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pixeldinosaur

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A member registered Oct 31, 2016 · View creator page →

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I cannot tell you how much I loved this demo. I'm not sure how I didn't find out about it sooner, but you guys have made something incredible and uniquely special. It almost makes me sick to my stomach to realize it's just a demo, and that I have no idea when I can expect a full release.

Played with my wife, via Steam Remote Play Together, using two Nintendo Switch Pro controllers mapped to a standard Xbox layout via Steam. Worked almost flawlessly. Beat it on normal, wiped on hard maybe like 7 minutes in.

Art, sound, controls, mechanics, are all almost a perfect 10/10 right now. The combat is responsive and smooth, the enemy telegraph's are effective and fun to master, boss fight was really fun, well designed and appropriately challenging.  Gathering and clearing grass for coins combined my favorite elements of Zelda and Overcooked.  Upgrading the cart was interesting, and I can't wait to find out how you'll flush it out.  The player characters are ADORABLE and badass.  Just pure joy. I can't remember the last time I had this much fun with a game right off the bat.

- Would love to have more path choices, with different risks and rewards. 

- The basic combat feels really good, but I would love a power move, like a big circle swing for clearing grass. Maybe upgrades for characters too.

- when I first arrived at the shops, I felt joy at the sense of 'ohh what should we focus on? What are we struggling with?', but the next shops all sort of seemed the same-y. I'm not sure how to articulate it. The upgrades at that point were less interesting, and seemed almost just 'buy anything you can'. I'm sure you'll flush it out more 😉

That's all I can think of for now! Please feel free to ask me directed questions to solicit more feedback. I've been a unity dev for nearly 8 years now, so I know how important it is, and I want to do whatever I can to help you guys out.

Please keep posting updates! Stay motivated!

Hey that was really good! I just stumbled upon this after checking out bitsy for the first time. Clever use of the color palettes switching to indicate someone watching. Good story telling with limited tools! There were a few missed wall tiles in some of the early scenes allowing you to wander down. I felt the music was unnecessary and a bit distracting. I didn't feel like it needed any to be honest, but maybe something more ambient would have been more immersive? Good work. =D

Oh I know! But I do appreciate you bringing it to my attention. I always want to know what's out there, both for ensuring originality and also for inspiration!

Thank you! Let me know what you think. A big update should be coming out soon.

It totally has a similar concept! I've never played Crash Bash, but I think every game developer's greatest fear is that they accidentally copied another game. But as you can clearly see, there are no bandicoots in Triduel. o_o Thanks for checking it out!

Thanks for the feedback! I'm glad you're enjoying it. I've been working on a big update for the past month that adds a lot of polish and a new king of the hill game mode. I really want to push the update as soon as possible, so come check it out when it's up

Just posted Alpha v0.1. Please let me know what you think, and enjoy!

Awesome! I'm working on a more robust input manager at the moment. I want to make sure keyboard input is integrated seamlessly. Should be done in the next couple of days. I'll post updates here when they're ready!

Thanks for all the downloads everyone! Please let me know if you're having any issues and I'll do my best to resolve it quickly. - Michael