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Create your own 3D models and 2D sprites! · By Kenney

Dungeon and Racetrack Collections

A topic by Keith at Fertile Soil Productions created Mar 05, 2018 Views: 7,269 Replies: 14
Viewing posts 1 to 16
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These are completely free and able to be used in personal or commercial projects.

Donations are always appreciated but never required:

My new website (contains direct download links for collections):



Google Drive link:

Website containing all collections:

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oh men you are the GOAT ! Big Thanks !!! , ( and if you need some coins for models in asset forge feel free to contact me ! )

Thank you very much for the offer.  I just created a Patreon page after reading your reply.  Even if there are no donations, I appreciate the compliment that my models are worth actual money.  I will update my post with a link to my Patreon account.

These are absolutely fantastic, great job! They really fit in with the rest of the Asset Forge models. I'm amazed!

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Thanks for the compliment.  I enjoyed making them.  I also posted these models on and referenced Asset Forge in the descriptions.

Speaking of Asset Forge, I can't wait to see more updates to this great tool .  It's only scratched the surface of how useful it will eventually be.

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I have a new website:

I hope to have plenty of content on it in the near future.

Added Hilly Terrain collection

Wowza! Amazing assets. 



Amazing :O so much tnx !!!

I love all of these collections, especially the Hilly Terrain one!

In fact, I like it so much that I made a small expansion for it for use in a game which I hope to someday finish.

Thank you for the awesome assets =D

Recreating the racetrack collection currently.  Also, I designed a kart for the track.

I was thinking about creating a modular kart kit.  Let me know if this is something I should pursue.

this is so damn good looking.

You guys are awesome!

I only wish I had the talent for drawing like this, not just programming know-how.

Great community.

lol thanks.  I just started modelling about a year ago.  I still code a bit, though.