.1.0o on a new save trigger - spawns the stations in for the very first time and that alone. - which gives them an initial entry to reload from
_______
Long story short. - Due to drastic feature changes and inclusions, it is impossible to use that save
While it was possible in many cases to ignore changes and continue a save before, these are fairly game-breaking
There are two main problems I am facing with the newest version. One, the customers collide with others as they try to leave and also pile up in the front of the shop causing a great deal of headache because you have to go around them to read what exactly they want. The only solution to this has been to save, go to the main menu, and then load back in. The other issue is that old shields (shields or parts that have been made and left in a save) are not considered shields anymore, and customers do not bother buying and the parts do not combine. Thanks for your time!
Version: 0.1.0
I have a none game breaking but, but an irritating one all the same. I opened the mine door, and for a while it was fine, but a bit later (invovling a few reloads because of other issues) It was closed, I checked the sword altar but it was still in place, so I couldn't take it out, or make a new one; thus I can't open it again. Is there a way around this or am I sol?
I found a bug with the shields. so far its been happening only with the round shields. but I've only made 1 other shield and thats the heater shield. when I put all the pieces together on the table in the blacksmith shop It gets stuck inside of the table. Maybe to fix it you can make it so that when the player completely finishes the shield it can fling or something. :/ I never have good suggestions. Also I encountered a bug with the NPC walking into your shop. Sometimes I see that when I sleep and move to the next day, MULTIPLE npcs walk into the shop. this causes me to get trapped and have to leave through the back of the shop.
Hi!
First of all I have to say that I'm really enjoying this game even if it is still an alpha and there's not very much to do, but is addicting.
I wanted help the developer to improve it so I decided to make a list of the bugs that I get through the game.
v 0.1.0
Weapons:
- Guards spawn (well known): It seems to happen when you give the wrong weapon to a custom order. It will spawn guards until you remove the item from the "selling zone". The guads type spawned seems to be the last guard you touched or that you used to make a weapon.
- Guard not showing on greatsword: When you load into a saved game, if you have Greatwords already combined, the guard model is not shown. The customers will still accept them.
- Zinc addressed as a material: Customers accept one grade up of the desired one, but when it comes to Bronze they would accept Zinc even if it is not refinable, making them refuse Brass which is the next grade.
- Greatsword guard (not sure if a bug): Not sure if is a bug because it's not clear which guards are one or two hands. Greatswords are only accepted if they're made with Strong Guard. (Moon Guard seems pretty big to me).
- Fresh Shield: Customers will not accept shields already combined. They will not accept them even if you combine it on air using an already done form. To be clear, the problem is in the wood component. In order to sell it (if you have the wood part ready), you have to place it on the anvil, smash it to "reset" and then combine it with the other pieces.
- Miracle Blade Copper Axe: Copper axe is faster in cutting woods then other axes (tested till iron), because it makes more percent damege (20%).
- Stay in place: Not a bug, but surely a thing to fix. Making custom shapes is frustrating due to items falling down from the anvil. I think that the game spawns all the items in the same position, but probably the Pivot of the 3D model was not carefully placed, making them load in weird positions which cause them to fall off or even jump when they compenetrate.
Smelter
- Fuel overload: Putting too much fuel in the smelter will result in it stating "not enough fuel". Exit and reload the game will not solve the issue. You need to remove the fuel from the smelter.
- Cheap Alloy: When making alloys the smelter will use 1 unit of the higher material and all but 1 of the lower material. For exemple if you have 9 Tin and 9 Copper you will obtain 9 Bronze at the cost of 1 Tin and 8 Copper.
- Metal residue: The smelter will never use all the materials, leaving always 1 unit of it.
- Metal farming: Due to the previous bug sometimes the last one get stuck and you can melt an infinite ammount of ingot from it. (got this bug from a Tin ingot)
- Material stuck: At least one material will be stuck in the smelter and you can't interact with it, preventing you from removing it. You have to melt it out.
- Free Zinc: Sometimes when making Brass the smelter will act different from the "cheap alloy" bug and will use 0 unit of zinc to make Brass
Mine and Mining
- You got tricked: Metal ore vein will change color model upon getting closer fooling you most of the time
- Laggy: Not a bug, but mines are really fps killer
- No crystal no party: If you put the green crystal in the right spot, but not the other ones and you exit the game, when you reload in, the mine door will be closed with no chance to open it again.
Last I suggest to work on customers because they always glitch each other, overlapping orders and often force the player to log out and reload. Force them to follow a queue could be a good a idea. Really, customers are a mess.
Edit - Charisma: Forgot to mention that Charisma doesn't affect price, it gives 1 extra copper, but as is described it should affect the price %
I hope this will be get as a constructive post reater than a complain.
PS Sorry if my english is bad. XD
Hi I read all the bugs and I didn't see one that I'm experiencing (sorry if it's there and I missed it). The problem is that whenever I try to craft a weapon and I put the handle and blade together they go together but it reads uncommon one hand grip or whatever grip used, the problem persists past restart and the weapon is unsellable I have tried deconstucting the weapon and putting back together but that dosnt work. My computer specs are and my version is 1.0
It is actually there, but it happens.
It sounds like you are making improper combinations. Can you tell me what you are trying?
A great sword is made with a large blade, two handed grip, two handed guard,
A regular sword is made with a regular blade, one handed grip, one handed guard.
You can not forget the guards, if they are not made right then you get that text.
Hello, Dasius. I really like what you did to the game, but I have some bugs, as usual.
1. Infinite customers at the same time (I already know, how to fix it)
2. When I spend too much time in the menu, it's freezing, and I can't even close it (have to reload my computer)
4. Grips and metal parts aren't so easy to put together (not sure if it's even bug tho, maybe just feature?)
3. The physics sometimes are funny - chopped trees, ingots and parts are all over the place
4. After I save the game, quit and continue again, customers don't want to buy any shield I made before, so I have to break all of them on the anvil and remake (and I have A LOT of shields, so it's kinda annoying). I remember this bug was with any other weapon in previous versions, but you fixed it, and now only the shields do this thing - weapons I made earlier are completely fine, and customers buy them.
Thank you for improving the game tho, It's amazing how it changed since very first versions. Keep up the good work <3
It appears, there is a bunch of smaller bugs (but they are still kinda annoying):
1. Some customers don't have a cancel button (with a red X).
2. Some customers don't leave the shop after cancelling their order.
They leave after I close my shop and reopen it, but
3. sometimes a bunch of customers stuck in each other and can't move, so I have to relaunch the game.
4. Sometimes cusomers magically appears in my shop - one right after another, without any time between them. Relaunching the game or reopening my shop not always works (fix - close the shop for a day or two).
5. When I continue the game after closing it, all the guards on my swords disappear, but customers still buy them as fully completed ones.
6. Some items on the workbench are crazy: I made a polearm once and it jumped so high in the sky, I've never seen it again. Normal axes and hammers are also very jumpy. Shields are completely fine tho.
7. When I try to make more than one ingot in the smelter, some of the ore chunks stays in it. After relaunching the game I can smelt them again. It's great for the gameplay, but still a bug.
8. When I put more coal in the smelter after I had not enough fuel for smelting, it still doesn't count. To fix it I have to relaunch the game.
9. I can't put ore chuncks out of the smelter after I clicked something in the smelter menu, so, when something stays in (point 6), I can't take it out. Fix - relaunching the game.
10. Wooden logs, that I stored, are slowly losing their... health? indexes: from 100% to 10%, 1%, 0,01% and 0%. I can use them for shields even when they hit 0%, and they are completely fine, but these numbers are strange and... disturbing. Something tells me it's not normal.
