Yes. I have a modular village 2.0 kit close to completion that is built so buildings have interiors, but not sure when it will release. It's fully textured and will not be free though. Most people who use these and want interiors use fade and a separate scene for the inside.
Keith at Fertile Soil Productions
Creator of
Recent community posts
This kit is in standard wavefront obj and the scale is correct for Unity units which AssetForge 1 and 2 use. There is nothing wrong with the models. There is a forum on the itch page for AssetForge. I think there's a page specifically for this model kit on there. I recommend asking your question in that forum.
AssetForge is probably generating thumbnails looking at the back of the models which wouldn't work with backface culling on. I spoke with Kenney about creating a mode that turned off backface culling specifically for this kit since it was annoying the use while placing the models and looking at them from the wrong side, but I don't remember it not generating thumbnails correctly. I don't remember testing this kit with AssetForge 2, however, and maybe the thumbnails are generating from the opposite side now which wouldn't render. As far as the other kits, I built them as blocks which was less efficient by far, but easier to place.
Honestly, this is not a MAST bug. This is a Unity question on how to import OBJ models. Just have to drag and drop them into a folder in Unity. The materials are just plain colors and are embedded within the models. It is possible to mess up the materials if you try to change them in the model itself, and need to reimport them.
Just use MAST to create the prefabs instead. If you tried and stopped the process, then delete the subfolders MAST created inside your model folder and do it again. Good luck.
Thank you. You can find me through my Discord server https://discord.gg/eMKJ5U5. I rarely take custom projects, but I will hear you out =)