Version 0.5.3.4A, Windows 10
When, as a random event, a lost girl is brought in the button to imprison them doesn't work and you can only ignore them or send them back.
Fantasy Slave Management/RPG Erotic Game · By
1. 0.5.3.4a
2. 64 bit Windows 8.1 Pro
3. One of my favorite servants suddenly loses energy constantly and is now stuck at 0, even after resting for 2 or 3 days.
4. N/A
5. Tried selling him to the slave guild and buying him back, which didn't help.
EDIT: I moved him to a personal room and clicked on "kissing" in the sex menu, since it's the lowest energy option, and something I did seems to have fixed it.
A couple bugs so far
5.3.5d
Windows 10 x64
Bug 1
Description: Slave with "Nympho" specialization spends 50% extra energy, not less
Repro: Do any sex stuff with Nympho
Details: Futanari Main character, Slave-grade female Fairy with "Pretty voice" and "Bisexual" traits
Bug 2
Description: Slave being trained as "Tamer" can Tame slaves while away on training
Repro: Have (many) uncivilized slaves in jail. Send another slave away for training as a Tamer. With luck, a uncivilized slave will be "elevated" while Tamer is away
Details: Happened to me on the first day that I sent slave away for training
Game Version 0.5.4 played on Windows 10
Word wrapping errors: In multiple parts of the game, such as the splash warning and areas in Wimborn, the large text area's don't seem to be applying word wrapping for text correctly. It is noticable at size 14, and at font size 16 which I use it makes a lot of information get hidden (example attached image at slave market).
I have also noticed that it only happens when resizing from the default screen. From what I can tell it seems the word wrapping and the text box doesn't scale together properly (When screen is close to default launch size, the text will wrap properly, but the wrap location will extend faster than the text area). EDIT: My mistake, default seems to be 14, not 12.
SLAVE MARKET
WIMBORN
0.5.3.5d
Windows
You can open chests without a lockpick/the energy to smash it open. All you have to do is press 1 and, even though the option is grayed out, it opens the chest. You can repeat this IN the chest to infinitely open chests and get whatever you want from them. 3 claymore, 3 plate mail, countless ingredients/costumes/valuable gems/etc.
Also, while I'm posting this, I went to the marsh and ran around a bit, decided to attack a bandit encampment, and got an empty battle, hit f for an instant win, and then all my options were gone when I got out of the battle. I was stuck. Could click on control, quest log, etc. But there was no option to continue exploring or leave. I didn't have any way to leave the screen, so I lost all the progress for that day.
EDIT: Apparently my save is just broken. I just had a fight in the prairies, and it broke too. I'll probably have to restart to fix that.
EDIT2: Just thought to check the console, and it had 2 errors.
Script Error: start_battle: invalid call. nonexistent function 'armor <via call>' in base 'Control <combat.gb>'
Script Error: enemydefeated: invalid get index 'state' <on base: 'Dictionary'>
Sorry for the double post, but it happened again. I don't know what I'm doing that's causing it, but after a while my game just breaks. Scratch that, I just thought of an idea to check. Figured it out. It's the armor/weapons with enchantments. I went to Wimborn without any weapons/armor equipped, fought some thugs, no prob. Equipped my armor and long sword (armor had +5 armor, and sword had +3 damage) and I got an empty fight.
From the console, it's the armor error, so the armor enchantment that adds armor is broken. I FIGURED IT OUT! yay for me...but boo for not being able to equip the best armor in the game...>.>...
1. Version 0.5.4 (64-bit)(current itcho.io download)
2. Win 7 (64-bit)
3. a) minor bug: During Emily's initial quest line, used the aphrodisiac to open her sex interaction options. 'Classic Sex' is unlocked, but the button does not show up for normal/vaginal sex. (I am at the part where her sister is missing. I also used this option to open Emily's sex interactions, in case it didn't unlock properly from the aphrodisiac.)
3.b) major bug: In the Ancient Forest and you go to fight, no enemies or characters show up on the fight screen and you're stuck. Have to close the program and re-start the program. Still, repeated attempts same thing. Have not tried the other areas. Only sort of starting out in the story and fist time leaving the starting area. Wimborn area's fights proceed as normal.
**************
On a different note; Your game rocks.
3.b) Check your armor. If it has the +# Armor enchantment (green words) it's broken. There's a bug with the enchantment that doesn't properly call the effect, and thus fails to properly load battle. You can get out of the battles by pressing F to auto-attack, but then you're stuck after the fight unless you can teleport to the mansion from the control menu.
Me again. Beat the game, loaded an earlier save, quit to main menu, started a new game, looked in inventory...had a ton of stuff. all my alchemy ingredients, provisions, etc. The only thing that didn't stay were the equipables. So I have 10k provisions...Just gonna go sell those for 10k gold right from the start.
Visit Sebastian fails when you have less than 100 gold
0.5.3.5d - Linux 64
Repro:
1) Speak in Winborn's local bar with Jason (mercenary) about Cali
2) Have less than 100 gold
3) Visit Sebastian, game segfaults
4) After you get 100, the visit goes well (Ask Sebastian about mercenary - Jason)
0.5.3.1d - Linux 64
- does not suffer from the issue
using strive-for-power-win64-public-v0.5.4.1e
1. When you level up a girl's endurance, her max HP rises but her current HP doesn't rise, effective making her wounded from leveling up.... I had a girl miscarry overnight because I raised her endurance and it dropped her health to red (since it is percentage based). This is also exploitable with a new capture that comes with floating points. Capture them, they are now in jail with 5HP. heal them with spell for +obedient +liking you. raise their endurance by 1, heal them again. repeat with as many points as you have available for rapid early prison gains.
2. The game needs to be more clear that a person has unspent attribute points, especially the MC.
3. There needs to be some way to quicksell some of the captives but not others. So that you can keep one or two you actually want but sell the rest. At the moment, even though you are at home town, you still need to buy teleportation trinkets to teleport the ones you want to keep and then hit quicksell.
4. when you return to your mansion with captives, the game should warn you and let you choose what to do with them. On occasion I forget and returned to mansion with 15 captives. it put 1 in prison, 4 in rooms, and auto-released the rest because I couldn't fit them into the mansion.
5. I think the starter girl should already start out intimate with the MC. after all it suggests you have had her for a while and you desperately need a source of mana.
6. If you disable furry the starter girl race options still show furry choices.
7. Speaking of mana, combat spells cost so much mana. that magic is simply not viable for combat. You need to spend a week doing nothing but sex to produce enough mana for a few battles. And you still suck at it compared to just pumping up agility, wearing decent equipment, and hitting them with a sword.
8. when selling items at market to merchants, they don't recognize magical items. it shows up as white colored text instead of green, doesn't tell you what it does, and they pay you the same as a non magical version. (I am talking about things like "dagger +3" that has 4+3 damage vs a non-magical dagger that has 4 damage.
9. when buying items from merchants, you don't get a full description. for example armor just says its armor... only when you buy it do you get details such as "40% damage reduction and +5 armor"
10. ok, I need enough rope to bind captives, fine... but why don't I get the rope back when I sell them or bring them back to my mansion?
11. Slave guild repeatable missions give mansion upgrade points. moreso than selling the same slave. but it doesn't explicitly say so. Also, how much extra? is it always 50% extra or does it depend on the mission difficulty?
12. When selling a well trained slave it says "will give you mansion upgrade points". but it doesn't say how much. (although I am thinking slave grade = 1. poor grade = 2. common grade = 3. rich grade = 4... noble grade ???, probably 5?)
13. For some reason, every time I turn in a quest, the window which shows the NPCs replies and the rewards automatically closes itself after a fraction of a second
14, Saved games are sorted by date, where the newest save is at the bottom of the list. the more saves you have, the longer it takes to scroll. This should be backwards, where new saves are at the top so that you can load the latest save without having to scroll 7 pages worth of old saves first
15. I think it would be neat if in the mansion library you could look up the race writeups (even on races you don't have in your mansion). And also city info. And see the character gallery
16. Race is underlined and looks like a hyperlink, and if they are a slave in your mansion then it is a hyperlink and opens a new window with a description of that race. But if you are inspecting them after battle to decide if you should capture them or not then it still appears like a hyperlink but doesn't actually work.
17. If the cook is unavailable for X days for some reason or another, then I cannot assign someone else as the new cook until they return. I accidentally sent my cook to the gorn alchemist for 15 days... had to manually buy food every day .
18. If you had intimacy with cali before sending her to her home. then when she comes back her special scene doesn't trigger. And remains locked in the character gallery.
19. The Tisha Hale scene "older sister will have to "stay up" for the younger" remains locked in the character gallery even after being acquired and watched. (took me a while to figure out how to get that one even with the hint!... of course i was doing it on a temp save because I would rather be nice. still want to unlock it for gallery)
20. During special character scenes, the buttons to continue/make choices cover the bottom of the text. and as such the last few sentences in each scene are unreadable.
21. By default pregnancy is vastly accelerated. being done in about a month instead of 9. It would be great if there was an option to disable that and have the normal duration pregnancy.
22. Food spoilage depends entirely on quantity and not on day. Buying 500 food at once will see a bunch of it spoil overnight. a way to keep track of it, is that whenever food is bought what would get put into your inventory is "food - 0 days old" and every time you hit the finish day button add 1 to days of all the different stacks of food. Then afterwards calculate spoilage based on age. Also prioritize older food for use by the cook first. Food can also be hidden in regular inventory to avoid creating a mess.
23. when the cook is buying food in market every day it would be great if they actually calculated how much you need based on your current reserves, population, and perks such as luxury dining. And then bought exactly how much is needed. They still can do it if you manually do the math and then input it mansion settings and then modify it manually every time you change quantity of slaves or quality of food... but I think it would be better if such math was automated.
7 is an easy fix. Just have a bunch of sex in the interaction menu. If you do 3 at a time (4 if you count yourself) you can get a minimum of 180-ish per interaction. And you get more interactions as the game goes. I don't know the requirements for it though.
My usual is:
Written this way - Give+Take - Action
Me+1st - Missionary(>>)
Me+1st - Kiss(>>)
2nd+3rd - Kiss(>>)
2nd+3rd - (putting on strap-on if needed) Missionary(>>)
All+Me - Fondle Breasts(>>) (I play as a futa most of the time. I like breasts and a feminine figure, but having a penis makes sex easier xP)
All+1st - Fondle Breasts(>>)
All+2nd - As above
All+3rd - >>
This, generally, leaves me 11 'turns' of repeatedly doing this(12 if you don't need to make one put on a strap-on). Gives multiple orgasms per participant(seems to be about an average of 6-8), and, as I said, about 180-ish mana without the specialization that boosts mana production/racial bonus.
Repeat for as many interactions as you have (I've had a max of 3-4 by the time of beating the game last time I beat it I believe) and you have a TON of mana.
@Nyayan
There is no such thing as "give+take" action for a male MC using the latest public version. I have no idea if you have it because female MC or because you are playing the latest patreon version.
Also, there is no such thing as specifically a foursome option, only "threesome" and "all" (which could coincidentally end up as a foursome if all has exactly 4 participants unlocked).
As for all, it explicitly warns you that it causes permanent damage to the slaves and also costs a magic potion that you won't be able to get until late game, and even then costs money to make. If it didn't cause permanent damage and didn't require a potion then it would have been an actual viable strategy.
Furthermore, it takes a very long time to unlock a bunch of participants for the "all" option and then grind their affection to the point you unlock group sex with them.
By the time using "all" to grind mana becomes viable you would have already gotten your team to be amazing melee killers that instagib all enemies in melee, equipped from head to toe in supreme gear... so while this late game strategy makes it possible to cast spells in combat without grinding sex for a week to pay for it, by the time it becomes available you have no reason to actually cast spells in combat at all.
It is also worth mentioning that even with unlimited mana, fighting with magic is very inefficient without first raising agility which raises both your offense and defense. So once you do that you win combat anyways and the magic is redundant beyond roleplay value. It also deals way too little damage for the fact it costs mana and can miss... so there isn't even that strategic aspect of "ok, day 2 of the game, I am getting my butt kicked but I can salvage this if I burn mana to repeatedly mindblast them". even with a few levels in magic affinity you are too weak to blast them effectively.
