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A jam submission

Rutabaga WarsView game page

Rutabaga is over!!!
Submitted by SNIFFbl4, BorisRazor, rybakoff2, two_simple_letters, glowzy, Tati_vi, Acid Theater, AnnaSheine, helabyy — 1 hour, 15 minutes before the deadline
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Rutabaga Wars's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8673.8853.885
Overall#13133.5003.500
Creativity#17023.5003.500
Enjoyment#18553.1153.115

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
100%

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

oh man this is fun... except Im bad haha

I thought it was a more musical? pace but it's hard to control the timing.

The music and character moving is very relaxing, love the presentation <3

Submitted(+1)

Today I found out that I can't count to four D:
Except for that I suck at this it's great! Good job! :)

Submitted(+1)

Pretty tough (although I'm pretty bad at rhythm games). Nice art and sound design.

Submitted(+1)

I didn't think I would see a rhythm game in a jam. Awesome!

The art is gorgeous, and I loved the fact that you had different songs for the different difficulties. So well done!

I couldn't beat even the easiest of difficulties tho, so I would appreciate some breathing room to be able to recover from mistakes. I am thinking of maybe making the marmots get more points the longer they are on the surface, to incentivize going further without making mistakes and being able to recover with a good enough combo.

Also, another control layout that mimics the physical positions of the marmots on screen would have helped, and/or using color as well to mentally bind the keys and the marmots' positions better. But rhythm games are notorious for being difficult to get right, even more so for a jam!

Overall a fun experience with catchy music, thanks for sharing it!

Submitted(+1)

Got a bit flummoxed by the controls too. Being so close together you cant do it with 1 hand.

Something a bit more obvious to show the timings would've gone well too, just to know when you're watching and when you're playing. Interesting game, good work.

Submitted(+1)

Something about it was so difficult for me. I think it would've been more intuitive to use numbers instead of letters for the cues, and I think the placement of the radio all the way at the bottom left made it kind of hard too. But even so, I'm really impressed with everything you were able to do! Great job overall 

Submitted(+2)

Nice presentation and well made. Controls probably could be better, maybe a mobile game version would work better?

Submitted(+2)

Very cute game. Actually quite tough

Submitted(+2)

super nice concept, well executed!

Submitted(+2)

Really cool concept and execution.

It's a bit hard to know when the farmer is going to start the hitting sequence, but otherwise it's really fun!

Submitted(+2)

Reversed whackamole. Good concept!

(+2)

rutabaga power !!!!

GJ ^^

Submitted(+2)

It's cute game with fun visuals and cute tune 

Submitted(+2)

Love the art style and the idea as a whole. Really cool that you guys designed a rhythm based game.

Submitted(+2)

Rutabaga stocks are going up. Great job!

Submitted(+2)

I really likes this kind of game of coordinatino and timing! I played it for a while ahahahah! Nice job for a 48h job, also the assets is really well done!

Submitted(+2)

It was really fun! The sounds are very good 😁 Only that it lets you press all the buttons at the same time, thus lowering all the moles.