Tnks
sainkodr
Creator of
Recent community posts
I was afraid everyone would interpret the theme the same way I did. But in the end we have so many different games!
The executable is small because I don't use game engines. Instead I use C and some libraries (raylib in this case). This approach is not that popular these days (because of game engine propaganda xD). But actually it saves time! Instead of fighting the engine to get what I want I can just write the code. "In the beginning you always want results, in the end all you want is control" (c) Eskil Steenberg
I don't have a 4K monitor to test this but I think your problem is related to vsync.
The visuals are well made. The gameplay is fine. But how the game communicates to the player is just awful.
I found a locked door. After collecting things in different rooms I returned to that door and suddenly it open. I assume I found the key but there is no indication of it anywhere. What I want is a giant image of a key on the screen to show me that I have it in my inventory!
The first time I encountered the monster - felt right. But the number of them increased too quickly. And the fact that I need to do the key finding over and over again just to get another try with the monsters was SO ANNOYING. (rage quit +1)
rar... really?
Anyway. The game looks great (except for the driving part, driving part sucks). Story and choices are heartwarming. And when the "obstril" interrupted the gameplay that felt so real. I want more of it (except for the driving part, driving part sucks).
I'm not trying to say that you should remove the driving part of the gameplay, but you definitely should)
It gives me the vibes of "This War of Mine". But there are several problems:
- Days end unexpectedly. There is no indicator/clock to see how much time is left until the next day.
- "Messages" and "Provision" is something I wanna see all the time and not by constantly switching back and forth between tabs.
- It's unclear what's going on. What are the consequences of my actions.
The only playable character is the guy with the lantern. Without that lantern I can't see a thing. It's so dark! Why making such a good pixel art and then setting the darkness to 99%?
Softlock found. The character just stuck there! Switching characters doesn't help. The only way out is to restart the game.

Looks amazing! Some text in the game is not localized (hoch dlia mene tse i ne problema). By going slightly diagonal you can avoid most of the asteroids and win almost AFK. Unfortunately it seems like detaching parts of the ship is a bad strategy as you become vulnerable to asteroids and/or your main engine stops working (99% risk and 1% reward).
Remembering controls hurts my brain. What letter for what item... it would be easier if the game had a hotbar like in Minecraft where you can choose an item by pressing numbers 1-9 and Q to through it away. Or at least display a keyboard hint near each item during the game. Half of the time I just press the wrong key and get not what I wanted. Everything else is fine... I guess you can also improve the look of the main character.