EDIT:
11. The door in the cave is closed since I relaunch the game. No way to fix it yet.
Hello it's me again, thank you so much for helping me out with my last problem so quickly it's really nice to see game developers that actually care about their players. The problem that I am having is that my game is not properly saving, I have restarted 3 times and every time I go back into the game my save file isn't there.
Not sure if this is the right place to put this considering that you said there's a new place to put bug reports, but that one seems to be closed. I'm running version Alpha 0.1.0, and whenever I play the customers seem to stack on top of each other, multiple speech bubbles (only one is readable at a time), and will rarely block me from giving the item a customer wants because the other one thinks it's for them. I could not get an image, for some reason I could not get it to happen. I'm unsure as to how one would reproduce the issue, but it happens almost every time I play.
System specs:
Edit: Fixed my awful spelling
I have found that when I open the incinerator/furnace door in the creative map, I fall into the void.
EDIT: I have found that it is actually pressing the red button that causes this. It seems to me that deleting whatever is inside also... kinda... deletes the ground too...
Here's a video: very much the video
I've changed my resolution to one my current display can't display essentially so I just get a blue screen instead and I accidentally made the change permanent and so I have no way to revert the change essentially rendering the game unplayable! I would love to be able to try it out so the only other way is to maybe go into the games files manually and change it but Im not sure where it would be stored
Ive encountered a bug that makes the entire game unplayable. every time i make a one handed weapon of any kind (sword, dagger, hammer, pickaxe) it combines the handle and head of the weapon fine but it will be called "uncommon one hand grip" and the customers wont accept it. ive also had it where shields will get stuck in the work bench and i cant get them out so i have to start a new game.
I found a bug that in the latest Alpha 0.1.0 update and it makes it so that when you're selling guards that it increases the selling price for more than it actually sells for. You can do this by having one other item and a guard and repeatedly picking up the guard to increase the selling price. plz fix.
Hey this is pretty minor but easy to do. so I was messing around and noticed that apparently I had sold a hammer but it said it had a guard. I began experimenting to see if there was a way to get the extra money for selling guardless items. As it turns out, if you take a grip, attach a strong guard to it, anvil it to remove the guard, then attach something like an axe, dagger, or hammer to it (anything that doesn't use a guard. This works for polearms too) and then sell it, the game will add the price of the guard onto it despite not selling it. While the max extra coins you can get from this is 6 copper, it is really easy to do, and handy when starting out and needing copper. It isn't that big of an issue, but if higher tier guards ever get added, this would become a bigger exploit.
Alpha Version: 0.1.0
Regarding Geoffrey's Shop
Problem: Breaking the bank
How to reproduce problem:
1. Buy 2 guards (doesn't matter what type)
2. Take guards to Geoffrey's
3. Place guards on table (where you sell them)
4. Take one guards off of table.
5. Place guard back on table.
Repeat steps 4 and 5
Two Common Normal Guards selling for 244 Copper. (Image below)
System Specs:
Windows 7 Home Premium Service Pack 1
Intel Core 2 Quad CPU Q6600 @ 2.40GHz
4GB Ram
64-bit
What version of the game you are running.
0.1.0
Description of any issue or error message
no matter how much charisma i have i only get 1c bonus. Even tried "hacking" the game to 1000+ charisma and it still was 1c
An image(if possible)
cant gyazo fricked up my printscreen
Steps to reproduce the issue(if possible)
1) open game
2) charisma doesn't matter
System specs.
processor: 64 bit intel i7
graphics card: AMD Mobility Radeon HD 5800 Series
im using a windows bootloaded mac, incase that matters.
What version of the game you are running.
0.1.0o
Description of any issue or error message
i can't combine great hammer with two hands grip
Steps to reproduce the issue(if possible)
1) make a great hammer head with 3 ingots
2) try to combine with a two hands grip
System specs
amd x2 250 3.0 ghz
nvidia geforce gt 730
8gb RAM
windows 7 64-bit SP1
hi,first your game is really interesting and i have lots of fun when i play it,but i was crafting an one hand sword with a common one handle then every time i touch the sword it starts respawn grips every where in the shop and the game starts lagging.
my game version is alpha 0.1.0
working on windows 10 64 bit
processor:intel(r)core i3 40005u
cpu:1.70ghz
vram:1gb nvidia geforce 820m
ram:4gb
my computer is not that good but the game works on high setting
and please how can i destroy iron in the cave
Hey Dasius, I'm playing the windows64 Alpha 0.1. While playing I've run into the issue a few times where when attempting to make one handed swords it would glitch and say I was only carrying an uncommon grip after combining all the parts. I had to take the weapon apart and than attempt to put it back together by holding the blade and attaching that to the grip/guard instead of adding the rip to the blade. Not sure if this is something other people are experiencing or not.
Try reinstalling directx from the web installer here http://www.microsoft.com/en-ca/download/details.aspx?id=35. While that file does indeed deal with audio, it is not a standalone library, so it won't work no matter where you put it without the other libraries as well. The self-contained installer from that link will automatically determine what files are missing and install them.
edit: I forgot to mention, you should also delete the version of that dll that you downloaded from all of the folders you put it in. I don't know where you got it or what version it is, but if it is the wrong version and it is still present in the game's directory, it will override the correct version that gets installed in the system folder. Best to just remove it to be safe.
Just started playing this game today, was working fine. But then, randomly it stopped showing item names as I looked at them. And now I can't buy from Geoffrey, tried to reload the game, start a new one. No luck, every once in a while I can see item names again, but still no luck purchasing from Geoffrey. Anything I'm missing?
Hi Dasius... I just downloaded the game and started playing and that's what happened:
1. I'm running the free - Alpha version (0.1.0) 64 bit - of the game found on your itch page;
2. And no I'm not talking about any error message of any sort;
3.This is what I'm talking about ^;
4. I just downloaded and started the game, opened the shop, then received my first client and pressed the "Z" button to chose the hammer form. IT WON'T LET ME DO IT! If i hold Z my mouse icon will appear and i'll be able to move it around freely while the game freezes... as long as I keep pressed Z of course. In fact the term "freeze" is not completely correct... is more of an "escape button" idk if i'm explaining my self correctly or not;
5. I'm running the game on Windows 10 - 64 bits.
PS: my computer matches the game requirements don't worry about that.
Use ''a'' heated copper ingot and chose shields. You can make four kinds of parts.
Use ''two'' heated copper ingot and chose shields. Make a shield rim.
shield Boss, Hand Enarmes, Wrist Enarmes, shield rim ----------- necessary to make a complete shield.
shield Laurel ------------ unnecessary (Unless client want.)
Attach all of them and you will get a beautiful shield.
AAAAAAAAATTACH ''Shield Laurel'' AT THE END! Or you will not be able to attach other parts! (Maybe a bug?)
And THAT'S how you get to reset your save file folks!
Alpha 0.1.0 64 bit
Playing on windows 10 64 bit
Started an "easy mode" file... ended up at day 8 or 9 starting with 40 ingots of copper and... by the end of the day... this happened... save file unplayable.
I'm theorizing of course... but... is like the game generates customers based on the amount of materials you've got
no, it doesn't. i played a game where i only kept the necessary materials around (3 bars and 1 of each grip/guard) glitched like that on day 5, only got worse each day. found out if you save, exit and reload the save that there is a chance it will fix it, but only if there are no, or at least not supposed to be, any customers in your shop (close shop and wait a minute before reloading file)
If you find that they are teleporting in after reloading then you need to walk over to where they spawn so the game loads in their pathing A.I.
