Recent community posts
I see no reason for this not getting a bigger audience! It's definitely a super time saver, I'm sure people will jump on board.
You just got yourself a new buyer my friend.
Your apps are awesome and I'm looking forward to the possibility to get bigger sprites, it's true that not everyone has great GPU but that's the point of having various graphical settings for a game, so i think it's truly worth it nowdays.
I hope that you are doing fine. I'm glad to see that you are still producing awesome tools to help solo devs works faster. I'm insterested in JuiceFX and ready to buy but I'm a steam addict and I want to know if you have some steam plans and if you'll provide steam keys to those who bought it here before it's port on steam (if one day you port it on steam).
Also one other question: Do you have any plan to support bigger sprites? I read in another topic that the current limit seems to be 128x128. Would be awesome to be able to export at higher resolutions.
Thanks for your reply and i apologize for the long message. I simply copy the whole content of the log file without much thinking.
I will do as you say and let you know how it goes. Maybe my itch.io installation got corrupted at some point. I hope that cleaning everything and installing it back will fix the issue.
EDIT: everything works fine now. Thank you for pointing me on the right direction.
I have tried to download Tiled using itch client and i'm unable to open it after download. What am I doing wrong please?
Here is the log:
[2019-03-01 @ 09:36:16.551] [launch] itch 23.6.3 launching game 28768: Tiled Map Editor
[2019-03-01 @ 09:36:16.552] [launch] looking for manifest @ "C:\Users\MyUserName\AppData\Roaming\itch\apps\Tiled Map Editor\.itch.toml"
[2019-03-01 @ 09:36:16.554] [launch] No manifest found (no '.itch.toml' file in top-level directory). Proceeding with heuristics.
[2019-03-01 @ 09:36:16.602] [configure] configuring C:\Users\MyUserName\AppData\Roaming\itch\apps\Tiled Map Editor
[2019-03-01 @ 09:36:16.554] [launch] launching prepare for native
[2019-03-01 @ 09:36:16.614] [configure] native-configure yielded execs: 
[2019-03-01 @ 09:36:16.555] [prepare/native] launching windows-prereqs
[2019-03-01 @ 09:36:16.616] [configure/compute-size] computing size of C:\Users\MyUserName\AppData\Roaming\itch\apps\Tiled Map Editor
[2019-03-01 @ 09:36:16.559] [windows-prereqs] no manifest, nothing to do
[2019-03-01 @ 09:36:16.566] [launch/native] cave location: "appdata/Tiled Map Editor"
[2019-03-01 @ 09:36:16.571] [launch/native] no manifest action picked
[2019-03-01 @ 09:36:16.572] [launch/poker] initial candidate set: 
[2019-03-01 @ 09:36:16.587] [launch/poker] candidates after poking: 
[2019-03-01 @ 09:36:16.587] [launch/poker] candidates after sorting: 
[2019-03-01 @ 09:36:16.587] [launch/native] reconfiguring because still no candidates after poker
[2019-03-01 @ 09:36:16.911] [configure] total size of C:\Users\MyUserName\AppData\Roaming\itch\apps\Tiled Map Editor: 0 bytes (0 bytes)
[2019-03-01 @ 09:36:16.915] [launch/native] cave location: "appdata/Tiled Map Editor"
[2019-03-01 @ 09:36:16.915] [launch/native] no manifest action picked
[2019-03-01 @ 09:36:16.916] [launch/poker] initial candidate set: 
[2019-03-01 @ 09:36:16.916] [launch/poker] candidates after poking: 
[2019-03-01 @ 09:36:16.916] [launch/poker] candidates after sorting: 
[2019-03-01 @ 09:36:16.917] [launch/native] no candidates after poker and reconfiguration, giving up
[2019-03-01 @ 09:36:16.918] [launch] error while launching 70d47880-f033-4462-ad70-ca64ed0ba48d: No executables found (without manifest)
[2019-03-01 @ 09:36:16.920] [launch] crashed with No executables found (without manifest)
[2019-03-01 @ 09:36:16.920] [launch] No executables found (without manifest)
[2019-03-01 @ 09:36:16.920] [diego] diego here, looking around
Caption OSArchitecture Version
Microsoft Windows 10 Professionnel 64-bit 10.0.18342
Caption MaxClockSpeed Name
Intel64 Family 6 Model 158 Stepping 9 2808 Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
NVIDIA Quadro M620
Intel(R) HD Graphics 630
Wow thanks for your very fast reply. I was able to download it now from the browser (still unavaible from the app).
That said, i suspect that you have created it with godot 3 because all godot 3 softwares and games i have tried so far, have always crashed my system. I will wait for a fix from both windows and godot and maybe nvidia too (who knows?) to enjoy Godot 3 apps.
First of all, I wanna thank you for making a software like this available for everyone. I'm very interested into it and I'm trying to download it using the itch.io app but it does not seem to be working it says "indisponible sous windows", which means that it's unavailable on windows. I'm on windows 10 pro. Is there a way for me to download it?
P.S: I have not tried (yet) to download it from the website instead of the client.
Oh you were totally right. I was indeed able to re-import some .23d files but then i don't remember how i manage to create them in the fist place. I just did it randomly.
I know it sounds like a stupid question, but could you please tell me how to save those files in the first place? So I will know for sure how i save them from now on?
I also noticed that different files are saved in different folders with their "exports" too, which is awesome.
Also could we get a "warning" for the "build" command? when i come back from "camera" and i hit the build bouton, it simply "close" my current work, allowing me to only either create a new object or select one of the previously saved ones. It would be cool if it does gives us a warning.
