The poster's madness mechanic is a bit confusing because it just kind of happens, and the text only stays onscreen for like 2 seconds. It would be a lot better to give the player a little agency there, even if it's just hitting "ok" to continue after reading the text at your own pace. Or maybe have "posters madness" be more like a state you enter in, where maybe the edges of the screen turn red and likes are severely reduced, and the player can decide to delete their account and start over themselves? Either way, it's very jarring and confusing to just be kicked to a reset game with no idea why. That said, I think the concept is cute and could be shaped into a fun incremental game with some tweaks!
toast1862
Recent community posts
Same problem, made 2 saves but both are unplayable because of this bug. When the inventory fills up, any action that would bring one of the inventory items to 0 (eating your only fish, putting all your gold in the forge, etc) crashes the game with a bug report tailored for the action you did (left click, right click, ctrl+click, whatever you pressed to do it.) Might go back to the previous version for a while so I can play past level 5, even if I can't save...
Code error examples: threw an item out of inventory
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101055.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50
ate an item
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Button
for object objPlayer: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101055.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_51
put all of an item into the forge
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem: Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4
I don't really know what triggered it, but I can't build anything or move forward past this point. I forgot to mention it in the video, but I can't build anything either. The game thinks I don't have any resources, not even bricks. I don't remember what happened with the crash in my first playthrough, only that while I was playing I got a crash log and the game stopped. But since I was still able to move around and show the glitch off with this one, I wanted to show what my island looked like, what was built, what was happening, etc to help with a fix.
I have also run into the water-walking glitch mentioned elsewhere on the forum, but only in my first playthrough. In the second one, it didn't happen.
Additionally, when resources spawn on top of the hammer-smashy-buttons, they can't be mined with the pickaxe. This was consistent through both playthroughs (berry bush the first time and coal the second) but was only mildly irritating, not game-breaking.
Like I said in the video, I really like this game so I hope this is of some use.