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A jam submission

C.H.A.DView game page

Dash around the boss arena eating cheese and escaping from the grasps of frog boss!
Submitted by KindaMid — 1 hour, 26 minutes before the deadline
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C.H.A.D's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#313.8333.833
Overall#593.4583.458
Enjoyment#643.1673.167
Use of the Limitation#653.5833.583
Presentation#823.2503.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
It was just me: MaxTheCoder

Software used
I used Unity and Adobe Illustrator

Use of the limitation
When I heard one level, I thought of a boss fight. I also wanted to test an idea with a frog boss fight. So I used the limitation of one level to create a one screen boss fight style game.

Cookies eaten
I ate about 5 cookies, not counting brownies

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Comments

Submitted

This is a really cool game concept -very challenging and fun!  Great work!! :D

Submitted

The operation mode is a good idea.

Difficult to control the dragonfly! Almost impossible to escape if not lucky enough .

Submitted

You know after so many frog games I was surprised to see the frog be the bad guy! Fun game, would steal cheese again.

Submitted

We like the concept! But we found frustrating that when you finally are rotated to the right angle suddenly and with no escape the tongue takes you out!

Submitted

Fun game!  I found out that smacking yourself off the side of the level makes you spin a lot faster, making the character much more agile.  Good concept, I think the frog's tongue is a bit too hard to dodge though, it became almost random when I would get eaten.  Perhaps some indicator of where it's going to go would be a good addition.

Nice clean art style, chill game, would play again :D


(If you could try out my game it'd be greatly appreciated 😁)

Submitted

Very hard because of the lack of control on the speed of the rotation or any telegraphing by the enemy regarding the tongue position. Other than that, interesting.

Developer

Yeah, I've been told that people were having a lot of trouble navigating the actual dragonfly. I probably should also have made the frog actually point in the vicinity of where he was going to shoot, but I overlooked a lot of aspects related to that. I hope the game brought at least some enjoyment, and if you have any more ways to make the frog boss better just reply back. (I will try to fix most issues when making the boss again for my main project)

Submitted

It's the first game of the jam I tried in which the frog isn't the main character, so that's very original! what would make the fight better is definitely a way of telling where the frog is gonna attack next, and allowing the player to choose a direction. (I died multiple times because the dragonfly was rotated towards the tongue when it attacked, so i couldn't avoid it) Overall really nice concept, Rated :)