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Keith at Fertile Soil Productions

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A member registered Dec 19, 2017 · View creator page →

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Glad you were able to use them well!

Thanks =)  Feel free to join the Discord

Sorry but I'm putting full time into my new app release, Draw on a Block

I apologize for the confusion. The free version is intended as a demo to let you test the painting tools before purchasing the full functionality. Based on your feedback, I will make this more prominent in the description so it’s clear for future users. Thank you for the honest input.

Yes.  This is CC0 Public Domain.

The triplanar shaders will not.  If you're using Unity, you can use MAST

The scene was assembled in Asset Forge and I haven't kept up with the Unity file for the demo.

Ty!

Thanks.  I looked up Balance and I think those models are quite easy to replicate.  Find me on my Discord https://discord.gg/eMKJ5U5 and I may be able to whip up some customs for you.

Just include a link back to my itch page.  It's not required, but I appreciate it.

I'm pretty sure CC0 covers any derivative works.  You're free to use them in images for any purpose.

Thanks and np!

What textures?  This is just material colors.  If you're getting no color, then you imported them incorrectly.  Need to drag all files together into Unity

I'm glad they work for you.  Have fun!

Thank you very much for that

My apologies but I don't remember the conversation.  I believe you, but I'm sure it's been a while.  If you don't mind, however, I will leave this post up so people at least know the source of the assets and that there are more available.

I released them as CCO, so no attribution was necessary, but I had no idea this tool even existed and was using them exclusively.  The tool sounds like the MAST for Godot people kept asking me to create.  Won't have time to code again until my grandkids are all in school, so I'm glad someone took up the idea.

Thank for the compliments =) .. I've been wanting to revisit this pack and redesign it again.

To answer your question, I do  have a patreon acct at https://www.patreon.com/fertilesoilproductions but I prefer to do business directly through itch.io.  All you'd have to do is either purchase a pay kit or download a free kit and choose the option to donate and the amount you wish.

I love seeing my stuff getting use.  Thanks for sharing.  I hope you rank high!

They are in the "Source" folder in the Unity package.  Since you weren't the first person that couldn't find them, I just added a new ZIP that includes all of the source files for this kit:  Blender source, raw textures, and FBX files.  You can download it separate of the Unity package.

There are no textures with this kit.  They're simple OBJ models with solid color materials defined in the MTL files that you must import along with the models.

These are in OBJ format.  I just google how to import OBJ into Roblox and I got this:  https://create.roblox.com/docs/art/modeling/3d-importer

Google is your friend when it comes to looking up tutorials.  I am just an artist who doesn't have any idea how the Roblox editor works.

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I may have separated them into their own blend file that I thought I included.  If not, you can find the blend file for free just for them in my separate foliage kit.  It's here on itch.  Let me know if you can't find them pls

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Yes.  I have a modular village 2.0 kit close to completion that is built so buildings have interiors, but not sure when it will release.  It's fully textured and will not be free though.  Most people who use these and want interiors use fade and a separate scene for the inside.

Thx

Not sure what that means

If you're asking permission, there's no need.  This is CC0 public domain.  Use however you wish.

If you're asking permission, there's no need.  This is CC0 public domain.  Use however you wish.

The terrain shaders are triplanar and planar and the water shaders are custom, all written specifically for Unity.  Should be easy to find shaders for the terrain in Godot, but water was fairly complex.

You can import the files into Blender.  They're just OBJ's

Ty for the feedback.  Didn't realize.  I thought I had tested it back that far, but it has been a while.

Np.. I am curious, however.  Did you actually try MAST on Unity 2017?  I'm almost positive it would work without any issues.

MAST should work fine on all versions of Unity.  No demo, but things snap together pretty obviously.

Np.  I deleted your earlier reply due to an external link that could potentially be harmful.  Just erring on the side of caution.

This kit is in standard wavefront obj and the scale is correct for Unity units which AssetForge 1 and 2 use.  There is nothing wrong with the models.  There is a forum on the itch page for AssetForge.  I think there's a page specifically for this model kit on there.  I recommend asking your question in that forum.

Sounds like a partial package import.  The models are in FSP/Modular Pixel Forest

If I'm correct that it's a camera orientation issue, then if AssetForge 2 supports generating thumbnails from the other side, that'd be the quickest solution.  Otherwise, you can always rotate the models 180 in Blender, or use some mass model manipulation tool that'll do it more quickly.

AssetForge is probably generating thumbnails looking at the back of the models which wouldn't work with backface culling on.  I spoke with Kenney about creating a mode that turned off backface culling specifically for this kit since it was annoying the use while placing the models and looking at them from the wrong side, but I don't remember it not generating thumbnails correctly.  I don't remember testing this kit with AssetForge 2, however, and maybe the thumbnails are generating from the opposite side now which wouldn't render.  As far as the other kits, I built them as blocks which was less efficient by far, but easier to place.

Then your issue seems to be with importing obj models properly into Unity.  There are plenty of tutorials out there.