... that all said. it sounds to me like you are playing latest patreon version and that it simply happens to addressed that issue already by allowing far more mana generation.
using strive-for-power-win64-public-v0.5.4.1e
1. in the slave guild's special requests, I sometimes get a request for a "drow". the problem is that they are called dark elves in the character sheet, so these missions are impossible to fulfil
2. weird stuff happens when casting domination on a newly captured slave. it says obedience ++ but it is stuck at 50. some time and effort needs to be spent breaking that 50 barrier before you can then cast a second dominate to push them to 100 obedience. which is fine if intended, but the feedback should be different. It shouldn't say obedient +++ if it didn't actually change obedience. Actually it will sometimes lower obedience when cast "successfully" and tell you obedience+++ but actually lowering it
2. All (far as I can tell) newly captured slaves have a cap on their obedience. Give 'em a few days to a week and you'll get a notification that they've 'gotten used to their new servitude' or something similar. That's when you are allowed to get them to 100% obedience.
I treat all my slaves well. I never beat/dominate. I just scream at their faces when they start feeling a little rebellious. Aren't I nice? All my slaves love me. *screams at a slave that did absolutely nothing wrong but was feeling a little unhappy with the luxury I provided* Love ya~! xP
Thank you for explaining about the cap and and race difference. Where can I find drow? I am curious about the difference but I guess I will just look it up in game once i acquire a drow. Incidentally, I earlier reported that the race hyperlink only works in mansion and not when capturing people during adventuring. I can now say this also applies to slaver guild auctions. I can see the race name with an underline on it making it look click-able, but it is only click-able once i take them home
In regards to dominate, I never use it on my own slaves. only when farming mansion upgrade points... capture some slaves, dominate to rapidly get them over 90 obedience. now I can turn them in to the guild for points.
Although lately i stopped doing that, instead i just teleport between all the towns looking to match a slave being sold with a request being posted.
Incidentally there seems to be some sort of disconnect in terms of beauty. The average beauty seems to actually be between -20 and +20. 30s is actually uncommon. 40 is very rare. 50-60 ridiculously rare... I literally never saw anything higher than 63. missions often ask "average beauty, at least 40 / 50" or "pretty, at least 70". Which is not really doable with how low actual beauty scores are.
... unless temporal effects from beauty potions count? or maybe I am supposed to modify them in the lab to be more beautiful? even if that is the intent the naming scheme is a bit irking. using "average" to describe very rare beauties.
Also, "brothel needs a new whore" type missions ask for 25 lewdness. Using mind reading shows no such stat to exist... is it perhaps the lust stat? or is it a stat so hidden that even mind reading doesn't reveal it? (like toxicity, I have no idea how much toxicity anyone has... actually would be nice if the lab had an upgrade that let you examine toxicity levels)
For beauty, you can do a few things. First is the mixture, as you said, this is temporary, though. The next is the lab, where you can boost it permanently. And the last option is the Beauty Parlor facility where you can put tattoos on them. The nature tattoos increase beauty, but you only get a benefit from up to 3. I can't tell you if any of these count towards the quests, as I never actually do them. I generally just get my slaves to max Courage/Charm and set them to Public Entertainer. It's not a ridiculous amount of money, but it's enough that I can have a few set to that, 1 on cooking, and pretty much never need to worry about money. Since I don't use money too often, it builds up pretty well.
Thank you. I will have to test if those methods count towards fulfilling such quests. I should note that I am not selling them for the money. By the time you have trained a slave to be loyal enough to sell like this they could make you a bunch of money from a job.
The reason I am selling them is for the mansion upgrade points. It doesn't matter how much money I have, I can't upgrade the mansion without upgrade points. which you only get from completing quests or selling a slave of over 90 obedience. I prefer the repeatable slave request mini quests since they give out more mansion points per slave
That's true. I just spam catch a few, scream at them until they like me, and then sell 'em. Easier than worrying about requirements for the missions. I don't generally want for points, plus a bit of story progression gives a pretty good number of points. And, finally, you can, at a cost to reputation, sell slaves to Sebastion after you've properly unlocked his services. The don't have to be high obedience, but there is a requirement, as I've had him say they were too rebellious. But they seem to give the same points and I can sometimes sell 'em without any training at all. And reputation's pretty easy to gain. Vigilante night anyone?
Ikr? Kinda funny to think of how it actually happens.
Yris: Just a sec, let me get ready (heads to other room)
Player: Ok, time to...Crap! I forgot it! *quickly dashes out to the portal, heads home, grabs potion, heads back through portal, into tavern, to the back room, uses potion, and relaxes just in time for Yris to walk out* You ready?
Yris: Yeah!...Why do you look so sweaty? You nervous~?
Player: Uh....yeah...let's go with that.
I have unequipped all items from all slaves and the main character. error persists these error messages popped in as I did
https://www.4shared.com/file/DQR-K5IHei/energy_clitch_fix_attempt_2.html
I got the same bug as Monotreeme
It's from a new game in story mode
1. Game version
5.5c
2. Your OS or if you are playing
windows 10 version 64-bit
3. Bug description (from Monotreeme) + complemental information
"The "end of day" button fails to work properly specifically, when I click the button food is consumed or added, gold from professions is added, health is regenerated, and all of the other things that change because of the end of a day change. EXCEPT that no end of day report is generated, the masters energy is not regenerated. and the game doesn't save".
I can access the job report by clicking on the button near the finish day but the global report remains empty.
4. (if complex)Way to replicate it
Not sure how to reproduce it. I was exploring the sea when I attacked a bandit camp, got my slaves KOed. I won the fight and retreated, on my way back I eated and rested (energy at zero at the end of battle) (It seems my supplies are at zero but it's still visible in the backpack at the mansion)
Here is a save with the glitch :
https://mega.nz/#!83YACSYT!j3EGLvS2eI5eBDhJiK_I21cZrLsgPBwCxd81NMsDuNk
Here is the pic of the log screen when hitting End of Day button:
https://mega.nz/#!JjBm2AjY!C3vOScfya8z_4vGLHCthj7VdGs_sDd-KAxxeJnTNslM
=======================
I came across another bug, it's a duplication type of bug for consumable items
4. (if complex)Way to replicate it
From your inventory send it to your backpack, for example a rope. Go to your backpack, click on the crate icon send it back to your inventory, THEN click on the bag icon, the rope will be visible again (with a value of zero) and click to send to your inventory, each time you click on it it adds to your inventory. It doesn't work for armor, weapons and clothes.
Here is a screen of the log screen :
https://mega.nz/#!xnZHGKjS!pPLVJcm6-ITcxBXe-ccKibPBrPrkcOLxScma_U9qRMY
"tries to look away, beginning to feel aroused in spite of herself as {^both of your:your} bodies entwine."
"quickly edging toward her peak as {^both of your:your} bodies entwine."
"You come across a pair of thugs bullying a bystrander." <-- bystrander -> bystander
"No, after I was kidnaped" <-- kidnaped -> kidnapped
When I rescued a bystander and asked for a material reward, they gave me a weapon and I'm 99.9% certain I added it to my backpack but when I checked, it was nowhere to be found (including in my storage). I had over 40 weight remaining so that's not it.
Edit: The weapon appears in the party inventory screen that shows after a fight, but not anywhere in the mansion. It's the blue aura(?) dagger that gives +4 speed.
When hovering over the Headgirl job while someone else is already assigned to it, the tooltip has no background and the text is black so it's hard to read.
When I chose to return Tia, I left to town and it said "Wimborn [Deep Area]".
After I went back for my reward, I chose to decline the gold but I didn't get any extra communal room beds.
I got the event where a slave shows up to your mansion and you can choose to keep them. Selecting the slave gives this error:
SCRIPT ERROR: updatestats: Invalid get index 'person' (on base: 'Dictionary').
At: res://files/scripts/slave_tab.gdc:815
Some event from hunting where your slave brings back a lost person:
"What would you like to do with $him?"
Choosing to imprison them gives this error and they aren't added to your slaves:
SCRIPT ERROR: captureslave: Invalid get index 'names' (on base: 'Dictionary').
At: res://files/scripts/exploration.gdc:1151
"She then continues with a slight change in tone.[/color]"
"meet her in the same place as last time in 10 minutes.in 10 minutes to the"
1. 0.5.5d
2. Win7 64bit
3. "The "end of day" button fails to work properly specifically, when I click the button food is consumed or added, gold from professions is added, health is regenerated, and all of the other things that change because of the end of a day change. EXCEPT that no end of day report is generated, the masters energy is not regenerated. and the game doesn't save".
I can access the job report by clicking on the button near the finish day but the global report remains empty.
4. I think I found the problem in my case and how to replicate
At first i thought it depends on some "phantom" equip of captured slaves. Some Gear Slot pictures dont show up under equip (I mean the grey char picture with the equip slots). This happens to all races, some work and others dont, even if there are same race (example Human). But furter testing shows that´s not the problem which leads to the broken daily report. In my case it´s related to two specific race typs: Demons & Slimes. As soon as I get a demon or slime slave inside the Mansion (except Jail), I get this broken daily report. All other races seems to working fine, even if there is a missing equip slot picture.
edit: the error show´s "Invalid get Index ´luxury´(on base: ´Nil´). At: res://files/scripts/Mansion.gdc:791"
edit 2: I´ve also registered something strange in Mansion Upgrade Screen: "Free Upgrade Points: 19.65601" ?? .65601 ??
I hope I could help - excuse the poor english, I´m not a native english speaker
strange thing. Itch.io show´s still 0.5.5d on the site, but the downloaded S4P is 0.5.5e
But unfortunately the daily report is still broken in my save as soon as a demon or slime joins from jail into the mansions other rooms.
I try now to start a new game... hopefully this problem is only in my save (from 0.5.5c)
btw. thanks, you made really a great game, I enjoy playing it
1. 0.5.5e
2. Win7 64bit
3. broken Daily Report
4. startet new game but unfortunately the report is still broken if I put a demon or slime somewhere else in the mansion than the jail.
the error show´s:
SCRIPT ERROR: person.count luxury: Invalid get index 'I41' (on base: 'Dictionary').
At: res://globals.gdc:1180
SCRIPT ERROR: _on_end_pressed: Invalid get index 'luxury' (on base: 'Nil'').
At: res://files/scripts/Mansion.gdc:791
Edit: I tested some more. Maybe my first thought was correct, it seems that "phantom" gear is responsible for the the broken daily report. example: a nereid with missing gear screen (this one with the grey char pic and equip slots) leads to a broken daily report if the slave isnt inside the jail. A other nereid with functional gear screen dosnt lead to this bug. Unfortunately I got not a single demon or slime with working gear screen to test furter (only offspring). In my game (fresh startet with 0.5.5e) all arachna, demon, slime, lamia, harpy and partially some other races (goblin) wich I captured in the lands have a missing or broken gear screen and placed inside a mansion room (not Jail) gives the broken daily report. But in total -> missing gear screen -> broken daily report if inside a mansion room. I also found out that I can place or replace some gear on them (even if I´m not seeing it), EXEPT weapons. No matter if they are in jail or a mansion room. On the other hand, offspring of those "broken" slaves (tested with demons) works fine, functional gear screen and no broken daily report.
I hope this helps.
v0.5.5e
windows 10
Ordered a dragonkin slave from Sebastian, once he was unlocked. The slave did not have a grade, being considered a "person" instead. After obtaining the slave, keeping her anywhere but jail caused the daily reports to be skipped. (Global, Job and Secondary). Food would still be added/consumed as well as gold changing, but I wouldn't actually get the menu to tell me what happened. As long as she was in jail, I'd get the reports as usual. Also, the slave caused an issue with scrolling through slaves in the gear menu. Had to manually move the order of the slaves so that they would appear near the top. It was further compounded when I got Ivran. Once I sold the glitched slave, it was all fine.
Game version: 0.5.5e
OS: Windows 10
Went on a hunting trip with two slaves who needed to win a fight to upgrade. Won the fight, captured one slave, put in jail. Now when I end the day, I don't get the "how things went" dialogue. I also cannot see my new slave in order to assign stuff to them, like the maid outfit. Doesn't matter if she's in jail or communal, still can't see her.
