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Bug thread Sticky

A topic by Friend-chip created 37 days ago Views: 1,129 Replies: 57
Viewing posts 1 to 44

As we all know, games we like can have bugs, especially those in development. I'll use this thread and encourage others to post their bugs they discovered here, so Hopfrog can easily view them.

(Edited 4 times) (+1)

(Alpha 4)

When opening a big chest The character (humourosly) responded NO STRING FOUND.

Objects may be placed in between tiles

The system button doesn't work (?)

Something is causing the skill tree screen to be slower than the game

A chicken wandered off into the ocean

I could place a windmill when one of the top right tiles was water

Somthing lags the game after progressing into it (could be chickens, items or just my crap PC)

Tools can't be sold

Structures can be built on top of the buttons

Sometimes the market can be walked through in certain areas

(+9)

Alpha4. 

Game Crash when I have a full inventory and I want use a object. 

(+1)

i have the same problem i can use items but when the stack is empty and i would get new place then the game chrashes

(+1)

I have the same problem. When inventory is full game crashes on many different actions:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4

yeah, pretty much all my game did was crash when i loaded back in and go rid of a sunflower,crash ate a fruit,crash even when i started a new save and did anything,crash ok i'm done now

(Edited 1 time) (+1)

Same problem, made 2 saves but both are unplayable because of this bug. When the inventory fills up, any action that would bring one of the inventory items to 0 (eating your only fish, putting all your gold in the forge, etc) crashes the game with a bug report tailored for the action you did (left click, right click, ctrl+click, whatever you pressed to do it.) Might go back to the previous version for a while so I can play past level 5, even if I can't save... 

Code error examples: threw an item out of inventory

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101055.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50

ate an item

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Button
for object objPlayer: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101055.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_51

put all of an item into the forge

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4

I've been having the same issue. I have a full inventory, and about two clicks in I get this. 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101177.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50

Developer(+1)

Thread made sticky!

That swimming chicken bug sounds hilarious by the way...

game crash when you buy more than 7/8 island

game starts to lag after you bough 4 island ( medium computer spect )

bug when building windmill, as soon as you click the build option for it it crashes game

(+1)

Game crashes when I try to clear a full inventory. Wheter by eating, throwing away, or using in a recipe, it seems that freeing a slot in a full inventory crashes the game no matter what. Meaning if you get a full inventory your save is lost.

> Error report

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101132.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50

Developer(+4)

Thanks for the bug reports!

Can you fix them fast?

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

When I Try To Build The Market Appear This Error

############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4



and Another Bug That I Found:

if i close and open the game,every fish trap refill


i hope i helped :)


(sorry.my english is bad ;3;)

(Edited 1 time) (+1)

That build error is the same as the inventory full error, at least it looks like it to me.

:p

(+3)

The full inventory crash bug makes the game unplayable D: and i was really liking it. Hopefully the dev who works on this game is currently working on a bug fix.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Hey! Found a new bug. I had 2 eggs and when I right clicked one of them, nothing happened but it made a sound like it did and it used it up. Then I tried the second egg and it gave me a NO_STRING_FOUND error and crashed the game. Like a dufus, I didn't screenprint the error log. I'll come back to paste it here once I manage to re-create the bug.

I've gotten pretty far in the game, I think I'm at level 13 or 14. When I try  to enter fullscreen I get this:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

I'm trying to make a tree saplings but it crashes -_-!

___________________________________________

############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4

I try launching the game and this happens, reinstalled multiple times

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:

Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################

Developer(+3)

Hey everyone!

Just wanted to let you know that I am almost done working on these bugfixes. The new version (Alpha 5) will be available to download this weekend!