About the behavior you talked about, can it not only detect but if tiles will be overwritten and let us know but also give us the option to save with a different name (like when you want to save a file with idm and it suggest if you should add a number to the new files and keep both files)?
Oh thank you I haven't noticed the export function. I just tested it and it worked.
Here is what I noticed:
- I tried to opened the .obj file in 5 different 3D softwares and it worked in all of them. (y) I will try game engines later (godot, unity, unreal, maybe more)
- I was not able to "import" that .obj file in a new scene (i closed the software, opened it again but when i try to add an object, i don't see a way to select the folder where the file is located // I'm sure i'm doing something wrong here.
- When you save a new file, it immediately overwrite the file that was saved before It would be awesome if it does not.
For now this is all I did , I will comeback if I get something new when I have a bit more time to use it. Also I will make sure to post my new works ;-)
Good job, I just gave it a try (but have not tried to add a new oject yet). That said, while waiting for the ability to export our creations, can you include some kind of "screenshoot" capabilites that will only screen the object we created?
Thanks for keeping this alive.
@JJHaggar , I think exactly the same way. Since about two years now, I tend to get all my products (courses, softwares, games, etc) not only softwares on steam. Makes it far more convenient for various reasons, one being the auto-update. I noticed that the devs has set up a store on steam here : https://store.steampowered.com/app/939360/Pixel_FX_Designer and I checked right away for a steam key on my purchase page. Has not found one yet , but I guess it's normal since the product is not available yet (it should be this month thou, based on what i can see on the page). ^_^
I have no idea how I missed your reply.
I appreciate that you replied so fast. After reading your answer, there is not much I could say if not that I truly wish to see this grow and have more and more fun with it. :-) I hope the community will get bigger too. ^^
Sorry for the late reply. I noticed that you show more pictures now. It's easier for users to see what to expect. I was also lucky enough to get a key.
Thank you very much for that.
I just did. It's full blanck ...
<<strange...after everything what you mentioned on steam ..surprising that you r using it!!!>>
Smile, what's strange about that? Every now and then, one can simply open a software or a game he/she own to check it out. There is nothing bad or strange about doing such a thing my friend. I simply wanted to see how your work was going. :-) .
EDIT : it opened now. Looks pretty ^_^
Hello :-) ,
I have not opened the tool is a long while and I just did. Here is what I got: A blank page with the message (inside the software) : File not found.
Am I doing something wrong?
EDIT: I uninstalled and re-installed the software . Now it still a blank page but it says : licence expired !
A friend of mine directed me to this link : http://freeassets.com.br and said that someone named Jackson Meira usually makes some good custom parts for both AF and SGB. Unfortunately, it seems to me that the website is down (unless it's my bad internet that is the problem). So I would like to know if someone here knows of that website or it's owner and if there are other way to contact him to get those parts.
First of all, I wanna apologize for my bad english, I'm a french native speaker.
I have found your tool and it looks quite interesting. I have two questions:
1- What are the current export options and what are the one planned for the future?
2- It feels more like a "toy" than a tool , yet I'm pretty sure that it could be of some "professional" use. What are the current situations that you think Two3D could be useful for?
Thanks for your time :-)
EDIT: I couldn't wait, I jumped ahaead and bought it , I still hope I'll get answer to those questions thou :-)
Bonjour je viens de tester ton app (test rapide de 2 mins) et je la trouve super intéressante. Elle devrait permettre de pouvoir rapidement avoir une idée visuelle de ce qu'on a en tête sans forcément se donner le mal d'utiliser les méthodes conventionnelles (certes plus flexibles mais également beaucoup plus lentes). Je n'y ai pas consacré beaucoup de temps, donc j'ai peut être sauté des fonctions utiles.
Mes préoccupations à présent:
1- pouvons nous ajouter nos propres assets? (et peut être même les caractériser?)
2- Je n'ai pas su comment sauvegarder ni dans quel dossier ça va et encore moins quels sont les formats de fichier d'exportation. Un peu plus d'informations allant dans ce sens serait génial.
En tout cas merci pour ce joli petit bijou, je compte bien y revenir bientôt.
Yes I tried the "desktop" and the root of my C: drive. Same thing. I will try a couple of other folders too and let you know.
EDIT: Just tried "My Documents" and it worked, then tried the old places and all worked except the "default" location.
Thanks for the ULTRA fast reply. Very much appreciate. I uninstall and reinstalled the software and it worked. Now I have another issue, when I try to save, it gives the option to save as "system" and when i save it saves nothing.
What am I doing wrong?
I've purcase this about 3h ago and have toyed with it a bit just now. Problem is after I render and tried to export, it says that i can't export in demo version. but i'm not using the demo since i've paid for it.
So I'm not sure how to "activate" the full version.
Thanks for helping me.
A year ago, I asked if this would work with a couple of engines that I use. Finaly, I decided to try and learn GMS (I'm using vers 1.4.x). So I'm gonna acquire this tool. That said I have a couple of questions if you do not mind.
1- You said you were working on gif and png exports, is it implemented now or still being developped?
2- The user @GodLabs Studios asked about a way to implement the work he/she has done in Geon-FX in his existent project and you seem to have provide help. But it seems that the file need (unless i misunderstood) is on yoyo market , not here on itch. Does it mean I would have to go there to acquire that file?
3- Is the tool still under developement for 1.4 or are you focusing on 2 only? (I have no intention to acquire GM2 at the moment, so I want to make sure that GMS is still well supported).
Thanks for your time.