Updated on 02. July 2020
How did Wild Woods start?
We started this project in October 2018 as part of our game design master’s degree at HAW Hamburg (Germany). During the first months we created a lot of prototypes to develop the core mechanics of Wild Woods.
Since May 2019 we concentrated on creating a polished demo for the final presentation in July 2019. The result was the first version of our demo Wild Woods.
After the presentation we received a lot of positive feedback from all sides and even got the opportunity to exhibit our game at Gamescom - which led to our decision to continue working on the project and to ultimately develop it into a fully fledged game.
Who are you?
We are Octofox Games, a Hamburg based indie studio. The team consists of:
Will there be an online multiplayer?
Yes. Online Multiplayer is the top priority for us. However, it won’t be available until the game actually releases.
If you want to play our little demo together online though, we recommend Parsec: (https://parsecgaming.com/). We tested it and it works really well.
What can we expect in the near future?
Thanks to some funding we finally will be able to resume development almost full time this summer. Check out our post regarding the future of "Wild Woods": https://wildwoods.itch.io/wildwoods/devlog/159003/future-of-wild-woods
Will there be more updates coming for the demo?
Unfortunately, since we are going to rebuild Wild Woods from the ground up, that also means there won’t be updates to the demo once we start production on the new version of Wild Woods. Another reason why we won’t upload new prototypes on itch.io is possible theft. This demo already has been uploaded to other platforms without our consent and as a small indie studio we just don’t have the means to act against that.
To follow the upcoming development process of Wild Woods we invite you to join our discord if you haven’t already. That’s also the place where we will coordinate playtesting in the future!
When does the game appear on Steam?
Wild Woods in its current state is still a vertical slice, developing it into a proper game that's worthy of releasing it on steam or other platforms will take a while. So sadly, we can’t answer that right now.
Will the game release on console XYZ?
Maybe. We do have some things in mind for possible ports to other platforms, but for now we will focus all our energy on a PC version.
Can you make it possible to change the keyboard layout?
Custom keyboard controls are planned for the final release. For this demo though, the keyboard controls will remain fixed as follows:
- WASD or arrow keys to move
- E, I or right mouse button to use/throw
- F, J or left mouse button to attack
- Space to dodge
- ESC to open the menu
- Q is Back in the menu
My controller does not work, what can I do?
First take a look at this nice table, if your controller is on that list but does not work, please write us a message. https://guavaman.com/projects/rewired/docs/SupportedControllers.html
Can you translate the game into language X?
There are no other languages planned for this demo besides English. We are definitely thinking about localisation of the final game though.
Do you want to add different weapons or skills?
We have some plans in that direction, stay tuned!
What programming language do you use?
We use c#.
Which engine do you use?
This demo was done in Unity3D. For further development, we will use Unity3D and Quantum.
I can't run Wild Woods on Mac, what should I do?
Hopefully this will solve your problem:
What is this animal pulling the wagon in the game?
This is our beloved Rosie. Some say she’s a goat, some say she’s a sheep. Some say she is neither. We value her privacy on that but love her no matter what.