πŸ€‘ Indie game storeπŸ™Œ Free gamesπŸ˜‚ Fun games😨 Horror games
πŸ‘· Game development🎨 AssetsπŸ“š Comics
πŸŽ‰ Sales🎁 Bundles

HopFrog

133
Posts
1
Topics
716
Followers
A member registered Mar 30, 2016 · View creator page β†’

Creator of

Recent community posts

GameMaker Studio 2!

Great work! I am gonna pin this.

You should do the same for the final version, I changed a lot of things, moved some things around and also added more skills too. 

Maybe we can get a wiki going?

Posted in HELP PLEASE

You don't! Just download the executable!

Posted in Suggestion

Done! :)

Hey, sorry to hear this!

I haven't actually tried running this through the itch.io app, so that may have something to do with it.

Try just downloading the .rar file and exporting all the files somewhere, and then executing the game's executable.

For most people, the game is super laggy because of either anti-virus options, graphic card manager options or just because they are executing the game inside the rar file.

Let me know if any of this helps!

Posted in Automation

It's fixed for the final version!

These are all placeholders. We tend to use placeholders for jam games. When you have 2 weeks to make a game, the final product can be a bit rough!


Final version has, of course, 100% original art assets.

We are looking to do a simultaneous release (both Steam & Switch at the same time)

Posted in Teasing Email!

Hey guys! The game has been VASTLY improved optimization-wise. I rewrote the entire code base so it should work much much better now. Some more info on this:


  • When there are a lot of the same item in the ground, they just "group up" to reduce lag. So instead of 100 Coins you only see one coin sprite but it's bigger and it has the number "100" at the bottom to represent the higher value.

  • Buying lands is not a problem at all anymore. This is one of the first things I fixed! Not only the final release contains MORE lands but also there is always something special in each land you buy. Ruins to explore, enemies to kill, NPCs to interact with, etc. There is ALWAYS something different in each land, and you can buy them all without lagging the game.

  • The only problem I still have is when I place a lot of buildings and have them all be crafting things at the same time. Say I build 1000 furnaces and they are all making different items. I still get a few hundred item drops on the floor that start to lag the game a bit (drops about 10-15 fps, so it's still very much playable). I am going to experiment some more on how to optimize this as well!



Thanks for the support, by the way! :D

Not quite right, but it's close! :D

Posted in Teasing Email!

Omg so sorry for the tease lol. I think that was a jerk move on my part...

But jokes aside, the game is almost done! :) After I finish working on this the folks at Humble are going to localize it to several languages, do some testing and QA and port it to Switch. We can then release during the Fall!

IT'S NOW ALMOST DONE!! :D

It's almost done now! :D

Thank you so much!

You guys are the best! I can't wait for you to play all the new things, I am really excited :D

In about 6 months!

Posted in Mac?

Thanks for the kind words! Yes, we will do Mac for Steam! :)

Posted in Great Game

Thank you so much! <3

Yes! Absolutely!

Probably. I think I need you guys to play at least one more version of Forager before release!

Forager will release on Steam & the Humble Store around June or July this year. it will cost between $9.99 and $14.99 (haven't decided yet).

Posted in Question
(Edited 1 time)

Forager will release on Steam & the Humble Store around Fall this year. it will cost between $9.99 and $14.99 (haven't decided yet).

Posted in Music?

Thanks a lot!

Hernan Marandino did the music for the demo and is also working on the music for the final version of the game.

His soundcloud

His linkedin

Posted in update

You can download Alpha 6 and continue playing with the same savefile!

Thanks for the file!

And yes, every aspect of farming is getting MUCH easier and interactive with the Steam version!

So sorry about this! Are you not getting ANY xp at all? It was supposed to lock AFTER you got all skills... weird bug

Oof! So sorry about this Croc! D:

Posted in Bug thread

Thanks for the bug reports on Alpha 6 you guys!

Replied to aaron_85 in some questions

Switch your screen resolution to something like 1280x720 or 1920x1080. (Game will still look good, I promise!)

Posted in Amazing Game

Awe! Thank you for playing!

Awe thaaanks!

Posted in BUG

Thanks! Found the bug! Will get fixed for the next verion.

This is a great idea! Definitely works well with the Zelda aesthetic + reference as well. Going to consider it!

This is an antivirus issue, it's putting the exe in quarantine (removing it from your folder basically) before you can execute it. Try disabling anti virus first!

Posted in BUG

Whaaaaat?

Do you remember how did you manage to walk on the water in the first place?

Posted in Lag?

Hey everyone, just wanted to let you all know the new codebase is MUCH more efficient in the new Steam version. I tried to go back to the demo and make some of the code more efficient but at this point it's a mess and it will take me forever. 

I realize where most of the mistakes I made are, though. Since I had to make the original game in just 2 weeks for a jam, I made a lot of design choices that were implemented in just straight out weird ways. Resources (the little floating pick ups) most noticeably... Try to have as few as possible of those on the map at the same time! 

For those that have instant lag no matter what they do as soon as they fire up the game. Does that happen with other GameMaker made games that you know of?

Yes! :)

Posted in Tips for dev

Thanks for the awesome feedback!

You gotta drop the right colores gems into those shapes to solve that puzzle :D

You are correct, perhaps 5.1 or something like that would have been better...

But oh well! I will stick to semantic versioning for the actual Steam release of the game, since that version is surely expected to have more patches/fixes and change more overtime

Replied to Alex.j0 in Bug thread

Thanks a lot for the great feedback! This is insanely useful!


Here is the building efficiency math:

Base efficiency: 100%

Blacksmithing skill: +20% (Forges & Furnaces)

Engineering skill: +30%

Generator buff: +180% (doesn't stack with other Generators)


So the maximum possible efficiency for Forges/Furnaces is 330% and for every other building is 310%.

Another cool thing to note is that Generators also increase Mining Rod's attack speed!