Post all your suggestions here. Sand is constantly evolving and I love hearing feedback and suggestions on how to make the game better.
Most of your comments I've already thought about and planned. I like the idea about zones or deposits giving water/dirt/oil. Though I'd probably make a more game-like system. Think of a diving rod that vibrates when you get closer to a water source. You could place down an extractor and turn it on but monsters would spawn and you'd have to defend it.
Anyway great suggestions, that first one should have been something I thought of!
3. when you milk cows you get milk not water
You do get milk when you milk cows. Milk is both meat (protein) and water.
1. more types of tree
Your right the dead forest is kind of boring :) Maybe an rubber tree?
I already have the models for them I just haven't done the animation yet. Dogs will be in the game!
Very nice suggestions! I've thought about a lot of these already. For sure the combat and weapons/gear need to be focused on a lot. I am really still in the base building part right now. Animal taming is cool and I was for sure thinking of racing them and them having different stats. So many good ideas here.
I thought about the different weapons sort of like how Fallout does it. You can craft different type of barrels, mags, sights, stocks and receivers to make different guns. So you'd have a bench dedicated to building the parts and then bring the parts to another bench to create the gun. Creating those parts make the gun behave differently.
Really good ideas here.
I like the bucket and camera as tools. Also not all recipes will be unlocked at the start. you'll get more by completing missions or finding them places.
So thirst and hunger. I've been giving that a lot of thought. I am trying to think of a good way to do it. I like the idea that hunger and thirst is something that if you are well fed or hydrated you get bonuses and if not you get some sort of debuff.. Well fed maybe will give you some health regen and being famished will get lower your health to %50 slowly. Thirst will be affect your stamina. I still haven't decide on what to do about it. I don't want it to be you die, I feel like it doesn't really fit this game as it is not a hard core survival game.
Magic will be more in line of technology.
Your right. I actually have a backpack for the character. I should have it place the backpack on when you are out of your base.
that would be awesome haha I just think it would look cool just like the zoom feature haha I know It a pixel game but even so the close up details are awesome to me. The work you've done is amazing though and this is by far one of my favorite indie games of all time.
I have zooming (as you know by using mirrors) maybe if I had a magnifying glass object? That might be kind of neat. Also plan on having a camera to take screenshots. Or I could add a zoom feature to the camera? Or just a zoom like 'normal' games :)
well when i say zooom i mean like maybe scroll mouse wheel or press z to cycle through zoom levels, would be cool to explore and see things close up, item would be cool as well if thatd be easier to make the zoom function because like you said you do have one, would be cool if it could be implemented throughout the game because well i just like the small details i guess haha.
Everything about the villagers is planned. I should probably just start doing them :) The 'jobs' they can do will depend on the 'tool' or 'weapon' they have equipped. So a broom they sweep, a axe they are lumberjack, a scythe they are farmers, a weapon they are guards, a bucket (not made yet) they milk cows, shears (not made yet) they tend to woolys, a basket (not made yet) they collect eggs. I haven't decided if I should have a central object that manages them all or have it where you have to go up to each one and assign them a job manually.
Rocks are a problem for sure. My idea was to make a powered mining drill OR have a large piece of asteroid that is embedded in the ground of your base and is only harvestable with a pick-axe. It is very hard to get a stone out of though a requires many wacks. This would allow a mining job (with the pickaxe) that villagers can do. Maybe unlimited stone just very low production OR a large amount of stone they depletes and unlocks a quest to get the stone drill blueprint.
The mirror and dresser needs an update for sure and have everything customizable.
Eggs I agree with should be able to be converted to meat.
Now that I added Health Packs I agree reviving followers should require this.
Dying does lose all your found resources (unless there is a bug), but maybe you should lose all your gear too? I'll think about this.
Yes my menu is a mess lol it will get better closer to actual release :)
To be honest, I don't think the resource accessibility is so bad as to make one require permanent resource source or some resource-generating tech. Personally, merely slightly bumped number of boulders around the wastes and possibly a way to break some ruins down for materials would be enough. On the other hand, as mentioned, oil barrels are a bit too common and I wouldn't mind it if those would be much more rare and mostly to be found in some ruins.
