Thanks! Glad you like it. More to come for sure.
Voided Pixels Studio
Recent community posts
Love this art! Hey do you think you could make heroes/players [knight, barbarian, mage, cleric, rogue, etc]? My idea is to make a card type game using these. All I'd need is some matching heroes.
Thank you for your interest. More is coming for sure. I am working on some behind the scene things like missions and event spawning right now so nothing I can really update with until those systems are in place. I've already have an idea for stealth mechanics. I will probably be like nothing you've seen before :)
Yeah good idea. The UI is not really well laid out yet. The crates and barrels automatically increase the max amount of dry and wet goods you can hold. Everything automatically gets placed into storage. I'll probably have it drop the goods if you don't have enough space instead of just destroying it.
To be honest I am still using Game Maker Studio 1.4. I am not a fan of the interface in 2. I'll switch one of these days.
I started programming in Game Maker probably 5 years ago. I did some games in java a few years before that with Slick2D. I learned at first with a few videos on YouTube creating some small games. The first game I made was a Flappy bird clone with lots of different birds and costumes. Anything I couldn't figure out I Googled.
Googling is %90 of programming. The other %10 is coffee. :)
I decided to resurrect an old project and make it a sequel to my last game "The Superfluous"
Started re-tooling it about a week ago. I hope you enjoy. This game will be my new actively developed game.
|999 years following the events of The UWN Superfluous' mission to save the earth the pieces of the asteroid in which the fabled ship destroyed crashed into Earth causing massive destruction and loss of life. Many years later the remainder of humanity clings to life in the dry arid lands once known as Alaska. Radiation has caused mutations and mass extinctions. The large bipedal rhinos known as the Karkadann and the frog-like carnivore known as the Anura are both products of this mass mutation. A very tenuous peace between the three races are kept in check only by the limited resources each side controls. The humans have most of the knowledge to build and maintain the tools and machines to help extract water and energy. The Karkadann protect the only large known source of water and use it to produce the large quantities of vegetables their size requires (they are herbivores). The Anura have monopolized the salvage market; if you need anything ask an Anura. Being amphibious they can dive in the toxic oceans and bring back material and technology once thought lost.||The game will take place in a top down format. There will be a base the player can build and upgrade. The base will be essential to the story and tied to upgrading the players skills, gear, and stats. The player will control one person but can team up with several AI controlled team mates to tackle harder missions. Main travelling in the world will be done via a map (think of Fallout 1 and 2). The player can explore the map and find locations and towns to trade and get missions from. Controls will include mouse and keyboard (later will add controller support). The player will also have the ability to unlock different powers for his exo-suit EX: stealth, mass fear, and sand related powers (sand/fire ball, sand wall, sand trap, etc.). The player will also be able to breed llamas to ride (and possibly race them) and eventually unlock cars to travel further into the Alaskan wasteland. Traveling is restricted to the amount of water the player carries. You'll be able to upgrade the amount of water carried and the travel speed to allow the player to explore further from their base. Beware though the further you go out the more dangerous it becomes. Player death will not be perma-death although as a game designer I do believe in some sort of punishment for death. The idea of loss makes the game more exciting and fun.|