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Very hard because of the lack of control on the speed of the rotation or any telegraphing by the enemy regarding the tongue position. Other than that, interesting.

Yeah, I've been told that people were having a lot of trouble navigating the actual dragonfly. I probably should also have made the frog actually point in the vicinity of where he was going to shoot, but I overlooked a lot of aspects related to that. I hope the game brought at least some enjoyment, and if you have any more ways to make the frog boss better just reply back. (I will try to fix most issues when making the boss again for my main project)