Please susbcribe to this mailing list so it notifies you and you don't miss it!

when ever I try and use an item when I only have one left I get this error


___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Mouse Event for Left Pressed for object objRingMenuItem:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000) at gml_Script_RemoveItem ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_RemoveItem (line 0) gml_Object_objRingMenuItem_Mouse_4

alpha 4, attempted to make gold hammer

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4

 

Like many others I have this problem when I have full inventory : 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101042.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50

Cant wait for the update! :)

Hey, just thought I'd report this, apologies if already mentioned! I harvested wheat with a full inventory so I decided to eat up some mushrooms to make room, aaand it crashed with this error:

___________________________________________

############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Button
for object objPlayer:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 100882.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_51


That was when I tried to eat the last mushroom. It did the same after loading it up again too. Also throwing it away does the same.

(further tests) Throwing anything and eating anything does the same. Some pieces of the wheat are following me two islands away when I try get away haha. It really wants to be in my inventory!

Yeah have that bug too. but think hes working on it so just wait a few days :)

Ah, thanks for letting me know, that's awesome!

thnx for Alpha 5 it fixed the full inventory bug. I know this is an ealy demo of the alpha but of the moment the game frezes every 20 second. quite enoying.

fixed it by deleting both the old alpha 4 and alpha 5 and then reinstalling alpha 5. Your savefile won't get deleted by this process.

found two more bugs, the first one is with foreging items like chiken and mushrooms, there is like 3 peaces of meet/mushrooms but then picking up you only get 1. The second bug is super enjoying and envolves with the market. After selling/dropping/crafting an item you will have an empty slot in the middle of your inventory, if you then try to sell this empty slot all of you item the the right of your inventory will disepear. Only once where I able to get them back but only once, have experienced this bug a lot and it's so annoying then all your item disepear and you will have to recollecting all the items

the market bug also happend if you dropp all of your item in one of the slots. if you drop all the items in a slot all the slots to the right will disepear and the items in the slots as well.

not so much of a bug but an optimization thing but when you sell 400+ of one item it kind of makes the game lag XD 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

got this then I tried to learn the ""all the minarel gives coal. After starting the game again I hadnt learnd that and the game told me I couldnt choose another one, because I didnt got any points to spend.

When playing Alpha 5, items in inventory sometimes disappears when other items are picked up. There is a 2nd bug which I don't how it happens but sometimes items in inventory wont stack and take up 2 spots which is really annoying.

(Edited 1 time)

Alpha 5, whenever the last item in a stack leaves my inventory, some of my other items in the inventory disappears(they are still registered, there is just no way to see them or use them in ANY way), and it only reaprears again if I get a full inventory.

What also happens because of this is that my inventory gets all messed up, as an example, my bricks disappears thanks to this bug, and I pick up a new brick, I get a whole new stack of bricks, if I have gotten my inventory back, this new stack is the one prioratized if I want to pick up more bricks. Also, the stack of bricks that came back with the rest of my inventory is connected to the other stack. If I hold the bricks that has disappeared and reappeared, and try to throw it, it will throw the new stacks bricks, if that stack of bricks becomes empty and I pick up a brick again, everything is fixed, as if nothing happened, except for the fact that ANOTHER part of my inventory disappear since I threw out all bricks. This "works" with all items except for the tools(I think).


I hope you understood what I meant and hope it gets fixed in the next patch, since I can't play the game until it's fixed.

(Edited 1 time)

This bug could be because I moved my save to the Itch launcher(didn't know about it untill today) from my "normall" download file, and re-installed the game(keeping my saves but updating the game) since I heard that the full inventory crash bug was fixed.

Im are in level 18 and im  trying to buy more land, i already got 10 lands if u count the main island.  When im trying to buy more im getting this bug report 

___________________________________________

############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objPurchaseLand:

room_get_name argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_roomdog_paste_room
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_roomdog_paste_room (line 0)
gml_Object_objPurchaseLand_Mouse_4

Developer(+2)

Hey everyone! Sorry about the problems with the inventory system, I know it's annoying and frustrating.

That's not the inventory system that we will have in the final release on Steam, but meanwhile I will try to fix these bugs as they come up!

when will it be released on steam and for how much. Will there be a discount for us who had helped you finding bugs/sponsoring you??