Hi Dasius, i have been having a problem with making shields. the pieces wont snap together when i put them on the workbench. Another problem ive been having is ill make the weapon for the customer perfectly but they wont accept it so i have to cancel the order. Also one time i was making a weapon for a customer and all of the sudden round guards start shooting out of the ground and start filling up the workshop. pretty funny now i have roughly over 200 guards laying around my shop xD
Hi! Erh I really like the game, I just have a few issues... I'm running it on 0.1.0 64bit. I keep running in to a problem where if I attach a guard to a grip and then that grip to a blade, then it makes the weapon with it's statblock and all but it reads as a grip. Like the item says grip. And i cant use it and the customers wont take it so it's just wasted materials. Also when i have more than one customer they cant seem to find a path around eachother. If I'm not careful, then eventually my whole doorway will be filled with customers running in place, trying to exit the wall or the blocked doorway. It's kind of buzz killing when you have a few dudes blocking the customers and the only guy who actually made it in is asking for a one handed sword that he won't take because it's an "uncommon grip" and not a sword.
Not sure if these have been mentioned, i didn't see them but my shields keep getting stuck in the workbench and the NPCs keep blocking my doorway and getting stuck when more than one or two visit at a time. I know by saving and logging out and logging back in will reset the NPCs but I've had a shield pretty stuck in my table for days now lol I've named it George and it keeps me company.
Oh also, none of my stats show up on my weapons when I check them out.
Hello everyone, a good game so far and have enjoyed it. I finally figured out the forest shrine and ventured into the deep part of the mine beyond the door. I found the large round door and started with the crystals. I had some type of issue and I saved the game and was carrying the last crystal into the mine but found the original door now closed again. The forest shrine is still complete....what do I do? Not sure if its a bug or I'm missing something.
I've been playing the game quite a lot recently and there are a few small bugs.
1. The new furnace gets bugged occasionally either not allowing to heat up claiming there isn't enough fuel when there is and after already being heated up not allowing the pouring of ingots. In both cases the relevant button becomes grayed out. Fixed by adding even more fuel and going to main menu and reloading.
2. A phenomenon where an ore or ingot in the furnace does not get used up after being used for smelting. When it first happened I named the specific piece of ore and the shop as "The Divine Copper". This bug may make a fun idea for a feature, divine ores that are extremely rare but everlasting. Fixed by reloading from main menu.
3. Shield parts don't want to attach to the wood. Fixed by taking the wooden shield to the anvil and hitting it. Parts then attach normally.
4. Customers don't grab the finished shields when given to them or when within reach. Fixed by taking the shield, bringing it to the anvil, hitting it and reassembling it. They want it freshly baked apparently. : p
5. Once had lots of hero guards spawn around me after making a onehand sword with a dragonhilt, was fun. Floor is very messy now though.
6. When crafting the greatsword blade the first version still causes the blade to fall off the anvil. Not a problem really just a little bit of a nuisance.
7. Sometimes a large amount of customers (clearly far more than intended) pile up with their orders clipping through each other making them difficult to read. Also causes some framerate issues when enough customers pile up. Fixed by reloading but reoccurs.
Great work however, I'm very impressed by your continued advancements.
imma jump in here for him, considering i think more than one of us is getting the same thing, it loads in fine, title screen, loadinig screen and all but once we get in, we are frozen in place, everything outside is still moving but cant move or look around, and it would seem our height is small as well. i hope that helps
Hey,
Just in case, ill post the fix here.
https://itch.io/t/431438/faq-011
Hey TimZ02,
Here is the solution. https://itch.io/t/431438/faq-011
Ok another bug report commin. So I played the game for a bit and decided to leave and saved the game before I left and it took everything from my first save and brought it into the second save how IDK but I have two horses now and 8 boxes and yea everything's doubled. I had to make another pick axe as well I know that has nothing to do with it. Its something to do with the saves.
I know I touched on the save issue a tad bit but I got a bit more insight on it as I had to start a new game. So when you save it asks you if you wanna overwrite your old save and when you do even if you have the same name, it just starts to multiply now you would think I could click on my "Meow" day 1 the oldest one and delete it. NOPE don't do it lol for some reason they are all linked somehow. In my old game I deleted all the earlier saves of the same save and when I left the game and came back all my saves even the ones I kept were gone.
I haven't been as active on the forum recently cause I got auto-logged out but
to go to the topic at hand....
The issue is they're all the same save.
And.
You're saving wrong.
When you start, with absolutely no saves, and click save in game, you'll see a square for that current save, right?
This isn't a save.
This is "New save slot" with all the information attached to it for the current game/save
if you click "New save slot" - it will make a new save, regardless of what you name it.
The only way to truly overwrite the previous "new save", is to (well first create one and then) scroll down the list, until you find the one you actually created - If you only have 1 real save, It will be the bottom slot, while new save slot will be the top slot.
As for changing that save-slots name afterwards.... mmm... I dunno I think that would probably act like new save slot, hard to say.
I have no idea what could cause this, but when I load up a save file this happens and I get maybe 4-8 fps on the game. The deer disappears, the cart gets teleported into the house and spazzes out, the anvil, furnace, water bucket, counter, workbench, and a few other things dont load in. I can't make any real progress in the game since I have to start from 0 every time I want to play. :/
There's a bug where you can create items with the wrong number of ingots by putting the correct number of ingots on the anvil and selecting the style of weapon you want and then adding or removing ingots before hitting them. For example you can craft a Greatsword with a single ingot by putting 3 ingots on the anvil, selecting the Greatsword style "0" and then removing 2 ingots. Interestingly this will often result in a different style of Greatsword than you first requested and you can choose to go the other way and craft a dagger with 3 ingots. This also works with Hammers, Shields and Axes so long as you leave the minimum number of ingots for that class (for example you need at least 2 ingots to make a Pickaxe).
0.1.1
at win32/win64 there is game breaking problem. When u save and go to the menu and back to the game, deer and the cargo spawns in the house and all of your stuff is gone (win32) / bedroom items duplicate every time you save and come back. I cant play this game with out saving. (win64)
(Loaded game 2 times, you can see that there are 3 cheese and other items. This is causing huge lag when done more than 3 times, and i have 16g ram and RTX 2060 OC) (win64)
(down there u can see that all items are gone and the cargo is inside the house) (win 32)
I dont know solution to these problems but i hope you can fix them.
RTX 2060
16g ram
2tb memory 225gb ssd
Z270F Gaming Motherboard
Win 10
i5-7600k
I love this game so much and i hope you can fix these issues, i will buy this game 100% from steam when it comes.
Cuando trato de cargar cualquiera de los salvados que tengo, una copia exacta del carro de alces se generará en la casa, causando toneladas de retrasos y rompiendo mi guardado, haciendo que un nuevo juego no ayude, ya que este error ocurre en todos los salvados. yo creo. Por lo tanto, supongo que este es un error de última hora. (By the way im using the Win32 version)
1. Alpha 0.1.1
2. When Playing the game There are large sections of the view able area that are just blacked out, they disappear depending on what direction I am facing
4. I don't know how you'd be able to reproduce the problem as it starts when I load in.
5. CPU: AMD Atholon II x4 635 Processor 2.9GHz
12GB Ram
GPU: NVIDIA GeForce GT 240
OS: Win 7 Ultimate 64-bit
At first I was going to say "That's a bug I've never seen before"
But... a gt240??
I've my doubts that is capable of properly running the game... Its extremely old, and isn't even gaming oriented technology (x50's are entry levels in their respective generation, 60/70s would be what most 'gamers' would consider 'pretty much required' and 80(and potentially some special models here and there) are top tier, 40s are just high-tier non-gaming oriented, and the 2xx was.. quite some time ago. I wonder if it was even at the point where HD was becoming more mainstream....
Anywho. Your PC specs are... darn near brick imo.. and its quite likely that something in the game just doesn't run on your hardware properly. - From what I hear, The next version should bring back Foliage low = no foliage, which will help graphical load.. but... I don't think it'll help THAT much...
