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Just tested both the normal and hard difficulties with a friend (both on controllers, though I tried keyboard and it's not the worst thing ever haha) and I must say the game is really intuitive. It conveys its mechanics pretty effectively and has a great core idea that could expand in a myriad of ways. I don't know if the game is still being actively worked on but I can see a lot of potential in the game, adding more enemies (and ways to fight them!), more types of resources, different types of vagons, upgrades...

Hey Malefic,

thank you for your feedback and wow you survived the hard (unbalanced) mode :)

We are still working on the game while we are looking for a publisher who can bring Wild Woods with us to the end :)

Some of your ideas are also on our todo list.

Happy Holidays

Haha no we died halfway through the hard mode ^^

Happy holidays to you too and good luck with developing the game and finding a publisher!