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Are you sure its 100%? It should only deal certain amount of damage.

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Out of 20 slaves i tested on, some with over 150hp, they all died.


Edit: Would also be nice to be able to change damage amount in constraints, which would allow for people to make the game harder or easier in terms of mental breaks.

Just from single breakdown?

Stress turns red. go to next day, their dead. there is no message about breakdown from stress but i get the death message.

Can you provide a save file just before that happens?

I just tested this myself, 120 stress on a just caught slave, 75 hp. Died from the breakdown. I did, however, get warnings of the stress and breakdown.


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With the warning i mean the end day report never did say she had a mental breakdown. Mine may just be on my side for that part. but im glad someone else can confirm this bug

Yeah, there's nothing in the daily report that mentions the slave suffered from a mental breakdown, which I believe it did in the past, nor does it even tell me the slave died. Not even a generic "Slave has died during the night."

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I didnt manage to fully fix the problem like how you wanted it to work. but no matter the values added, if its set to health_max it always outright kills. if i just set it to health/5 she just drops down to 5hp every time. no matter what i tried with the values health_max is a death sentence.


Edit: Without the entire line that messes with health. they still drop down to 6hp out of 100. so something else may be tied into this issue.

Try to do clean reinstall

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I got the same outcome. its still odd how they seem to take 96 damage from a mental breakdown despite altering the file to do no damage.


Edit: I also deleted saves and such to make sure it was a clean install, and got the same outcome on different saves after this.

Can you provide a save file before that happens