Haven't tried to replicate.
On selection of fairy via gear
SCRIPT ERROR: slavegear: Invalid get index 'Null' (on base: 'Dictionary').
At: res://files/inventory.gdc:330.
Same error when trying to equip with clothing and also same error when unequiping clothing from another character.
also same error when unequipping, hence duplicating from fairy by selecting character with same clothing fairy wears, then changing to fairy and unequiping without actually doing so. fairy only get's unequipped after unequipping different charakter with same clothing.
Edit: best guess is that I was being derpy with the new interface. Please disregard
v0.5.6a, Windows 7
I'm having some odd potion behavior. I purchased a few potions to my backpack (beauty and hair dye), and used them on slaves I then traded/sold. A few days later, when I checked my backpack, they were still there. Not sure if they weren't properly used up in the first place (though they did disappear from the interface upon use), or if they were somehow refunded when I sold the slave. I'll try to test this further.
Game version: 0.5.6a, Windows 10
Bug: I'm going through a new story mode playthrough where I start in Gorn. After returning with some captured slaves, they don't show up at my mansion which is unlike my first playthrough at Winborn. I've tried it again around four times and the same thing happens, I capture some bandits who don't show up when I return. I don't prefer to quicksell as I'd like to see their stats first and see if any of them are worth keeping. Hope you can tell me what I should do, thanks!
I have another bug to report. I started another game in Frostford which was doing well until my character stopped gaining energy. The window that pops up when you end a day doesn't show up either so I'm not sure if it's related. Here's the error on the console:
SCRIPT ERROR: _on_end_pressed: Invalid get index 'I66' (on base: 'Dictionary').
At: res://files/scripts/Mansion.gdc:492
Based on the error, I'd say it might be an enchant on your gear that isn't working properly. I could be wrong, but I've had it happen before, though mine was an error that made fights not load properly. Check for any gear with bonuses and try removing them. With any luck, that might help. If not, then you'll need to wait for a response from the creator.
I sold all my enchanted gear but with no luck :( I did see a new error on the console tho, I made another playthrough in Winborn which was going well until Chloe joined my household (didn't tamper with her antidote):
SCRIPT ERROR: person.cour_set: Invalid get index 'person' (on base: 'Dictionary').
At: res://globals.gdc:930
SCRIPT ERROR: person.calculateluxury: Invalid get index 'person' (on base: 'Dictionary').
At: res://globals.gdc:1190
SCRIPT ERROR: _on_end_pressed: Invalid operands 'int' and 'Nil' in operator '<'.
At: res://files/scripts/Mansion.gdc:795
v5.6.a Windows 10
It seems the previously reported issues about "slave" being "person" is still persisting. I suspect for some reason, a large portion of the word "slave" was replaced by "person" for some reason.
This includes the quest log for first quest about buying a slave for mage order, slaver's guild is now personr's guild.
More importantly also in the combatdata script, "finaleslavers" is misprinted as "finalepersonrs", leading to bug that prevents the slaver enemies from spawning when you do the main quest at the mountain cave.
I don`t know what he mean with error`s with $himself and $him but the minor problem with the portait`s has something to do with the events at the beginning of a day. Every slave with portait`s have the same problem it can be temp fix if you reset the protait but next event of the char the bug show`s up again (Ayneris don`t work with temp fix). then next another minor bug the slave spreadsheed button don`t work
Game Version 0.5.6a
Windows 7
in the Storage and Gear" window when I click on a specific one of my slaves, their window for worn items does not pop up. All the rest work fine.
in the <drive>:\Strive For Power\Strive.exe window I get
SCRIPT ERROR: slavegear: Invalid get index "Null' (on base 'dictionary').
At: res;//files/inventory.gd:329
I've been playing for a while and this is a noble slave, any way to fix this?
This has spread to three other slaves as well. Here is a link to the save file in my drop box. I've also tried installing a fresh copy to a new folder, but problem still exists in saves. https://www.dropbox.com/s/lqv167h0yxkzxjr/30?dl=0
I added it to my dropbox. (I think I'm up to like 4 slaves with this issue.) https://www.dropbox.com/s/lqv167h0yxkzxjr/30?dl=0
0.5.6a
Can't go outside anymore. Console throws the following error:
SCRIPT ERROR: progress.calculateweight: Invalid get index 'I51' (on base: 'Dictionary').
At: res://globals.gdc:482.
SCRIPT ERROR: _on_leave_pressed: Invalid get index 'overload' (on base: 'Nil').
At: res://files/scripts/outside.gdc:107.
This error occured after ending the day after which the slave I tried the next bug on should return.
Demoting a slave from grade slave is possible and leads to grade noble in one go.
EDIT: FOUND THE CAUSE - Taking problem fairy (see below) into party caused the going into town not working anymore
About the equipment problem with the not showing shilouhette. I caught another fairy (a male one) to test it. The male on did show no problem. It seems to be something with this specific fairy. Or at least this specific save. It's very strange.
0.5.6a
WIN 7 Home Premium Service Pack 1
The unique characters lose their portray (becomes blank) after random event where they are injured and need rest. Not a deal breaker since I can easily print screen, cut their full body back into their portray and give their portray back but still would be nice to get fixed.
Also not sure a bug or new design choice, but custom description no longer show up in their inspection screen anymore. Kind of making the purpose of writing a custom description for them self-defeating since that screen is really hard to read with it stretch infinity to the right side.
Noticed something else, sometimes the interaction mistaken spank with rope. Might be the order I use the actions but sometimes the text for rope shows up instead of the spank action I choose. My usual order is:
Player character give, servant take
Blindfold.. -> Kiss.. -> Fingering.. -> Fondle Chest.. -> One of the anal position.. -> Milker.. -> Clit Clap.. -> Rope -> Spank till I run out of turns.
The Communal Room bed upgrade in Cali's quest doesn't happen. I had 9 bed in Communal Room when finishing that step of the quest and it didn't get the 2 extra beds like the text implied. Might be the engine has problem calculating the correct number of beds when different players have different upgrade level? I suggest add the 2 upgrade points into the house upgrade point so different players can choose what they want to invest in.
.5.6.A
OSX 10.11.6
a) I'm getting mansion upgrade points in decimals now. I'm not sure whether this is from selling slaves or from quests.
b) The mountain cave fight, siding with the elves, I was matched against a single harpy, instead of the slaver crew.
c) Aphrodite's potion doesn't go away after orgy
d) This is hard to describe, but I fought some wolves and when my mouse went over one, a box came up that only said, like "Wolf 4", but then I pressed F to quickly finish the battle, and then in several future fights, there would be a "Wolf 4" box just hanging out randomly. It went away eventually, probably after I quit the game.
e) After beating Hade, Melissa shows up and calls me [PlayerName]. She also cherry picked a slave who happened to be in my final battle group. Kinda weird, not sure if it's intentional, but :shrug:
Not sure how to reproduce any of these!
I really like this game!
0.5.6a windows 10 x64
A few slaves are getting extra stats that make them surpass their class limitations (for example I have a Nereid with 4 STR 6 Magic 4 END) even though they are not wearing any items atm. These extra stats show up green.
The opposite is also true, red negative stats that I can't fight against even though I have unspent ability points. At some point I saw a level 1 slave with literally -1 STR. Worse is that the same happened to my MC he has 6/7 END with 17 unspent points that I cannot use.
I tried to figure out if this is some sort of ailment status or something but there's no notification of such thing as well as no potions that would cure them as far as I am aware. My guess is this is some bug related to the new enchanted items system which btw I would love to see more randomness in the stats. I'm no programmer so my guess is uneducated but I don't think it would be too hard to implement enchanted item drops/rewards with up to 3 bonus and a lot more randomness in the stats they can have.
Also not a bug but I would love to be able to assign my non-humanoid slaves to prostitution related jobs aside from the Umbra ones that seem useless.
Love your game, please keep it up!
It's because of the scarred trait. I don't know the exact number for sure, but it seems to lower the base beauty of a slave by 30. So if you find a slave that would have been 19, minus 30 would make that slave -11. I'm saying it lowers the base beauty by 30 because -30 is the lowest I've seen.
All that aside, I don't know if the game is supposed to go below 0 and into the negatives, just my assumption on why.
Mac High Sierra OS 10.13.4
game version 0.5.7d
So I wanted to change my stats after I entered the new game creator, while I was on the servant stats, and I ended up with double the dresses (I chose noble human) and two lovely stronk orc ladies who are now my guards. I like this bug but felt it needed to be reported
0.5.7d
WIN 7 Home Premium Service Pack 1
Food income calculation seems a bit wonky whenever I get a new servant. Sometimes I have positve food (up to 40 something) income despite no servant is put in actions that give positive food (hunting and foraging) and I have 'Better Food' ticked for all my servants. It seems to go back to normal after a few days.
Game Version 0.5.7d
I am using Windows 10 64 bit
Every time I hit the cancel button in when it comes to branding it prints this out in the little black box and refuses to let me cancel changing the brand. not really major, just annoying -
SCRIPT ERROR: _on_cancel_pressed: Invalid set index 'visible' (on base: 'null instance') with value of type 'bool'.
At: res://files/scripts/slave_tab.gd:341
Game Version 0.5.8
Win 10 64bit
For some reason the rank does not increase to adept when I hand over the slave to Melissa. Also the panel closes immediatly afterwards, so it is not really possible to read the text?
Savegame , just hand over Gertrude
Edit:
while I'm at it:
-not really a bug, but if you close the program and restart it all the custom orders and slave markets are reset. Which is nice if you are farming for cash, but not necessarily behaviour as planned?
-more of a balance thing: if you really want you can blitz through most of the story in a few days using only your main character because even without energy you can easily deal with most of the encounters (maybe not the endgame ones..at least not without A LOT of level grinding;) and coupled with the above slave market reset you can relativly easy get all of the required slaves.
V0.5.7d win10 x64
Bug1: When casting the "Dream" spell the slave instantly becomes unavailable for the rest of the day (as it should) however, the slave menu does not close on its own and you can keep casting the spell over and over again, making it possible to completely remove any amount of stress in 1 day.
Bug2: Got a bugged dragonkin slave from Sebastian (through special request). It costed me 0 gold to purchase when she got available and her stats menu is a mess. Here is a save in case you need.
Bug3: I'm at the third stage of the Yris quest line, the one in which you need 1000 gold + 1 Deterrent Potion to proceed. I meet the requirements and yet when I try to speak with Yris, the button to advance ["Accept (1000 Gold)"] is always greyed out whether the potion is on my inventory or backpack. According to the wiki this is because I haven't advanced enough in the main quest line but its a bug if it doesn't at least notify of such. Ideally you should only be able to meet Yris again and receive her final challenge when you reach the necessary story's point.
Bug4: Slaves will show up with anywhere from -30 up to 89 beauty (from my experience) and yet many times when groups show up (bandits or when I open a slave guild market that I haven't checked in quite a while) , there are 2 or more slaves with the exact same beauty (showed right next to each other on the slave list). While this should be a possible occurrence it shouldn't happen nearly as often as it does for me. As an example, last time I opened the Umbra slave market the top 2 slaves on the list had both 86 beauty... Perhaps the odds are just odd for me.
Once again, love your game, keep it up!
V0.5.7d
Changes to Constants don't save. I'd done a fresh install before anything else and changed the constants before starting a new game in story mode. Realized after a few minutes that the settings I chose didn't carry through to the game. Saved and went to the main menu and checked, they were back to the original values.
Also, the Leather Slave Collar is called "Leather person Collar." I wanted to wait until the newest update to see if it was fixed before mentioning it.
0.5.7d
Living suit causes lust to go over limit, resulting in eventual crash if left unattended
Error stopped as soon as living suit was removed. The wearer was getting daily aphrodisiac doses as well.
SCRIPT ERROR: lust: Invalid get index 'lust' (on base: 'Nil').
At: res://files/scripts/items.gd:1040
SCRIPT ERROR: person.dictionary: Invalid call. Nonexistent function 'replace' in base 'Nil'.
At: res://globals.gd:1105
SCRIPT ERROR: _on_end_pressed: Invalid operands 'String' and 'Nil' in operator '+'.
