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_Jar

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A member registered Jul 06, 2017 · View creator page →

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Hey Fuzz Force, thank you for reaching out to us.

You are absolutely right, currently the game is kind of hard solo.
Wild Woods was designed to play with friends but in the future we will try to concentrate more on getting everyone satisfied.

The reason why you have to be behind the wagon to get wood into it is that this creates more coop situations, because if you play with others you can throw stuff to other players and they can throw it into the wagon. One player could stay behind the wagon and another one throws wood to him.

Greetings

Thank you, luck is always something we can use^^

And yeah currently these bullet points are not that specific we know, but more will follow if we have something concrete to show.

Thank you! we do our best to bring Wild Woods to a full release ^^

Hey Lucas-C,

Thank you really much for your kind words.
We got some money from a local funding application so hopefully we can extend Wild Woods and bring some storytelling in.
For the release we have steam and switch in mind, but currently can't say when. Our plan is to rebuild some systems in the background and after that we want to create a steam wishlist or early access page.

And when you follow us here you should get all news too. Don't be afraid we don't spam :P

Hey Anon_me,

thank you for your kind feedback!

To support families playing together is something we wanted by design, its nice that it work :)
In the future we want to expand the game this way. It should be fun for 'hardcore' gamer but also for the whole family as well.
To work together was also always a Design Pillar in our design papers :)

Hopefully the full release is not to far away, if you want more regular updates or want to share your ideas with us. Feel free to join or discord.

Thank you for your feedback :)

Currently the demo ist just the first "green" forest, so you haven't missed so much :P Maybe next time you can beat the boss together in multiplayer mode ;)
What do you think was the thing that was to hard for you?

And yeah the resolution option was more quick and dirty so that people with a lower spec pc can play the game as well. In the future there should be a much more intuitive solution.

Think the problem here is, that maybe your controllers imitating the keyboard and therefore you have some odd configurations. I personally had the same issue with my steam controller, i had to change the settings in the config panel of the steam controller menu. Don't know if you have something like that for Logitech.

The logic how players join and get there colors will change in the future, maybe the system is much more solid after that but unfortunately that is not something for the near future. :(

Hey jadesw, you can find the keyboard controls and some more information in the faq (https://itch.io/t/536795/faq#post-905780)

This is awesome, thank you for your time and effort. I'll try this later today. Are you on our discord server, could send you a test build there.

Thank you for pointing this out. I'll look into this. Currently we just press "Build for MAC" in Unity :) So looks like Unity has some problems with that.

If someone had problems with the mac version we always pasted this link to help (because unfortunately no one of us has a mac)
https://howtomacos.com/2019/02/24/fix-the-application-cant-be-opened-on-mac/

Did you tried playing the game without the itch.io app?

I'll research a bit and try to find a solution.

Sometimes the controller does not work if you press a button while the game is still loading. Did you try to restart the game?

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Thank you!
We hopefully can someday play Wild Woods together on Switch :)

Thank you really much for you heartwarming feedback!

We really hope to advance Wild Woods further and some day, hopefully not that far away, bring the game to a full release. 

Stay tuned and if you want to give us more feedback or if you have some crazy ideas feel free to join our discord http://discord.wildwoodsgame.com

Hey Twayne,

sorry for the delay, was on vacation last week. 

You didn't scare me. I always like the challenge of problem solving :) And i like to see that the problem is properly not on our side :P
I'll test some things with the keyboard stuff you ask for, stay tuned for the next update. I'll try to implement a key/controller mapping system.

Best regards



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Hey Twayne1,

first, thank you for playing Wild Woods and giving us feedback, we really appreciate that!

Direct 3D 11.1 should be high enough.

Maybe you can test the newest version and if the crash is not gone you can come back again? :)

For the co-op keyboard support for two players i must say, that this is currently not that easy.
Do you want two keyboards or two players on one keyboard?

Do you also like cats? You could play with some if you click my profile.... the good old candy trick? He didn't do that?! :P

It's only fair, but I think he should take or money for financing :P

The thing is that we are trying to concentrate on steam and switch. Since we use Unity, deploying is relatively easy.

But to be honest at the moment we have no experience in porting games. But we have done a lot of research and asked friends. Which makes us confident that the port to the switch will not be the problem.

The other ports can be addressed if the game is well received.

I can take a look when i finished the last patch :) Whats the difference between Itch.io?

Hey thank you for trying.

Did you tried the web or the downloadable version?
Which browser do you use? 

We really liked the music! It perfect fits into the kind of game.

