I guess I should have written: as soon as I can be sure a DRM free physical Linux version will be available in the box :-)
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A USB flash drive would be an excellect choice, but I guess it's also more expensive than even multiple DVDs. (Or just revolutionize the marked by using a Blu-ray just as "The 7th Guest" revolutionized the market by using CD-ROMs :-P)
Personally I haven't been backing yet, please let us know when a decision has been made, or as soon as I can be sure a DRM free physical Linux version will be available!
I seems something went wrong when exporting the current Linux build (v1.4) - when trying to load or start a new game it will be stuck at the "Loading..." screen.
Apart from that: I loved the previous versions, I'm really looking forward to the full game!
With the Linux demo version 0.5.0 when starting a new game (after confirming the game settings) the game will just hang there infinitely with a black screen and 100% CPU usage. Unfortunately the log file does not say anything at that time.
I've reproduced this on two different distributions, so it seems to be a general problem with the current version. Version 0.1.0 used to work perfectly fine...
Sorry for not reporting back earlier. I just discovered that my gamepad is working, but only after disconnecting another gamepad adapter (which had no gamepads connected, but still reports itself) first. Could it be that the game is only using the first gamepad?
Wow, I really like what I see - the gameplay is perfect, the interface looks really slick and the artistic style is nice.
The only issues I noticed:
- My gamepad (or gamepad adapter to be exact) was not detected at all, so I had to use the mouse / keyboard. Is gamepad support limited somehow to support only certain devices?
- Even though I was using mouse and keyboard, the tutorial messages and dialogues still prompted to press the gamepad keys. Some other games (I think Dust is one of them, but I can't seem to remember the other ones) change the descriptions dynamically, depending on the last input device used - this would also work perfectly fine here.
Doesn't seem so - it neither works on Slackware64-current nor on openSUSE Leap 15.0, but I'll try with a Ubuntu Live CD tomorrow to be sure.
The problem is that the mouse cursor can't be moved - clicking seems to work fine, though, but that's obviously not enough to play an adventure game ;-) The log file doesn't seem to contain any relevant information about the problem.
This problem does not occur with Murdercide 2017 and Alluvium, though Blood Mechs also seems to be affected. Your other games which I've played already don't seem to support mouse input.
Does the Linux version run for anyone (except the developer)? I've tested it on three different machines with three different distributions (Slackware64 current with proprietary NVIDIA driver, openSUSE Leap 15.0 with radeon driver and Ubuntu 18.04 with open source nvidia driver), and on all of them there is no sound and the game is just freezing after a few seconds in the game...
To be sure I just tried with Ubuntu 14.04 and Ubuntu 16.10 (on another PC by the way) with the same result: As soon as I press any keyboard key on the title screen the game will just crash... I still think this is a general problem with the Linux build ;-)
Is the Linux version working for anyone? As soon as I press any button on the title screen the game will just crash for me with a floating point exception both on Slackware64 14.2 and on openSUSE Leap 42.3...
Thanks a lot for gathering the information! A GOG code in the box would be amazing, but I guess I'll have to wait for some more definite confirmation though. I don't want to end up with a DVD containing the Windows version only and a Steam code :-P
I just found out about the game today (I have no idea why I missed the Kickstarter back then) and was really glad that it's still possible to get the physical version!
Just for confirmation before I back, as I didn't find any specific information about it: I guess the physical version will contain the game for all platforms (i.e. Linux, Mac and Windows) on the physical media, and those will be DRM free versions (i.e. not require Steam to install or play the game), correct?
I don't understand the Cyrillic text, but I'm pretty sure it says that it's not working on Ubuntu 16.04 with the following console output. Because that's exactly the same output on Slackware, where the game doesn't start either ;-)
Thanks a lot for the quick response! Unfortunately the new Rewired version still shows the same behavior.
I did some further debugging though and added the results to the Rewired Unity forum thread. Hopefully the developer will be able to fix the problem...
No, this is not a topic whether keyboard / mouse or gamepad controls are better :-)
I'm having a different problem: On Linux (Slackware64 14.2 in my case) and with two different console gamepad converters (EMS Trio Linker Plus II and Bliss Box) the game is crashing on start if a controller is connected. Judging from the log (see below) the input library seems to cause the crash. Apart from that the game is running perfectly and is perfect fun - thanks a lot!