At: res://files/scripts/Mansion.gd:729
SCRIPT ERROR: lust: Invalid get index 'lust' (on base: 'Nil').
At: res://files/scripts/items.gd:1040
SCRIPT ERROR: person.dictionary: Invalid call. Nonexistent function 'replace' in base 'Nil'.
At: res://globals.gd:1105
SCRIPT ERROR: _on_end_pressed: Invalid operands 'String' and 'Nil' in operator '+'.
At: res://files/scripts/Mansion.gd:729
SCRIPT ERROR: lust: Invalid get index 'lust' (on base: 'Nil').
At: res://files/scripts/items.gd:1040
SCRIPT ERROR: person.dictionary: Invalid call. Nonexistent function 'replace' in base 'Nil'.
At: res://globals.gd:1105
SCRIPT ERROR: _on_end_pressed: Invalid operands 'String' and 'Nil' in operator '+'.
At: res://files/scripts/Mansion.gd:729
SCRIPT ERROR: lust: Invalid get index 'lust' (on base: 'Nil').
At: res://files/scripts/items.gd:1040
SCRIPT ERROR: person.dictionary: Invalid call. Nonexistent function 'replace' in base 'Nil'.
At: res://globals.gd:1105
SCRIPT ERROR: _on_end_pressed: Invalid operands 'String' and 'Nil' in operator '+'.
At: res://files/scripts/Mansion.gd:729
The problem is it wasn't just a bad save. This energy issue seems to happen with every save. It reaches a certain point and I just stop regenerating energy. For the last save I thought it was just me being so close to giving birth that caused the energy issue, but in my new save it was earlier in the pregnancy that it happened.
on your desktop go to search bar and input %appdata% locate strive or strive 2 (its one of those to me probobley juat version change made 2 of them) you will find saves there upload the gliched save on mega or something else ur useing just make it downloadible so creator or someone who posseses the understanding of it can help solve the problem
It does. Every time I leave town and try to fight. I tried it on a lone girl, bugged. I tried going out solo, bugged. I tried a random new game, bugged.
And this is version 0.5.8. I did a clean reinstall. I do that for each update.
This is the only thing that appears, and it does so at loading:
SCRIPT ERROR: hidetooltip: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
At: res://globals.gd:1428
Here's a copy of the save, even though it's not just this save: File
I just did a reinstall and went straight into a random game, encounters work fine. I think the problem came when I tried to change and save the Constants. It's the only thing that was different, and the only time this has bugged out on me was this version. The Constants would save and be usable in a game until I exited the game, next time I boot up the game, the Constants reset. So I think that should be the problem.
0.5.9 running on Win10
If you cancel out a sandbox new game creation at the end, after setting up your initial slave, and go back to new game, you will be put at the end of new game creation, but finalizing creation and starting there will kick you into campaign mode, even if your master and first slave are of races that would be unavailable in campaign creation.
Update: This appears to be caused by the game trying to force a reset of the New Game settings. If you cancel the warning about resetting your character's appearance both when cancelling the first New Game at the end and when you return to New Game, it will shadow reset the game mode to story, even though it still appears as Sandbox and it preserves all other choices for PC and first slave even if those choices would not be available under story mode creation options. This also occurs on 0.5.9a
https://www.dropbox.com/s/dpidtutvp262w93/autosave?dl=0
i went to the area before caves bougth slaves from slavers went a little further teleported back and the glich happend dont know if it will happen if its steps are repeated
Considering the dangerous people Umbra is supposed to be harboring, I'd kinda like to see this become a feature instead of a bug. Just make the slavers really tough since it's their home turf.
Edit: I haven't experienced this glitch myself, just stating it seems like a neat idea for the game if the glitch can be stabilized and doesn't hurt anything else in the game.
0.5.9 on Win10
Font size settings are not retained. They have to be set each time the game loads, and the default font size is a lot smaller than the initial setting is set to. Default setting is 10, but the actual initial font size is about 16-18.
All other settings are retained normally.
This has actually been an issue for a number of versions on multiple versions of Windows.
0.5.8 on Windows 10
During the main quest arc in Amberguard, you have to provide one elf and one drow to the witch to access the tunnels.
Previously (pre 0.5.8) I had no issue with that part, but now it seems impossible to turn in the drow. I tried with various dark elf slaves but none seem to be acceptable.
0.5.9a on Windows 10
After approaching Melissa and handing her quest requirements (e.g. fairy, youthing elixer, taurus), the reward dialogue screen flashes briefly before closing automatically.
After handing Melissa the taurus, my order rank is also still Journeyman instead of being promoted to Adept.
The only thing role preference seems to do is be needed for that one custom slave request. All I know about it is that Elves have the racial trait that "role preference depends on their confidence." I've no idea how to alter this in the other races, aside from having them "on top" or initiating everything. Which might be easier now that females can face sit.
Having too many residents seems to trigger the end of day bug where no message will pop up and energy is not restored.
Attached save file. Click end day to see that it is working properly. Move the centaur from jail to communal and now the end of day will break. Not sure exact cause. Edit: This was due to the centaur being of grade "Person".
Also in that save file, cannot access gear for some of the last few characters. Try to access gear for "Lorelei" or "Centorea" and the UI won't pop up. I'm guessing it has to do with the "change order" and how it interacts with characters in the jail. Centorea was moved way up in the order but went to jail due to the end of day bug. In a later save I moved her to the bottom and it seemed to fix it. It could also be related to her being "person" grade.
0.5.8
https://www.dropbox.com/s/b7emb6ehzmv48wx/monstermusume3?dl=0
I haven't tried your save file, but this sounds like something I encountered several versions ago. I had ordered a dragonkin from Sebastian and she didn't have a normal grade. (It was person instead.) And when I got her, I couldn't scroll down in the gear menu. When I moved her from the jail to the normal manor, the daily report wouldn't pop up. I can't remember if my energy restored or not. But check the slave and see if that one is the problem.
I found something that might be a potential error and one that most certainly is. Potential because I changed the costume enchantments to be slightly more effective (mineffect = 10, maxeffect = 40 for Courage, Confidence, Wit and Charm).
For example, Slave A has 70 Base Charm and 75 Max Charm. I equipped her with an enchanted Kimono that adds 15 Charm. Total Charm= 85. I had her work as Public Entertainer.
Next day I found another Kimono with +23 Charm and decided to change. I removed the +15 and equipped the +23 but instead of her Total Charm be 93, it became 83.
After some tests, I found out that when you equip a slave with an enchanted item that increases one of (Courage, Confidence, Wit and Charm) stats and the result is above the Max, then you let the slave work with something that increases that stat, the slave's total stat will be forced to the Max, and when you remove the item, the result will be a smaller stat (Max - Bonus).
The other one is: The status enchantments on items counts towards specialization required stats.
0.5.9a on windows 10
Flirting with maple, she gives a blowjob, text says you gain 15 mana but it's not added.
Second quest bring a fairy to melissa, you can bring her a fairy boy and she'll accept him saying "what a cute girl". Also, the text flashes and disappears without clicking anything.
Edit : also sometimes when you sell a slave to sebastian, your reputation increases with a town instead of decreasing.
Awesome game overall, congratulations !
0.5.8 windows 10
I was demoting someone so I don't have to provide luxury to them, when at the slaver's guild, it said I could demote further past slave and it would turn into noble. It didn't stop me at any point saying it's not allowed or this could not be completed, and when it did complete in one day, I could turn in a "nobleman is looking for a bride" quest with a Slave demoted to Noble.
5.8
Windows 10
I have found a few bugs:
MAJOR: 1. Sometimes, when you try to end the day, the day count goes up, the food and gold is used, but nothing else happens. There is no gold gain from the slaves working. There is no decrease in the countdown to make the vacation slaves come back. This affects game play in so many ways. Timed events will be granted an extra day. Vacations take longer. Toxicity keeps building. Stats stay the same. The slaver guild doesn't get new stock. Newer saves get destroyed with the lack of money. Energy stays the same. Health decreases on all slaves regardless of food (doesn't always happen).
2. When a slave is out for whatever reason and they were the lab assistant the lab still works despite their absence.
3. When the save menu is opened, the music cuts off. It only comes back on by loading a file or leaving the mansion.
4. There are times when searching for a wild monster girl, it will pop up as a $name instead of what monster it is.
5. A guy turned girl, will still be a "he" and will show the male symbol in the interactions menu.
I can't think of any of the others that I've found off the top of my head, but there are still more that I've encountered.
Vers.0.5.7d on Windows. At one point in all my saves, daily events stopped picking a random slave and started using only one specific slave for all events. Example: Till day 30 (random day), I've got three different events with three different slaves, but after that, all my events had to do with Cali, if I loaded an old save file, everything would be fine, until this happened again, but now with Emi.
Version 0.5.11a windows 10:
casting mutation is completely buggy it seems. ingame a window appears with the following text : "This is a text dgahpofkjerso hoepdhj". Spell still uses mana, and gives stress to the slave it got casted on, has apparantly no function whatsoever.
The console says:
SCRIPT ERROR: mutateeffect: Attempt tp call function 'rebuild_slave_list' in base 'null instance' on a null instance.
At: res://files/scripts/spells/gd:1186
SCRIPT ERROR: person.dictionaryplayer: Invalid call. Nonexistent function 'replace' in base 'Nil'.
At: res://globals.gd:1201
SCRIPT ERROR: popup: Invalid type in function 'set_bbcode' in base 'RichTextLabel'. Cannot convert argument 1 from Nil to String.
At: res://files/scripts/Mansion.gd:1186
0.5.11a win10 64
If you venture outside with 3 supplies and consume them through the rest option without obtaining any extra supplies, when you get back to the mansion it will say you have "0" supplies on your backpack and you can press the "move" button to send it to the inventory increasing your inventory amount of supplies by 1.
Edit: another bug. if you close your "Storage and gear" menu with the backpack selected when you open it back it will show up your inventory but the icon that's displayed is the backpack one. This bug also happens on the market though it may not replicate through these exact steps.
Mac save on 0.5.11a is bugged. I created a new save file since I started Cali's quest and it set me back probably a hundred days. I think it might have actually set me back to the point my previous save was at, though I kept my progress in the main quest and Cali's quest, I lost a TON of items and gold I'd gotten as well as a lot of noble/rich slaves and upgrades to my manor. I think the game is absolutely fantastic, but man is getting all this stuff back gonna be annoying. When I entered a fight I also died first turn against bandits around the starting town. That might have been me neglecting to check my guy's HP and accidentally setting out without healing though.
Edit: to be more specific about the saving issue: I just had one file up until the point of Cali's quest, but then decided to make a new file ("1" & "1 - 2" respectively). I think when I created "1 - 2" it instead saved the staff and items I had at "1". I then closed the game, and when I later opened it and loaded "1 - 2" which is way ahead of "1" in quests, it loaded the progress of when I saved at "1 - 2" but the items and staff of "1".
EDIT: Turns out i'm having the same problem as the person above (I'd guess that windows 7 is the problem with the current version)
EDIT2: SOLVED, Updating to Windows 10 has solved my problem, and it also worked for the post above so if any one cant open the game and is running windows 7 a way to fix this is to update to windows 10
(1) Game version
Version 330 (According to command prompt line 1, if this isn't it then i had downloaded the game on May 6th)
(2) Your OS or if you are playing web version
Windows 7 Home, Windows 64
(3) Bug description
Fatal Error on starting the game (was playing on my PC from my HHD and it was working perfectly fine, moved to my laptop did everything the same and it crashed)
My PC is windows 10 if that makes a difference, and more importantly my laptop doesn't have a sound card so maybe that's the problem? well the error is a shader so probably not.
(4) (if complex)Way to replicate it
N/A
(5) Any details you wish
The game tries to load twice (Black screen first, grey screen second) (Unless there's a paste bin for CMD then i can't show all the text it spat out but these were the only errors)
0.5.11a
WIN 7 Home Premium Service Pack 1
There's a typo in the scene where Tisha is back to collect Emily, when Emily says:
- No, Tisha, you got it wrong, [Player] is a good person and you's kind to me!
Pretty sure Emily's supposed to say he or she, instead of doing a house elf impersonation.
