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Wow, thank you for playing and the good feedback here!
We always appreciate such detailed suggestions for improvement.

Last things first :) We know spiral knight and was looking into it at the begin of Wild Woods, but that is long ago and we should take a look again. Back then we just analyzed the astetics and the controls. But we definitely should take a closer look at their mechanics too.


  • We are aware of a lot of your feedback and have some solutions for that. Currently the throwing prioritize the wagon, but because we also have kind of a grace time (so you don't lose the taget for some seconds when you accidently turned into the opposite direction). That is definitely something we could and should disable when targeting the wagon.
  • The objectives will get a complete overall. And we also want to add tiny quests you can archive on your journey.
  • And yes we definitely need more additional things to do during the journey. Throwing things could be one of them. We want to compine the idea maybe with a tiny quest kind of "Don't let the ball hit the ground", or an enemy who can throw mini bombs, you can catch up and if you throw them to other players the fuse becomes smaller and smaller. Until you can throw the bomb back to the enemy.

Anyway thank you for your feedback. And if you have more cool ideas feel free to join our discord.wildwoodsgame.com