Forager will release on Steam & the Humble Store around June or July this year. it will cost between $9.99 and $14.99 (haven't decided yet).
Recent community posts
Hey everyone, just wanted to let you all know the new codebase is MUCH more efficient in the new Steam version. I tried to go back to the demo and make some of the code more efficient but at this point it's a mess and it will take me forever.
I realize where most of the mistakes I made are, though. Since I had to make the original game in just 2 weeks for a jam, I made a lot of design choices that were implemented in just straight out weird ways. Resources (the little floating pick ups) most noticeably... Try to have as few as possible of those on the map at the same time!
For those that have instant lag no matter what they do as soon as they fire up the game. Does that happen with other GameMaker made games that you know of?
Thanks a lot for the great feedback! This is insanely useful!
Here is the building efficiency math:
Base efficiency: 100%
Blacksmithing skill: +20% (Forges & Furnaces)
Engineering skill: +30%
Generator buff: +180% (doesn't stack with other Generators)
So the maximum possible efficiency for Forges/Furnaces is 330% and for every other building is 310%.
Another cool thing to note is that Generators also increase Mining Rod's attack speed!
It has come to my attention that due to the way GameMaker compiles games anti-virus type software identifies the executable as a virus or malware. Try disabling anti-virus and executing Forager with admin privileges and tell me what happens!
Uhmm, that's odd. I have never seen that issue before.
I have been told due to the way GameMaker: Studio 2 (the software I use) compiles games, a lot of antivirus flag the Forager executable as a virus. Try disabling antivirus and see if that helps!
This version of Forager has become really hard to patch because the code is old and obsolote. I am working on the NEW Forager which uses an entirely new codebase, so everytime I go back to this version I need to see where I left off and HOW exactly things worked... it's just a mess. This is why updates are slow on the Forager demo.
I think it would be in everyone's best interests if I hurry up and get a new working test version with the new Forager (Steam version). We are currently waiting on Valve to approve some last minute info on us and then we will be able to just put the game there and send keys to people much more easily. That way the game gets updated much more as well.
I wanted to do a hotfix this weekend but I just haven't had the time unfortunately :(
Maybe next weekend? No promises!
Remember you can always roll back to playing Alpha 4! I get the feeling that version was less buggy overall