Not sure if a bug, or intended design decision, but right now I can select the same character multiple times for non sex interaction. And moving to garden give 5 extra action turns. I'm not complaining since it makes it easier to farm loyalty/learning point for a single character, but it still comes off as a bit odd.
Pretty sure there's a bug in this case... since I been doing non-sex interaction at least over a hundred times. Often 3 times in a row for the same character in one day and multiple days in a row. It always give +5 action turns.
There also doesn't seem to be a check to make a character refuse intimacy since I can literally have a newly enslaved character accept my intimacy proposal on the first try where both their obedience and loyalty are in the red zone.
[Minor spoiler alert]
The second time I ordered a slave from Sebastian (a Taurus for Melissas Quest, the first time it was a male :P), the slave's rank was "person", not "slave" or "poor" etc. I could not interact with the slave.
Changing ["origins":"person","originstrue":"person"] of the slave in the save file to ["origins":"slave","originstrue":"slave"] fixed the bug. I ordered 2 more times since then and could not repeat the bug.
BUG: When the captured person wishes to repay you, selecting "Ask for material reward" and receiving an Item (not gold) the proceed through area progress bar resets if its at the last encounter before choosing a path to take
This has happened a lot to me although the chances should be sooo small. Needing a bandit and bystander encounter, then the bystander rewarding you, then an item reward, and finally all this on the last encounter for the area.
EDIT
BUG: When starting the game from Frostford then eventually getting to Winborn and purchasing the Teleport Gem, will result in -500G then removed from the shop (all normal) but when opening the Portals tab at the mansion, Winborn isn't there (I've also been to Gorn and bought that Teleport Gem as normal it does appear as an option to teleport to so it seems its just Frostford to Winborn)
0.5.11a
WIN 7 Home Premium Service Pack 1
Background music would stop playing when opening up the menu or in some events like rescuing Tia, which requires loading a save to restore.
Also in battle, when cursor lingering on an enemy a text box with their name pops up. But this text box doesn't disappear after the battle ends and keeps on obstruct the screen. The only way to close it is to either load a save, or get into another battle and wave the cursor on another enemy to make the text box disappear.
0.5.11a
Windows 10 home
When ever I equip a accessory or armor that adds health to a character then cast a heal spell on them the game drops the health of that character back to normal and if I take the item off of them the game will then drop their health down the number said item added and will stay at that lower number for about a week
I Just found this game a week ago and I'm looking forward to see what else you're going to do with it
Ver 0.5.12a
Unsure if this is a bug or a broken feature.
For some reason a mental breakdown from stress has a 100% lethal outcome. and there is no warning about this in the end day report from Alisse. but it still shows up in the side log. "XXXXX is deceased", followed by "You no longer own XXXXX". This has costs a pretty penny in expensive farm girls. As well as an accidental mental snap of my own sister so it is a bit of a bummer having this happen.
I didnt manage to fully fix the problem like how you wanted it to work. but no matter the values added, if its set to health_max it always outright kills. if i just set it to health/5 she just drops down to 5hp every time. no matter what i tried with the values health_max is a death sentence.
Edit: Without the entire line that messes with health. they still drop down to 6hp out of 100. so something else may be tied into this issue.
0.5.12a
bug:sometimes in marsh and sea u can meet monster who invincible for simple attack. - Thats because bug:rogue armor have 89 defence =D
bug:dont closed popup with description of enemy\item\ability after battle\loot screen if u use keyboard button instead of mouse clicking
bug: description for slave spec didnt show for other slaves window in outside
bug:without "fadeanimation check" laboratory dont show up upon current page if this not mansion page.
bug:if u have in backpack lot of item(full page) they who in bottom haveflickering popup
request:add check box for show\hide body image in inspection page - because when looking for suitable for quest slave, their bodyimage overlap slave sheet
also here is a bug:sex with boys(fondle chest and nipssucking) break time limit.
also there is mistakes in one of libraries books. - "History of MankindAt the begining of time..."
minors:
in globals.gd: double 'Halfkin Bunny' in gorn and frostfords races
in repeatable_quests.gd: no 'Beastkin\Halfkin Tanuki' in common or rare race(is u just forgot about it?), $himself in quest 001, cirus in quest 018, code = '010', and avoidhusband's in quest 019.
in exploration.gd: eleven land. (mb something else, dont remember =/)
in enchantments.gd: Bonus HP dont working in combat =/
in items.gd and slave_tab check above: rogue armour and relatives
in outside.gd: Sebastian have 'person' instead of 'slave' in origins of requested slave
in combatdata: Old: description = "You come across a rare $race monster $child. $He hasn't spotted you yet. ", steel need coloring D=
also in "deep" locations enemies counting almost always wrong
Here realy fixed relationship: Mega Spend all my day with trying to fix and now finally done =D
insside mansion.gd slave_tab.gd and constructor.gd also with fixed Quick start bug when player id = 0
CRC32: B160B732
MD5: 53F787E76AAA1EDF4B0AD4C1252B9D08
SHA-1: 9EFCC155C2A0309C76ED4B3DE84AD10329595028
unpack in you $gamefolder/mods/
absolutely no need in new game, all working. =3
Update 07.06
When someone sended to vacation, their tab didnt closed, so i can manage their work/inventory/sleep etc. (see screens)
deterrent potion didnt remove sex-crazed
Forgot to mention: with new stress system - captured slave might dead in next day bc: first they have suffer from stress higher than 33, than 66 and in final 99 their health set to 1 and they suffer from damage =/
there also lot of minor bugs and mistakes but i dont remember them all correctly =D
album with bugs(gonna upd reg)
to fix traits sheet in slave descripion add in statspanel.gd:
elif i.tags.find('sexual') <= 0 && i.tags.find('detrimental') <= 0:
text2 = "[color=1]" + text2 + '[/color]'
and change:
text += + text2
to
text = "$name has trait(s): " + text2
Update 09.06
Sell dude from jail, place anorher dude in jail, buy back dude from jail - ??? - jail overcrowded =D (see screens in imgur album)
Others specialization didnt show correct especially when looking about yourself(i have traper and ranger in group)
Headgirl collect xp too fast. Really.
Really need to swap purchase and cancel button bc after checking first in city quests/slaves - (cancel fortreit accept) accidentally often press accept/purchase when check slaves/quests, and in Slave services too
I dunno why but at least 3 days i didnt recieve full money from slaves work >.<(see log screens from one of days) later i recieve full income
1) 0.5.12a (as far as I recall)
2) Windows 8.1
3) Ending is bugged, got 10 identical characters, each with same name, stats, traits, portraits etc.
4) I think that I pressed "1" to move between events. Maybe causing the ending script to go multiple times, giving me said character multiple times? It did repeat each scene multiple times.
5) Time to make each of them obedient and abuse their "Authority" trait, have everyone be obedient forever. Unless that doesn't work.
Update: got a noble from umbra, already branded, set her residence to communal, set head girl to patronage, improved noble's mental stats to 100 for courage, confidence and wit, cast Domination to lower obedience. Next day, increase in obedience: 9->30. next day: 30->??. Next day: ??->80ish.
It's safe to assume that the Authority trait doesn't stack as no 50+ increase in obedience happens. Unless daily obedience increase is capped. Which I'm pretty sure it isn't.
1) 0.5.12a
2) win 10
3) conflicting traits
4) no real way to replicate as its up to rng to cause randomly generated characters with 2 or more traits that conflict with one another
5) while not major it could cause some issues. a slave i obtained from the random event where a tresspasser was found ended up having both "Mute" (cant work at occupation requiring speech) and "Pretty voice" (vocal occupations more effective)
ver. 0.5.11a
windows 7 x64
I get a error when starting it with the win64 public version: "Can't create an opengl 3.3 rendering context", not really sure its a bug on your end, when searching it seems to have something to do with the engine itself.
I'm playing with a notebook, possibly the cause has something to do with optimus technology, just figured I'd let you know and maybe help someone else who gets the same error.
Is not a fix, but win32 version works fine.
great game btw :)
I guess I never noticed it cost that to raise them. All this time, I've thought it was 500 gold to send them to another dimension, and raising them the slow way was free! (Well, free plus food consumption.) A re-write on that would be helpful to explain it, especially since I just got over 1000 gold and yes, it lets me raise the baby the normal way, but I don't have the option of instant maturity like the text implies.
I always thought the maturity was the wait, and the instant was an option to immediately (or maybe after a day) grow up in exchange for a higher price. I know it's difficult to put down a good balance of what days represent, which is why I'd made the suggestion of adding it as a constant like the pregnancy time.
Also, I've currently got the pregnancy set to 22 days, and my headgirl's updates on the pregnancies are behind. Can you tweak that in the future so that it reflects the stages better? She literally gave birth and then my headgirl told me that said slave was likely to give birth soon.
0.5.12a x32
windows 7 x64
some typos and bug
typos repeatable quests:
description = "An elegant note describes the search for a young male to act as squire for a newly knighted lord.\nMust be well behaved and physically able. ",
reqs = [['obed','gte', 80],['sex', 'eq', 'male'], ['sstr', 'gte', 2], ['age','neq','adult']],
edit 3
it says a young male, one would assume its a teen or even a child, I sugest to remove "young" or change age requeriment to "teen".
as crazy said below, if neq is supposed to mean not equal, something has gone wrong:
for age requeriment is showing aldult and is currently is accepting males of any age.
end edit 3.
shortdescription = "An anonymous woman desires a real man to satisfy her.",
description = "A sexually frustrated wife is looking for a male slave to give her the attention is desperately craves. Looks should not be very high, to avoidhusband's suspicion. Must be well endowed with good stamina! ",
reqs = [['sex', 'eq', 'male'], ['obed','gte', 80],['send','gte',2],['beauty','lte',40],['penis','gte',1]],
since any male race will do, man may not be a appropriated word to it, plus you probably will/should add futa there. I'm not a natual english speaker, so not sure on this one.
is desperately > she desperately (?)
avoidhusband > my spacebar doesthatalot too.
shortdescription = "A rich kid desires a new toy.",
description = "A fairly simple note requests a $race girl from a rich and well-bred background as a birthday present for their son. Hastily scribbled in one corner of the paper you can see 'MUST HAVE BIG BOOBS' in another style of handwriting. ",
reqs = [['obed','gte', 80], ['sex','eq', 'female'],['titssize','gte',3]]
you probably should remove "from a rich and well-bred background", requeriments does not ask for it... and reward is too low for a obedient and rich girl.
shortdescription = 'A local aristocrat wants an obedient servant for his house. ',
description = 'A local nobleman is looking for an obedient worker for his estate, or someone who will provide one. The semi-famous house name provides some crediability to the customer. A $sex servant must present $himself meekly and have above avearge looks. Only humanoids. ',
its showing "$himself" to both male and female, you should replace it to $sex$pronouns or whatever you called it, I couldnt/too lazy to find it.
bugs
There is a bug with buying provisions in the market, if the bag is selected it will be added to it as a normal item, it wont change food value. Its possible to go to mansion and add it, but it wont change food value either, doing this will remove it from inv. After going to mansion and "transferring" it, going back to market and buying any amount of provision (with the backbag not selected) will add the correct value to food (new amount + previous
transferred amount).
I tested it on wimborn.
I will keep a eye on this thread, let me know if you cant replicate it, and I will upload/send you a save.
