Hey there astarr!
Sorry totally oversaw you post. Thanks for your motivating words, we are always super happy, if people like our work, Thanks man!
You can play Wild Woods btw with your friends over the internet btw. We recommend parsec for that.
There is even a way to trick steam into playing Wild Woods via remote play.
Join your Discord, we and our community are always willing to help and have a chat with new catlovers ;-)
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Hey there astarr!
nice! Glad to hear you liked it. It was our goal to make this game accessible for player on every skilllevel.
Thanks for your nice words, we always love to get feedback on the game! Aspecially like this ;-P
Oh and you are welcome. ^^
Greetings - Eric
we are glad you like our game. :-)
And you are delivering a very short and very good description of what Wild Woods can be.
And you make us proud by praising our coop experience. Thank you very much :-)
Greetings Eric and the Wild Woods Team :-)
That sounds amazing. The impact of games :-)
Uh interesting, a side like those movie watchlist thingies?
We would love to hear your feedback!
Have you joined our discord? There you can reach out to us more personally and you will find a community, which could also be interested in your ideas ;-)
So come over: http://discord.wildwoodsgame.com/
byob, popcorn is there ;-P
Hey thanks for your nice words. We really do like to hear that you got excited even without ever played it xD
No seriously, thanks for cheering up and sharing your excitement!
We are really looking forward to make this game happen. Still a lot of big questionmarks on our way. But we will not give up! :-)
Who is "we" btw?
Eric from Wild Woods :-)
Updated on 02. July 2020
How did Wild Woods start?
We started this project in October 2018 as part of our game design master’s degree at HAW Hamburg (Germany). During the first months we created a lot of prototypes to develop the core mechanics of Wild Woods.
Since May 2019 we concentrated on creating a polished demo for the final presentation in July 2019. The result was the first version of our demo Wild Woods.
After the presentation we received a lot of positive feedback from all sides and even got the opportunity to exhibit our game at Gamescom - which led to our decision to continue working on the project and to ultimately develop it into a fully fledged game.
In the year 2020 we got the Prototype Funding from Gamecity Hamburg to work further on the project.
Who are you?
We are Octofox Games, a Hamburg based indie studio. The team consists of:
Will there be an online multiplayer?
Yes. Online Multiplayer is the top priority for us. However, it won’t be available until the game actually releases.
If you want to play our little demo together online though, we recommend Parsec: (https://parsecgaming.com/). We tested it and it works really well.
What can we expect in the near future?
Thanks to some funding we finally will be able to resume development almost full time this summer. Check out our post regarding the future of "Wild Woods": https://wildwoods.itch.io/wildwoods/devlog/159003/future-of-wild-woods
Will there be more updates coming for the demo?
Unfortunately, since we are going to rebuild Wild Woods from the ground up, that also means there won’t be updates to the demo once we start production on the new version of Wild Woods. Another reason why we won’t upload new prototypes on itch.io is possible theft. This demo already has been uploaded to other platforms without our consent and as a small indie studio we just don’t have the means to act against that.
To follow the upcoming development process of Wild Woods we invite you to join our discord if you haven’t already. That’s also the place where we will coordinate playtesting in the future!
When does the game appear on Steam?
Wild Woods in its current state is still a vertical slice, developing it into a proper game that's worthy of releasing it on steam or other platforms will take a while. So sadly, we can’t answer that right now.
Can you make it possible to change the keyboard layout?
Custom keyboard controls are planned for the final release. For this demo though, the keyboard controls will remain fixed as follows:
- WASD or arrow keys to move
- E, I or right mouse button to use/throw
- F, J or left mouse button to attack
- Space to dodge
- ESC to open the menu
- Q is Back in the menu
My controller does not work, what can I do?
First take a look at this nice table, if your controller is on that list but does not work, please write us a message. https://guavaman.com/projects/rewired/docs/SupportedControllers.html
Can you translate the game into language X?
There are no other languages planned for this demo besides English. We are definitely thinking about localisation of the final game though.
Do you want to add different weapons or skills?
We have some plans in that direction, stay tuned!
What programming language do you use?
We use c#.
Which engine do you use?
This demo was done in Unity3D.
I can't run Wild Woods on Mac, what should I do?
Hopefully this will solve your problem:
What is this animal pulling the wagon in the game?
This is our beloved Rosie. Some say she’s a goat, some say she’s a sheep. Some say she is neither. We value her privacy on that but love her no matter what.
Look at our latest patchnotes :) https://wildwoods.itch.io/wildwoods/devlog/89997/patchnotes-0011a
For now we are planing to release somewhere ^^ Windows, Mac, Xbox, PS4 and Switch would be cool but we will see.
We want to have the best experience for the players so we decided to disable the keyboard for now. Keyboard support will come in the near future. But we thought it could be a bit weird to plug in up to 4 keyboard to play the game :P Our main goal was to force player to play the game on a couch with friends, neighbors or with the postman :P