Thank you very much for your feedback @nudemanonbike 😊
No, there is only a PDF version!
This atypical choice of format was my main drive and creative constraint for this project.
Hi! Thank you for your great feedback 😊
You are right, this is a bug, the_end() should be displayed after the final boss battle, but it is not! I will fix that before the next reelase.
Feel free to report the other bugs & there or on GitHub: https://github.com/Lucas-C/undying-dusk
Welcome on itch.io, and thank you very much for your support, playing my game, and taking the time to even create an account in order to post this comment!
You are totally right, the game would be a lot smaller if compressed with Zzip (around 28MB for an original 192MB PDF, and 23MB if using RAR), but not everyone has it installed. The auto-extracter is a great idea though, thanks!
I just did so 😊
Thanks for mentioning it: https://www.youtube.com/watch?v=ZvVNRRQjDh8
Thank you!
By the way, I'd like to recommend some other free material from itch.io that can be used with this great game:
Le principe a l'air génial !
Cela me rappelle Le château du roi squelette de Dave, traduit en français par Matthieu Bé : https://masmorrasemalucos.itch.io/castleoftheskullking
Hi!
Awesome game !
I translated it to French: https://lucas-c.itch.io/cyberpunk
Also, if people want to perform other translations, I shared the bare text of the game and the Libre Office source file I used there: https://github.com/Lucas-C/jdr/tree/master/CyberPunk
This has been reported several times:
As of november 2023, I found a workaround for the pasting problem: type this in your browser console:
window.$.Redactor.prototype.paste = () => ({})
I do not fully understand the underlying problem, but I found out that itch.io uses the Redactor (https://imperavi.com/redactor/) rich text editor, and this line of code disables all the convoluted clipboard-pasting management that this Javascript library does.
You can configure your browser to run this JS code line on every visit on a itch.io game page by using a GreaseMonkey (https://en.wikipedia.org/wiki/Greasemonkey) or ViolentMonkey (https://violentmonkey.github.io/) script like this:
// ==UserScript==
// @name itch.io-clipboard-paste-fix
// @namespace Violentmonkey Scripts
// @match https://*.itch.io/*
// @grant none
// @version 1.0
// @author Lucas Cimon
// @description Enable clipboard pasting in itch.io review forms
// ==/UserScript==
window.$.Redactor.prototype.paste = () => ({})
Thank you for sharing that.
I like your writing style! And I find this zine really pretty :)
I'm probably more of neurotypical kind of guy. I was touched to read your thoughts on this "liberating nihilism". It also feels quite unfair to me that some people have to battle more than others with dark thoughts :(
I can connect with one thing: when I was a kid, I remember that for some time, at night in my bed, I was worrying about "what if" scenarios. I don't recall exactly those, but I think they were like "what if this kid does not like me anymore", or "what if someone in my family dies". And I recall distinclty that I felt really relieved when, at some point, I decided to really face those scenarios and imagine in my mind what would happen then. And I remember realizing that whatever would happen, even he saddest thing, life would still go on. I guess it's some kind of "optimistic nihilism" :)
Anyway, I wish you all the best with your writing!
Also, you made me discover ONSIND, thanks for that.
Thank you for sharing those!
You have also crafted several wonderful scores: https://acoupleofdrakes.itch.io/hour-of-smoke
Could you also share the template you used for crafting those scores, pretty please? 🙏
Hi!
I'd like to share this one-page initial situation for the game: https://lucas-c.itch.io/psirun-the-manor
I've been playing the French translation for several years now.
Thank you for creating this!
Hi! Thank you for this fun game 😊
I published a French translation here: https://lucas-c.itch.io/world-of-dungeons-turbo-breakers-fr
An excellent tactical shooter! A bit like Hotline Miami.
It gives you this feeling of "it's hard but I can beat it, let's just play one last game..." 😄
Knowledge of the power-ups & enemies is also vital in order to judiciously pick the right weapons to face the next level (damn spiders), which means you get better at it the more you discover the game, and I like that!
I really liked your game, thank you!
The gameplay is fun, original, simple but very efficient!
The music is great, and I also loved how you used some storytelling to explain the "2 extra jokers".
In my experience, for any progression level, the map layout has a HUGE impact on difficulty. It's nice that maps are partially generated with some randomnes, but maybe this can make some levels really unsolvable, for example due to a canyon in the middle of the map, splitting your troops. That's a bit frustrating sometimes, but I really like the game overall!
Excellent short game.
Exactly the kind of original gameplay mechanics I love,
with just right level of challenge,
and every game session is short enough that you immediately want to play one more again!
I reached floor 12 after 2.5 hours of non-stop play ^^
One minor detail : when you are "check" at the beginning of a turn, and you have the ability to play another action after a soul move, soul moves leading to a "check" position are forbidden, while I should be able to escape the "check" on the extra turn
(not sure what version of the game I played though)
We played that game 2 weeks ago, here in France, with 2 friends, and we had a lot fun! The game mechanics are well balanced. I never played X-Com but my friends did, and apparently the game is as hard and punitive for the rookie troopers as in the video game ^^
This game reminded a bit of Dungeon Heart in its gameplay.
Thank you for publishing this, I really enjoyed this 2-3h game session.
Awesome game! Good job really.
I have only played the Heist mission so far, but I haven't finished it:
I managed to solve the first part with the hostages, but later one, near the boat, I rewinded time too much and "broke" my initial solving of the "heist" situation. That was quite demotivating... Could it be possible to add a "saving" mechanism, either manual or automated at some given checkpoints?
I ❤️ that game!
First time I played it, I did not expect much. I played a few runs, for a bit more than an hour, than removed it from my computer. But then, a few days later, I wished to play it again... And now I think I finally beat it!
Congrats and many thanks to the dev team 🥳
I used your "torch on wall" sprite in my game: https://lucas-c.itch.io/undying-dusk
Thank you!!