Tisha questline
After I did Tisha quest line with Emily in the party, all of her equiped items disappeared. I did her quest at once, after going out of the brothel > return to mansion > teleport to gorn > buy her > do not brand > dont ask for anything
level up required items.
not really a bug
when asking for a item, the slave will select any from mansion inventory, this include enchanteds items. Having it in the backbag or equiped on someone else will "save it", but it may "hurt" new players, even olders since some items has some really useful enchantements.
while we are at it, it doesnt kinda makes sense to me to have a "pet suit" with confidence boost. (yeah, I got one >.>)
Warnings console
not sure if its a bug or intended
not getting warnings when on interaction mode (like learning points gotten, loyalty+, obedience+), they still do get the learning points, obedience+ and loyalty+ though.
usually I go: go to garden>get slave to high mood>spam teach and sometimes pet head> sometimes when turn is on 3x: go back to bedroom> chat/intimate chat > request intimacy
Its doesnt kinda make sense to me to lose reputation with the nearest city when capturing a dryad/fairy/(wild race?) after saving it.
can only remember those, do tell if you need a save or something.
going to suggestion thread to ask for the things I most need/want in the game now >.<
edit:
as akphantom said above, deterrent potion isnt removing sex-crazed: >
func deterrenteffect():
if person == globals.player:
return('You decide this potion is not going to benefit you at all.')
if person.effects.has('numbed') == false:
person.add_effect(globals.effectdict.numbed)
return('After ingesting the potion, $name starts to act somewhat more dull then before. ')
else:
return("Apparently, $name isn't greatly affected by drinking the potion as the previous effect hasn't worn off yet.")
if person.traits.has("Sex-crazed"):
person.trait_remove('Sex-crazed')
else:
if person.traits.has("Sex-crazed"):
person.trait_remove('Sex-crazed')
return("Apparently, $name isn't greatly affected by drinking the potion as the previous effect hasn't worn off yet.")
not sure how this language works, but it should be going out of the function before removing the effect, little fix if two potions are supposed to get tid of the trait.
in combat mod, after using leeching strike, sometimes the hp will show as double/float not integer value:
edit 2
popup bug, someone already said above, but here are some steps I found to replicate it:
after choosing the action of everyone in the group, mouse over any enemy till pop up shows up, after that press f 2x
it will be there till you over the mouse over some item in "party inventory", choose a action in battle or go back to the mansion.
to replicate skill pop up keeps showing up:
after confirm button appear, let mouse over above skill 6 or 7, in my case, above "heal" or "escape"
give two clicks, holding the button in the second click. It may take more then one try to get it.
english is not my main language, sometimes obvious things pass by me :(
just tested, is currently accepting any male, be it adult, teen or child, so neq function should need some work.
the descrition requeriments just says aldult, and its accepting it, so... I assumed only adults would do when playing.
gonna update post.
0.5.13a windows 10
If you buy spells and reload a previous save, you keep them.
I did the first mage quests, bought a few spells but reloaded the "start of day" autosave due to a mistake I made. I still had all the spells I bought previously unlocked and can use them even if they are not available for buying yet since I have to redo the mage quests (tested with invigorate).
I tested the same thing but reloading a previous manual save instead of the autosave, same result.
Steps : (in the same day), do first mage quest, buy spells, save, reload previous save.
Current bugs found in: 5.13a(well honestly mindread from bearded time and - stat from 5.12)
Any item with additional for stats after capture and erase enemy inventory leave negative value in slave stats like -1 agility if previously own elven blade or -1 endurance if previously wear magic item with bonus. I think same for courage/wit/etc =/
Mindread at loot screen always can be casted at captive. Without mana and learning
Oh, and relatives steel broken =D
5.13a windows 10
There is currently no limit to the number of times you can have social interaction with a slave in a day (unlike sexual interaction which is limited to 1/day/slave). Not sure if it's intended or a bug ? As it is, that means it is possible to make slaves go from "just captured, hates you" to "fond of you, agrees to unlock sex" in the same day by talking to them multiple times.
Also not sure if working as intended or not, if you end a social interaction with "request intimacy" and switch to sexual interaction, it will not count in the limit of sexual interactions you can do per day. (it will however count as the limit of 1/day for that slave). So for example with 3 social and 3 sexual available/day and enough slaves, you can in fact have 3 social and 6 sexual in total.
1: 0.5.14
2: Win10
3: auto-attack not targeting properly
4: toggle auto-attack.
5: during combat if auto attack is used for some reason it will attack the enemy farthest to the left and once they are dead will not target any other enemy.
this is the following error recieved per party member.
SCRIPT ERROR: combatant.health_set: Invalid get index 'rect_global_position' (on base: 'previously freed instance').
At: res://files/scripts/combatnew.gd:538
ERROR: Tween::interpolate_property: Condition ' !ObjectDB::instance_validate(p_object) ' is true. returned: false
At: scene\animation\tween.cpp:1011
0.5.13b
Windows10
Elven Grove. Encountered error after a battle against wolves to save an elf. The elf wanted to reward me after the battle. I tried choosing option 4, to join me. I pressed the key on my keyboard and clicked the option on screen, neither worked. Also tried no reward, same results. Kinda pressed randomly between 1-4, and it registered as me asking for money, which I then received. Below are the error scripts.
Boot splash path: res://files/buttons/loading.png
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
At: res://files/scripts/exploration.gd:1527
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
At: res://files/scripts/exploration.gd:1527
It's fairly rare. It's also possible to miss, as there's no difference in appearance aside from the additional text stating a human/elf/drow/tanuki is being attacked. I've gotten into the "groove" of 1 and 2 key pressing and missed a few at times.
EDIT: Doing some more farming in the deeper region and after about 8-12 full cycles, came across it again. Didn't have the option for reward this time.
v 0.5.14d windows 10
If someone is pregnant and then aborts or loses the baby, it will still appear in the relations screen ( as a daughter that will never be born).
I tried "updating" by going to the next day, same result.
The entry in "see relatives" appears as soon as the mother is pregnant, not at birth. And if the child dies before birth, the entry stays.
Edit : If a slave dies in battle, she also stays in the relatives screen. Not sure if intended or not. Tested with starting slave = sister.
v0.5.14d windows 10
It seems herbal contraception no longer works in this version. Unless it's been changed to require more than 3 days before it takes effect ?
Also, when you raise a slave's endurance or give them +health gear, it only raises max health but not current. Unless it's an intentional rollback, this was something that had been fixed a while ago iirc and came back in this version. For example if you give a slave with 50/50 health +2 endurance, health changes to 50/100.
5.1.4d win10
Bug - after going through the guild portal to Wimborn to fight Hade, if you have the screen change animation option switched off, the background and the explore UI load but the event won’t start. There is no text or error in the console to suggest that something went wrong, simply nothing happens at all.
1: 0.5.14d
2: Win10
3: finish day does not bring up summary report
4: happens randomly
5: randomly during play the "finish day" button (pressing F) will advance the day but not bring up the summary report screen nor will jobs occur usually resulting in mansion cleanliness degrading. it for some reason rights itself if an event such as birth occurs and will be fixed but will reappear later on.
when this bug occurs i noticed the same error constantly getting replayed.
SCRIPT ERROR: _on_end_pressed: Invalid call to built-in function 'rand_range'. Expected 2 arguments.
At: res://files/scripts/Mansion.gd:823
Part of the end day routine is crashing.In this case the rand_range function has been left empty. This has been fixed in most recent version. If you have a text editor (notepad, notepad++, or the like) you can fix it yourself. In the Strive folder, go to files\scripts\Mansion.gd. Open this file in your text editor and find line 823. This line should read:
person.lust -= rand_range()
Inside the parends type 30,40
This should fix your issue.
Patch : 0.5.15d
OS : win 10
I tried fiddling around with the new Relatives system. it seems to be working for the most part, but i did find some wierd parts and one thing that just seems like a bug :
Bug - if YOUR character has any children with a slave, it just says "unknown " under father in the children's family tree. this will always happen. it will only be the father, the mother will show correctly
weird parts :
1 - if a miscarriage happens, the character will still appear in the family tree.
2- if you choose to give away a child, the character will still appear in the family ( this one does make sense, but are sometimes confusing)
that's about it, for the most part it works perfectly :)
There is one other thing, that i don't know if it's a bug or not, but whenever a character became " horny " or " very horny ", the trait would never dissapear, and they would just have a permanent debuff for combat. i tried a few things to make it go away but it wouldn't work.
Patch : 0.5.15d
OS : Win 7 Home Premium Service Pack 1
Bugs: The sex action 'Relax Incense' give the same flavor text as 'Nipple Sucking' and doesn't appears to be a constant effect modifier like 'rope' from SM tab. And it also doesn't appear to decrease stress which is what I suppose it should do from the name.
Engaging in a Mode: Meet with a character and enter into intimacy would still make the menu default into Mode: Sexmode which if memory serves was present even in 0.5.11 build.
Something I'm not sure is a bug or not, 1 male vs multiple female sex action makes 'Clit Clap' disappear. Which considering it doesn't happen to other items based action from tool and SM tab (not even the similar named 'Nipple Clap') makes me think it's a bug. Also, characters with 'Grateful' trait doesn't have additional food and gold deducted even if I give them better food and pocket money. I know this technically help me, but I like to role play a more fair slave owner so I'm not sure if that's supposed to happen.
Another thing that's definitely not a bug, but I don't know where to talk about (other than making another topic). I kind of wish there's an option to toggle Emily's portray/full body image between the old and new one. It doesn't make a lot of sense she has an over 40 beauty status difference from her sister Tisha when their portray look nearly identical for the old one, but I think I prefer it anyway because the aesthetic looks more consistent. Nothing wrong with the new version and I think whoever the artist is did a fantastic job, but it looks like it's draw by a different artist which is something I want to avoid with unique characters. Not to mention her new portray just doesn't fit the CG scenes.
Patreon version.
After talking to Sebastian, youthening and maturing potions aren't added to alchemy list. I went back and tried several different methods and none of them worked.
Save: https://www.dropbox.com/s/zl1caw27bmo3yy5/problem?dl=0
Version : 0.5.15d
A character with "Alcohol Intolerance" trait passed out from "Chat" interaction.
EDIT: Any interaction, really. He passes out no matter what I do.
EDIT EDIT: Also a character with "Frail" trait. Impossible to talk to, insta-blackout.
And I second Emily portrait switch request from above. The new style doesn't match the rest of the cast. (Please don't tell me the others are going to be changed too? I already miss the old Hade's sprite as well).
win 7 x64
game ver: 0.5.15d x32
bug - city market going out of trade screen
when pressing "2" it goes out of the buy/sell screen, it happened in Wimborn, as I'm on a notebook without numeric keyboard, I used the upper number (forgot how to call it) it may or may not happen with numeric keyboard too.
edit 6: is like the game keeps running in the background, if pressing the number equivalent to the shortcut, the game will keep going. Like, if you are buying something in the market in frostford, and press "4", it will teleport back to mansion.
When buying something earlier, I ended up accepting a mission without knowing. (the one that Sebatian gives recipe to create a potion). More than once, I ended up in the "sell slaves" screen. I'd sugest to fix it asap. /end edit 6
edit5 edit 1: not sure if its the new backgroud, but the "abilities" button seems covered or just isnt there anymore... or maybe I just didnt find where to config spells to show up when fighting. Seems someone mentioned it before. /end edit
nvm, just found its still working when clicking and selecting the character in party outside combat... I was just way too used to "abilities" button inside combat mode. /end edit 5
edit 2: clicking on "hide ui" during combat. will show the last "screen off combat", it permits to use items/spell through "control" party button, though it wont affect combat, but the spell will use mana... probably the items too./end edit 2
edit 3: new combat system may needs some tweaking:
Hyllynand and Geri didnt atk in the first turn, not sure if its intended. Geri stats, both agi and speed are greater than Sher and Linh, so if it isnt random, she should have atked first. In some new encounters, seems random who gets to atk in the first round, except that the mc aways gets to go first ofc.
when pressing "f" at the first round and having autoatk selected, all four aways will atk, /end edit 3
edit 4: gold spent buying food(when the cook autobuy) isnt reported in "gold spent in various task", however, the amount is deduced from total gold earned. Something like: slv one earned 120, slv two earned 110, lets say 100 was spent buying food(it doesnt tell the amount anymore), the main report will be something like:
yours slaves earned 130 gold
0 gold was spent in various tasks. (it doesnt tell in secondary report either how much was spent)
if you need a printscreen of this, just tell, I will make one the next time I run the game.
so sleepy :( /end edit 4
about Emily, I kinda agree with what was said above. I'd sugest to use the new looks after getting surgery, it would make sense gamewise too.