Regarding dying, no, it works as designed, I just indeed think that merely losing what you have found since embarking is kinda too little. Losing all tools may hurt but it will hurt only early game while not mattering much late-game. Thus idea of having stuff like currently used vehicle (including llamas) risking a chance to be lost, companions temporarily disappearing to return later, die permanently or require rescue, maybe some slight debuff. Of couse, in the end, you call the shots.
Just FYI. Guys sleeping and opening doors is done. Also enemies now break down doors. Also when the player sleeps it looks like he really sleeps :) I guess I need to add raids now.
Awesome. Though I am also now a bit worried about my settlements. Hopefully there'll be some minimum wealth before enemies even consider showing up at all. In the meantime, I'll keep fiddling with the bug list I prepare for you in the other thread (sorry for the wall of text).
Oh forgot to mention I have resource scaling for exploration in the game. Everything was set to the same amount for some reason. I fixed that. You should see less oil and more 'common' material.
1 2. Yes i,ve thought about this. I need to add more things to control before to .ake it worth while. It will be there in the future.
3. Like game lag? Try the FAST version you might have better luck. I havent done an optimization pass yet but I might need to.
4. Lol people always ask that. I guess there is no real reason you shouldnt be able to. It is one less condition I have to check in my if statement :)
Manually delete and re-install it
also, this is the "Suggestions" topic. Here you should frame this as a suggestion for a "NUKE" button that deletes all data similary to the "delete mission data/delete mission map" buttons with a question on the side.
But a "NUKE" button would be a great idea.
And before you say something about these being the only topics and no other topics for which you to ask your question, just make your own topic.
go to local appdata and deleted the Sand_alpha folder there. I'll add a button to restart the game soon.
Yes larger batteries will be in. I should probably just do it now :)
Like maybe hold shift and it will snap to the grid? I like that idea
I am looking at some sort of camera object or something that will function sort of like that.
That is probably the way is should be (or will be). I think my reasoning was that early level players might need help defending from the early raids.
I mean it makes sense it's just that they have a bat so they rush in and die. And I have like 45 upgrades in health and they just get wrecked. Quick question. Would you be able to add some bars to show how much health the character has within the game like the bottom right and then make the bar for all the weapons and stuff smaller because that bar takes up alot of space on the screen.
I like the health bar above the head and how your character starts to sweat when he gets low on stamina but it doesn't indicate very well how much health you have and how much stamina you have. As well as it doesn't really tell me how much damage the enemies have. It also makes it so that I have no idea how the upgrades affect my campmates. Just wondering what your thoughts are on this
Damage numbers should be a thing. I've added a stamina and hp counters to the UI already.
Wouldn't damage numbers not matter if you don't know the health of yourself or your enemies in a numeric format? So that's what I was talking about when I meant adding a way to see stamina and health using numbers like a bar on the bottom of the screen to show how much health you have as a number. Just a thought. Or maybe a menu that you can open that shows stats and your armor when you implement that.
Super great ideas! You might have helped me figure out somethings I've been stuck on. The pool idea is really cool. A 'creative' mode will be in the full release (dev mode really just for me). F9 HUD control - added to my list. Heavy storms is a good idea too. Zooming i think will be an object like binoculars. All very good ideas. I will also (at one point) create a mech, tech,plastic, and oil producers. I am thinking it will be like this: oil is the main part. oil -> plastic. plastic+metal=tech. oil+metal=mech. Oil can be extracted from the ground but will cause endless waves of enemies to attack until turned off (slowly increasing in size and/or health and damage). Depending on how long it runs it will spit out oil. It also will have a cool down or maybe you have to repair it?
Yes there is a very good chance I will make a MAC build. I did it in my last game and it wasn't a huge issue (well minus the $100 a year I have to pay :) ).
So a solar panel gives you 1 power in the day. I should add the power usage to the descriptions. A windmill will give you 0 to 2 power depending on the wind speed. I'll add all the power requirements and power production to the descriptions in the build menu. I am also planning on making the batteries drain slower.
Duke should protect you during raids too. That must be a bug.
I'll look into solar panels being walk through-able.
Good idea about the seeds for chicken feed.
Pressure plates will be in the game and will work with doors.
Yes the camp mate 'job' system is temporary. I will make jobs and info switchable from E.D.I.E. So you shouldn't be able to stop them anymore.
lol I've had that comment many times already. I guess I'll add that in.