And everyone loves a good game where you have to throw yourself off a platform :)

Thank you for your feedback. The bonfires were supposed to be checkpoints, but we didn't make it in time :)

We working on a webbuild version maybe we can also add this feature later on.

The games does not show you the keyboard controls. It should be possible to navigate with arrow keys and E (Select) and Q(Back) in the Menu.
F / Left Mouse Button(Attack)
Space (Dodge Roll)
WASD / Arrows (Move)

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Hey pixeldinosaur,

thanks for your heartwarming feedback.

It is always very motivating to read such comments. 
You have very well recognized the weaknesses of the current design :)

A small view into a hopefully happy future:

The upgrading will move out of the forest and into a safe camp. We are aware that the upgrade does not have enough depth at the moment. Therefore we have planned completely new upgrades. These will bring completely new mechanics into the game. For example a companion that helps with collecting or fighting or a small turret at the top of the wagon.
Furthermore the cats will get different weapons to allow different play styles. The weapons should also offer three attack patterns. "fast hit", "strong hit", "combo (3 hits in a row or something)".

At each crossroads the group can decide which way they want to go, but also a "modifier" will be chosen, which will increase the difficulty from then on. For example: "The night is twice as long", "From now on enemy X can spawn". We are not yet sure if we also want a positive modifier. Like "the night is twice as long, but you do 20% more damage". Thats something we have to test.
The forest will also be provided with shrines, which give direct improvements. "More damage", "Run faster", "Throw more".

But to keep the game from becoming too much of a brawler, the coop mechanics should be in focus too. That's why there should be more events on the way, which have to be solved as a group. "Repair a bridge", "Fill mud holes", "Carry the log away". And the very best. "You can catch resources from others" ^^

Last but not least, we want to give players optional mini quest they can complete to get rewards. "Cut X gras to get double gold for the next passage" (That would be a really unbalanced reward ^^)

We still have some ideas on our board :)

I would really like to invite you to join our discord.wildwoodsgame.com. There we are very active and we will be happy to discuss any feedback that comes up.

To make sure that all this is not just a dream we are currently looking for a publisher because we want to work on Wild Woods full-time.

Hey HitTheClips, that is something we are aware of :) We hope to release on as many consoles as possible.
If we get a publisher for financing Wild Woods or goal is to publish on pc and switch first.

Thank you! Im really happy i could help you. 

Hey stivens can you maybe try this?
https://howtomacos.com/2019/02/24/fix-the-application-cant-be-opened-on-mac/

currently its just the catalina version. Unity wrote something about a bug, we will change our unity version soon, maybe the bug could be fixed this way.

But in general we will focus more on getting new things into the game instead of fixing the prototype demo

In the future we want to switch to the new input system from unity, hopefully more controllers works  this way :)

Get well soon!

We'll publish a new version on sunday, maybe you can take a look if the problem already exist then .

Unfortunately we don't have a Mac ourselves, we usually sent the version to some friends who tested it. There it mostly ran error-free.

Were you able to fix the problem somehow?

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Currently i working on https://wildwoods.itch.io/wildwoods and on my masterthesis. If i finished the mt i'll probably come back to follovers and make some gameplay changes.

But i don't know if we will publisher it soon

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Hey ,
thank you for your kind words, we want to create a steam page for wish listing soon. Currently we are looking for a publisher to make a full release version. If we have news we will get back and you can see a update post here :)

Btw. your post is really motivating :) Thank you very very much!

You are wow! :)
Friends are the ultimative fun multiplicator :P

wow weird. Thank you for trying:)

Did you unzipped the folder completely?

Hey lucasananin, thank you for your honest feedback.

We are aware of the visual contrast bug of the attack indicators. Because this was just a fast Christmas Edition we will concentrate more on real game content for now. 

Don't worry these kind of bug will be solved in the future. The Christmas edition will be disabled soon anyways.

You said you are scared because the game is in development for years but the truth is that we made the current version in 8 months, since that we did a break for our studies. 

Most of the time was prototyping and concepting and i think 4 months of it was the real pain of bringing everything together.

Hopefully we can work on wild woods full time from march onwards, but currently we don't have the financial backup to do so. But we are in contact with some people who can maybe help us.

So stay tuned for more updates.

Happy near year! :)

Hey Malefic,

thank you for your feedback and wow you survived the hard (unbalanced) mode :)

We are still working on the game while we are looking for a publisher who can bring Wild Woods with us to the end :)

Some of your ideas are also on our todo list.

Happy Holidays