About edit 3, I've experienced the same bug. This happens to me:
1. when automatic fight mode is selected AND
2. I have clicked 'F' during the last round of the previous battle
The previous battle ends normally, but in the first round of the new battle some of my companions don't hit at all, while some of the enemies hit two times or hit and try to run away. In this battle Gregor missed his round, while bandit2 attacked two times.
you may be interessed in knowing as of last public version, the game is auto-assigning portraits to the characters... like, all characters gets a portrait if you have any in the portrait folder. Though its weird when it gives a male a girl portrait and vice versa, and it doesnt care to hair, eyes, skin color etc, its still better than the black empty square.
0.5.15d
1. Rescuing some person while exploring and asking for material reward. If this person gives me some items instead of gold, I also move forward on the map. It's like if I have automatically chosen "Proceed through area" or "Explore this area again". If the person gives me gold, instead, the bug is not triggered.
Not sure if I move when I click "Close" (it's the button that closes the pop-up saying "After getting through his/her belongings, *** passes you a piece of gear") or when I click "Confirm" (after selecting my reward).
Edit: I run a second test at the end of my exploration. It's only when I clicked "Confirm" that the menu changed from "Explore this area again, Move deeper into the region, etc" to "Proceed through area".
2. If non existing, a "portraits" folder is not automatically created. New players can experience issues, see this thread.
3. Contrary to what stated in mainmenu.gd (Start with +1 unassigned Skillpoint, all starting reputation lowered slightly), demons' reputation starts like for any other race:
"reputation":{"amberguard":0,"frostford":0,"gorn":0,"wimborn":0}
4. In files\scripts\slavegen.gd some obedience modifiers should be updated.
- person.stats.obed_mod = 25 (instead of += .25)
- person.stats.obed_mod = -20 (instead of -= .2)
- person.stats.obed_mod = -40 (instead of -= .4)
In the same file there is "obed_mod = 0". If it's a multiplication factor, I wonder if it should be "= 1".
5. In the same file, files\scripts\slavegen.gd, the following statements are obsolete and should be removed:
- dom_cur = rand_range(40,60),
- dom_max = 100,
- dom_min = 0,
Also, in files\scripts\slavedialogues.gd, the string "person.dom" should be replaced with "person.asser" (there are two occurrences).
0.5.15d
As above: first battle round played by diff rules than all other.
Not all auto spended money display in day report
Yeah, i meet number bug when try to buy amount of items in market.
if quest list have 2 same quest when u choice one, than another - both visually keep choised
Please, round all recieved mental points
That also might be caused by dayevent when u choice Play logic games
Funny name . Poor guy =D Google say its not a mistake =)
0.5.15d
1. During sex scenes, if I click a character's name, the pop-up with their description doesn't show up. The console message is:
SCRIPT ERROR: slavedescription: Invalid get index 'unique' (on base: 'Reference ()').
At: res://files/scripts/newsexsystem.gd:588
The "unique" attribute is undefined for all members (except for dogs and horses). I've temporarily fixed the bug by adding:
var unique
to the definition of the "member" class and:
newmember.unique = person.unique
to the ready() function.
2. Not sure if it's a bug: "Acid Spit" and "Mind Blast" are listed both among the abilities that my MC can unlock for free, and among the spells that he can purchase at the Guild. Why the second option? So that the MC can unlock those spells even if he doesn't meet the stats requirements? If it matters, my MC is a demon.
3. I see that now some abilities consume energy when used in battle. I suggest that, when energy requirements are not met (e.g. when the character is low in energy), their icons should be greyed out (like spells during their cool-down period). I kept clicking Heavy strike and Aimed strike and I couldn't understand why they didn't work.
4. When Mind reading is cast, only the stats of the rightmost enemy are visible. In this screenshot, for instance, the stats of the left bandit are hidden by the portrait of the right bandit.
What's your issue? Still having problems with that OpenGL stuff?
Either you wait for Godot 3.1 (but nobody knows when it will be released, see the roadmap) or you may try some workarounds: see for instance SwiftShader or mesa-dist-win (you probably have to drop some DLLs inside the main directory of the game, where the "Strive.exe" file is).
People with dual GPUs have fixed their bug through the Control Panel, see 1 and 2. They weren't running Godot games, though, but different softwares.
win 7 x64
game ver: 0.5.15d x32
Master character gone from "Storage and gear" screen
dont know how it happened...
at the time I had done some modifications in the lab, all the enhancements (btw, almost killed my main char doing so, luckly I was missing two beauty potion and had to go out of lab screen :( ). Except the beauty one, all others was made at once. Added a "dragon tail".
My char race is demon.
Char is still showing up in the older files. Here are autosave1(after the bug) and autosave2(before).
since is still working normally on previous saves, I'm gonna try to fix the main save.
edit: turned out that duration got modified: away":{"at":"lab","duration":2}, I guess that whatever controls gear/storage screen loading only checks if duration is > 0, so maybe this is why my char wasnt showing up there, as my char wasnt away either, the duration coulnt reduce, cause I suppose slave needs to be "away" for it to reduce.
I tried again, but couldnt reproduce it.
in case someone else get it, you can fix by opening your save file with a text editor, use find (ctrl + f in most editors), search for "player", after that search for "away" just let it like: away":{"at":"lab","duration":0}, in case something else got altered.
I remember clicking in the new remove traits button, though there was nothing to my char there... /end edit
while we are at it and I am still remembering, Am I the only one that gets annoyed with in game saves being listed by alphabetical order?
Found the culprit: you have changed Sherrie's eye color (from red to purple).
Bug #1: your MC must stay away two days (while, in the case of the MC, the modification should be immediate)
Bug #2: at the end of the day, the duration is not reduced by one (contrary to what happens with common slaves): your MC keeps resting and never comes back to the mansion
Version 0.5.15d
Infinite loop with Cali's love confession right after her personal quest. She is supposed to be still with her family, but the dialogue plays as if she already returned. Either accepting or refusing leads to the same result - after closing, the dialogue window pops up again. No way out.
And it triggers at the start of a new day, so the whole save is now broken. What could be done?
some enemies are now hidden... autoattack can still be used to kill then, or skills when there is only one remaining.
the new button "take all" should be renamed to "take one of each". It work as it should to single itens, but will only get one when there is two or more. Like, if there are 4 corrupted essenses, 3 fluids, 1 dagger, 1 maid unifor, after clicking in "take all", 3 corrupted essenses and 2 fluids will be left.
120 stress doesnt cause any combat penalty/debuff... you can just ignore it and keep playing forever
Since I started playing, I have wished to know what the "?" in the portrait is for/means.
0.5.15d
1. A couple of bugs in traits.gd:
- "Pretty voice" is not listed among the traits conflicting with "Mute" (while the contrary is true)
- "Prude" is not listed among the traits conflicting with "Fickle" (again, the contrary is true)
- when listing the traits conflicting with "Strong", the "Weak" string is lowercase (while it should be capitalized)
2. Trying to tie a man with a rope in a sex scene, but the button doesn't work. Console message:
SCRIPT ERROR: takereffect: Invalid get index 'sens' (on base: 'Dictionary').
At: res://files/scripts/actions/409rope.gd:58
At line 50: effects.sens is not defined.
Same error when putting a ring gag: in 403ringgag.gd, line 49, the "sens" key is not defined.
win x64 - game ver0.5.15d x32
bug - two tamers civilized (is this a word? oO) the same slave. below Emilly is resting and Tisha is the jailer.
edit: crash
I atked Ooze 3 with Ayneris using aimed strike (probably.. else leeching or normal atk), the log doesnt show her atking, so the system may not have registered her atk, what seems to have crashed my game.
I spent around 15min or more trying to get a fairy with responsive trait, so I wish "fun" to whoever is going to revise it.
edit 2: it happened again, unfortunately after alt tabbing the game window closed, but this time I noticed Ayneris had just used double atk, (her sword ability).
edit 3: didnt manage to reproduce, but noticed something... interesting:
when double atk kills at the first strike, it kills the enemy 2x times first, after it writes the action. I remember the same thing happening without double atk too, though it aways happen when double atk kills at the first hit.
0.5.15d
1. After improving the lab, the "Trait Removal" button is always active (even if no slave is selected: in this case it should be greyed out like the other buttons, instead).
If clicked, the game opens an empty pop-up and the console message says:
SCRIPT ERROR: traitpanelshow: Invalid call. Nonexistent function 'dictionary' in base 'Nil'.
At: res://files/scripts/Mansion.gd:3688
2. If a sex position involves three or more people, it can be chosen multiple times in "continuous mode". It suffices to select the people in different ways. In this screenshot the same woman performs simultaneously the same action (chest fondling) six different times (like six are the permutations of the three receivers).
3. Sometimes a slave of mine should orgasm but he can't and the round is skipped. The console message says:
SCRIPT ERROR: orgasm: Invalid get index '1' (on base: 'Array').
At: res://files/scripts/newsexsystem.gd:1052
SCRIPT ERROR: startscene: Invalid operands 'String' and 'Nil' in operator '+'.
At: res://files/scripts/newsexsystem.gd:823
I'm not sure if bug #2 has something to do with it. Anyway, I've been able to reproduce the bug:
- the scene starts with a woman (F) and three men (M1, M2, and M3)
- round 1: M2 and M3 spit-roast F's anus and mouth [continuous]
- round 2: M1 licks F's pussy [continuous]
- round 3: F fondle M1, M2 and M3's chest [continuous]
- round 4: M1, M2 and M3 fondle F's chest [continuous]
- round 5+: F caress M1, M2 and M3.
Repeat round 5 until some man is ready to orgasm and the bug will be triggered.
0.5.15d
Found an old UI bug in Tisha quest. When looking for her, you visit the dorms, you corrupt/bribe/threaten a girl and then you have to visit the Red Lantern district where a new button is available.
But: if Emily is in your group, once she talks with the girl, the new scene with the bandits is immediately triggered, without passing through the Red Lantern district (like it happened in the former releases). I think that the problem is: in tishadorms() "stage" is not increased to 2 if "emily" is not null.
win7 x64 - SFP ver: 0.5.15d x32
bug: stats keeps falling
Courage keeps falling every day/turn. when I noticed it was already going on for sometime, so I couldnt find the save before it. saveFile below the slaves I noticed and their "initial stat":
sharice 75
demetri 75 (kinda sure it was 100 before)
luana 70 (kinda sure it was 100 before)
Urirora 56
BunnyG 62
Debbra 40
Elina 63
all of them got the "improve appearance" surgery, besides sharice all the others got to 100 or above base beauty. But there are others slave that got the surgery and didnt get stat reduction (see LittleDark). The other unusual thing I did before noticing the stats loss, was to feed some slaves "Elixir of Regression" (to get the devoted trait) and send then to slave guild or feed "Elixir of Clarity" after to get rid of regression trait.
wont be playing again till finding the cause and fixing it.
edit: little typo I found on laboratory.gd when trying to find the bug:
text = "$name's visual appearance will be improved by correcting flaws and problematic parts. (inceases basic beauty, can only be used once per servant) \n\nRequirements:" > increases basic beauty
0.5.16a
After sedating Chloe and offering to take her back to the village, although I was in Shaliq, the backround remained forest. It continued through the Far Eerie Woods. When I returned to Shaliq after hunting essences, the village background was normal.
Edit: Everything worked normally, could shop and fight monsters respectively.
bug / miscalculation (?)/typo (?) Laboratory
to any mods surgery, if maf is 0, it will be the default time, if maf is 1+, it will only take 1 day.
ALL the others surgeries are not affected by maf, little calculation I did following the code for time:
modification.time = max(round(modification.time/(1+assist.smaf/200.0)),1)
the max assistant maf should be 15, max race maf 6 (drow/fairy) + 2 (responsive trait) + 2 from tattoos + 2 (staff with maf bonus, never got one) + 2 (magic robe with maf bonus, never got this either) + 1 acc with maf
days out = whatever is bigger between [ surgery time/(1+assistant maf/200) ] and 1
to get one day reduction at least 16 maf is needed, but shouldnt be possible currently.
dividing by 20 seems more reasonable, so someone may have mistyped... or just confused by the items calculation:
modification.items[i] = round(modification.items[i]/(1+assist.wit/200.0))
-_-
Nice catch. Yes, even with magic affinity equal to 15, none of the existing modifications would be completed in less time.