Bunch of lazy people.... :)
Yes it will be built into the upgrade/research system. Enemies will have a chance to drop research or blueprints that will allow you to improve certain weapons or craft special gear etc. Missions will also produce this.
Oh ok awesome thank you for telling me your plans. This game is so awesome and i was dumb and i changed some settings in my driver and now im getting like 200 frames on a packed base. So good job with the fps
I think I programmed it that way already and took it out for some reason... maybe because of animals? LOL I don't remember why :)
I'll re-enabled it and see if it doesn't cause issues.
Ok awesome. I would assume that you could make it so that ya know animals can't open doors or gates in general so that you won't have to worry about it. No idea if thats hard or not but just throwing out the idea
More interesting raid mechanics would be nice as well.
Yes the raid system is not complete by any means. Waves of enemies with some trying to sneak in a steal crates or barrels( so you will have to think about how to guard all 300 of them you've placed :)
Yes I plan on making mobs that steal crates and throw bombs while raiding bases. If you have a base full of NPCS that aren't guards they get slaughtered when the real raiders come. Kind of the way I am going with the turrets and saw traps. Enemies will destroy doors and gates if they are locked out (I believe that mechanic is still in the game). Maybe raiders will release roaches with TNT strapped on them to blow up walls and things.
I will on release. Once I get my Linux box up again, I can try a build for you. Keep reminding me so I don't forget. :)
Yes. I've built one for my last game and I will make one on release for sure. Just like the Linux build though it takes a lot of my time to test for all three. So the short answer is yes, but not now :)
1. Mines (for mining)that can produce stone, dirt, metal, and maybe ores
- something like this is planed
5. lightning strike (can set things on fire)
- maybe a skill slot?
6. Fire extinguisher (to put out the fire)
- I like it
7. that when you click on duke to follow you only then he can ride a lama
- he should ride a llama. If he doesn't it is a bug.
8. that duke stops killing my lamas (fix fis AI to not stand infront of lamas when hes shooting)
- his bullets shouldn't kill llamas. If they do it is a bug.
9. a train or some railway system to travel from base to base
- once you get a car it is pretty fast.
10. more cars
- I actually have 4 or 5 more I just haven't put them in the game :)
11. more armor (or armor encahnts maybe?)
- there will be different qualities of gear (based on some sort of crafting level)
12. seas and oceans
- There will probably be a sea near the bottom of the map.
13. boats to travel across the sea
- probably not
14. traders at their base (so we can come and buy things)
- yes in anchor rage you can buy thing once you complete the persons mission.
15. multiple world saves (so you can have more than 1 world)
- yes this will be in.
16. multiplayer mode with an friends system so you can invite your friends
18. more pets
- I have a dog, but still haven't programmed it in.
- That has been suggested before. Not sure how it would work though. Maybe this could be your fast travel solution?
20. more peacfull creatures to find
- I have a few planned, rabbits I think I have planned.
21. ducks (and rubber ducks as decration)
Okay I think it found a fix. One I should have done a long time ago. I limited the number of popups AND forced them to stack so you can actually see the text. I removed the XP for now. I'll probably add it differently some how later.
Glad you liked the game! I have so much more to add :)
Raids: Yes there is a lot of improvement to do with these. I think I might have made them too hard at first. They need some balancing. I'd also like to add special mobs that run in a take/destroy crates (which would destroy some goods too). Also higher tier raids that come in waves.
Armour Variety: Yes I just added these awhile ago. I plan on having different quality of gear crafted (based on some crafting skill or something). I also plan on adding lots more armor types for sure.
Custom Worker Tools: My initial plan (which is still the case) is that the workers would craft their own gear based on their professions. So the gear would break and they would have to rebuild it. If they couldn't they would just use their hands which would be slower or less productive.
Delete Obj Glitch: This must be a bug in the version you have. Although I checked the latest version and it isn't happening to mine.
Quick Light Thing: That is good idea.
Base Expansion: I was thinking about adding abandoned towns you can take over and make a base. With stuff already built, but destroyed.
Finally, ELECTRONICS!: Good idea.
Really good ideas!
- being rescued : This was in the game at one point. Your followers could revive you. It probably should be added back in.