Stacktrace: at (wrapper managed-to-native) IxboduSEWeEfUOCcbJLzYAjUvjN.cYDfacSWXeRkenHjXeMXFWdJESx (intptr,string,string) <0x000b8> at (wrapper managed-to-native) IxboduSEWeEfUOCcbJLzYAjUvjN.cYDfacSWXeRkenHjXeMXFWdJESx (intptr,string,string) <0x000b8> at IxboduSEWeEfUOCcbJLzYAjUvjN.JFYETsstakHPRjykrGTMhusUgmX (intptr,string,string) <0x00028> at racuqrGfcNAVVxmXGLXtGBVGPsd.JFYETsstakHPRjykrGTMhusUgmX (intptr,string,string) <0x0003b> at EZPQDGiWHsubHsxsOkPDJKHoLPu.LVFadESqqJtmKWCUVXwwSpInJFo (intptr) <0x00345> at EZPQDGiWHsubHsxsOkPDJKHoLPu..ctor () <0x00133> at Rewired.Linux.LinuxInputSource..ctor (Rewired.Config.UpdateLoopSetting,bool,bool,bool,bool) <0x00041> at Rewired.Linux.LinuxInputManager..ctor (Rewired.Data.ConfigVars,System.Func`2<Rewired.BridgedControllerHWInfo, Rewired.HardwareJoystickMap_InputManager>,System.Func`1<int>,bool,bool,bool,bool) <0x000c8> at Rewired.InputManagers.Initializer.Initialize (Rewired.Data.ConfigVars) <0x000e2> at SGOGEfdrBuQcIIQrVpGGMBAQHTHq.pCvjmjNEMejgvjMRWcanISBJqiea (string,System.Collections.Generic.List`1<System.Reflection.Assembly>,Rewired.Data.ConfigVars) <0x00162> at Rewired.InputManager_Base.InitializePlatform (Rewired.Data.ConfigVars) <0x00099> at Rewired.ReInput.YRWVGJLLxndyxDUUopzNtFSAIu (System.Func`2<Rewired.Data.ConfigVars, object>) <0x003b9> at Rewired.ReInput.pCvjmjNEMejgvjMRWcanISBJqiea (Rewired.InputManager_Base,System.Func`2<Rewired.Data.ConfigVars, object>,Rewired.Data.ConfigVars,Rewired.Data.ControllerDataFiles,Rewired.Data.UserData,Rewired.Data.UserDataStore) <0x0018b> at Rewired.InputManager_Base.Initialize () <0x00340> at Rewired.InputManager_Base.Awake () <0x00014> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: /usr/local/games/WhatTheBox_Data/Mono/x86_64/libmono.so(+0x91a46) [0x7f7957404a46] /usr/local/games/WhatTheBox_Data/Mono/x86_64/libmono.so(+0x348e4) [0x7f79573a78e4] /lib64/libpthread.so.0(+0x113b0) [0x7f795a6413b0] /lib64/libc.so.6(strlen+0x26) [0x7f7958e6fff6] /lib64/libudev.so.0(+0x5b14) [0x7f78cc7afb14] /lib64/libudev.so.0(udev_device_get_parent+0x30) [0x7f78cc7afb90] /usr/lib64/libudev.so(udev_device_get_parent_with_subsystem_devtype+0x14) [0x7f7955fe7aa4] [0x411cb3b8] Debug info from gdb: [...] [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib64/libthread_db.so.1". 0x00007f795a64053d in read () from /lib64/libpthread.so.0 Id Target Id Frame * 1 Thread 0x7f795ac19740 (LWP 24181) "WhatTheBox.x86_" 0x00007f795a64053d in read () from /lib64/libpthread.so.0 2 Thread 0x7f7956ce7700 (LWP 24182) "WhatTheBox.x86_" 0x00007f795a63d718 in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib64/libpthread.so.0 [... snip idle threads due to message length constraints ...] 