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voidedpixels

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A member registered Mar 02, 2016 · View creator page →

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More like a Rimworld/Dwarf Fortress mashup. Looks really good!

Looking good. You've come a long way!

Replied to COMSareCOOL in BUGS

Thank you for your interest. More is coming for sure. I am working on some behind the scene things like missions and event spawning right now so nothing I can really update with until those systems are in place. I've already have an idea for stealth mechanics. I will probably be like nothing you've seen before :)

Yeah good idea. The UI is not really well laid out yet. The crates and barrels automatically increase the max amount of dry and wet goods you can hold. Everything automatically gets placed into storage. I'll probably have it drop the goods if you don't have enough space instead of just destroying it.

To be honest I am still using Game Maker Studio 1.4. I am not a fan of the interface in 2. I'll switch one of these days.

I started programming in Game Maker probably 5 years ago. I did some games in java a few years before that with Slick2D. I learned at first with a few videos on YouTube creating some small games. The first game I made was a Flappy bird clone with lots of different birds and costumes. Anything I couldn't figure out I Googled.

Googling is %90 of programming. The other %10 is coffee. :)

That might work if you are using an engine that support 3D.

Thank you! Yes I plan on adding much much more. Towns might be the next thing I add. I am currently working on a dev tool to easily create towns and dungeons.

This is a remake of an older game The Kings of Limbo. A lot of the graphics and code was reused and re-imagined. I am not %100 sure this fits the jams rules, but I thought I'd enter it anyway. Enjoy!

Replied to madman123 in BUGS

Found the issue. Patch is live.

I'd really love the next update to have 32 and 64 to the 2D sprite sheet render. This would make this tool perfect for 2D sprite dev. 

thesuperfluousgame@gmail.com or if want my personal email DM on twitter at @The_Superfluous 

  • First time I've done a sequel
  • First time I've done a game from this angle/perspective
  • First time I've done all the art for my games
  • First time I've entered my games into game jams

Maybe. I'll need to get a little further along.

Created a new topic BUGS

Post all bugs you find here

OK, changes are made give me a a few minutes to build and upload.

Yeah I probably could. I didn't plan on create custom key set up for awhile. I could probably hack together a text file you could edit that could fit your needs.

I agree 32 and 64 would be super helpful

Fixed. The new update is out.

Ok, I'll put out an update in a few minutes. I've added a couple things too.

LOL there isn't. Game maker exe builds sometimes give false positives. I can upload an installer version that should pass all virus checks.

Thanks! The UI is a work in progress and not even close to the final version :)

Created a new topic First Impressions?

Tell me what you like and don't like about this game.

Thanks!

(Edited 3 times)

GAME HERE

I decided to resurrect an old project and make it a sequel to my last game "The Superfluous"

Started re-tooling it about a week ago. I hope you enjoy. This game will be my new actively developed game.

STORYGAMEPLAY
999 years following the events of The UWN Superfluous' mission to save the earth the pieces of the asteroid in which the fabled ship destroyed crashed into Earth causing massive destruction and loss of life.  Many years later the remainder of humanity clings to life in the dry arid lands once known as Alaska. Radiation has caused mutations and mass extinctions. The large bipedal rhinos known as the Karkadann and the frog-like carnivore known as the Anura are both products of this mass mutation. A very tenuous peace between the three races are kept in check only by the limited resources each side controls. The humans have most of the knowledge to build and maintain the tools and machines to help extract water and energy. The Karkadann protect the only large known source of water and use it to produce the large quantities of vegetables their size requires (they are herbivores). The Anura have monopolized the salvage market; if you need anything ask an Anura. Being amphibious they can dive in the toxic oceans and bring back material and technology once thought lost.The game will take place in a top down format. There will be a base the player can build and upgrade. The base will be essential to the story and tied to upgrading the players skills, gear, and stats. The player will control one person but can team up with several AI controlled team mates to tackle harder missions. Main travelling in the world will be done via a map (think of Fallout 1 and 2). The player can explore the map and find locations and towns to trade and get missions from. Controls will include mouse and keyboard (later will add controller support).  The player will also have the ability to unlock different powers for his exo-suit EX: stealth, mass fear, and sand related powers (sand/fire ball, sand wall, sand trap, etc.). The player will also be able to breed llamas to ride (and possibly race them) and eventually unlock cars to travel further into the Alaskan wasteland. Traveling is restricted to the amount of water the player carries. You'll be able to upgrade the amount of water carried and the travel speed to allow the player to explore further from their base. Beware though the further you go out the more dangerous it becomes. Player death will not be perma-death although as a game designer I do believe in some sort of punishment for death. The idea of loss makes the game more exciting and fun.