- watch towers : I like this idea. Maybe have a siren that goes off or something
- special non craft-able items as rewards : This is planned
- special people joining your cause : I have a lot of neat unique followers planned
- diplomacy / requesting help : I've thought of some sort of rep system. Still trying to figure out how it would work
- turning into a cyborg : I am planning a suit (like a exo suit thing or something) that will give you science powers [no magic though]
- turning the start talking robot box thing into a walking talking robot box thing : As you get further in the game E.D.I.E. will get parts added to it (which is why you can't build right next to it). I haven't talked about the ending of the games story, but some of the things you mentioned might be in there.
its a great idea. Still i must say i think its really good of you for caring about this community and reading all of these quirky ideas i mean some make are actually good but still thx for caring. :)
lol yeah that should happen of course :)
Oh I forgot to tell you that been fixed for the next build
They already do (I believe). I haven't prioritized them to look for the best bed available though. They currently find the closest (I think).
Thanks! These are all great idea! Most I plan to implement. The weather idea is good with the rain types.
Also I am glad you get the humor grim vibe. I haven't worked much on it but that is the vibe I am going for. Fallout 1 and 2 are my favorite games so I've modeled the style off that.
I need to get back into quest writing. I've been busy with work and doing the upgrade system. I (or someone) should make a thread where people can make stories and I could add them as side quest or something. That would be something I'd totally be down with.
Being a HUGE fan of the Fallout series myself, I understand why you would want to model your game after the first two. In my opinion, Fallout 1 has the best main quest in the whole series. But in my experience, every Fallout game focuses on being very serious and dark and it mainly focuses on the player having to make hard and conscience decisions that affects the very morality of the player. In my opinion, what makes your game stand out (if someone were to compare) is the humor offered by the world and its characters. Especially characters like E.D.D.I.E. or the Mayor who makes do with what they have instead of feeling all sad and grim about the state of the world. Currently, with the game as it is, is feels similar to "Adventure Time" (LOVE THAT!)
Few more things I forgot to add last time (will be brief this time),
-Multi story buildings (because why not? you cold also add roofs too)
-Travel encounters (be it a simple gang of raiders that happens to cross your path or more interesting encounters like a a blooming tree in the middle of the desert that catches your eye and when you try to cut it down, it turns out to be a big camouflaged mutant!!)
-Terrain buffs (like when you are in travel mode, there would be random events that'll course the player to loos/gain supplies - this could be done in the same way text-based quests work).
-Gore (I don't generally encourage this, but it seem s that this can use a little a bit of red and if done right, this can help to humanize enemy NPCs and add to the grim factor).
Couple of fan questions (feel free to ignore :-D),
- Why did you opted to tie in this game with the superfluous universe? (I mean its nice and this game makes for a good fit for the superfluous universe, but it did seem that by adding this to that universe, Sand somewhat lost the chance to present it's own lore-only my opinion).
- What are Ink people (Aliens???) & are they fluid or solid creatures?
" thread where people can make stories" I'll do that (hopeful that everyone would be interested to have their stories told)!!
- Why did you opted to tie in this game with the superfluous universe?
My idea is to make a trilogy based on this universe. I love things that have a cohesive universe. I also feel like because of the time jump I can add really anything I want into the game without having to be shoehorned into anything the previous game had. 1000 years in the future on a mutated planet, what can't you make? I've never really felt confined by it. I have had the entire trilogy story arc in my head from the start though. That being said E.D.I.E is from the previous game (which was my favorite character to write), the apocalyptic earth as well. At the end of The Superfluous you make a choice. I had to choose one to continue the story from; destroyed world seemed funner than utopia :)
- What are Ink people (Aliens???) & are they fluid or solid creatures?
I could tell you, but it would be fairly spoilery. They are fluid so you'll see them explode on death or kind of morph and come out of the ground. They are the reason for the skeletons and all the weird things that are going to happen. You'll found out through the story what they are and how they came about. I am actually not sure if I ever posted images of them. I probably should one day :)
Yeah I think I had it at one point, but I am usually not a fan of it myself either. I have small kids that watch me develop at home :) I'll probably add it in as an option.
-Multi story buildings
My thought is actually to go down instead of up, but why not both?
Humm... yeah that is something to think of. I'll add it to me think-about list :
lol those are to be used in the leveling section... that currently doesn't exists :) The idea is you won't have everything unlocked for you and you'll have to get xp to unlock certain things. You will also be able to upgrade your player there too.
lol yes I know what you mean. I've been through several iterations of the floating text. I'll see if I can't make it better.
