Thanks for playing! :D
Recent community posts
It is possible, yes. But it's not very intuitive yet...
You gotta hit a building while it's crafting something to destroy it. You get all the materials you spent on it back!
I am considering ways to make this easier at the moment!
Impossible Dungeons will take a little longer to be done (since I want it to be online multiplayer and that takes much longer to work on). The current plan is to get Forager out this year (around October I presume?) and Impossible Dungeons out next year (Q3 or Q4) with a few playable beta versions starting on March or so.
Despite how awesome a bread tree sounds, yup, this is fixed now in Alpha 3. This particular bug was one of the most annoying ones for sure, so I am glad I finally got to fix this one... Apologies for the run ending inconvenience though!
Thanks for playing and thanks for the bug report!
Awesome video as always!
Your videos of Forager are always so much fun to watch!
I see there must be something wrong with this demo, because you ARE in fact supposed to see what everything costs lol. Whoops, my bad! I will fix it for the next version!
Thanks a lot for the detailed feedback!
I actually started working on Forager today! Hoping to polish some issues that you and other people described and add some more content.
There were some things I really didn't like but had to put in because of the time limit I had while making it. Like the Coinmaker structure. Originally I wanted a much better paced difficulty curve that didn't need to turn into grinding.
Anyway! Thanks again for the comment!