Thank you very much. I will then purchase it right away and when learning to use it, if I need any help, I will take your word for it, and ask for your help. ^_^
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Yes I tried the "desktop" and the root of my C: drive. Same thing. I will try a couple of other folders too and let you know.
EDIT: Just tried "My Documents" and it worked, then tried the old places and all worked except the "default" location.
Thanks for the ULTRA fast reply. Very much appreciate. I uninstall and reinstalled the software and it worked. Now I have another issue, when I try to save, it gives the option to save as "system" and when i save it saves nothing.
What am I doing wrong?
I've purcase this about 3h ago and have toyed with it a bit just now. Problem is after I render and tried to export, it says that i can't export in demo version. but i'm not using the demo since i've paid for it.
So I'm not sure how to "activate" the full version.
Thanks for helping me.
A year ago, I asked if this would work with a couple of engines that I use. Finaly, I decided to try and learn GMS (I'm using vers 1.4.x). So I'm gonna acquire this tool. That said I have a couple of questions if you do not mind.
1- You said you were working on gif and png exports, is it implemented now or still being developped?
2- The user @GodLabs Studios asked about a way to implement the work he/she has done in Geon-FX in his existent project and you seem to have provide help. But it seems that the file need (unless i misunderstood) is on yoyo market , not here on itch. Does it mean I would have to go there to acquire that file?
3- Is the tool still under developement for 1.4 or are you focusing on 2 only? (I have no intention to acquire GM2 at the moment, so I want to make sure that GMS is still well supported).
Thanks for your time.
I just toyed a bit with the tool and it's very responsive ... and I already have another request xD : it would be awesome if backgrounds were not mandatory. Unless I'm mistaken, I saw no option de "deactivate" the background. It would be cool to be able to have the character only without the bg.
Also, beside my request for african chars, it would be cool to be able to "ajust" the colors of current chars , actually this would be very useful for a more accurate "rendering".
Thanks for the very fast reply. Sorry I have not noticed it before. I just tried to buy the software right now, but it is not letting me to. Is there another way to buy (that does not involve paypal or to pay you directly and get the key?). The visa card I have my money on seems not to be working with paypal at the moment.
Also I tried to add my request as comment on trello, but it did not seem to be possible. I would like to request more african traits (I'm black african, so I would like to make some pixel portrait for my relatives and I). Thanks
I just noticed that you are gonna realse this on Steam too. If I buy it now (because I really want to xD) , will I get a steam key when the steam version is out? (I'm kind of a steam junkie ^^).
It's good to be able to speak english so well (I have to make more efforts). @Kenney , @ddabrahim described up there, perfectly well what I was trying to say in all my previous messages (where i was requesting a tutorial).
I've had and issue importing my models outsider asset forge deluxe with textures working properly. I've been adviced to use Unity or Unreal to "fix" this.
So I installed Unity a few hours ago but I'm still unable to get the result I'm expecting.
I wish someone with more knowledge than I could put together a straighforward video tutorial on how to make this example (https://mega.nz/#!p4UhlLJB!clIF-9mqMjc5q42oPKVkiQW-PJ4h9rPd7MZsoy3764U ) or another one and show me how he/she managed to import everything right in Unity (and/or Blender).
Thank you for your help
Hello Kenney, thank you very much for your answer. I guess I'll have to reinstall Unity or Unreal then (I wasn't planning to use AS for any game development purpose any time soon. I mainly wanted to use it for create some architechture.
Thanks again for your help. I'll reinstall those game engines and try and see if I succed. With blender, the problem is that the "military' texture is everywhere while in AS I only use it at some specific parts.
Sorry for the late reply. I tried the fbx format with wings3d and blender and even godot I didn't manage to get a the same result I have with AS. I might be doing something wrong.
Here is a link to the file (it's my first AF model and it's based on a small pixel art military car concept I made a few hours before):
I would like to know what's the best way to export my creations to other 3d softwares and game engines while "keeping my textures ".
I guess it's very easy to do since I saw no previous question about this.
Thank you for your help.
I don't know if it's just me having this issue but I can't download the file from TinyUpload. IDM catches the file but do not show any size so it can't download
EDIT: everything went fine when I tried without IDM
Hello Any Key,
First of all thank you for the custom blocks. That said, the download link seems to not be working. It opens but when you (I) try to download the file, nothing happens.
EDIT: everything went fine when I tried without IDM
Yes it does. Thanks rhacer for answering my question. You just gain this software a new user. I hope I'll learn a lot with you all.
P.S: If you don't mind can I ask another question? I read somewhere (I honestly don't remember where) that a new version is in WIP. In that case, does it means this is gonna be "obsolete" or drop out soon or will the new version be an update of AFD?
EDIT: I found the article, it was the last post from the dev and he already answered my question. We won't need to re-buy a licence.
Hi and thanks for your reply.
Honestly, I'm not a programmer, I'm a multimedia designer with my main focus on game art. So I don't use those engines often. I have them because I'm learning my way around (when I have some free time) and because the programmers I'm working with at the moments use them, so I need them for testing my assets, etc. I can't tell you much about how good their build-in editors are compared to GMS for example. Godot and Gdevelop are FOSS so you can download them and see. For 001 it's proprietary but they have a demo version (I think) so you can try that too. Anyway those three engines lacks stuffs like GeonFX, so I think it's almost a "open" market for you. You should take your chances ^_^. Ren'Py also being very popular, maybe you might wanna check that too.
I have bought GMS 1.4, two or three years ago, but I doubt I'll use it since I'm quite bad at coding, that mean I might not (maybe I'll change my mind later) aquire GeonFX for now.