You should consider getting pretty much any graphics card you can to replace your current one
You could pick up a pretty much any x60 or x70 GTX and it would make a world of difference, and not all of them, particular some of the older ones, are that expensive
https://www.logicalincrements.com/
You can also use this site to see some of the price-point choices for the previous.... "well known?" tech
More than likely, apart from the RAM amount, everything in the absolute bottom tier (at the top of the chart), is better than what you have.. whether or not that will actually be enough to properly run games like MLBS.. that.. I do not know. but almost assuredly its better than what you have.
your Athlon is bordering a decade old tech, the Athlon 200GE will almost assuredly outperform it, even though it may not necessarily be to the point of properly running MLBS and other games
of course the r3 2200 and 2400 would be better choices, but its not always simple to just say "yeah go out and start spending money, no no, more than that, higher." and actually expect to see something of it.
If you can get one of those three, and it work just fine with your motherboard, That would be best, then you would simply take your gt240 out, and rely on the vega integrated graphics
If your motherboard can't properly support, or even interface, with the newer chip, that's less ideal, as that means far more reassembly and price.. and/or those that don't like to take apart and rebuild their computer... buying a new computer altogether.
I figured my hardware had something to do with it, when your game tells you that the device drivers have known issues and you can't update them, it's a giveaway, I thought it had something to do with how the shaders are done just because of the way they appear and disappear, and I was hoping there was a software fix that I could try before a hardware fix. My PC was built in 2009 ish, and I've put quite a bit of work into it just keep it running how it is now. I get decent frames on most games I play, and very rarely do I see problems arise from my hardware. I have played games made with the Unreal 4 engine before with no problems, but there is a first time for everything. I definitely see the point in upgrading, but I'm hesitant to do much of anything to the insides of the computer because of how temperamental it gets, when I added ram 6months ago it took me half an hour for it to decide to post and it decided to burnout a stick in the process. So if you can think of any software fixes I should try before hardware upgrade it would be appreciated, but I know it would only delay the inevitable.
I understand where you're coming from, but if your PC/laptop is THAT temperamental you owe it to yourself to get a new PC/laptop and just upgrade, my own laptop is about year old it runs Windows 10 and for the most part my laptop runs the game just fine, but if in a few years I'm able to afford a newer, better, faster system I'd jump on the opportunity to get it. If being able to afford it or the monthly payments is your biggest concern I suggest taking a look at Fingerhuts', selection they have a few laptops that can run Windows 10 no problem and they've got really low monthly payment plans. either way whatever you decide good luck.
To anyone having the problem of extremely low fps when loading a save in the current version (0.1.1):
Make a backup in case you screw up! Open the savefile located in the main directory of the game with a text editor and delete everything between the PurchaseStructures tags
<PurchaseStructures>
delete this
</PurchaseStructures>
note the plural.. if it doesnt have the "s" delete it.
i.e.
<PurchaseStructures> //leave this its harmless
<PurchaseStructure> //delete this
whatever is here //delete this
</PurchaseStructure> //delete this and any other groupings like this
</PurchaseStructures> //leave this - it closes the group
I am not sure why this is causing a problem (likely an error elsewhere that is calling this info), but my fps went from 3 back up to 60 after deleting this purchase history. The duplicates in the small house, and at the grips shop are not causing me any trouble. It was solely with the purchase history. This will need to be done every time you load and notice the issue, clearing or erasing the info from your board in the house does nothing. When you load back in without deleting it from the save file you can see that it will load it back on the board. I am not sure if this will effect taxes though. It didn't seem to in my save since I still had to pay, but idk how taxes are calculated.
Also I noted a potential typo in that <MailboxSettingsStructures> returns without the plural </MailboxSettingsStructure> but this didnt seem to affect anything to me.
If you want to remove duplicates in the house, remove the simple actors with the Object type i.e.:
(this will delete non-smithing objects - grips, guards, heads, ores, etc.. are not of the simple actor object type and completely safe from this)
<SimpleActorStructure>
Transform:-381.454773,630.445313,320.702240|-3.848627,0.166749,0.246043|1.000000,1.000000,1.000000
ActorType:Object
Data:11
</SimpleActorStructure>
Notice the Data: #. These are the duplicates, if it doesnt have a number - I strongly advise against deleting it. This will not delete the duplicate wood - or any wood for that matter. The numbers seem to be 1-8 and 11 for me should be the same for everyone else. It will still spawn more duplicates though, and even if you delete the spawner it will add the spawner back the next time you save, so just like the puchase history noted above it will need to be deleted again from time-to-time. Honestly though, this doesn't seem to cause much of an issue for me, I notice virtually no difference whether there are dups or not. All of the lag seems to come from the purchase history.
I have not played the Patreon version yet, so idk if it has been patched there. I'm hoping it has because I definitely want to support this game.
There is a bug in my 0.1.1 alfa version. When i start a new costum game everything works ok, but when i go to main menu and go to same save again the deer starts glitching and doubles. One works and another joust stays there. The cart spawns later so it turns and starts glitching. Bellows( the thing to heat up furnice) starts dubbling and in's weard. Everything else deletes from my inventory. I have joust the copper hammer. Only thing that stays ok is the money. The copper bars double on the shelf and all handles and gards dissapear( the ones that i bought). So the game literally resets and the things that you can't spend (deer and the bellows) double. If i take the gun from parts shop it teleports back to its original place. the food and paper also double. I don't know if i installed something wrong. In other easy, medium, hard modes it's ok but the food and papers double and sometimes you must buy new handles, because old ones do't work( the handles aren't fuse to the head of weapon). The game is so good. It's my favourite, but i didn't like when i had Expensive tools and lots of ingots and grips and everything joust dissapeard. I know that it is hard to make a game so it is popular, but i think that this is a big bug. Could you fix it so i could enjoy the game. Thx for reading and i hope you'll fix it (if it's a bug).
first at all, i pretty love this game and i'm Korean. so my English may be bad (using translation)
1. version: 0.1.1
2. when i saved game and loaded, there were double amount of pumpkins,apples(?),potions, books in bedroom.
2-1. the FPS sharply drops to such an extent that game play is impossible.
2-2. the error continues to appear when i save and load the game.
3. 4.
5. i7-6700k(X64) 16GB gtx970
Please fix this bug for players...
Just a few suggestions, but how about a designated shield crafting spot next to saw table, it could have a clamp or something to hold the shield in place which would be better cause all of my shields just get stuck in the crafting table. Also, customers should be able to specify the kind of boss on a shield e.g laurel 1/2 or the others rounded bosses; shields should also, be orders that can be picked up the next day, or a couple days later. This is because they take 5-25 minutes (depends on the players' skill, PC, and familiarity with the game) it would be a lot easier to fulfill shield orders that way. Next something needs to be done about how to select things on the radial menu especially for making shields; perhaps players could use the right shift+B (blades), or A (axes), or H (hammers), and S (shields) this could then be followed by a number 0-9 and that number would be a hotkey for a specific blade type or hammer head (I realize that this might seem a little silly for axes with their being only a handful of styles, but for everything else it would be a huge time saver). Last thing I had on my mind was the possible addition of like the main character having a son or apprentice, I'm leaning more towards apprentice, the apprentice could in the early game help with making some basic weapons like daggers, one handed hammers, and one handed axes; as the game progresses the apprentice could start making swords, great-swords, and even shields. Finally maybe after discovering some of the borderline rare metals the apprentice could even start taking care of the shop, while the player is out getting some more ores and chopping down trees to make shields, the apprentice can take orders from customers and fulfill them on behalf of his master.
So, I'm not sure what causes this, but in normal mode I can't move upon starting a new game. Easy and hard work perfectly fine, so I'm not sure what could be different. This below is what it gets stuck on.
