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A member registered Mar 30, 2016 · View creator page →

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Okay! We will add this!

The files should be there!

It's basically this directory: C:\Users\YOURUSERNAME\AppData\Local\Forager__Steam_

Hey Bogz!

Try deleting the file named "gameConfig" located in %LOCALAPPDATA%\Forager_Steam_

Then relaunch the game as usual!


PC, PS4 and Switch!

Yes, I love it!

Yup! Should work alright!

Hey, thank you for the support!

I am not sure I can refund purchases on, but feel free to pledge the remaining $10 on Patreon and messaging me about it. I will give you the $20 tier benefits and the full game key at release.

Thanks again!

This issue should be fixed in beta 7! It's coming out either later today or tomorrow!

Yes! Thank you for the support!

Nope! Humble Sneak Peek is just a demo!

You can however get the closed beta + a game key (if you pledge $20 or more lifetime once the game comes out) on my Patreon page.

Glad you like it!

This is a limitation for the Humble Bundle demo!

Yes! The game keys can be either for Steam or, your choice!

This will be fixed soon!

Yes, and yes!

I will be manually sending keys to patrons that pledged $20 or more during Forager's development.

Make sure you are not loading old savefiles into Beta 6.2

If the error persist, you can fix it at anytime by going to %LOCALAPPDATA%/Forager_Steam_ and deleting the "gameConfig" file

Thanks for the ideas! :D

Where is this happening? What did you do to trigger it?

Hey, thanks for the support!

These are two separate games, closed beta can be found here:

Do you remember how much you donated to this alpha project? If it´s $10 or more, I can give you a 1 month subscription to the Patreon page!

I am so glad you like it! :D

Over here!

PC only! But we have some people that got it working on Mac with some workarounds. Full game will also be available on Mac though!

Join here:

I want to distribute a special, closed-beta build of my game to my Patreon supporters and others I manually give out keys to. Is this possible?

When connecting Patreon to, it seems I still need to set a price for the software, or choose to give it away for free.

Thanks in advance!

They are in the final version!

Probably not!


Hey guys, wiki is looking great!

You may have to remake it from scratch once the game comes out, because I changed a bunch of things around... Whoops, sorry!

Is there anything I can do to make the wiki-creation process easier? You of course have permission to use any game asset (including the logo) in the wiki for non-commercial, information sharing purposes.

Try executing with admin rights and also check your anti-virus is not interfering

GameMaker Studio 2!

Great work! I am gonna pin this.

You should do the same for the final version, I changed a lot of things, moved some things around and also added more skills too. 

Maybe we can get a wiki going?

You don't! Just download the executable!

Done! :)

Hey, sorry to hear this!

I haven't actually tried running this through the app, so that may have something to do with it.

Try just downloading the .rar file and exporting all the files somewhere, and then executing the game's executable.

For most people, the game is super laggy because of either anti-virus options, graphic card manager options or just because they are executing the game inside the rar file.

Let me know if any of this helps!

It's fixed for the final version!

These are all placeholders. We tend to use placeholders for jam games. When you have 2 weeks to make a game, the final product can be a bit rough!

Final version has, of course, 100% original art assets.

We are looking to do a simultaneous release (both Steam & Switch at the same time)

Hey guys! The game has been VASTLY improved optimization-wise. I rewrote the entire code base so it should work much much better now. Some more info on this:

  • When there are a lot of the same item in the ground, they just "group up" to reduce lag. So instead of 100 Coins you only see one coin sprite but it's bigger and it has the number "100" at the bottom to represent the higher value.

  • Buying lands is not a problem at all anymore. This is one of the first things I fixed! Not only the final release contains MORE lands but also there is always something special in each land you buy. Ruins to explore, enemies to kill, NPCs to interact with, etc. There is ALWAYS something different in each land, and you can buy them all without lagging the game.

  • The only problem I still have is when I place a lot of buildings and have them all be crafting things at the same time. Say I build 1000 furnaces and they are all making different items. I still get a few hundred item drops on the floor that start to lag the game a bit (drops about 10-15 fps, so it's still very much playable). I am going to experiment some more on how to optimize this as well!

Thanks for the support, by the way! :D

Not quite right, but it's close! :D

Omg so sorry for the tease lol. I think that was a jerk move on my part...

But jokes aside, the game is almost done! :) After I finish working on this the folks at Humble are going to localize it to several languages, do some testing and QA and port it to Switch. We can then release during the Fall!