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Noone69

207
Posts
16
Topics
1
Followers
2
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A member registered Dec 29, 2017

Recent community posts

I just read your Patreon post, and I have a suggestion for an ending with a maxed love and maxed corrupt Mida. To avoid a spoiler for the new players, my suggestion will be farther down this comment.














I suggest a harem-family as a "good" ending. I know we got an "our slaves" ending, I'd like to see an "our wives" alternative.

This is an old inconvenience when trying to get to your Patreon page from your Strive: Conquest page. The Patreon links shifts, making it nearly impossible to click on it.

Before:


After:


"Hell, its about time." - Tycus Finly, Starcraft 2

The patreon hasn't been updated in nearly two months. Is everything alright over there?

I checked their subscribestar and there's no "before the public" part; so I'm guessing in 1 - 2 weeks.

Any news on the Steam release?

Do you have any idea when the next update for itch will be?

Is this game abandoned?

Do you have any idea when the next story update will be? As much as I like the mechanics and quality of life improvements, I'm eager to continue the story.

This game has been in my collection for years now and I would've liked (even buy) the full version here or on Steam. With this censorship bullshit, I'm not sure if it's still possible.

I don't know if Vicxlose has abandoned/forgot about itch; or if we'll get an update with this censorship bullshit. Either way, Chapter 8 is now available on SubscribeStar.

Any idea when the next update will be?

I have a suggestion for the next update: a marker/indicator for enemies in the turn order.

During a round with multiple enemies of the same type, I've failed to guess which enemy came next in the turn order.

I tried it with Microsoft Edge and that worked.

I tried again, and I think the screenshot speaks for itself.

Yes, I also forgot to add that I'm using windows 11. Now that I've written it and noticed you don't have a windows version for PC.

I tried to download V0.5.0 (itch page on Google browser) and I keep getting "Failed - Forbidden."

I've recently started, so forgive me if this is obvious for some: where can I fill up the canteen/get a drink to replenish thirst. After a few short playthroughs, I've always died of thirst.

I ran into a problem with extracting a download for windows.

Error 0x80010135: Path too long

The location is: desktop-a folder for these types of games-a folder for the genre-(extract here).

So far, its regularly updated on SubscribeStar.

I don't know if you are aware of this inconsistency (I've only recently played this) in the "Go Home" rout. I helped the couple on the road and mercy killed the soldier, but the conversation at the house sounded like I didn't kill the soldier.

I get the impression that there going to be an update where party members, aside of the Main Character, will need to rest/retrain between dungeon runs.

Also, I don't know if this counts: I vote for The Twilight Witch.

On Steam...whenever it gets approved and released.

This may be a possible fix: uninstall the game and install again. It unfroze the main screen and I was able to click on Change Log and New Game. I instantly exited the game to report this and I don't know if its a one time thing or not.

I also play vanilla, but I am using an older (about 10 years), premade PC.

Once the game loads to the main menu: the background is animated for about a second and then stops with the music still playing. I click anywhere and this comes up.


Ongoing.

I got one for you.

https://ranlilabz.itch.io/spacecorpsxxx

It's more comedic than Tales, but it has gay, straight, and in between options.

At the moment (December 15, 2024), I have a suggestion for a future update.

When we have a character that's overpowered (current keeper is at level 266) we can convert excess sensitivity and perk points into arousal/energy/spirit points. Or, use them as currency to gain overpowered rune/accessories that's not sold by the golden mimic. Or maybe use them to buy special perks for facing the demon queen herself.

This is from the assumption that the demon queen will be at level 150 on easy (level 400 on hard) and there will be no new game plus.

(1 edit)

The image speaks for itself (at launch).

I'm unable to download an update (using Google), it says the file is unavailable on site.

Update?

(1 edit)

Part 2 of 2

Full traceback:

  File "game/gamecode/adventureCode/adventuring.rpy", line 494, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 663, in script call

    call sortMenuD from _call_sortMenuD_18

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemGo.rpy", line 271, in script call

    call displayTileMap from _call_displayTileMap

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 5 more times]

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 6 more times]

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call

    call sortMenuD from _call_sortMenuD_2

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 447, in script call

    call sortMenuD from _call_sortMenuD_89

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 104, in script call

    call sortMenuD from _call_sortMenuD_5

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 516, in script call

    call statusStep from _call_statusStep_2

  File "game/gamecode/adventureCode/adventuring.rpy", line 702, in script call

    call TimeEvent(CardType="StepTaken", LoopedList=StepTakenList) from _call_TimeEvent_1

  File "game/gamecode/combatcode/combat.rpy", line 470, in script

    $ theLastAttacker = monsterEncounter[0]

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\ast.py", line 823, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\python.py", line 1178, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/gamecode/combatcode/combat.rpy", line 470, in <module>

    $ theLastAttacker = monsterEncounter[0]

  File "C:\Users\S3xM4\AppData\Roaming\itch\apps\monster-girl-dreams\MonGirlDreams-Alpha-v26.4b-pc\renpy\revertable.py", line 221, in __getitem__

    rv = list.__getitem__(self, index)

IndexError: list index out of range

Windows-10-10.0.19045 AMD64

Ren'Py 8.2.3.24061702

Monster Girl Dreams Alpha-v26.4b

Sat Sep  7 21:56:41 2024

[/code]

(1 edit)

I think I broke the game (level 175 and possibly 176).

Part 1 of 2, will reply to myself for the other parts.

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/gamecode/adventureCode/adventuring.rpy", line 494, in script call

    call displayScene from _call_displayScene_3

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 663, in script call

    call sortMenuD from _call_sortMenuD_18

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call

    call sortMenuD from _call_sortMenuD_10

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemGo.rpy", line 271, in script call

    call displayTileMap from _call_displayTileMap

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 5 more times]

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  [Previous line repeated 6 more times]

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call

    call sortMenuD from _call_sortMenuD_2

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 229, in script call

    call read from _call_read_37

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 447, in script call

    call sortMenuD from _call_sortMenuD_89

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 104, in script call

    call sortMenuD from _call_sortMenuD_5

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call

    call sortMenuD from _call_sortMenuD_14

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call

    call sortMenuD from _call_sortMenuD_20

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call

    $ renpy.call(*theJsonFunc)

  File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 15, in script call

    call sortMenuD from _call_sortMenuD_4

  File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call

    call displayScene from _call_displayScene_1

  File "game/gamecode/gridMapCode/on_GridMap.rpy", line 516, in script call

    call statusStep from _call_statusStep_2

  File "game/gamecode/adventureCode/adventuring.rpy", line 702, in script call

    call TimeEvent(CardType="StepTaken", LoopedList=StepTakenList) from _call_TimeEvent_1

  File "game/gamecode/combatcode/combat.rpy", line 470, in script

    $ theLastAttacker = monsterEncounter[0]

  File "game/gamecode/combatcode/combat.rpy", line 470, in <module>

    $ theLastAttacker = monsterEncounter[0]

IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Looking forward to more.

It's hard to see; in the small room with a ramp and forklift: raise the boxes to expose an area underneath the floors. Crouch down and along the walls somewhere, there is a ventilation shaft.