Here's my specs if it helps:
Edit: I'm using version 0.1.1
Edit 2: I tried again, it just said "fatal error"
Please check this post and/or this post
as they should contain information related to this issue (I even was just testing it again on itchio app just recently, reaffirming the findings, playing around with them a little, etc)
Alternatively, come onto the Discord and talk about the issue, or dm someone (like me) if you want further counsel
sometimes costumers has a special list of parts and if they don't match up they wont take it read what they say carefully and the shield has 5 parts to it that through me for a loop for well over a few real life days to figure out why my shields wouldn't sell oh and if the customer ask for a common grip you have to go to the part shop just head out the front door look a little to the right and there is a house behind a well that's the part store grab wooden grips those are common and just make the weapon to how the want the rest of it and now if your tools get stuck press v on the bench and move it and it will leave the items there and they will drop to the floor then you can move them after you can move your bench back
My save files are completely screwed up. Played for the first time on normal with all graphic settings set to epic since my pc can handle it, and everything was fine until day 8. Then i noticed a heavy frame rate drop, but changing to the lowest settings didn't help. Tried to switch to sandbox mode and the game froze. Restarted the game and my save file was literally unplayable, so i deleted it. Restarted on easy and proceeded until day 3, then i saved to quit. The next day my newest save file was back to day 1 with all my stats resetted, and my older file was back, with a clone.
First: the file coming back is likely based on how the save was handled - if you had multiple versions of it, at any time, - to completely start fresh, I would go to the game folder, and delete the slots along with the saves - Slot file stores the header info for the game to associate with the new save files, if it says a save slot exists, it exists, if it doesn't, even if the file is there, the save doesn't exist to the game/engine.
As for lag spike - If you join the discord and dm me, I can help you out with that, when the time arises, as well as the other thing you mentioned, I can tell you what contributes to the lag, and how to mitigate some of it, and also what may be contributing to the other thing (more or less speculation)
You have done a wonderful job in building this game. I've had fun playing this game and if I wasn't broke i would pay or donate the price of a full pc game. NOW the downside it was a little confusing at first at why my shields wasn't selling till I found out I had to make the arm and wrist mounts too. I've had some problems in the boot up sequence which steam might help with that once its all done but what was going on started it up the first time it go to a black screen cant close it nothin and it goes to a small window so I can at lest see my dashboard so I can click the icon again and it works fine then. Also, when I go to continue a game all the items in the first shop spawn again without despawning the last so it just piles up in my room I haven't gotten to the big house just yet so I don't know about that oh and with the enhanced hammer once its made the name changes and then you cant sell it to the customers that ask specifically for that head oh and I had tried to build and a few times and deleted them after but one time it didn't let me pull up the radial dial to destroy it and after a while I could and then soon I got off and when I got back on it was back. One time I had place some rare golden polearms just the shaft on the top shelf of the 3 long shelf and I left the game and I come back later and it said i crafted them and yet they had no blade and one costumer came and bought one but since it had no head i didn't get the full price and I've had other problems like that to one time i crafted a hammer the enhanced hammer and and the costumer wouldn't take it since it said cylinder hammer and so i left it sent on a shelf next time i got on the head despawned and it sold to but no head price. Last thing I had move some ore in a crate and once when i got back home they despawned. But even with those problems I'll still recommend your game to my friends. You did an awesome job and I hope you are still working on this game since its been 2 years and I cant wait to see it released on steam I cant wait to play the complete version.
not entirely sure the issue being reported here, but, if you join the discord, and DM me with the save file and potentially an image of the issue, I can probably help you work around the issue and fix it from hanging. (I'm not actually sure the issue you described, and the hanging, are actually related, also, There's other things that are more likely to be at play, but I can help you with fixing those, too)
The dev team is impossibly small, So public hotfixes are few and far inbetween. Patrons tend to get updates every so often, which would usually include "the hotfix" - unless its something that completely borked the game period, not just for some.
However. you can mitigate/workaround the issue on your own end by incinerating the items from the bedroom (you can do it one by one, or, you can manuever the furnace into place so that the majority of the bedroom items just spawn inside the furnace, and then you can just press the button until they're clear, every so often
You can also purge them, and the firewood, and other things, via the save file - if you want, you can also join the discord and dm me your save file(s) and I can do that for you, I know what I'm looking for and can do it quicker. (within reason, if i'm actively present)
A different bug can also be used to mitigate geoff's firewood, You can place the furnace within the "detection" area, and it will stop Geoff's spawns from despawning, and, respawning, even if you leave.
this will prevent his firewood from just spawning everytime you enter and exit his detection box -though, in a good, and bad, way it will also stop all guards and grips, too. - Good, because you can keep some rares or choice grips present until you can easily pick them up, bad, because you have to remove the furnace any time you want him to spawn fresh. (I do not recommend leaving the furnace within the detection area, and saving - there's no telling what problems that could cause, and they would be a bug derived from a bug, so, they wouldn't even be within the scope of reporting.)
Hello there, recently i was having strange things happening in my game.
The thing is every time I get back to play the game, in a room (where the bed is) all of those items duplicate. For example pumpkins, drinks and others. This caused my game to crash and it's very hard to play. It would be cool if you could fix this.
By the way I'm in the version Alpha 0.1.1
You can workaround this by incinerating the items, however unless you have a lot of the items in the bedroom, they're not likely the cause of crash or playability, I recommend joining the discord and dming me the save-file you wish to rescue, as I suspect a different issue is causing the trouble, or a combination of multiple things - after we see what is the issue, I can address some of the things and others to hopefully keep you running smoother and with less issues
Hey! I found a bug!
1 Alpha 0.1.1 2.Whenever I load into a save, the horse trailer appears in front of me, in the shop. The anvil ,furnace and others are gone. The game keeps on loading, I can't do anything..3. Image:(srry for quality) 4.no idea 5. i7 3770s 3.1 ghz, gtx 1060, 8gb ram. The game can normaly run with everything on epic, at 60fps..
I also have this problem. If I save again and reload, ANOTHER carriage appears clipped into the one that is already clipped into the shop. This is gamebreaking and it seems a decent amount of folks have this error.
Win7 64bit, 16gb RAM, Intel i5-7600k @ 3.8GHz, GTX 1050 Ti 4gb.
All of my drivers are updated.
Eidt: Was originally playing the 32bit version of the game because people said it was more stable. I DL the 64bit version and the cart in room bug was gone. now, I get the bug where the items in the bedroom multiply upon saving and loading a game. It is playable at least.
I am in alpha 0.1.1
I had a bug where i somehow manged to build a shield inside of the worktable. it was a round shield with the side the handles attach to was against the table and once they were attached i couldn't move the shield, and reloading the game didn't fix it.
Also any time I reload the game all the movable items re spawn in the house. so after loading the world a few times the bedroom is full of stuff. and similarly the firewood outside of the grip & guard shop re-loads similarly to the items reloading in the house
If my character gets at all tired it won't let me sleep very often. i'd say about 50% of the time or more it won't let me sleep until I reload.
With the forge either I can only melt one ore at a time or if there are several of the same ore it will let me melt all of them but only two ore will be used so i essentially get double the bars for the ores. Also if I have two different materials in there like two different copper parts it will delete the extra part same with if I have ore and a part in the smelter it will delete an ore if I melt the part.
I'd recommend joining the discord for the reload problem you described, I can help you about if you dm me your savefile, More than likely, I can tell you what seems to be going on, as well as advise you on some things that may help keep you running smoothly and some potential things that may help the situation (but don't put too much weight in that)
Launching the game now after the update I've noticed that hitting things on the anvil no longer produces as many sparks as it used to. Moved around the graphics to see if it'll help but no luck. The change notes don't state this as a change so I assume its just me bugging out. And by not as many I mean it now barely throws a few little sparks. far off from the glorious explosion of light and fire of before.
