Hi, thank you for the software, but I couldn't download it. The .apk file is 0 bytes...
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Thank you very much for this tutorial. I haven't test it yet (because i'm still finishing a few tutorials I started) but once I'm done with them, I'm gonna rush here to test it. That said, I read it and it's very well constructed.
Thank you for getting back to me so fast, I'm sorry that I was not able to reply sooner. I'm looking forward to the new version shown on that link and also to start supporting your products because they are so amazing !!!
Sorry for the super late reply. I think maybe it could be something like a number, like you did for the city 2D maps and then the legend of those numbers could be writen elsewere on the page, outside the map itself. (Sorry for my bad english, I don't know if it makes any sense). As for the look question, to be honest I do not really have an answer, but what I "see" in my mind it's a number just at the bottom right for exemple (but i could be at another positon) of the object that is anoted, or maybe right in the middle of the object.
Thank you for the amazing software. "R" seems not to be working for me though.
Also, would it be possible to have (on the map) an annotation of the different "signs"? (stairs, downstairs, doors, tables, barrels, etc)
Sorry, my bad english didn't help much. I fully understand that it's an HTML5 tool, what I meant by "opens" is that I hit the "Run Tool" button. Also just before I wrote this reply, I tested it again and this time, I got a result so maybe the problem was my internet that was unstable or something like that at the time. Thank you very much for getting back to me about this matter.
I'm glad to get news from you. Thank you for the update and the youtube channel. Unfortunately the update is not reconnized by the Itch.io client (it still only show the 0.2.1 version when you try to update. Also I went ahead and downloaded the .zip directly and also noticed after I unziped it that there were no .exe file (maybe that is the reason why the itch.io client did not catch it). I will try the link from github and let you know.
Sorry if this sounds like a very noobish question (I'm not using VecMaker yet, in fact I'm donwloading it now to start using it):
If I decided to go for the batch processing one (since it's the lastest), do I still have the ability (option) to get antialias desactivated like in the pixel art optimized one ? I mean, I'm trying to get the both of the advantages or at least no to loose any or have to choose.
Sorry for all the pressure. Sure, I'll try and build it as you suggested and if I get it to work, I'll send you a link so you could use it for other windows users as well. I do wish you the very best with your situation and I appreciate that you took the time to explain things to me. ^^
Hello, I decided to try the software but it never worked for me. It opens just fine and i'm able to put in the right informations but then when i hit generate it takes forever loading and stay in that stage until i close it. I was never able to see a single result. I hope that you can check it and see if there is a bug or something.
Oooh no, no need to be sorry at all. I'm the one who is lucky to be able to test this software. I will download that new portable version and let you now how it works ^_^. Thanks again for the effort to help.
Edit: I opened, yeaaaaaaaaah. But there seems to be a bug with the interface. Here is a screen capture.
Okay, I took my time to try it well and I think (I might be wrong) that the windows build has an issue. From Itch.io using the client and using direct download from the website and also from using the github link you provided, I can confirm that I was able to download the software. Unfortunately, in none of those case, I was able to complete the installation process. It always stops before. Here is are two screencaptures (1 from the github download and 1 from the itch app client):
note that this progress is what I had after letting it run for about 16 hours so i think that it's safe to say this installation process won't be completed
Thank you, I'm sure that it will. I have tried to download it again (using the itch client) and i'm having some issues. I've sent a report to itch devs this morning regarding the issue. The download goes till the end but i'm unable to install.. So this time I'm gonna do a direct download (without the itch client and see how it goes). Will keep you updated. :-)
wow thank you sooooooo much, I can't wait to get my hands on it right away.
EDIT: I'm having some serious internet issues (on a trip) but when i return in two-three days from now, i'll make sure to complete the download and test it fully. Sorry in advance if i come up with newbies questions at that moment ^^.
I see no reason for this not getting a bigger audience! It's definitely a super time saver, I'm sure people will jump on board.
You just got yourself a new buyer my friend.
Your apps are awesome and I'm looking forward to the possibility to get bigger sprites, it's true that not everyone has great GPU but that's the point of having various graphical settings for a game, so i think it's truly worth it nowdays.
I hope that you are doing fine. I'm glad to see that you are still producing awesome tools to help solo devs works faster. I'm insterested in JuiceFX and ready to buy but I'm a steam addict and I want to know if you have some steam plans and if you'll provide steam keys to those who bought it here before it's port on steam (if one day you port it on steam).
Also one other question: Do you have any plan to support bigger sprites? I read in another topic that the current limit seems to be 128x128. Would be awesome to be able to export at higher resolutions.
Thanks for your reply and i apologize for the long message. I simply copy the whole content of the log file without much thinking.
I will do as you say and let you know how it goes. Maybe my itch.io installation got corrupted at some point. I hope that cleaning everything and installing it back will fix the issue.
