As we all know, games we like can have bugs, especially those in development. I'll use this thread and encourage others to post their bugs they discovered here, so Hopfrog can easily view them.
(Alpha 4)
When opening a big chest The character (humourosly) responded NO STRING FOUND.
Objects may be placed in between tiles
The system button doesn't work (?)
Something is causing the skill tree screen to be slower than the game
A chicken wandered off into the ocean
I could place a windmill when one of the top right tiles was water
Somthing lags the game after progressing into it (could be chickens, items or just my crap PC)
Tools can't be sold
Structures can be built on top of the buttons
Sometimes the market can be walked through in certain areas
Also would like to add that when eating item's to 0 creating a new section in the item bar, it then fills up with something you already have creating two portions of 1 item. Causes building issues such as lack of said item. Can be fixed by tossing the item's then filling the spot with something new the repacking tossed items.
Alpha 6 game crash:
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############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Bugs in Alpha 6 when playing:
*objects such as trees, rocks, ores, etc. will grow within the same block.
*objects can still grow on top of roads
*You can still till soil underneath a road
*Some objects will act as ghost objects and can't be harvested or foraged until a game reload
*Splash text above a fish trap "Caught!" will noticeably slow down the game
*Selling bulk items will slow down the game
*Purchasing too many bulk items will cause you to go into the negative
*Some bridges can't be placed next to land
*You can't till soil behind a building
*buildings can be built in between two squares
*throwing seed into tilled soil may cause it to glitch before being planted.
*Having about 200 fish traps out with all saying "Caught!" will cause the game to be about 3 seconds slower in real time vs. 1 second in-game time.
Hardware specs:
Intel Core i7 4700k @ 4.2 GHz w/ hyperthreading
Nvidia GTX 1080
16 GB RAM
Windows 10 64-bit
More bug posts soon to follow. :) All bugs shown above are in Alpha 6.
#Reply Qubeninja290 days ago (1 edit) (+3)
Alpa 6
this bug . me to ! ' Trying to draw non-existing sprite. '
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:
Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################

I have the same problem. When inventory is full game crashes on many different actions:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4
Same problem, made 2 saves but both are unplayable because of this bug. When the inventory fills up, any action that would bring one of the inventory items to 0 (eating your only fish, putting all your gold in the forge, etc) crashes the game with a bug report tailored for the action you did (left click, right click, ctrl+click, whatever you pressed to do it.) Might go back to the previous version for a while so I can play past level 5, even if I can't save...
Code error examples: threw an item out of inventory
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101055.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50
ate an item
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Button
for object objPlayer: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101055.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_51
put all of an item into the forge
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4
I've been having the same issue. I have a full inventory, and about two clicks in I get this.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101177.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50
Game crashes when I try to clear a full inventory. Wheter by eating, throwing away, or using in a recipe, it seems that freeing a slot in a full inventory crashes the game no matter what. Meaning if you get a full inventory your save is lost.
> Error report
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101132.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
When I Try To Build The Market Appear This Error
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4
and Another Bug That I Found:
if i close and open the game,every fish trap refill
i hope i helped :)
(sorry.my english is bad ;3;)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Hey! Found a new bug. I had 2 eggs and when I right clicked one of them, nothing happened but it made a sound like it did and it used it up. Then I tried the second egg and it gave me a NO_STRING_FOUND error and crashed the game. Like a dufus, I didn't screenprint the error log. I'll come back to paste it here once I manage to re-create the bug.
I've gotten pretty far in the game, I think I'm at level 13 or 14. When I try to enter fullscreen I get this:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
I'm trying to make a tree saplings but it crashes -_-!
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4
I try launching the game and this happens, reinstalled multiple times
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:
Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################
Hey everyone!
Just wanted to let you know that I am almost done working on these bugfixes. The new version (Alpha 5) will be available to download this weekend!
Please susbcribe to this mailing list so it notifies you and you don't miss it!
when ever I try and use an item when I only have one left I get this error
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Mouse Event for Left Pressed for object objRingMenuItem:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000) at gml_Script_RemoveItem ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_RemoveItem (line 0) gml_Object_objRingMenuItem_Mouse_4
alpha 4, attempted to make gold hammer
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4