I have a whole mount llama breeding side game in mind. Breeding llamas and taking them to races and betting on them.
no the car is permanent and will respawn in base. I will have it later where you will have to go find it if you die, but for now it drives back :)
Hey, would you do the same with the Llamas? (I know there r cheap to build, but I don't know, guess I got attached those little woolly spit machines more than I though & I'd rather not make em if I'm just going to loose them). Just my view of the thing though.
Also, could you make them spit?? (they are llamas after all! :-) ).
P.s - would it be too crazy if Ripley wielded a FLAMETHROWER!!!
I can handle local co-op for sure. I didn't plan around any networking capabilities and I've only tinkered with that a little (If I tried it at this scale it would be a disaster :) ). I'd have to add controller support which I planned on at one point in time. Anyway, yeah I did it in The Superfluous I should be able to handle it with this one. It just depends if I can implement the controller well enough.
Great stuff! I've already added the blocking mode for melee. I tried it for ranged weapons but it seemed strange. I'll be going through and making a bug list and hitting all those you found. Most of the things you've mentioned it because I haven't gotten to them yet. I get ADHD and start doing random things instead of working on like UI (I hate doing UI). Obviously more missions and more companions are on the way. The XP system will hide things (like gear and other building objects) until you pay XP to unlock them. Also I am planning on having special faction unlocks if you complete quests for them. Think grass, fountains, and statues if you befriend the Anchor Rage faction. The debug menu is really just for me lol. I turn things off like pathing and variables when I feel like it and when I am testing things. I don't plan on the mode being in the main game (or maybe as a hidden option). Anyway I'll work on the bugs. Almost everything you suggested is for sure coming. :) Thank you so much I'll be using these posts as a jumping off place for a while now. Expect a lot of your bugs and suggestions being in the upcoming updates!
That's great! Whenever you update the game I need to make a video on it for my youtube channel; (or my friends youtube channel that recommend the game to me) I'm glad I could help in anyway I could.
yes this was something I fixed before. Not sure why it broke. I'll add it to my bug list, thanks! I am glad you are enjoying the game!
I've heard of them both. I used Piskel for awhile and am currently using Asprite for pixel art. Although most of the time I just use the crappy pixel editor in Game Maker for small things.
Music is something I really need to dive into. I used to pay an ex-student to make my music but he is really busy now. I am okay at music theory so I think it wouldn't be too hard for me. It is just finding the time. I seem to find less and less everyday :/
I've been toying with that idea. I feel like it would take a lot of refactoring things, but I bet I could get it done. It is on my "would really like to add" list for sure.
I'll look into it. I haven't recorded with the weather yet. You can actually change the weather randomly with the F6 key :)
I have not set up a discord yet. I am waiting to get closer to a Beta. Then I planned on setting that up and creating a Steam page and finally a Kickstarter (or something similar) to get funds to advertise and buy some sound software/hardware. That is a good idea to release the sprite sheets though. It wouldn't be hard to do.
The missions I put on hold until I finish the leveling/xp/unlocking system. I've honestly have it half done, but I keep getting distracted with stuff in my 'real' life :) I have the 'script' written for probably 6 more missions and lots of rough ideas for others. The Anchor Rage missions will end in maybe 3 or 4 more missions and then it will switch to a new city (the Karkadan). This will be a whole lot of new art assets to create (Straw mats, bamboo/stick walls, dirt floors, totem, cloth type pendents etc. Think Native American and Inuit decor. Also they live in less sandy and more dirt/rock so the default sand background will need to be switched too for their area.
Well I decided to just make a discord server on your behalf before beta because I felt like it (and to procrastinate on other things).
Here's the link: https://discord.gg/6hGcZpZ - I can make you server owner if you feel like using it. (I haven't added any bots however, because I didn't know which ones you'd be fines with and mainly time)
Cool! I joined it. I'll add it to the main page and make a devlog about it soon. I am almost done with the prefab creator.
Which account is yours? there is two with the same name (but different numbers) - I don't want to give admin to a completely random person
(I may respond late because of work outside, so I may not get back to you in a few hours)
Also I have been thinking for some time to allow people to create the random structures you find in the wilderness and have them put in the base game. I have a tool I use and I just need to make it more user friendly and record some video explaining how to use it. Maybe that would be something I could work on releasing next week. I think I'll just stick it in the base game instead of making a standalone version.
