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(2 edits)

Fun demo, huge props on visual clarity and making the concept understandable from the get-go!


Two accessibility suggestions:

- the game reliance on spamming attack is very tiresome on hands. I'd love to see a "hold to continue attacking" option down the line

- add an arrow indicator for the color highlight under the character, so it's clear which way you're pointing

Can't wait to play more!

Hi Ewegoggo,

thank you for your feedback.

Every opinion counts and we have exactly the same kind of attacking in mind like you.

Attack Button for a fast attack
Hold for a strong attack
And 3 times attack for a combo.

Depending on which weapon you have equipped, other effects happen.

For the indicator we also thought about that and that could be the solution for some things, but before we add something like that we are going to test other ways to clearify the view direction of the character. (But maybe in the end the easiest solution is the best^^)

Best regards and stay safe.