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Sa_Ko

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A member registered Nov 21, 2017 · View creator page →

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Hm. So I read a lot about the GameMaker engine and its problems, did lots of testing but I cannot find an issue. I used El Capitan for testing and it works fine. Seems like this problem can't be solved properly. I am really sorry.

Thanks for the info. I'll take a look and try to find the issue.

I really don't know what the issue is... What macOS version do you use?

Hm. Ok. I tried it and it worked... then u gotta try allowing to open the apps without certificate...

"Wow this game is beyond shitty. Its pathetic and unfunny.", is harassing and mean. End this discussion or a moderator will have to take a look on this.

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If it says that the program is damaged, its a safety thing by apple. By default, apple only lets you open programs with certificates, but I havent got one. So you should allow it to run any program. Or try downloading it on windows, and then open it on mac. 

Other solution: I tested it with the unzip-tool "StuffIt Expander", and it works. (You find it in the App-store)

Because it's a rule in our community and it is written in the community rules of itch.io.

Yes! It will stay free forever! I can make a mac build, of course! Just give me some time bc it's more complicated ^^

I totally accept your opinion. Tolerance is one of the most important things in life. But. please. stay polite.

"Wow this game is beyond shitty. Its pathetic and unfunny. If you laughed at this i bet you will also laugh at this "pee pee poo poo"", is not polite! I don't want to make use of the report function.

I know that this is a major and HUGE problem. There are 15 questions atm, I'm looking for more. It's just soo annoying for me to think about those questions. But I'll add more soon!

Anyway thx 4 ur feedback 

First of all, I'm sorry, but I can only create games for Windows and MacOS. I didn't even know there is a notebook by google, is it?

Yes, Its a common issue with GameMaker games. Play it trough the itch app. 

I made this game using GameMaker: Studio 1.4.

To change the font of the game-page, click on edit game, edit theme, select font, pixeled

Hope that helps

Ok. so that is your opinion. Please be polite towards others.

here is a definition of game: An activity that one engages in for amusement or fun

https://en.oxforddictionaries.com/definition/game

LMB = left mouse button

That was the intention! I really like both games so I wanted to create a hybrid ^^

Thank you :)

You aren't his boss! Don't like it? Don't play it!

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Thank you so much for your feedback! I never thought about a aplash dmg weapon, but I'll definately implemet something like that! 

An air-strike would maybe do it..

No problem! I hope you can make something with this little trick! But one thing: It gets really slow and will cause your game to lag if you have too many objects in your room. So you should only render the objects which the player can actually see. For example, test if the object is inside your view, if it is, render, if not, then not. Thanks so much for your attention :)

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It creates a 3D-ish view to the player. Just try it yourself

I'm sooo hyped about Forager! I played the Alpha 6 like 8 hours

I got lost in it

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If you want to create a simple 3D effect for your game, you should test sprite-layering as a simple and easy method. I am writing this for those who maybe didn't know about it. Tip: Its useful ^^

So, as I already wrote, the method is based on laying sprites above each other to create an 3D effect.

Step one: Create the sprites: To make the method work correctly, you should create the right sprites with sub-images.

For example, you want to create, let's say, a tank. So, start off by thinking  about how the different "slices" of a tank would look like if you slice it horizontally. What I mean by that is: 1st subimage: The tracks, 2nd subimage: The tracks with those "wheels", 3rd: Tracks and the lower hull plate, and so on. You will find a demo of what I exactly mean here;


So now, we need to draw them in the correct order.

So we do in a draw event:

for(i = 0, i < image_number, i++){draw_sprite(sprite_index,i,x,y-i,image_xscale,image_yscale,direction,image_blend,image_alpha)}

Thats it. Try it yourself!

I played it and its not a virus. I make games myself and my friends have the same problem when they try my games.

Yes windows blocks all games not made with Unity... Just skip the warning. its bullsh*t because you won't find a virus on itch

Just when you start a new game, select sandbox mode as difficulty

Forager (Demo) community · Created a new topic TRANSLATIONS

So, Forager is a relly great game!

But what if you could play it in your language? 

I think adding more languages woud make this game a lot easier to understand.

I would do a german translation for it, for free of course. (Because it would be a great honor to do this job!)

I already saw that languages.ini file, so if there is a way for you to implement this to choose a language, it would be great.

Moreover, I think that many other people would participate as well to translate the game into their language... (Google translate isn't good 

at translating sentences!)

I absolutely LOVE this kind of game! Stealth + puzzle + cyberpunk = My heart

Roller Pig too OP! Hold F Key and Jump and you are invulerable

Roller Pig too OP! Hold F Key and Jump and you are invulerable

This game looks really good! Have you created the artwork by yourself? I love the pixelart! 

It really makes a difference which one you choose for which purpose.

For (realistic) 3D games, I personally like Unreal Engine 4 (or the Cry Engine),

for 2D Pixelart games, I prefer Game Maker: Studio 1.4 / Game Maker: Studio 2 or Godot,

while Unity is best for example low poly 3D games.

If you want to create an RPG very easy, you should try RPG Maker.

So these are all I know exist and work well.

PROJECT PAGE LINK

BulletHeart is an action-packed pixel-art arcade-style game with lots of different traps and enemies! There are currently 2 bosses bouts available. With a system that places the traps in each wave, it never gets boring to dodge the obstacles.
If you're feeling too fast, you can slow down time using your magic! But watch out, blue traps are not affected!
Thanks to the automatic save-and-load system, you will never lose your achieved player level and highscore!
The game area seems open, but your heart is trapped inside a barrier, which only shows up if you touch it!
More information: Wait until wave 10, there is the first boss, at wave 20, the second boss spawns.

Looks really good! 

I'll download it now, and try it out!

I got the following bug when:

  1. step: Go to skills menu
  2. step: press ESC
  3. step: wait for awesome transition
  4. step: move cursor all to the right while transition
  5. step: back to overworld
  6. step:  ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object objGame: instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Object_objGame_Draw_0 ############################################################################################

hope this bug is fixed soon, 

love the game,

bye.