Hey I really love the game, it's so much fun and cool. I play version 0.1.1
These are the problems I have:
1. Sometimes from day 6 or 7 on I can't sleep anymore. Somehow it doesn't do anything when I click on the bed.
2. Almost everytime when I try to reload a save (it doesn't matter if it's just a few minutes or hours or even days) it gets frozen on the loading screen (see picture underneath) furthermore does the music keep playing.
If you haven't joined the discord yet, I recommend doing that, And then dming me your savefile in question that is freezing, I do have some ideas for your issue(s), and I can go over what the specific issue is when I see the file, and some things that would hopefully help you stay running more smoothly, and not being faced with 'bug after bug' - hopefully.
For the "can't sleep anymore" issue - Its the wagon. 9/10 times it'll more than likely be the wagon, with the other time being something related to the game, items, and when it takes an item away from you suddenly, or you lose it unnaturally (releasing it yourself) - Which can be fixed almost immediately by playing around with another item.
the wagon variant must be saved and reloaded, though you can avoid having that by not driving the wagon, if you want to use it, just have the deer follow you instead, for now. (at least the deer isn't like the horse was, the horse identified as an Apache attack helicopter, and used your items as ammunition)
For the later half, I recommend the same to you as the person who replied to you, Please head over to the discord, if you haven't already, and dm me, particularly with the save file that is having trouble - I have ideas on what it is, but until I see it, I can't know for sure, Once that's handled, I can relay the same info to you as I do to everyone I try and help, between what seems to be accurate, and speculation gathered from others and myself
(Apologies, this is going to be reposted info quite a bit of times)
you can either
A) check the stickied "FAQ 0.1.1"
B) check the confirmed bug list ported from discord (paraphrased, should have confirm and discord in the title though) (on here)
C) Get on the discord and check #confirmed-bugs under "new version, new save"
D) https://discordapp.com/channels/285355434741858306/285595458750119937/5819297630... (this is a lcomment link, of an image/comment I posted for the location, as well)
E) Alternative workaround (not a fix in the slightest) Change what difficulty you're playing on. (this will most of the time, work, As its usually your old saves that are causing the issue, and unless you have saves of every difficulty, it will avoid creating the conflict when you choose a new save difficulty that you didn't have previously)
If you still have issue past that, feel free to tell me (you can get faster results over discord)
Hello! First I want to say that this is one of my favorite games. I adore games where you can have a shop and stuff and I have invested hours upon hours in this game. I even thought about streaming it because I love it.
Because of my love for your game, I figured I would go ahead and list bugs I've come up with so you can work on them at your leisure.
Again, this is one of my favorite games. I think it's tons of fun and I can't wait to see what becomes of this project.
Sincerely,
MediocreMack
Custom difficulty part sounds like new version new save issue
Particular with you saying this is one of your favorite games, I would assume you've played older versions and have older saves
(Below is repeated info)
(Apologies, this is going to be reposted info quite a bit of times)
you can either
A) check the stickied "FAQ 0.1.1"
B) check the confirmed bug list ported from discord (paraphrased, should have confirm and discord in the title though) (on here)
C) Get on the discord and check #confirmed-bugs under "new version, new save"
D) https://discordapp.com/channels/285355434741858306/285595458750119937/5819297630... (this is a lcomment link, of an image/comment I posted for the location, as well)
E) Alternative workaround (not a fix in the slightest) Change what difficulty you're playing on. (this will most of the time, work, As its usually your old saves that are causing the issue, and unless you have saves of every difficulty, it will avoid creating the conflict when you choose a new save difficulty that you didn't have previously)
If you still have issue past that, feel free to tell me (you can get faster results over discord)
Ore veins
All ore veins start as stone on a fresh save/new player - anytime "new player" bug occurs, it'll be stone again (along side all the duplications that occur)
Your two options here are either wait around for the "Depleted vein" to kick in and recycle them, or, save and reload - which would end up forcing them to unload and reload, usually resulting in various ores - Non-depleted vein recycle time is shorter (usually occurs at midnight/turn of the new day), depleted vein is longer, though I can't swear to how long
I've had reports of people waiting and getting veins, even though I myself wouldn't be that patient.
I keep running into this issue where no matter what I am doing, if I exit the game and go to the main menu or just go to the main menu and exit to desktop, whenever I try to load back up any save, the game goes from full screen to windowed mode and drops the fps so low that it's essentially unplayable. On top of that, the cart spawns inside my shop and is "glitching" out by the wheels bouncing around wildly. I never run into this issue while playing, sleeping, or anything. The issue only occurs when I try to load up any and all save games. I've had to restart my playthroughs every time that I want to play.
The latter part of your post is why the first part has FPS drop - If you DM me the save file over on Discord, I can help you fix that part.
Someone, whether it is me or not, must absolutely fix one of your saves, or give you a non-afflicted save, For the few people that have the issue you have, it always happens no matter what when saving the initial time.
As for the windowed mode.
It boots in fullscreen by default, but the settings file it creates is a small resolution + windowed mode - have you not altered your in-game graphics settings...? Personally I recommend making it match your desktop resolution, and leaving it windowed
with a matching resolution, you won't even barely be able to tell its not fullscreen.
(Apologies, this is going to be reposted info quite a bit of times)
you can either
A) check the stickied "FAQ 0.1.1"
B) check the confirmed bug list ported from discord (paraphrased, should have confirm and discord in the title though) (on here)
C) Get on the discord and check #confirmed-bugs under "new version, new save"
D) https://discordapp.com/channels/285355434741858306/285595458750119937/5819297630... (this is a lcomment link, of an image/comment I posted for the location, as well)
E) Alternative workaround (not a fix in the slightest) Change what difficulty you're playing on. (this will most of the time, work, As its usually your old saves that are causing the issue, and unless you have saves of every difficulty, it will avoid creating the conflict when you choose a new save difficulty that you didn't have previously)
If you still have issue past that, feel free to tell me (you can get faster results over discord)
for some reason every time i reload any save everything in the game stack-resets on top of each other as far as i can tell -all 3 furnaces lantern workbench misc starting metal and grips front desk thing wood working bench sharpening wheel crystals anvil crates starting wood starting coal and copper ore deer and wagon thats as much as i can see im not sure if its just me but i imagine its not very desirable for most people and if there is already a fix that would be very appreciated
(same for ya too)
Unfortunately I do not, and afaik, no one does, know what triggers "New Player bug"
If you dm me on the discord with a savefile and tell me the issue(s) you want fixed/looked at, I can help - in this case I can help clear out the duplicates, restore lost gear and levels (maybe) (and if not, add replacement that makes it like I did) and potentially some other things that may or may not need to be addressed.
