First, this opinion is only mine. The passives of the bosses are too specific, as if you need to prepare a team with the objective to beat it, like Darkest Dungeons or similar games, and that's not fun for me. I've enjoyed, and replayed, the previous games but my only problem here are the passives of the bosses.
There are people who enjoy challenges, but I don't. Since just removing them could be too extreme for some, maybe place a checkbox under the dificulty setting enabling "challenge mode" with the passives and giving unique rewards for beating them.


