It slows down a bit too much behind the player. Snaps back a bit too fast because of it
Natural Power Games
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I like the overall feel of it. It actually "feels like a game" if that makes sense. A Jam entry usually feels like a prototype. It is too hard at some points, death isn't fun while the player isn't invested in the game, and the camera is definitely a problem, but it's fixable. Pretty nice little game.
Thanks for the feedback, Min26. I think I saw your name on my stream today. I've thought about your ideas before and while they are good - I don't know a way to solve those issues. The deck theming, definitely, special towers, more elements, definitely too. But a lot of those things require new models, effects, and ideas beyond the starter idea! I'm definitely open to hearing more suggestions from you, or basically if you have deeper thoughts about those ideas I will try to implement them.
Hey DillonRegi! Well the playerbase was zero when the bundle was released. It's now a stable 10+ concurrent users. The downloads have grown from 30 to 1100+ and views are quadruple that. Also I had about 19 collections for the game before the bundle, it is now at 350+. It's safe to say this has improved the odds of me working on the game's systems a lot.
Thanks for the review. Very much agreed with all points. My idea was or is to make the world way more interactable - add animals moving around, or even let ALL the levels be playable (so you see other humans in your same "game world" playing the other levels you're not in, and you can help them with your towers and cards instead of moving your level around).
Hey Jester. Thanks for the feedback. If you feel the game isn't worth it for 5 USD, then I recommend you don't purchase it! That's why I released a full-feature demo . Not trying to scam anyone here.
I'd love some suggestions of constructive criticism about the game so I can improve it towards something you think is better.
Have a good day.
Yes as said in the description you cannot run it unless it's in my Unity editor because of the twitch connection tool I'm using. Please come by the stream to try it! It's a stream Chat game!
The boss never shattered no matter how much I hit him! About combat, it just feels too floaty? It needs more grounding. Sort of more reaction? It feels like I'm swinging at air at all times if that makes sense. Take a look at Wind Waker's combat for an example of what I mean.
Game works quite well! Checked it out live at https://www.twitch.tv/naturalpowergames/ . I bugged out at the snake like boss though! Killed it but it never died (health was 0 but game was softlocked). The game has potential. Graphics are great. Gameplay feels fluid. I do wonder how far you can take it so if you do a new big update with story or new skills or progression, hit me up!
Hey! Checked out your game at https://www.twitch.tv/naturalpowergames. The visuals are impressive and the idea is good. Keep it up. I want to see what the final product is like. I played with controllers, had no issue understanding it, I played solo though. I think an Internet connection will be 100% your selling point.
Hey! Played your game at https://www.twitch.tv/naturalpowergames before I saw the Form. Lol. Welp, in any case, your polish is nice, I like the graphics and movement, the weapon I used most was the Cat (Terry?) and I enjoyed the playthrough. I feel the pace is lost a bit in the "rest" rooms, but that may be a part of the WIP you guys have. Thanks for sharing!
Hey! I checked out this demo on stream at https://www.twitch.tv/naturalpowergames ! It's really nice. I love the ART!! IT'S SO GOOD. Comments:
* Not enough energy text is very different from everything else,
* Attack animation is amazing, missing on the walls on the first section's bottom part. It should be on EVERYTHING.
* Doing down + jump to drop doesn't work with Analog sticks
* Some background sprites get too blended with foreground sprites (like bridges faking being true platforms)
* Are the pills supposed to be bubblegum? They seem off place.
* The combat is very flashy but if it's the core mechanic of the game besides jumping it needs a liiiiiiiiiitle bit more precision