credit not required but appreciated.
Keith at Fertile Soil Productions
Recent community posts
Yes. Normals are flipped on the cave top corner. I've been meaning to fix it. The kit in general isn't user friendly for the caves in general. You should really create some assemblies in MAST with premade sections. As far as creating samples or tutorials, I'm not going to be dedicating any more time to this kit. The new modular terrain kit will be much easier to assemble whenever it gets finished.
Thanks man about MAST. It's about to get some major updates.
As far as the village kit, I will be releasing a new version sometime in the new few months. The walls will be 2-sided. It will include inside and outside props as well
I've thought about it, but first I need to learn GoDot. Right now, all I know about it is the name =)
Sorry, but it may never be written. MAST is still being developed actively and only for Unity. Once I feel MAST is done and only needs minimal maintenance, I may bring it to other platforms.
Really glad to hear your MPH has increased. Placement without MAST is a pain.
I plan on adding support for the URP in the future. If you want to contribute your code, please contact me on my discord server. https://discord.gg/eMKJ5U5
I'll include you as a contributor in the next patch notes if I use it.
Yep. As long as you visit the page directly instead of going through your owned assets link. I will also have a new "textured" terrain kit coming out soon that will be pay, so you may want to wait for that.
Thanks everyone! Still have huge things planned for the future but working on an actual pay model kit right now. It's taking forever, but should be out sometime this year hehe. The new MAST screenshots are showing some of the models.
I was thinking about a material painter option, but it would be optional and only paint over an existing material with another.
Friend me on Discord: Keith at FSP#5441
We can discuss some of your ideas there