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Fuzz Force

164
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A member registered Feb 06, 2020 · View creator page →

Creator of

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That's a great score. Hard should probably have been a bit easier so players could make more successful grabs

You're not wrong. I should've listened to the advice of 'if its easy for the dev, its probably too hard for others' and made Hard a smidge easier!

That's an amazing score!

You say the game is incomplete, so i dunno if its related, but i hit around 600 points and then i couldn't click any more so had to stop. It's a shame the game I played isn't the one you've got the screenshots for.

However the sound and graphics are great.

Great theming on the game. As others have mentioned, just spamming the buttons is the way to win. If you take this further you should tell us what the units do too. As im sure that'll contribute to the strategy

I felt like I didn't have much input over when I got points. Of course it's easy to kill bad frogs but good frogs its just leaving them alone and hoping they dont get run over.

It's a neat idea though, very creative

Really lovely idea and maximum polish going on. Sounds and music and effects, it had it all. Everyone else has mentioned the restarting, i think just a 'go' button when you're ready will sort it.

Easy to learn and plenty of room for complexity with the double commands.

Its a fun concept. Should probably remove the bits of building at some point as it gets quite laggy!

Great lil game, it was like playing VVVVVV with all the room names and the backtracking. Nice addition of mechanics during progress too.

Really enjoyed this. Presentation was good, sounds for everything, good level of polish and animation throughout. Humourous too.

And I'm sure all dog owners will agree this is just whats its like. Just less diaries and more fox poo...

A single mechanic presented very well. Good work

Its a decent idea if it was given more time. The default play in window size is tiny, and at full screen the car is just above the bar at the bottom, lots of empty space.

Looks and sound great. Didn't see much reason to manually switch as it spawns in 10 of the same guys who all play the same anyway.

I found it quite challenging, the charge can be tough to dodge and if that tractor beam pulls you into a crowd of your own guys you get a bit stuck on their colliders.

What a twist! Simple building mechanics with the lil bonuses is nice. Shame the dinosaurs are a bit too fast to get off you and you dont get to restart from phase 2 if you die

This is the complete package. Great job for 48 hours.

Just needed an explanation of what each element does. I had to look at the screenshots to know i was supposed to spam the room full of stuff.

Yeah it probably would be!

Even having a 'press button to start level' would be good too, then the player can start when they're ready.

So chill. Even if it wasnt pokemon this would still be an enjoyable healing game.

Small bug where clicking on a potion uses it up, even if you didnt spray it

Really unique premise. A little frustrating to play with the controls changing around as the scientist moves and getting the monster stuck when hes not visible or in a camera but its a great idea executed well.

Super great lil game. There's even tactics to get bodies overlapping for their blood or dying near bins

Got a bit flummoxed by the controls too. Being so close together you cant do it with 1 hand.

Something a bit more obvious to show the timings would've gone well too, just to know when you're watching and when you're playing. Interesting game, good work.

Clever idea, not seen any others like this. I would've liked some sounds for when different things are needed, then you can play by ear!

Very good. Nice to have the choice to buy time or more eggs for more chickens. Feels like it needs just one more system for when you end up with too many eggs and can keep buying time.

Loved it but I didn't get the answer right. There was a lot of samey dialogue about going to the front and coming back for me to follow in my head.

But it's a charming concept and a great fit for the theme.

Good take on the theme where we get to play both sides. It would be good if the enemy was a ghost or something so it could be excused for running on air and through walls.

Neat idea but a few physics bugs. I thought hte game was gonna explode even trying to go up the very first ramp

Looks and sounds nice. Bit challenging as the objects are somewhat slow to activate, but also hard to click on them as they're both small, and the camera follows the mouse

Very enjoyable.The voice acting set the scene, the graphics are nice and its great that the balls stay on the green as a persistent hazard. Even ebtter is that you want to knock red ones into others to destroy them. Good progression keeps it challenging too

As someone else said, it'd be good if unused cards went back into your deck. Or if only the cards that the enemy killed were binned off, as it seems you'll hit a point where you dont have enough cards left to kill an enemy.

Interesting idea, just needs to say what the upcoming enemy's health will be so you can plan for it.

Max points for presentation. It's a simple premise but executed really well. One gameplay rub for me is that the guy bowls whilst the level up is on the screen and that undid me when theres suddenly 2 balls at once!

Its a creative idea but needs a lil bit more polish to show where the player starts and their route through the dungeon.

It's pretty tough due to the size of the steps. ITs easy to launch up, bounce off a higher step and go back some. Nice idea though

A nice fit for the theme. Music was nice, wasn't totally clear which mushrooms i could destroy or not but a nice maze

great idea to be the caddy. A lil description over each club to say roughly what distance it hits would be good. I cant believe there's no sound for the clapping!

Reverse Fishing bro!

Its nice you got the worms to draw the player up to the hooks. The fish orbiting the cursor certainly brings its own difficulty to the controls but its fun

Fits the theme. It needs some more feedback as i was just pushing up against humans until they died. 

Nice lil game. Glad to see there were multiple difficulty levels too.

Really good idea. looks great and the remix of the main theme is well done.

Just needed a few more sounds for me like taking damage and passing through rings

Lovely style and it fits the theme. It seemed that the Belmont gets overpowered at a certain point and you cant win. Seems to be when theres 2 fireballs. 

First run i went for bats and around 80s to go, i couldn't win. Played again and did all slimes but around 40s to go i wasnt doing any damage.

The characters are looking very nice. It'd be good if there was a reason to convert the humans, like storming a gate at the end with your horde. 

Unless the end is to eat them all but one guy got stuck in the air and I couldnt :(

Very creative idea but you are playing the game blind which can be difficult.

I got stuck on the level with the 3 raised blocks. I wasnt sure where to go as the middle block seemed flat on both sides.