With maf=6 and 20 instead of 200:
- operations needing 1-2 days would be unchanged
- operations needing 3-6 days would be completed one day earlier
- operations needing 7 days would be completed two days earlier
Here on Itch.io, but it's not the GAME it's the ENGINE. Go complain to Godot about it: https://godotengine.org/contact
Godot is the one that needs to update things, alright?
before last public update I was able to run the x32 ve with intel hd graphics, but after the update game will only start with the nvidia gpu.
running on a dell l502x, 540m 2 GB, when using gpu it may mysteriously lead to bsod, so I try to avoid using it as much as possible... luckly no bsod in SFP for now.
I think I know where the issue is.
The obedience modifier is not an integer anymore, but a float number. Enchanted items can increase it by 0.05-0.15 (if accessories) or 0.15-0.30 (if clothes). In enchantments.gd there's a line that rounds their effect: being the modifier always less than 0.5, the function returns zero. Suggested fix: replacing
enchant.effectvalue = round(rand_range(tempenchant.mineffect, tempenchant.maxeffect))
with
enchant.effectvalue = round(rand_range(tempenchant.mineffect * 100, tempenchant.maxeffect * 100)) / 100
0.5.15d
1. If the MC dates a slave and she accepts to have sex, the next time I open the "Interaction"tab I read: "Mode: Sexmode"
I think the bug is due to line #1060 of dating.gd:
get_parent().sexmode = 'sexmode'
Without punctuation marks the code should run fine.
2. Characters with no portrait, when in jail, are not aligned with the rest of the slaves (while they are when in the common room):
3. When fighting against Ayneris, her avatar is stretched:
4. Dates usually end in an unexpected way. I mean, a girl can react badly to actions like "Intimate Talk", "French kiss" and "Touch", but she never says no to sex, as long as her mood is high. Even if on her first date. The function:
self.mood*5 + person.loyal*2 + person.lust + drunkness*3
makes the girls a bit, er, "easy". It's not a bug, of course. Just... it's weird.
5. In questtext.gd, line #295, Ivran is mispelled as "Irvan".
6. In globals.gd, the assertiveness is not limited, no setter/getter are defined for it. So it can easily go over 100 or below zero.
4. if in the bedroom and mood more then half, after "slave is on intimate mood" appear intimate talk will not reduce mood. frensh kiss and touch needs high loyalty I think.
We are talking about a slave after all, they cant really refuse the master, however they will not let you kiss then during sex if obedience is not enough... something like "you can have my body, but forget about my heart" maybe?
above is gameplay exp, didnt check the code to it.
Never tested the bedroom: my MC usually dates a slave either in the streets or in the garden, for boosting her mood.
Still the code is quite forgiving, imo: I mean, you can very easily have sex with a girl you have kidnapped just a few days before (or even the same day, if you use the right potion). I don't know, maybe I just have to process the fact that the MC lives in a world of nymphos. :P
oO I never used potion, and I aways get the ones I want at the same day using only one action, even the stubborn uncivilezed prude ones... kinda weird btw.
>entrancement spell(never noticed difference using it or not)>go to garden>alternate between chat, hands, light kiss, comb hair, hug>if it gets to near 3 turns to finish and its still barely half bar, move to bedroom>chat>request intimacy... sometimes is even possible to throw in a teach or two.
if there is gold to spare, going to streets is faster to build up mood.
I kinda think it needs more balance too.
Wait, without potions how do you remove the "captured" trait? O.o
You know, the string "Due to recent events SLAVE rebels against your control"? I need an amnesia potion for that, or the obedience is clamped at 50. Does the entrancement spell work as well?
... Mh, now that I think about it, the "sex consent" formula doesn't mention the obedience. So yes, I suppose my MC can have sex even with freshly captured slaves.
0.5.15d
1. bug with shield spell in combat.
shield wont update the "armor" provide when recasting on someone. Example: caster1 has 2 maf, (lets say it makes his shield armor 10), caster2 has 12 (shield armor 45)
caster1 uses shield at himself, his "shield armor" is now 10, if in another turn caster2 caster another shield on caster1, the remaining turns will be updated, but the "armor" keeps the same value of 10.
2. work bug
if using elixir of regression on someone already working on social jobs, they will keep working normally, even with the regressed trait.
Working slaves not showing up in the market nor the magic guild (like how they do in the brothel).
3. not sure if its a bug, but just in case
func awareness():
var number = 0
number = self.sagi*3 + self.wit/10
if mods.has('augmenthearing'):
number += 3
if globals.state.spec == 'Hunter':
number += 10
return number
its not checking nor updating the tattoo bonus.
4. not sure if its a bug
5 - not a bug
not judging, and I know that the same word may have different meanings in others places. But where I live is not possible to have a person be "Slutty" and "prude" at the same time. So slutty and prude should conflit.
is kinda sad and weird that we need to make the slave lose loyalty to get the Slutty trait.
I find weird that rape actions makes loyalty grow even if the slave hasnt the "likes it rough" or masochist trait
About 3. Yeah the tribal tattoos apply effects so they are being tracked, their effect definition is just empty and they don't get referenced anywhere either so it's a bug.
About 4. Since the cour_set function clearly caps the courage to a maximum of your grade limit or less if reduced by traits i think it clearly is a bug and it is located in the traits section where multiple traits ( devoted, slutty, pretty voice, scarred, dominant and submissive ) apply their values straight to the variable rather than going through the proper helper functions.
0.5.15d
The "Responsive" trait's increase toxicity via the tox_mod variable is handled in the tox_set function, causing your full toxicity value to be multiplied every time it is changed. My slave was stuck in a loop of getting the daily reduction in toxicity of 1-5 points, thus causing tox_set to multiply the resulting toxicity by 1.2 which caused the slave to constantly hang around 100 toxicity and mutate happily. While that would be a fun idea for a trait, it's certainly not intended behavior.
The tox_mod should probably be handled in on_potionusebutton_pressed() in scripts/Mansion.gd and use() in inventory.gd
0.5.15d
When your reputation with a faction has hit rock bottom (-50) any reputation changes will be shown as reputation gains. This is because reputation_set() checks for a change of 0 before capping the incoming reputation at +-50, so the reputation change doesn't get ignored and since it's not negative the zero result gets interpreted as positive.
0.5.15d
Info popups for 'race' and collapse/un-collapse 'descriptsettings' don't work in Player SelfLook Panel ('r') . 'Person' is nil or last slave inspected. _on_info_meta_clicked in scripts/slave_tab.gd is accessing local var person = globals.slaves...current.slave instead of globals.player when needed.
'descriptsettings' doesn't seem to have an _on_selflookdescript_meta_clicked function for info pop ups.
0.5.16a Win 7x64
Cali and her stupid confession scene again. Still impossible to stay friends (the dialogue initiates again and again and again...). accepting feelings leads to her disappearing from the game entirely. (After reload she appears the next day as if she never returned from her parents before. Looks like scenes are chronologically wrong).
Game version: 5.13b
OS: Windows 10
these are not necessarily bugs but tweaks I have made
first to remove babylist babies:
for kid in person.preg.baby:
globals.state.babylist.erase(kid) # new lines added to allow for future multiple preg baby death
added mostly anywhere the "person.preg.baby = null" line appears: abortion event stage 1 and 2 in dailyevents.gd, miscarriageeffect() of items.gd, in mansion.gd when the npc endsday with low health, and outside.gd _on_service_confirmed() abortion
the items.gd func bondageeffect() is spelled wrong still should be bandageeffect()
I heavily modified the code for the birth/impregnation func's:
adding virility to be the male counterpart to fertility
making checks during impreg to prevent impreg if fert/viril numbers were not high enough based on size of balls/dick and using endday to simulate menstrual cycle and decreasing viril upon func impreg call of males, then I coded in an array to simulate genetics with a for loop and counter to check species compatibility during impreg, I then had to add into descriptions a quick reference to whether the npc/player is fertile/virile at that time which currently is under piercings
I broke out body characteristics not just race for food counting and for farming thus a halfhorse body uses same food increase as centaur, also bodyguard spec uses more food slightly as do other heavy labor specs, I have started implementing a system of genetic pref's for each char with checks during impreg for unlocking actions, I think I have functional impregnation/birth code for multiple pregnancy including possibility of twins, broke centaur into Beastkin Horse and halfhorse into taur, broke titsextra into teats/udder/titsextra
at this point I would like to email sections of the edits to you for you to decide to implement or not, I've been running through the edits I did providing detailed comments
my email is randacquaintance3@gmail.com <edited to insert end of lines>
virility endofday:
if person.balls == 'small' || person.balls == 'vestigial':
person.preg.virility += rand_range(1,3)
if person.balls == 'average':
person.preg.virility += rand_range(3,10)
if person.balls == 'big':
person.preg.virility += rand_range(10,15)
if person.balls == 'huge':
person.preg.virility += rand_range(15,25) #if no balls then no increase in virility
func impreg:
if father.penis == 'vestigial':
if father.preg.virility <= rand_range(70,100):
return
if father.penis == 'small':
if father.preg.virility <= rand_range(50,80):
return
if father.penis == 'average':
if father.preg.virility <= rand_range(40,70):
return
if father.penis == 'big':
if father.preg.virility <= rand_range(30,60):
return
if father.penis == 'huge':
if father.preg.virility <= rand_range(20,50):
return #if virility and dick length aren't high enough then no impregnation
I'm still fiddling with the numbers for balance. There is no reason not to have huge for both at the moment so I think I'll add a slight punishment for increased size. Probably a lust/dominance increase. I may also add a random chance of decrease in size with excessive daily use which will require a new variable.
hello - I've been testing your game for several days and it's awesome!
But:
a few bug or logic errors and Suggestions are there:
1: if you find a bandits camp in the see region (deeper) and there are many opponents you will not see the last 1 - 2 at a low resolution and you can not click them directly (fatal, because the auto combat works very rare ...)
2: Also in the side menu (slave X is out of reach for X days) could be a side scroll bar 4 lower solutions (because i never know how long the "awaytime" is because of custom Nicknames ...
3: in-game stress management ... with love ok - but with punishment? in my opinion, it's better to love your slaves ... okay - but if you want to be a cruel person? - (beat her to sell ? - I can't reach the upgrade points by selling this way (maybe i am dumb ^^ ...)
4: Enemies are not too easy, but a bit boring (your fight system is cool !!!) But opponents could use more skills (like the bandit leader) to make fighting more interesting (Resistances?)
5: this is like point 3 ... maybe I'm just too stupid for that, but I do not get the retail price ... High Obedience, high rank and high level ... okay - but why are different races worth a lot? (In my opinion) ... sometimes a slave with 81 obedience and 100 Locality "brings no Upgrade points, because is rebellious" ...)
i like your game a lot !!! its awesome !!! the best work i tested since a year ! <3
0.5.16a Windows 10 (64)
Tisha's trait "Hard worker" doesn't seem to display correctly. There is an increase of 15%, however it isn't displayed in her job report, only in the global report. (Tested by assigning both Tisha and Emily as mage order assistants. Both with 100 wit and 2 magic affinity. No expenses or other source of income that day)
Maple's ability "Influential" stacks when inherited by her children. Meaning you can sell a slave, then immediately buy it back, for less than you were just paid. Indefinitely.
Also, Slime's are currently allowed be improved in the lab.
Keep up the great work, only reporting these minor things to help make an ace game even better.
0.5.16a Windows 7(64)
Not sure if it's a bug. The main character have a random initial trait, and get others like the servants (like pervert, as an example). The ways to see the traits are:
Through "relatives" window
Through "remove trait" on laboratory
Using potion of clarity on the main character.
This looks like a bug because no mention on acquiring the new traits are made, nor do I can see them through "ispect" section.
Version 0.5.15 - Version 0.5.16 (I created a new game shortly before the recent public update)
Windows 10. With itch.
The game semi freezes after the final fight. After being appointed as the new head master, nothing else happens. I can move the courser around, but I cannot move on.
This is also the first time I've completed the story.
version 0.5.18
durring character creation i was able to go to apperance custimization back to age/sex/stat cap and i got the 2 bonus points back. i was able to get them all to 7 and then start the game
if i continue to use this save will i break the game by, for example, using the lab to further and end up attacking for more than the game was meant to handle?