EDIT: everything works fine now. Thank you for pointing me on the right direction.
I have tried to download Tiled using itch client and i'm unable to open it after download. What am I doing wrong please?
Here is the log:
[2019-03-01 @ 09:36:16.551] [launch] itch 23.6.3 launching game 28768: Tiled Map Editor
[2019-03-01 @ 09:36:16.552] [launch] looking for manifest @ "C:\Users\MyUserName\AppData\Roaming\itch\apps\Tiled Map Editor\.itch.toml"
[2019-03-01 @ 09:36:16.554] [launch] No manifest found (no '.itch.toml' file in top-level directory). Proceeding with heuristics.
[2019-03-01 @ 09:36:16.602] [configure] configuring C:\Users\MyUserName\AppData\Roaming\itch\apps\Tiled Map Editor
[2019-03-01 @ 09:36:16.554] [launch] launching prepare for native
[2019-03-01 @ 09:36:16.614] [configure] native-configure yielded execs: 
[2019-03-01 @ 09:36:16.555] [prepare/native] launching windows-prereqs
[2019-03-01 @ 09:36:16.616] [configure/compute-size] computing size of C:\Users\MyUserName\AppData\Roaming\itch\apps\Tiled Map Editor
[2019-03-01 @ 09:36:16.559] [windows-prereqs] no manifest, nothing to do
[2019-03-01 @ 09:36:16.566] [launch/native] cave location: "appdata/Tiled Map Editor"
[2019-03-01 @ 09:36:16.571] [launch/native] no manifest action picked
[2019-03-01 @ 09:36:16.572] [launch/poker] initial candidate set: 
[2019-03-01 @ 09:36:16.587] [launch/poker] candidates after poking: 
[2019-03-01 @ 09:36:16.587] [launch/poker] candidates after sorting: 
[2019-03-01 @ 09:36:16.587] [launch/native] reconfiguring because still no candidates after poker
[2019-03-01 @ 09:36:16.911] [configure] total size of C:\Users\MyUserName\AppData\Roaming\itch\apps\Tiled Map Editor: 0 bytes (0 bytes)
[2019-03-01 @ 09:36:16.915] [launch/native] cave location: "appdata/Tiled Map Editor"
[2019-03-01 @ 09:36:16.915] [launch/native] no manifest action picked
[2019-03-01 @ 09:36:16.916] [launch/poker] initial candidate set: 
[2019-03-01 @ 09:36:16.916] [launch/poker] candidates after poking: 
[2019-03-01 @ 09:36:16.916] [launch/poker] candidates after sorting: 
[2019-03-01 @ 09:36:16.917] [launch/native] no candidates after poker and reconfiguration, giving up
[2019-03-01 @ 09:36:16.918] [launch] error while launching 70d47880-f033-4462-ad70-ca64ed0ba48d: No executables found (without manifest)
[2019-03-01 @ 09:36:16.920] [launch] crashed with No executables found (without manifest)
[2019-03-01 @ 09:36:16.920] [launch] No executables found (without manifest)
[2019-03-01 @ 09:36:16.920] [diego] diego here, looking around
Caption OSArchitecture Version
Microsoft Windows 10 Professionnel 64-bit 10.0.18342
Caption MaxClockSpeed Name
Intel64 Family 6 Model 158 Stepping 9 2808 Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
NVIDIA Quadro M620
Intel(R) HD Graphics 630
Wow thanks for your very fast reply. I was able to download it now from the browser (still unavaible from the app).
That said, i suspect that you have created it with godot 3 because all godot 3 softwares and games i have tried so far, have always crashed my system. I will wait for a fix from both windows and godot and maybe nvidia too (who knows?) to enjoy Godot 3 apps.
First of all, I wanna thank you for making a software like this available for everyone. I'm very interested into it and I'm trying to download it using the itch.io app but it does not seem to be working it says "indisponible sous windows", which means that it's unavailable on windows. I'm on windows 10 pro. Is there a way for me to download it?
P.S: I have not tried (yet) to download it from the website instead of the client.
Oh you were totally right. I was indeed able to re-import some .23d files but then i don't remember how i manage to create them in the fist place. I just did it randomly.
I know it sounds like a stupid question, but could you please tell me how to save those files in the first place? So I will know for sure how i save them from now on?
I also noticed that different files are saved in different folders with their "exports" too, which is awesome.
Also could we get a "warning" for the "build" command? when i come back from "camera" and i hit the build bouton, it simply "close" my current work, allowing me to only either create a new object or select one of the previously saved ones. It would be cool if it does gives us a warning.
About the behavior you talked about, can it not only detect but if tiles will be overwritten and let us know but also give us the option to save with a different name (like when you want to save a file with idm and it suggest if you should add a number to the new files and keep both files)?