EYE CANDY:





I used you game as an example to my Game Design class. Perfect example of what I call a room crawler (IE Legend of Zelda). They had fun playing your game. Great work.

I don't know unfortunately. I got flooded by hurricane Harvey so I've had some major set backs. I am just about ready to move back in (after months of rebuilding). I'll try to keep everyone updated on my progress.

ITCH.IO LINK

$4.99 - cheaper here then on STEAM

Will get a STEAM KEY with purchase

DESCRIPTION - This game is a rogue-lite platformer featuring jet packs and squad based mechanics. Bring a crew of specialized spacemen to explore an asteroid on a collision course with Earth.

The game is in Early Access and is updated weekly (if not several times a week). I've worked with the community and added space worms, improved co-op experience, updated control schemes, and more.

(Edited 1 time)


https://voidedpixels.itch.io/the-kings-of-limbo

The world is at war. The Undead, the Goblins, the Karkadann, and the Humans have battle for centuries filling both heaven in hell with the souls of the dead. The divine powers have had enough and closed their doors, and in doing so have created Limbo.

Hoping to create peace and bring the 4 races together in mutual cooperation, the powers of heaven created 4 keys, one given to each race, that if used together would create a gate back into the world of the living. A compassionate gesture, but for peoples born of war, a futile one. The war raged on limbo each side fighting to secure the keys from the other races, open the portal, and return with a massive army to the world.

The humans in the world of the living used technology to fight the much stronger races, but here in limbo they have none. In Limbo, the humans were easily enslaved by the other races and forced to work, killed for pleasure, or used as food.

The world of the living continued to fight unaware of the chaos that awaited them in the after-life.

Then you died. You were a very shrewd. powerful, and tactful king. You won battles many thought destined for failure. Will you be the one to rescue your people in Limbo? Will you rally an army to win the freedom of your people? Will you fight to unify the 4 races or will you crush the races in Limbo and return with an army to end the war? Or will you fail and become just another goblin stew?

Play the game and leave a comment. Let me know if this is the next game I should develop.

I am glad you like it! I will work on it early next year. I am finishing my game "The Superfluous" first, then I'll work on this full time.

Created a new topic Game now released on STEAM

http://store.steampowered.com/app/507120

Check it out!

A+

I thought about adding dark elves, but I wanted to opt for something people don't use much. That is why I am going with Rhino people (Karkadann). Who knows maybe Elves will make an appearance in an expansion or the $99 DLC lol jk :)

How could you see multiplayer working in this? Co-op/versus. Curious on what you'd like to see.

(Edited 1 time)

My plan is to make it a very nice polished game. It will have save features and ways to unlock and upgrade new units. I am thinking there will be different levels/sectinos and you get rewarded for saving people but NOT converting them. You can use those people as workers/crafters back at your home base. Still working on the details, but I am looking forward to this one. Don't worry it isn't going anywhere :)

I like that system too. It would also help the admins by the community filtering the good and bad games for them. I like this system better actually :).

I second this request.

Not really sure. I'd recommend you not filter them at all. I'd imagine the extra labor it would cost to do that. Maybe a most recently updated section? That would catch all the projects people are still working on. I just feel like I have to dig through several layers of searching to get to anything I haven't seen before. Anyone else have ideas?

itch.io Community » itch.io · Created a new topic New games feed

There should be a new games feed posted on the main page. Keep the new games in the list for a week. A lot of new good games get kind of lost here.

Not yet, but it seems like people are interested in it. So this game will probably be my next full time game. I am glad you like it!

Why not make a beacon that points towards it if off screen. so the player doesn't get lost.