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Wild Woods

Go on an expedition, cooperate with up to four friends and fight your way through the woods · By WildWoods, nadjacl, _Jar, Ruhken

FAQ Sticky Locked

A topic by WildWoods created 57 days ago Views: 84
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Developer

Will there be an online multiplayer?

At the moment there is no online mode planned.
However, you can use [Parsec](https://parsecgaming.com/) to play with your friends over the Internet.

What can we expect in the near future?

We will use the next few months to think about what we want to do with "Wild Woods". There are several directions that might be interesting.

We will improve the code architecture, because the quality has decreased a bit after the last crunch time. In the long run this will help us to add new features faster.

What does that mean now exactly?

Until February 2020 we will concentrate on our studies and our master thesis. Besides we will work on the game design and the architecture of "Wild Woods".

 When does the game appear on Steam?

We can't say that at the moment because we are surprised how well our little demo is received.

Can you make it possible to change the keyboard layout?

The development is just at the beginning. We're prioritizing gameplay changes right now.

Can you translate the game into language X?

Just like the keyboard layout such changes will be implemented later.

Do you want to add different weapons or skills?

We have some plans in that direction.

How did Wild Woods start?

We are Nadja (2D - Art), Moritz (3D - Art), Johannes (Programming) and Marcus (Programming).
study Game Design at HAW Hamburg (Germany)

We started the project in October 2018.
In the first months we have created many prototypes to develop the core mechanics of Wild Woods.

Since May 2019 we have concentrated on creating a polished demo for the final presentation in July. The result is "Wild Woods".

As a result, we received a lot of positive feedback from all sides and even got the opportunity to exhibit our game at Gamescom.

What programming language do you use?

c#

Which engine do you use?

Unity