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A member registered Apr 18, 2016

Recent community posts

Thanks =]

The road works okay for water, but it's not perfect, especially if you need to cross a regular road.

I can't wait to see what you come up with! ^^

I love all of these collections, especially the Hilly Terrain one!

In fact, I like it so much that I made a small expansion for it for use in a game which I hope to someday finish.

Thank you for the awesome assets =D

(Edited 1 time)

Hello Everyone!

I've made a small expansion for keithdfox's Hilly Terrain.

It adds 12 pieces that allow you to make terrain and paths which look more natural. I made them for a game I was/am working on, but I figured I might as well share them =]

This includes:

  • Larger Slope/Hill Curves (4)
  • Larger Path Curves (4)
  • Path Forks/Bends (2)
  • Stretched Slope/Hill connectors (2)

I wanted to add some more pieces to this set before I published it, but it looks like I will be too busy to get to them for a while.

Free for all use (including commercial). No credit is needed, but it is appreciated. In either case, I'd love to hear about any projects that this gets used in =D

Download it here on OpenGameArt.

The Pieces


x1 to x2 Slopes


I actually ran into this as well.

Turns out that it can be fixed in unity during import, under the "Model" section uncheck "Use File Scale" and set "Scale factor" to "0.2"
Every time you import an object from asset forge, you'll have to do this. You can make a preset for this, which will make it a little easier.. but if you set it to default every other model you import from other sources will now be incorrectly scaled.

So.. it'd be really cool if we could just set a unit scale in Asset Forge (which gets saved in between sessions) when we export FBX then we wouldn't have to worry about importing it into other programs as much. Given that each FBX file has a "UnitScaleFactor", hopefully it wouldn't be too difficult to implement?

Sadly, it appears that the download link is broken =[