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SmashArtist

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A member registered Oct 04, 2017 · View creator page →

Creator of

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Thank you!
It's an old game now, but I'd love to hear your thoughts and feedback once you've played it!

I disabled comments on that one. It's just an Effekseer animation for people who may want to use in it their MZ games I made for a jam. I don't feel like I'll revisit it so I just kept it up so people can still use it.

Thank you, I hope you enjoy them!

Feedback on any of them is really appreciated. :D

Thanks for playing!
It was made in RPG Maker MV, however I did not export it to be played in browser.

Really happy to hear you enjoyed it!
I agree the balancing is the biggest part of the game that needs work. Currently I'm busy with other affairs, but I'd really like to get back to this game and expand and improve on it further.
Thank you for your feedback!

Thank you for playing! :D

The petting system was an unfinished feature that I didn't have the time to take out unfortunately. In future jams I will make sure to only include finished features.

The tutorial about how you can only catch wandering monsters was put in the game, but unfortunately it turns out I implemented it wrong and therefore doesn't appear in normal playthroughs. After all the issues I saw when people playing it's definitely something I'd like to make even more clear in the future.

I did make sure to have all monster required paths be completely optional, however you bring up a good point about how players may feel the need to get everything regardless. It's not something that I thought about at the time, but it's a really important point and I'll be thinking a lot on this when I get to updating the game.

Your feedback is really appreciated, sorry for taking a while to reply!

Congrats to everyone who submitted and extra congratulations to the winners!

Hey, thank you a bunch for playing!

I'm happy to hear you enjoyed it for the most part, thank you for the extra points of feedback. :)

I am definitely planning to expand and polish my entry in the future, but I also used the free trail and don't currently have the funds to buy MZ yet.

I'd really like to improve the game based on the feedback I've gotten: add that story I didn't get around to making, do a whole lot of balancing to make the game more interesting and challenging, fix all the bugs, and see if I can add extra mechanics that didn't make it in due to time limitations. I'd love to make it into a full game(perhaps even commercial) with even more monsters to encounter and secrets to find and really try to make something more unique.

I'm excited to start work on it again! :D

Thank you for another great point!
Originally I had a bit of tutorial dialogue that explained how monster "attack" and "defend" moves also effect the fight, however I implemented it wrong and therefore it doesn't appear through the intended way to play.
The way I implemented the interest meter made it so that I didn't have a way to have an instant effect on the meter (possibly I completely missed the way to implement it like that). This will be really helpful feedback though, I'll have to make a note of it!

Hey, thank you for playing!

Balancing is definitely one of the biggest points I'm going to adjust when I start work on the project again. (along with an addition of more story) I hope it'll be more interesting in the future! Will definitely be doing some research on how to make battles more interesting.

Thanks for your feedback! :D

Well, you've already gained experience from participating in the jam! I'd say finishing a game is a huge boost to experience, since you get to see the process of creating an entire product. (plus setting up it's public page!)

You're well on your way to making even better and bigger games. :D

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Oh boy, yeah time management is also a big factor. I could've done better in that sense as well. I think something to go along with that would be planning. If I had planned everything out earlier on, I could've known what I needed to spend time on instead of blindly working on mechanics which didn't make it to the final submitted version.

Yeah, I definitely felt I could've worked better to give myself more testing time. I've definitely learned how valuable early testing is!

Hey everyone!

Now that it's been a while and mostly everyone has gotten some feedback, what are some things you wish you could have done better or adjusted in your game?

Personally, I really wish I had balanced my game to be a bit harder(near the end). As I realized I had overcompensated for the difficulty my playtesters had originally dealt with. Things like gaining currency and defeating monsters became overly easy near the end, and I wish I had had the time to go back and adjust those further.

I also, of course, wish I had come across the bugs found. Many could've been easily fixed if I had found them while playtesting. Specifically one poorly implemented tutorial dialogue which will go unseen if played through normally.

If I've learned anything from this jam it's to get things at a playable state a lot earlier on so I can get it playtested more thoroughly.

Thank you for playing! I'm happy you enjoyed it. :D
And I agree, there was further balancing that could be done. I will try to improve it in the future.

The game was developed in RPG Maker MZ, so the music used was default ones that came with the engine. I did do a bit of pitch changing to fit the feel of the game better. I'm not much of a composer so this was all I had. I would love to have custom tracks in the future though!

Everything was done with 0 plugins, it took a bit of figuring out so the majority of the month was spent on the mechanics.

I agree there's a lot more balancing that needs to be done, it's definitely something I hope to improve on drastically in the future!

Thank you for all your points of feedback, I hope you enjoyed. :)

Thanks for playing! I will make sure to check out your video! :D

Hey, sorry for the late response, I didn't get notice your comment.

I'm happy you enjoyed it, I do plan on updating and polishing further in the future!

Thank you for playing!
I'll make sure to check out your video. :)

Really happy that you enjoyed it, thank you for playing! :D

Hello, thanks for playing!

I will take note of those issues, thank you for pointing them out.

In terms of crafting, originally I wanted you to be craft and change equipment for monsters as well, but time constraints cut out that plan. So there should be plenty of room for more items to craft in a later version!

I agree, your party can get very powerful when facing enemies, as those enemies would have the monster base stats. I had hoped to allow for battles with multiple enemies to counteract this, however again I ran out of time and didn't have the time to implement it. (I had to make sure the interest system would work with multiple enemies)

The boss was a big struggle during development, with every playthrough it's difficulty would change drastically based on your party and the boss's RNG. It will be something I will work on improving a lot in the future and hopefully be more interesting to fight.