Other than recommending the discord route
I would say do the "standard" "failsafe" type "debugging" actions you might do with any game
backup save
Delete the existing Data from the game-folder and local Appdata folder (ShopSim in appdata's "Local" folder), and then redownload the zip and extract it again - I recommend not downloading it to, nor extracting it on/to, the Desktop - I recommend that it be placed somewhere else, and preferably a place where you would assume you have full access to (read, write, rewrite, etc) - as well I often recommend games have their own drive, if you have multiple drives.
and with erased settings, I would often also recommend trying to use windowed mode, with a resolution in game, that matches your desktop resolution, Resulting in a borderless windowed fullscreen looking game, that is hard to tell is windowed. (this is unlikely to be factoring into the issue at hand)
(sorry for reposting, but same information for you if you're having "new player" bug (as I call it))
Unfortunately I do not, and afaik, no one does, know what triggers "New Player bug" If you dm me on the discord with a savefile and tell me the issue(s) you want fixed/looked at, I can help - in this case I can help clear out the duplicates, restore lost gear and levels (maybe) (and if not, add replacement that makes it like I did) and potentially some other things that may or may not need to be addressed. Other than recommending the discord route I would say do the "standard" "failsafe" type "debugging" actions you might do with any game backup save Delete the existing Data from the game-folder and local Appdata folder (ShopSim in appdata's "Local" folder), and then redownload the zip and extract it again - I recommend not downloading it to, nor extracting it on/to, the Desktop - I recommend that it be placed somewhere else, and preferably a place where you would assume you have full access to (read, write, rewrite, etc) - as well I often recommend games have their own drive, if you have multiple drives.
and with erased settings, I would often also recommend trying to use windowed mode, with a resolution in game, that matches your desktop resolution, Resulting in a borderless windowed fullscreen looking game, that is hard to tell is windowed. (this is unlikely to be factoring into the issue at hand)
ok and this is new for me. I went to the mountains and harvested a crate of copper, closed the crate. When i got back to the forge, I took the crate to the smelter, opened it and couldnt grab the ore. grabbed the box and it moved as if nothing were in it, leaving the ore in the pile as it was in the crate. still cant grab the ore. not sure if it helps but the ore did glitch through the lid when closed.
edit: put the box back over the ore, opened and closed the box and now i can grab the ore. Good luck, I love your game.
If you used the deer and wagon, This is likely what caused your issue
driving the wagon leads to a lot of interaction breaking, particularly the bed's ability to activate sleep - save and reload is the only thing known to reset it if it was a seat on the wagon.
The wagon's lock sorta somewhat overrides/replaces the crate's lock.
If you lock the crate and then set it, contents full, on the wagon, and lock the wagon - the items interaction will, largely, break. - if you instead "lock the crate, place it on the wagon * AND THEN * *unlock* the crate, you will likely have no further issue
you don't need to worry about the crates contents going nuts just because you unlocked the crate, because when you lock the wagon, the contents will get locked again, anyway.
So instead of Crate -> Lock applied -> Wagon -> wagon Lock applied to "Lock applied items" - you'll be crate -> locked applied -> wagon -> crate unlock applied -> wagon lock applied
Unfortunately I do not, and afaik, no one does, know what triggers "New Player bug" If you dm me on the discord with a savefile and tell me the issue(s) you want fixed/looked at, I can help - in this case I can help clear out the duplicates, restore lost gear and levels (maybe) (and if not, add replacement that makes it like I did) and potentially some other things that may or may not need to be addressed. Other than recommending the discord route I would say do the "standard" "failsafe" type "debugging" actions you might do with any game backup save Delete the existing Data from the game-folder and local Appdata folder (ShopSim in appdata's "Local" folder), and then redownload the zip and extract it again - I recommend not downloading it to, nor extracting it on/to, the Desktop - I recommend that it be placed somewhere else, and preferably a place where you would assume you have full access to (read, write, rewrite, etc) - as well I often recommend games have their own drive, if you have multiple drives.
and with erased settings, I would often also recommend trying to use windowed mode, with a resolution in game, that matches your desktop resolution, Resulting in a borderless windowed fullscreen looking game, that is hard to tell is windowed. (this is unlikely to be factoring into the issue at hand)
(reposting similar information for yourself, sorry)
Unfortunately I do not, and afaik, no one does, know what triggers "New Player bug"
If you dm me on the discord with a savefile and tell me the issue(s) you want fixed/looked at, I can help - in this case I can help clear out the duplicates, restore lost gear and levels (maybe) (and if not, add replacement that makes it like I did) and potentially some other things that may or may not need to be addressed.
Other than recommending the discord route
I would say do the "standard" "failsafe" type "debugging" actions you might do with any game
backup save
Delete the existing Data from the game-folder and local Appdata folder (ShopSim in appdata's "Local" folder), and then redownload the zip and extract it again - I recommend not downloading it to, nor extracting it on/to, the Desktop - I recommend that it be placed somewhere else, and preferably a place where you would assume you have full access to (read, write, rewrite, etc) - as well I often recommend games have their own drive, if you have multiple drives.
and with erased settings, I would often also recommend trying to use windowed mode, with a resolution in game, that matches your desktop resolution, Resulting in a borderless windowed fullscreen looking game, that is hard to tell is windowed. (this is unlikely to be factoring into the issue at hand)
Dunno if these already reported but,
1. The carriage start.... dunno how should i say it, kinda like, the carriage just went on rampage and then it's gone, only the deer is left, this bug happen when i went to a cave on the back of the starting shop, when i went inside, i command my deer to follow.
2. When i load the game, the game i saved isn't the same with what i load, when i saved the game, i have a greatsword with handle on it, and im still on the outside, but when i load, i spawned near the bed with a greatsword without handle on the anvil, i never save my game before the greatsword finished. and i havent close the game yet, i just went to the main menu because the game wont pause when i pressed ESC so i save the game and went to main menu
3. Sometimes the NPC who want to buy, got stuck outside the door and the text bubble appeared just like normal, and i can sell my weapon just fine, its just the npc stuck outside of the door.
Whenever i try and load a save the framerate just goes crazy and makes the game unplayable. It seems to be loading something and it doesn't stop. But starting a new game works fine. The version I'm playing on: Alpha version 0.11
I don't think my specs are the problem but here they are: CPU: FX-8350, 8GB DDR3 RAM, Graphics: RX 570
after the recent update i have come across a new bug: can't make shields. i cut a log into planks and made a round shield like i had been asked by the customer but when i went to put the rim on it didn't assemble. i tried putting it on after the grips and shield boss but to no success. i have not tried this with any of the other shields yet.
After the recent update (0.1.1 update 1) alot of the game breaking stuff is gone but now, the list of customers and what they bought and how much they paid is bugged, It just says 0 copper on everything. and Iv made 3 new games and they run great until I start smelting tin. After loading a saved game that I recently reached tin smelting the frames dive down to mid 20s and iv seen the fps counter flash at 11 fps and I normally run smooth on highest settings. starting a new game makes it run great again.
you can use the papper to fly just like how it was on raft at early days
(sorry if this bug is alredy fixed, i'm still playing on the 0.1.1)
1. hold any of the 3 pappers that are on the board
2. go outside and place the paper straigth down
3.drop it and make sure that is nailed to the ground
4.step over it
5.hold it from the center and use the mouse scroll to put it as far away from you as possible
6.try to move it under your feet whitout you moving (if nothing happen try to put it away from your hit box for a sec and try again)
7.eventually it should make you fly and spin like crazy!
I'm sorry for my grammar, I'm not speaking my native language
Patch 1 - 0.1.1
Noticed some bugs when playing
1. It is always raining no matter how many sessions i tried. I can turn off the weather but turning it back on will still make the world rain.
2. Bird is stuck in place just outside the shop near the oil.
3. Can't change shop name or do any thing when modifying the name
4. AI customer did not pick up my weapon even though i met the requirements for their requests. (Only happened once)
5. Crates start launching in directions if you order a continuous supply of items such as ingots and grips
Hope these bugs get fixed and that this report is useful ^^
patch Win64 Alpha 0.1.1
Like many others here, when starting a new game, everything is smooth and fine.
Then I quit the game and Continue Game or Load a Save File and some of my grips and guards are gone - those that remains can't be used to make weapons for some reason (won't fuse on the crafting table).
But this isn't the worst thing - the worst thing is the fps is horrid. 8-15 fps NO MATTER WHAT I DO - I tried restarting, lowering the graphics, moving the whole game folder to another place - nothing works.
These all only happens if I quit and load the save file/continue game.
