Would be perfect if you could give us some feedback.
Thank you very much :) Do you played solo or with some friends?
Hey ho Zoidberg,
thank you for your feedback.
1-2: The keyboard support is currently not our main focus we implemented a very easy solution so that people can try out the game in his current state. Main goal is to improve the mechanics of the game and extending the overall content.
3: Honestly... i don't know the itch.io launcher xD We will take a look what we can do.
Thanks for the feedback.
As for the keyboard issue, if you have done things correctly, by allowing the unity launcher to launch before the game it should allow the player to rebind keys.
There's a keyboard shorcut to force it but it seems I can't make it work.
Pity making your game playable by the most is not a priority but whatever. You decide.
Thank you again for your honest feedback.
We disabled the launcher because we want to troubleshoot gameplay issues first for now.
Finding Resolution and Setting issues are planed for a later stage in the develop process.
We also have a custom input solution because unity does not support all of our needs. (4 Controllers, hotjoin and custom bindings, so maybe the launcher does not support the rebinding of the keys correctly anyway)
For the next patch we plan to activate the arrow keys aswell, but a complete rebinding will come much more later i think. But maybe... if enough players want to play with the keyboard and have much trouble we can prio this issue.
Have a nice day
Thank you for your Feedback :)
Yeah i will create a patch very very soon which also includes arrow keys. But i highly recommend to use a controller because our main goal for now is to have more content instead of perfect matching controls for every device :)
Patch 0.012a should contains Arrow keys aswell <3
I just wanted to add that I have to break my hand (aka play by keyboard) because none of my controllers seem to work with this game. From what I can see this is probably caused by the Rewired plugin, which has only very limited controller support out of the box...
Thank you for your feedback!
Yeah the game is far from balanced in the current stage. We balanced it for just two players and two weeks ago we decided to implement support up to four. The balance should be much better in the future :)
Thank you for the lovely feedback! Hope you have some kind of fun with the keyboard. We created the game with controllers in mind so i will always recommend to play with a controller :)
Thank you for your nice feedback! We also want a bit more and have already some ideas in mind, some of them matches with yours <3
You can take a closer look here
Thank you for your thoughts.
Suddenly currently there is now way to play coop with a keyboard.
At the moment the game was designed to run on a really high quality pc, because it was just for our final university presentation.
But in the future we are aiming to support Nintendo switch aswell. And the switch had much lower specs.
Hey Marxxiez thank you for sharing your gameplay with us!
I really enjoyed watching how you don't want to buy the "Brew Pot" :) You are not the first one how don't want to. But its the tutorial you have to!
Most of your feedback is on our long term todo list like a little story, weapons and side quest... one idea we have in mind is that you can run into little caves without the wagon and hunting for treasure.
Btw. you can switch your cat skin with the new version https://wildwoods.itch.io/wildwoods/devlog/92628/patchnotes-0012a-gamescom
And you can skip the tutorial :P
I had to come back because i watched your video twice now... because you are just so funny to watch! You have a new subscriber now :)
Btw. slay the spire was one reference we used for the crossroads but its not fully implemented.
And ... a little cheat just for you. If you press the right thumbstick in the menu... a hidden "Boss Only" menu item appears :) So you can jump right to the boss and fight him!
Can you give me the exact controller name? So i can try to do something. Or are you speaking about the steam controller? I have one but never tested it with Wild Woods.
I was using A Dualshock 4 controller via Steam Big Picture mode. it might be problem with it not interpreting any controls, but i just want to be sure
Dualshock 4 controllers are ment for the PS4, however, a recent update to big picture allows you to connect a controller and set it so that buttons are interpreted as xbox input
Thank you very much. The grass cutting mechanic was exactly designed to create these kind of feeling :)
Hopefully we can add some kind of story.
thank you for your feedback and wow you survived the hard (unbalanced) mode :)
We are still working on the game while we are looking for a publisher who can bring Wild Woods with us to the end :)
Some of your ideas are also on our todo list.
Hey lucasananin, thank you for your honest feedback.
We are aware of the visual contrast bug of the attack indicators. Because this was just a fast Christmas Edition we will concentrate more on real game content for now.
Don't worry these kind of bug will be solved in the future. The Christmas edition will be disabled soon anyways.
You said you are scared because the game is in development for years but the truth is that we made the current version in 8 months, since that we did a break for our studies.
Most of the time was prototyping and concepting and i think 4 months of it was the real pain of bringing everything together.
Hopefully we can work on wild woods full time from march onwards, but currently we don't have the financial backup to do so. But we are in contact with some people who can maybe help us.
So stay tuned for more updates.
Happy near year! :)
thank you for your kind words, we want to create a steam page for wish listing soon. Currently we are looking for a publisher to make a full release version. If we have news we will get back and you can see a update post here :)
Btw. your post is really motivating :) Thank you very very much!
thanks for your heartwarming feedback.