I'm happy you enjoyed it despite it's flaws, thank you a bunch for the feedback! :D

Thanks for checking it out!
I will take note of the issues you've found and address them as soon as I start development again. As for the interest system, I failed to mention your monsters' "attack" and "defend" abilities also affect the meter. So if you used "attack" but your monster used "defend" they would cancel each other and not change the meter. I will make sure to explain this or change those mechanics in the future.

Your feedback will be very helpful, so thank you for that. I hope I can improve Monster and make a more polished experience. :)

Thank you for playing!

I went with a very bare-bones with the story, but I do hope to create a deeper story in future versions.
The interest system can take a while to get the hang of, something to keep in mind is that your monsters' "attack" and "defend" moves also add/subtract points. So if you used "Agitate" but your monster used "defend" it would only go up one point. I hope to explain the system better in the future as well.

Good to know you enjoyed the artwork, and thank you for the feedback. :)

Hey, I'm really happy you enjoyed the experience, and thank you for playing!

There is a lot more polishing that can be done and I'm taking in every piece of feedback I'm getting.
As for some monsters not joining the party, this is because only visible on-map monsters are befriendable, which I did mention, however I know it's confusing and not always clear (especially once you're in battle). I experimented with allowing every monster to be befriendable, but ran into some issues that I unfortunately didn't have the time to address so it didn't make it into the jam version.

Thank you for your feedback, every bit helps. :)

I finally got to playing your game fully. I decided to go a bit differently from how I would usually and tried seeing what would happen if I gave incorrect dreams to the kids. I ended up getting a really sad ending. Good job pulling my heart strings. :(

I did find some minor bugs:

  • I noticed the curtain in the opening cutscene has a hole in it on the left side, I could see the star and flashing through it
  • the portal that appears after you first meet the sandman can be interacted with from any angle, so when I interacted from the back it made me walk out of bounds (not a game breaking though since it teleported me normally)
  • the star jar doesn't have direction fix on, so it changes sprite when interacted from a different direction

Great game with some fun gameplay, the time limit was just perfect for me and kept the tension going. :D

Thank you for checking it out!

I will definitely want to add more story into the game in the future. And thank you for catching those little bugs, I'm happy to know there wasn't any big ones. :)

The Locyrm's special ability is different from the others, which is it's extra non-battle ability, "teleport". It will bring you back to the last tent you have visited. In the future it may be changed in favor of another on-map ability like the others.

There was definitely more I wanted to do with abandoning monsters, but wasn't able to implement it. Maybe in future versions you'll see more things to do with monsters and abandonment.

Really pleased to know you enjoyed your experience! :D

Thank you!
I do hope to turn it into a larger game in the future that will have much better maps, balancing, and story. Let me know what you think of the full experience once you're done with it! Any feedback will help. :)

Thank you so much for playing!
I'm really happy to know everyone is enjoying the designs and mechanics, it will need a lot of polish in the future and hopefully have some extra mechanics put in. I will be planning a more in-depth story for sure. Your feedback means a lot to me, thank you for checking it out. :)

Hey, thanks a bunch for playing!

The petting/happiness mechanic was an unfinished feature that I didn't have the time to take out. For now it's just there to make you happy. XD Map design is definitely something I struggle with a lot, so hearing that you thought it wasn't the best is not too surprising to me. If you have any extra points of feedback on them I'd be happy to hear it! I had also wanted to have more story in there, unfortunately I spent so long getting mechanics to work there was no time for me to plan or implement a more in-depth story. There was a lot of last-minute balancing in hopes to make the game more forgiving then it previously was, in which case I may have over compensated.
The game overall is missing a bunch of features I had hoped to put in, but ended up taking too much time or being out of scope. I'm happy to hear that you were still interested in the game despite its shortcomings. Thank you for your feedback! Hopefully I can improve the game in the future. :D

Wow! Just 3 days? That's quite an achievement!

It was a mix of struggles for me, firstly when designing and implementing mechanics the lack of plugins brought up some interesting challenges for me.
I had decided to make my game with 0 plugins, so some features got scrapped or would take too much time to implement so were unfinished or not included. (I actually managed to stick with my 0 plugin goal though!)

My own motivation would go up and down as I tried tackling different aspects of my game. I had some really high days and some really low ones. Some days I didn't work at all because I was so stressed. There was a lot of balancing my own mental health with the progression of the game.

Lastly, the biggest struggle for me was the mapping. Just getting myself to make the base shape of maps was a struggle. I've always had a hard time with maps and level design as I rarely get ideas for them, so I work off a blank canvas most of the time with no direction. I also wanted to make my mapping allow for more exploration then I'm used to which was another challenge. I'm not certain I did a good job with my maps, but at least the game is playable and I got through it. :)

Hey, thank you for checking it out! Glad you enjoyed it. :)

Glad you had fun with it, Granola boy did an awesome job with the gameplay!

Thanks for giving it a go! :D

Thank you for taking the time to rate our game! We are definitely thinking about working on it more and improving on what we have~

Unfortunately we ran out of time before we could add sound, also we will definitely be adding more controls text so you know which buttons to press!

We are planning to expand and improve the game in the future.

If you haven't already, would you mind giving us a rating on the submission page for the contest?

Thank you for your feedback! :)