Yeah I am going to overhaul the driving section at some point; making the car stay in whatever location you leave it, make it use gas (while on travel map), hp, etc
You can now find unique people to recruit (one at Steven Farm and one through the main mission) to help you fight. Fighting should be much easier now as well.
1. You are right I need to do a overhaul on the inputs. holding down shift will add and remove multiple items to the objects.
2. I haven't decided to make a different job to restock machines or what. Custodians where pretty busy for awhile until I removed the sand that tracked everywhere. I really think a "Production" job is what we need. Anyway there is a plan to add automation to the automation :)
3. That is something I hadn't thought of. What order would you suggest?
4. So the way weapons work is actually based off the sprite it creates. I could look at increasing the hit boxes of those.
5. I agree that pesky dog is something I need to fix. Even just a larger range before he follows would feel better.
6. I took that off for some reason... I think it had to do with it not saving progress if it was on. LOL I'd probably add that back for the full game. I could do borderless but then you can't move the window around :)
Thanks for the Suggestions! UI is my least favorite thing so I also agree on the polish isn't quite there :)
Oh also I am using Game Maker 1.4 for development.
1. Ah okay, I didn't realize that, that will help immensely ^^
2. I see, I was wondering why "cleaning" was listed as the main job of custodian when they only thing which gets dirty is the solar panels.. and I'm not sure I've ever seen the custodian clean that.. A new production job could work too, I just thought of the custodian because all he does in my game is collect poo and refill the wood burner.. It feels like 95% of the time they are just standing waiting to fill the wood burner. Maybe once you get a bigger base he is more busy, but in my game (I just built my first metal machine) he has lots of free time, so I've been leaving that roll empty.
3. If you keep the build menu system as it is, I would go with the order of: Building, Furniture, Light/Deco, Ranch, Production, Automation, Resources, Economy, looping back to Building. This way the main base building ones (Building, Furniture, Lights/Deco, Economy (and maybe Ranch b/c of fences)) are all right next to each other. And all the main farming/automation ones(Ranch, Production, Automation) are also right next to each other.
The one thing I'm unsure about is the placement of Resources.. It's one which I don't really use, so I'm not sure where I would put it.. It's basically decoration right? So maybe it should go near Light/Deco. Or maybe It should trade places with Economy.. that would put all the inside stuff(Resources, Building, Furniture, Lights/Deco) next to other inside stuff, and outside stuff(Ranch, Production, Automation) next to outside stuff with Economy(which has inside and outside stuff) between them.
4. Ah, that makes sense.. is it the weapon sprite? or the the little cloud puff sprite which has the hit box?
5. Yeah, a larger range could do the trick, that way he's further from the player, so he doesn't get in the way, but the player can also approach him to give him pets =] It's not a perfect fix, but it would definitely improve it a lot and probably wouldn't require as much code to change.
6. I was wondering if it was something like that.. does Game Maker not have an "On Application Exit" event? It really should if it doesn't =/
UI seems to be something that I'm kinda good at? So I like thinking about how it can be improved for games that I play =]
From what I've heard, UI in Game Maker is a real pain because you have to basically code it all from scratch.. is that right?
Hold shift should allow you to add multiples of 10. Still need to add a lot to the manufacturing machines (like a job for someone to refill it).
Great ideas. I'll respond a little later. I have to track that bug down :)
okay I spent yesterday and today developing a fps smoother and delta_time system that should solve the issue. It is very much a first pass. I'll post an update today or tomorrow.
I will definitely look into it. Right now the font is built in-game per pixel. I do have larger fonts I could use, but it would take some rethinking of UI and such. You are not the only one that has difficulty reading the font so it is on my radar :)
That sounds like a pretty cool game actually! Maybe I can add something like that is this one or maybe the sequel :)
Yes that is possible to add. I'll look into it. My intention was to encourage people to explore and not hand hold too much. I might at least add a vague direction in the quest text.
1. for sure will be in the game
2. I really do think having enemies on mounts/cars would be fun.
3. Yeah lots more will be coming. I like these ideas!
4. I could see a 'scope' type thing for the sniper for sure.
5. lol I really like this suggestion. I'll bee adding this to my 'todo' list.
6. I actually have more vehicles planned as well. The inventory is a good idea and something I should have thought of :)