33 Thread 0x7f7940244700 (LWP 24215) "WhatTheBox.x86_" 0x00007f7958ee19f7 in ioctl () from /lib64/libc.so.6 34 Thread 0x7f7940238700 (LWP 24216) "WhatTheBox.x86_" 0x00007f7958eb0c4d in nanosleep () from /lib64/libc.so.6 35 Thread 0x7f7940023700 (LWP 24217) "WhatTheBox.x86_" 0x00007f795a63f847 in do_futex_wait.constprop () from /lib64/libpthread.so.0 36 Thread 0x7f78cddd1700 (LWP 24218) "WhatTheBox.x86_" 0x00007f795a63f847 in do_futex_wait.constprop () from /lib64/libpthread.so.0 37 Thread 0x7f78cd5d0700 (LWP 24219) "WhatTheBox.x86_" 0x00007f7958ee030d in poll () from /lib64/libc.so.6 38 Thread 0x7f7957a81700 (LWP 24220) "WhatTheBox.x86_" 0x00007f7958eb0c4d in nanosleep () from /lib64/libc.so.6 Thread 38 (Thread 0x7f7957a81700 (LWP 24220)): #0 0x00007f7958eb0c4d in nanosleep () at /lib64/libc.so.6 #1 0x00007f7958ee2844 in usleep () at /lib64/libc.so.6 #2 0x000000000147edff in () #3 0x00000000014755fb in FMOD::Thread::callback(void*) () #4 0x00007f795a637684 in start_thread () at /lib64/libpthread.so.0 #5 0x00007f7958eebefd in clone () at /lib64/libc.so.6 [... snip idle threads due to message length constraints ...] Thread 3 (Thread 0x7f7956c56700 (LWP 24183)): #0 0x00007f795a63f847 in do_futex_wait.constprop () at /lib64/libpthread.so.0 #1 0x00007f795a63f8f4 in __new_sem_wait_slow.constprop.0 () at /lib64/libpthread.so.0 #2 0x00007f795a63f99a in sem_wait@@GLIBC_2.2.5 () at /lib64/libpthread.so.0 #3 0x00007f79574fedcf in mono_sem_wait () at /usr/local/games/WhatTheBox_Data/Mono/x86_64/libmono.so #4 0x00007f79574698b5 in () at /usr/local/games/WhatTheBox_Data/Mono/x86_64/libmono.so #5 0x00007f79574d117e in () at /usr/local/games/WhatTheBox_Data/Mono/x86_64/libmono.so #6 0x00007f79574f6ce7 in () at /usr/local/games/WhatTheBox_Data/Mono/x86_64/libmono.so #7 0x00007f7957517836 in () at /usr/local/games/WhatTheBox_Data/Mono/x86_64/libmono.so #8 0x00007f795a637684 in start_thread () at /lib64/libpthread.so.0 #9 0x00007f7958eebefd in clone () at /lib64/libc.so.6 Thread 2 (Thread 0x7f7956ce7700 (LWP 24182)): #0 0x00007f795a63d718 in pthread_cond_timedwait@@GLIBC_2.3.2 () at /lib64/libpthread.so.0 #1 0x00007f79574e38c2 in () at /usr/local/games/WhatTheBox_Data/Mono/x86_64/libmono.so #2 0x00007f795a637684 in start_thread () at /lib64/libpthread.so.0 #3 0x00007f7958eebefd in clone () at /lib64/libc.so.6 Thread 1 (Thread 0x7f795ac19740 (LWP 24181)): #0 0x00007f795a64053d in read () at /lib64/libpthread.so.0 #1 0x00007f7957404b91 in () at /usr/local/games/WhatTheBox_Data/Mono/x86_64/libmono.so #2 0x00007f79573a78e4 in () at /usr/local/games/WhatTheBox_Data/Mono/x86_64/libmono.so #3 0x00007f795a6413b0 in <signal handler called> () at /lib64/libpthread.so.0 #4 0x00007f7958e6fff6 in strlen () at /lib64/libc.so.6 #5 0x00007f78cc7afb14 in () at /lib64/libudev.so.0 #6 0x00007f78cc7afb90 in udev_device_get_parent () at /lib64/libudev.so.0 #7 0x00007f7955fe7aa4 in udev_device_get_parent_with_subsystem_devtype () at /usr/lib64/libudev.so #8 0x00000000411cb3b8 in () #9 0x0000000003390650 in () #10 0x0000000003391610 in () #11 0x00007ffe858c9628 in () #12 0x0000000004d024d0 in () #13 0x0000000000000000 in () ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Preloaded type GtkListStore Preloaded type GtkWindow Preloaded type GtkVBox Preloaded type GtkImage Preloaded type GtkNotebook Preloaded type GtkHBox Preloaded type GtkFrame Preloaded type GtkAlignment Preloaded type GtkTreeView Preloaded type GtkLabel Preloaded type GtkCheckButton Preloaded type GtkScrolledWindow Preloaded type GtkComboBox