Developer

We will be announcing more info on this in the upcoming 2 weeks, but here are some quick bulletpoints:

-Steam release is mid-late 2018

-Price is undetermined yet

-Yes, anyone subscribed to my testing mailing list will get a discount/early test versions

idk why but this message keep appering. (im not into coding and dont really knows what it means)


############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Sorry I don't have the bug report, but I had a bunch of crashes now it won't tell me what resources I need to craft any item :(

(Edited 3 times)

Sorry for possible double post, maybe you delete bug-reports that are already fixed ;)? Or better: do a bug thread for each version :)

in Alpha 5, the inventory is buggy too. When I now eat for example the last berry in my inventory the item after the berry or at the last inventory slot will just disappear, it is all lost then.

Additionally the item stacking is not working fine in alpha 5, i have gold bars in 3 slots. Look at the image.


I had a bug where i had 2 stacks of wood and one had 200+ in and another had 1, i think the game didn't recognize my wood in the larger stack and didn't put it into the smaller stack, i couldn't really progress as i didn't really want to wait for coal to respawn.

after 1 hour i couldn't play the game in full screen since it crashed

Items just didn't stack properly spreading out into many slots, also wondering if there's any way currently to store items?

iron will not register as having it when crafting

not sure if it's intended but i can destroy a building when it's making something and when i do, i get a whole lot of the building material and the raw material for whatever i was making

When I go to full screen. lots of items on the ground +full inv

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Here are a few bugs that I've encountered in Forager v5

Two inventory bugs. Items stack weirdly. My gold ingots for one, would stack up to 32-36 and then make another stack of 6 and then another stack of 100+ I've had this bug with all items though. Not just Gold ingots. The second inventory bug is that half of my inventory bar will just randomly disappear, causing anything that was in that portion of the inventory just deletes.

The System button doesn't work. Easy as that. I can't exit unless I manually close that game. I've only played this game in one large sitting because I don't know if the game autosaves.

Those are the only bugs I've had so far. I would really love to see this game grow into full amazing game so please fix them!

See ya! -Reactivity

Thanks for updating the game! It's great you fixed the bug that caused the game to crash when inventory was full, but now and then i would notice a few items would just disappear.. When you use/throw away something there would be a gap left there.. Sometimes i would end up with two stacks of one item.... Also, unless it was your intention, the player doesn't give as much warning anymore when low on energy, the player would warn me just a second or two before i lost a heart and it was too late

I've found two major bugs.


1. Inventory bug.  I've heard other people talking about this, but I think I know what the problem is.  The inventory grows as you collect more items, the problem is, the growth seems to be based on exactly how many items you have.  So if you have 20 different items, you'll have twenty slots.  The problem with this is that if you get rid of a stack completely that isn't all the way to the right, your inventory will shrink down anyway and you won't be able to use or see your rightmost item anymore.  Get rid of a few slots at once, and you can lose several valuable items and stacks of items.  Whats worse is that if you collect the same item that got lost in your inventory, it wont stack properly, meaning that once you fill your inventory up again, you will have two different stacks of the same item, which causes its own issues.  This can make it seem like your items are disappearing at random.  You could fix this by either adding an exception so that you will always be able to see up to the slot that has an item in it, or making items automatically move to the left.  Or just not hiding all the extra inventory slots at all, and have them and their empty circles visible at all times.


2. Save bug.  The game can save into an unwinnable state.  I had to restart because my first game autosaved on a game over screen, so every time I load it, I instantly get a game over.  The game is effectively permadeath.

When an item is consumed, all the items do not move up one, instead the spot in the inventory that was consumed remains blank and the last item is deleted temporarily. For example *=Item, X=Blank spot

* * * * * * 

six items

* * * X * 

item four is consumed leaving and open blank spot and item six disappears

But when a new item is discovered

* * * X * * *

Item six reappears but Item four still remains blank

------

I think this may cause the crash when inventory is full as there could be the possibility that the inventory is full but the last item is invisible because of the bug, so when you pick up a new item, it doesn't say inventory full because the last item reads as missing, but then it adds the new item and the last item and then there is one more than the maximum and the games like, oh no that doesn't work.

Hope this helps