Would be perfect if you could give us some feedback.
Thank you very much :) Do you played solo or with some friends?
Hey ho Zoidberg,
thank you for your feedback.
1-2: The keyboard support is currently not our main focus we implemented a very easy solution so that people can try out the game in his current state. Main goal is to improve the mechanics of the game and extending the overall content.
3: Honestly... i don't know the itch.io launcher xD We will take a look what we can do.
Thanks for the feedback.
As for the keyboard issue, if you have done things correctly, by allowing the unity launcher to launch before the game it should allow the player to rebind keys.
There's a keyboard shorcut to force it but it seems I can't make it work.
Pity making your game playable by the most is not a priority but whatever. You decide.
Thank you again for your honest feedback.
We disabled the launcher because we want to troubleshoot gameplay issues first for now.
Finding Resolution and Setting issues are planed for a later stage in the develop process.
We also have a custom input solution because unity does not support all of our needs. (4 Controllers, hotjoin and custom bindings, so maybe the launcher does not support the rebinding of the keys correctly anyway)
For the next patch we plan to activate the arrow keys aswell, but a complete rebinding will come much more later i think. But maybe... if enough players want to play with the keyboard and have much trouble we can prio this issue.
Have a nice day
Thank you for your Feedback :)
Yeah i will create a patch very very soon which also includes arrow keys. But i highly recommend to use a controller because our main goal for now is to have more content instead of perfect matching controls for every device :)
Patch 0.012a should contains Arrow keys aswell <3
Thank you for your feedback!
Yeah the game is far from balanced in the current stage. We balanced it for just two players and two weeks ago we decided to implement support up to four. The balance should be much better in the future :)
Thank you for the lovely feedback! Hope you have some kind of fun with the keyboard. We created the game with controllers in mind so i will always recommend to play with a controller :)
Thank you for your nice feedback! We also want a bit more and have already some ideas in mind, some of them matches with yours <3
You can take a closer look here
Thank you for your thoughts.
Suddenly currently there is now way to play coop with a keyboard.
At the moment the game was designed to run on a really high quality pc, because it was just for our final university presentation.
But in the future we are aiming to support Nintendo switch aswell. And the switch had much lower specs.
Hey Marxxiez thank you for sharing your gameplay with us!
I really enjoyed watching how you don't want to buy the "Brew Pot" :) You are not the first one how don't want to. But its the tutorial you have to!
Most of your feedback is on our long term todo list like a little story, weapons and side quest... one idea we have in mind is that you can run into little caves without the wagon and hunting for treasure.
Btw. you can switch your cat skin with the new version https://wildwoods.itch.io/wildwoods/devlog/92628/patchnotes-0012a-gamescom
And you can skip the tutorial :P
I had to come back because i watched your video twice now... because you are just so funny to watch! You have a new subscriber now :)
Btw. slay the spire was one reference we used for the crossroads but its not fully implemented.
And ... a little cheat just for you. If you press the right thumbstick in the menu... a hidden "Boss Only" menu item appears :) So you can jump right to the boss and fight him!
Can you give me the exact controller name? So i can try to do something. Or are you speaking about the steam controller? I have one but never tested it with Wild Woods.
I was using A Dualshock 4 controller via Steam Big Picture mode. it might be problem with it not interpreting any controls, but i just want to be sure
Dualshock 4 controllers are ment for the PS4, however, a recent update to big picture allows you to connect a controller and set it so that buttons are interpreted as xbox input