Oh, also, I can't make shields no matter what I do - the rims just won't attach themselves to the shield.
as some people said above a bug where all the movable objects buildings and decorate stuff (chair table racks pumpkins furnace anvil basically everything that moves) gets duplicated whenever i load a save and it gets annoying cause you will have double everything and the game gets too buggy
(if it helps this duplicate bug happened after i changed the graphics settings)
also the shield rim bug happened to me then i tried different rim which was the heater rim for the round shield and it somehow worked (i got a round shield inside a heater shield)
thats all the game breaking bugs i got i really think this game has much potential keep working on it and thanks
EDIT: also here is a screenshot for a tiny little bug the cashier machine doesn't show the total price
Issue: Smelter takes up to 2 material pieces, but outputs whatever amount was entered
Say, you put 10 ore chunks in smelter and try to heat up and smelt all 10 of them.
Smelting progress shows -8 / 1 Smelting %
After smelting is done you have 8 ore chunks inside and 10 ingots of output.
Works fine if you smelt no more than 2 at a time
Issue: Incorrect resource use when smelting allows
E.g. smelting bronze
Steps:
1. Put 2 Copper ingots and 2 Tiningots in smelter
2. Choose 1 Bronze ingots in output
3. Heat and smelt
Result: got 1 Bronze ingot, smelter used only 2 Copper ingots, 2 Tin ingots are still present. Not sure if order matters
I came across most of your issues several times and I was able to fix first one by heating the head again. The bug with shields seems to be a common issue here (it's always smt about the shields) and it happens with all types of them. But your furnace issue is new, make sure you press HEAT before SMELT
I'm running 0.1.1t rev 626 and game is using ungodly amounts of processing power. If I do anything in the background or on my other monitor, the game gets choppy. This wasn't a problem in the last version I had, which I think was also was a 0.1.1 version. The main problem though, is a lot of the time when combining the blade with a two hand grip, it doesn't register as a weapon, it just keeps saying it's a two handed grip and customers won't take it. This was a problem in the last version I played too.
Edit #1: More problems after playing for a while in new version. Chop has not gotten better and it rains all the time. Game also would go to black screen and stop responding when trying to load save. Another save loaded but customer text box wouldn't show up and timer stayed at 0s. Sandbox mode doesn't load (I think it said it doesn't work so that's on me). Also where ya at Dasius.
Edit #2: Alright so you can't exit game and load saves. Saves are completely broken when returning. Customers don't have text boxes, you can't order ingots. Version makes game near unplayable. Also chop is still a major problem. Also weapon rack disappeared after trying to load save.
TL;DR: game still broke big time.
Windows - 64 Bit (MLBS v0.1.1) Shield system functionality blocked
Desc: When the user attempts to build a round shield with all the needed parts, it all can be put together except for the rim of which does not attach to the rest of the shield. It doesn't appear that there's a correct order for this, but I could be mistaken.
Steps to reproduce:
Result: The shield cannot be fully completed, blocking the user from completing the order.
Expected Result: The parts assemble when put together or one by one, and the shield is interacted with properly by the NPC.
Additional Information:
Tested on Windows 10 Pro 64-bit (10.0 (17763))
AMD FX 6400 3.5GHz - DirectX 12 - NVIDIA GeForce GTX 980
Attached: A screenshot of the issue.
hi, I use version 0.1.1 of my little blacksmith shop, the bug is the following, then the first time I open the game I have no problem with framerate and crash, unfortunately when I open the game again or crash or find the cart bugged at home, at home I can't find the table, the bed, in fact there is only the bugged wagon and there are framerate problems, please if you can solve this problem contact me, in case I will continue with version 0.1.0
Ok so for some reason parts from when I quit the game (ex: if i have a 1h grip, save, exit the game, and rejoin) have no stats at all, and I cant use them forcing me to buy new parts. This has gone to the next level, however, because for some reason the grips from the sell merchant guy will not work either. The weapons just act as the grip (guard too), but dismantle and rebuild and boom, they are normal weapons again. I have tried every troubleshooting problem I know, and I cannot fix this.
Info:
Alpha v0.1.1
NIVIDIA GeForce GTX 1650 Driver Version 430.86
7.95 GB Ram (on the driver)
Something I won't understand but hey why not share it: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Windows 10 64 bit
Screenshot coming soon
Version: 0.1.1t
System Specs
Processor: Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz 2.40 GHz
Installed RAM: 8.00 GB (7.78 GB usable)
Issue:
Ever since I tried to load up creative (which did not work and the loading screen was stuck on the screen when you play), I try to load up my save game and the frame rate drops to under 10 (on lowest graphical setting this is unusual) and stays that way. By looking around I can see that all objects and tools are doubled up on themselves. Screenshot added.
(also try to fix the creative loading screen glitch or tell me how to solve it)
Update: I just realized that my axe and pickaxe are gone now.
Bugs MyLittleBlackSmithShop Win64 Alpha 0.1.1.1
quality resets to 1 on everything when using the hammer mini-game and the sharpening mini-game.
sharpening mini-game lasts only one second no matter is is set to least or max.
Edit. sometimes crystals dissapear if you put them in a crate and pick it up while its open. your cart flys and sinks into the ground when the cart has crates in it. sometimes a single clicks unsecured cargo and makes the deer follow you, my crates got scattered across the map.
Version: 0.1.2
CPU: AMD Ryzen 5 3600
GPU: AMD Radeon RX 5700 XR
Issues i currently have:
1: Can't close the entrance door.
2: Polearms grips sometimes glitch into the workbench and stand upright.
3: "Transforming" 1ingot items into 2ingot items:
- When creating a 1ingot item after creating a 2ingot item
- cycling through the possibilitys by hitting the item again (till you get back to the first possibility) will transform the item into the previously made 2ingot item
4: Ore Nodes don't drop ore
Hi there everyone,
I don't know if I'm the only one with that problem but here is something I was stuck with on my lunch break.
1. What version of the game you are running.
(Debug Version 0.1.1t rev626) Alpha Version 0.1.1
2. Description of any issue or error message
A client asked me for a polearm and a tower shield. I delivered the polearm but when I tried to make tower shield it wasn't building correctly. I did successfully fixed the boss, the hand grip and the arm support to the tower shield wood frame, but the metal frame never attached itself to the wood frame. I tried many ways to clic them together but nothing did the trick.
3. An image(if possible)
Not available
4. Steps to reproduce the issue(if possible)
Not available
5. System specs.
Time of this report: 3/24/2020, 13:43:22
Machine name: OP772INF02
Machine Id: {18340FD2-8266-4D62-B9E1-397F0CB76BBD}
Operating System: Windows 10 Éducation 64-bit (10.0, Build 17763) (17763.rs5_release.180914-1434)
Language: French (Regional Setting: French)
System Manufacturer: Dell Inc.
System Model: Latitude 5289
BIOS: 1.11.1 (type: UEFI)
Processor: Intel(R) Core(TM) i7-7600U CPU @ 2.80GHz (4 CPUs), ~2.9GHz
Memory: 16384MB RAM
Available OS Memory: 16268MB RAM
Page File: 5398MB used, 10869MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 120 DPI (125 percent)
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: UnKnown
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.17763.0001 64bit Unicode
hey man in version alpha 0.1.1 whenever i load my save, it always says in chat that i created an unrecognized weapon, then everything just duplicated, i got the copper ingots duplicated, weapon blueprints, etc. plus i can only make heater shields type 3 and 4 since the other shields rims wont combine with the shield itself, plz fix thxx.
Version is 0.1.2.
Unable to break open two delivery crates, both of which should contain 3 copper ingots. I was charged for both. Exiting and reloading the save didn't solve the problem. I was able to open crates afterward which contained 1 and 2 copper ingots respectively. Haven't tested more yet though.
hey so I just became a patron and I downloaded the files and I’m trying to run shopsim it’s been zipped it’s been extracted and I hit run And nothing happens idk what to do. Can I get some advice or something
I’m a 5 dollar donator and honestly I’m just trying to get console commands because it sucks losing data during a update I own the game on steam