Epic GAME! Fast paced, Sword Slashing, Enemy Killing Pixel Art Adventure. I really dug this. A lot of Story and options already. Smooth controls and I didn't run across any issues in my initial play. Great stuff!
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WOW - The amount of art and content in this is amazing for a Demo. Great Stuff Here - Trying to find the girl in the first mission currently. Cool atmosphere and vibe to this. Sci-fi style is awesome!
LOL - Yeah - It really helps in this Collaborative environment - I have used it in Solo-Dev before, yet it didn't get as much use for me - it still was a good tool for laying out what I wanted - Thanks for playing :)
great feedback and thank you so much for joining the alpha. We appreciate it a lot. Currently we call that the endless void in which you traveled to. There you have access to free peanut butter and jelly sandwiches all day long so why would you come back to do work? LOL. We will most definitely not allow the player off the edge of the map in the future. Thanks again for playing. Stay tuned for a new update soon.
I had myself a watch! So great! You crack me up so much. The part with the Goat/Sheep debate had me rolling. My animals are rather.....well.....special looking...lol - I'm glad you gave the game a shot and made a video. If you ever decide to jump back into it remember the "Shift" key toggles run/walk, Caves are full of stones and metal, plant a huge garden and you will collect even more seeds! Again....can't thank you enough for this play-through! You are awesome!
Haha - - Thats the best part about games - Sometimes they are fun, sometimes they are hard, sometimes they are dumb and sometimes they are just plain BUGGY!! Combine it all into the games overall experience! The things you made fun of here are the things I make fun of due to being a complete NUUB in Game Making, yet still making something in the long-run seemed fun to you - Mission Accomplished!!!!!!!!
Thanks so much. I can't wait to share it. Testing it is a Blast so I'm sure people will dig it. It is unique and a little different. A chill experience. My kids absolutely love it. I love it. You can't ask for more than that! Thanks again...
Played the demo for a bit today - Great concept. Cool mechanics! I want to play more when I have time and join one of your live streams. Great idea and fun game here. Just thinking of the code for the conveyor belts makes my mind melt - hahaha Great Stuff!
Wow! Thanks a million for the great feedback. I'm glad you enjoyed my little game. It has its rough edges, yet I am very proud of it as a one person team. The feedback you provided makes my day and is very constructive. I can answer some questions:
The Gun Level:
Each level you do more damage. Off the top of my head I think it is 4 shots to kill a deer on level 1 yet only 2 on level 2. Level 5 is the cap.
Believe me - I want a save. It was my first time working with GMS2 and I laid the whole game out and when I went to add the built in save, loading the game again literally broke all the depths on the instances making all the menus behind the player etc? I will need to build out a save function from the ground up and refactor the way some of the variables are setup. Bla Bla Bla Dev talk, yet it has made me super sad to not get it implemented as it is 1000% needed for the game.
I had it implemented in the early stages of the game. Would be cool to have a reason to use energy and also you could get more hungry after running a lot. All ideas. I might revisit this.
I'm really happy with your kind words here. I have seen you on my Twitter feed. I will continue to check out your work there. I'm pretty relaxed around game making and sometimes use it almost therapeutically. Life is Short = Be Creative !
Thanks my Friend :)