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Voided Pixels Studio

A member registered Mar 02, 2016 · View creator page →

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Of course you can! Post it here when you are done.

Still can't play on max resolution but it is much better.

Here is the video

I'll send you a video link

Windows 10

Works if I lower the resolution. So it might be the computer I am on. Will test on my non-work machine later.

Doesn't work here. Very fast and everyone's arms get stretch out. Nothing like the GIF displayed.

Would be nice to see the other assets

Thanks! Glad you like it. More to come for sure.

For sure! I have lots more dialogue to write. When I am closer to release I'll be asking people for help. Thanks!

Cool. Now make heroes in the same style!

Great news !

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Excited about this update. I hope increased number of sprite rotations are in this (64 or >). Either way can't wait to see what is added to this tool!

Oh yeah totally. If you had some heroes I'd buy them for sure :

What do you use (software/hardware) to draw these? 

Love this! Can't wait to see what else you have in store. Heroes anytime soon?

I second this request. This is a must need! This should be your next pack of 'monsters'. Hero pack.

So it works now?

Cool game. I am going to have my Game Design class play this.

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Love this art! Hey do you think you could make heroes/players [knight, barbarian, mage, cleric, rogue, etc]? My idea is to make a card type game using these. All I'd need is some matching heroes.

Cool. Some very nice art!

Should add some cave assets


Looking good. You've come a long way!

Thank you for your interest. More is coming for sure. I am working on some behind the scene things like missions and event spawning right now so nothing I can really update with until those systems are in place. I've already have an idea for stealth mechanics. I will probably be like nothing you've seen before :)

Yeah good idea. The UI is not really well laid out yet. The crates and barrels automatically increase the max amount of dry and wet goods you can hold. Everything automatically gets placed into storage. I'll probably have it drop the goods if you don't have enough space instead of just destroying it.

To be honest I am still using Game Maker Studio 1.4. I am not a fan of the interface in 2. I'll switch one of these days.

I started programming in Game Maker probably 5 years ago. I did some games in java a few years before that with Slick2D. I learned at first with a few videos on YouTube creating some small games. The first game I made was a Flappy bird clone with lots of different birds and costumes. Anything I couldn't figure out I Googled.

Googling is %90 of programming. The other %10 is coffee. :)

That might work if you are using an engine that support 3D.

Thank you! Yes I plan on adding much much more. Towns might be the next thing I add. I am currently working on a dev tool to easily create towns and dungeons.

This is a remake of an older game The Kings of Limbo. A lot of the graphics and code was reused and re-imagined. I am not %100 sure this fits the jams rules, but I thought I'd enter it anyway. Enjoy!

Found the issue. Patch is live.

I'd really love the next update to have 32 and 64 to the 2D sprite sheet render. This would make this tool perfect for 2D sprite dev. or if want my personal email DM on twitter at @The_Superfluous 

  • First time I've done a sequel
  • First time I've done a game from this angle/perspective
  • First time I've done all the art for my games
  • First time I've entered my games into game jams

Maybe. I'll need to get a little further along.

The Superfluous Sand community · Created a new topic BUGS

Post all bugs you find here

OK, changes are made give me a a few minutes to build and upload.

Yeah I probably could. I didn't plan on create custom key set up for awhile. I could probably hack together a text file you could edit that could fit your needs.

I agree 32 and 64 would be super helpful