It is always very motivating to read such comments.
You have very well recognized the weaknesses of the current design :)
A small view into a hopefully happy future:
The upgrading will move out of the forest and into a safe camp. We are aware that the upgrade does not have enough depth at the moment. Therefore we have planned completely new upgrades. These will bring completely new mechanics into the game. For example a companion that helps with collecting or fighting or a small turret at the top of the wagon.
Furthermore the cats will get different weapons to allow different play styles. The weapons should also offer three attack patterns. "fast hit", "strong hit", "combo (3 hits in a row or something)".
At each crossroads the group can decide which way they want to go, but also a "modifier" will be chosen, which will increase the difficulty from then on. For example: "The night is twice as long", "From now on enemy X can spawn". We are not yet sure if we also want a positive modifier. Like "the night is twice as long, but you do 20% more damage". Thats something we have to test.
The forest will also be provided with shrines, which give direct improvements. "More damage", "Run faster", "Throw more".
But to keep the game from becoming too much of a brawler, the coop mechanics should be in focus too. That's why there should be more events on the way, which have to be solved as a group. "Repair a bridge", "Fill mud holes", "Carry the log away". And the very best. "You can catch resources from others" ^^
Last but not least, we want to give players optional mini quest they can complete to get rewards. "Cut X gras to get double gold for the next passage" (That would be a really unbalanced reward ^^)
We still have some ideas on our board :)
I would really like to invite you to join our discord.wildwoodsgame.com. There we are very active and we will be happy to discuss any feedback that comes up.
To make sure that all this is not just a dream we are currently looking for a publisher because we want to work on Wild Woods full-time.
Thank you for your feedback :)
Currently the demo ist just the first "green" forest, so you haven't missed so much :P Maybe next time you can beat the boss together in multiplayer mode ;)
What do you think was the thing that was to hard for you?
And yeah the resolution option was more quick and dirty so that people with a lower spec pc can play the game as well. In the future there should be a much more intuitive solution.
I played with my son (age 5) and we made it to the boss (on easy)! Although I thought we were going to the shop, haha. I guess I didn’t pay enough attention to the sign I picked. We didn’t win. He did great at night before, but got really panicked at dying so many times. It was very hard to revive him and get him to go refill his health. Especially when he’d die next to the cart and so I’d be kiting a huge mob to him that don’t follow me away after I rez and run. Maybe we’ll get it next time…
For solo, refilling my wood supply was a big drag. Maybe it’s partly because upgrades cost wood and I was always buying all the ones I had the gold for – but that drained my wood supply. I found I was ignoring enemies at night because I was trying to get all the wood I could see. And I don’t think I had enough logs during the day to fill my need for wood.
I tend to wait at crossroads and get all the wood on that screen. Maybe that’s hurting me in the long run because I should be moving forward to more fruitful areas instead of letting the day progress, but it’s hard to fight the hoarder’s urge.
thank you for your kind feedback!
To support families playing together is something we wanted by design, its nice that it work :)
In the future we want to expand the game this way. It should be fun for 'hardcore' gamer but also for the whole family as well.
To work together was also always a Design Pillar in our design papers :)
Hopefully the full release is not to far away, if you want more regular updates or want to share your ideas with us. Feel free to join or discord.
Thank you really much for your kind words.
We got some money from a local funding application so hopefully we can extend Wild Woods and bring some storytelling in.
For the release we have steam and switch in mind, but currently can't say when. Our plan is to rebuild some systems in the background and after that we want to create a steam wishlist or early access page.
And when you follow us here you should get all news too. Don't be afraid we don't spam :P
Hey Fuzz Force, thank you for reaching out to us.
You are absolutely right, currently the game is kind of hard solo.
Wild Woods was designed to play with friends but in the future we will try to concentrate more on getting everyone satisfied.
The reason why you have to be behind the wagon to get wood into it is that this creates more coop situations, because if you play with others you can throw stuff to other players and they can throw it into the wagon. One player could stay behind the wagon and another one throws wood to him.
thank you for your feedback.
Every opinion counts and we have exactly the same kind of attacking in mind like you.
Attack Button for a fast attack
Hold for a strong attack
And 3 times attack for a combo.
Depending on which weapon you have equipped, other effects happen.
For the indicator we also thought about that and that could be the solution for some things, but before we add something like that we are going to test other ways to clearify the view direction of the character. (But maybe in the end the easiest solution is the best^^)
Best regards and stay safe.
Wow, thank you for playing and the good feedback here!
We always appreciate such detailed suggestions for improvement.
Last things first :) We know spiral knight and was looking into it at the begin of Wild Woods, but that is long ago and we should take a look again. Back then we just analyzed the astetics and the controls. But we definitely should take a closer look at their mechanics too.
Anyway thank you for your feedback. And if you have more cool ideas feel free to join our discord.wildwoodsgame.com