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Forager (Demo)

Base Building, Crafting, Adventure & Secrets! · By HopFrog

Bug thread Sticky

A topic by Friend-chip created Sep 13, 2017 Views: 35,509 Replies: 277
Viewing posts 1 to 20 of 210 · Next page · Last page
(+1)

As we all know, games we like can have bugs, especially those in development. I'll use this thread and encourage others to post their bugs they discovered here, so Hopfrog can easily view them.

(4 edits) (+2)

(Alpha 4)

When opening a big chest The character (humourosly) responded NO STRING FOUND.

Objects may be placed in between tiles

The system button doesn't work (?)

Something is causing the skill tree screen to be slower than the game

A chicken wandered off into the ocean

I could place a windmill when one of the top right tiles was water

Somthing lags the game after progressing into it (could be chickens, items or just my crap PC)

Tools can't be sold

Structures can be built on top of the buttons

Sometimes the market can be walked through in certain areas

Also would like to add that when eating item's to 0  creating a new section in the item bar, it then  fills up with something you already have creating two portions of 1 item. Causes building issues such as lack of said item. Can be fixed by tossing the item's then filling the spot with something new the repacking tossed items.

At times, stacks of wood will take up another inventory slot at random intervals (e.i. one stack would be 16, another would be 46, and the last would be 100+).

When crafting, the lowest numbered stack will be read and won't allow you to create the desired item.

(1 edit)

This bug post is in relation to Alpha 5. Bug testing for Alpha 6 is currently underway.

Deleted 6 years ago
(+3)

Alpha 6 game crash:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Bugs in Alpha 6 when playing:

*objects such as trees, rocks, ores, etc. will grow within the same block.

*objects can still grow on top of roads

*You can still till soil underneath a road

*Some objects will act as ghost objects and can't be harvested or foraged until a game reload

*Splash text above a fish trap "Caught!" will noticeably slow down the game

*Selling bulk items will slow down the game

*Purchasing too many bulk items will cause you to go into the negative

*Some bridges can't be placed next to land

*You can't till soil behind a building 

(2 edits)

*buildings can be built in between two squares

*throwing seed into tilled soil may cause it to glitch before being planted.

*Having about 200 fish traps out with all saying "Caught!" will cause the game to be about 3 seconds slower in real time vs. 1 second in-game time.


Hardware specs:

Intel Core i7 4700k @ 4.2 GHz w/ hyperthreading

Nvidia GTX 1080

16 GB RAM

Windows 10 64-bit


More bug posts soon to follow. :) All bugs shown above are in Alpha 6.

Alpha 6 bugs (cont.)

*EXP doesn't roll over to new level

*item stacks are inconsistent from levels 52-65

*Performance issues exist when attempting to sell more than 15 of any RARE material (Diamond, Sapphire, etc.)

*There's no way to "repair" a market

*There's no way to "destroy" a bridge

(1 edit) (+3)

Alpa 6

Rarely when placing multiple bridges in a row. one bridge will take up two tiles; you can not place another bridge in the "empty" tile nor in the "full" one

it seems to happen if you click while the curser(white box) is moving between tiles

(1 edit)

#Reply Qubeninja290 days ago (1 edit) (+3)

Alpa 6 



this bug . me to ! ' Trying to draw non-existing sprite. ' 


############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:

Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################

(+2)

Yay so much bug, i'm stuck in a chest

(Humble demo)

My level can't go any higher than 10. It just shows 288/288 xp and won't go any higher, no matter what i do. Is this because of humble demo?

That's not a bug, is because this is the demo for the full game it's not like the Alpha versions.

 I was stuck in the chest, I just fell over and I can not move anymore

(+11)

Alpha4. 

Game Crash when I have a full inventory and I want use a object. 

(+1)

i have the same problem i can use items but when the stack is empty and i would get new place then the game chrashes

(+2)

I have the same problem. When inventory is full game crashes on many different actions:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4

(+1)

yeah, pretty much all my game did was crash when i loaded back in and go rid of a sunflower,crash ate a fruit,crash even when i started a new save and did anything,crash ok i'm done now

(1 edit) (+2)

Same problem, made 2 saves but both are unplayable because of this bug. When the inventory fills up, any action that would bring one of the inventory items to 0 (eating your only fish, putting all your gold in the forge, etc) crashes the game with a bug report tailored for the action you did (left click, right click, ctrl+click, whatever you pressed to do it.) Might go back to the previous version for a while so I can play past level 5, even if I can't save... 

Code error examples: threw an item out of inventory

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101055.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50

ate an item

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Button
for object objPlayer: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101055.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_51

put all of an item into the forge

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4
(+1)

I've been having the same issue. I have a full inventory, and about two clicks in I get this. 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101177.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50

Developer(+1)

Thread made sticky!

That swimming chicken bug sounds hilarious by the way...

game crash when you buy more than 7/8 island

game starts to lag after you bough 4 island ( medium computer spect )

bug when building windmill, as soon as you click the build option for it it crashes game

(+2)

Game crashes when I try to clear a full inventory. Wheter by eating, throwing away, or using in a recipe, it seems that freeing a slot in a full inventory crashes the game no matter what. Meaning if you get a full inventory your save is lost.

> Error report

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101132.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50

Developer(+5)

Thanks for the bug reports!

Can you fix them fast?

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

When I Try To Build The Market Appear This Error

############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4



and Another Bug That I Found:

if i close and open the game,every fish trap refill


i hope i helped :)


(sorry.my english is bad ;3;)

(1 edit) (+2)

That build error is the same as the inventory full error, at least it looks like it to me.

:p

(+3)

The full inventory crash bug makes the game unplayable D: and i was really liking it. Hopefully the dev who works on this game is currently working on a bug fix.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

(+1)

Hey! Found a new bug. I had 2 eggs and when I right clicked one of them, nothing happened but it made a sound like it did and it used it up. Then I tried the second egg and it gave me a NO_STRING_FOUND error and crashed the game. Like a dufus, I didn't screenprint the error log. I'll come back to paste it here once I manage to re-create the bug.

I've gotten pretty far in the game, I think I'm at level 13 or 14. When I try  to enter fullscreen I get this:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

I'm trying to make a tree saplings but it crashes -_-!

___________________________________________

############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4

I try launching the game and this happens, reinstalled multiple times

___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:

Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################

Developer(+3)

Hey everyone!

Just wanted to let you know that I am almost done working on these bugfixes. The new version (Alpha 5) will be available to download this weekend!

Please susbcribe to this mailing list so it notifies you and you don't miss it!

when ever I try and use an item when I only have one left I get this error


___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Mouse Event for Left Pressed for object objRingMenuItem:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000) at gml_Script_RemoveItem ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_RemoveItem (line 0) gml_Object_objRingMenuItem_Mouse_4

alpha 4, attempted to make gold hammer

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4

 

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