Fun quick little game. I like the idea a lot. I was hoping that I could buy something at some point... but maybe I didn't get far enough. I did really enjoy the selling of the apples animation.
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Applepicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #79 | 3.750 | 3.750 |
Music/Sound | #193 | 2.781 | 2.781 |
Overall | #214 | 2.862 | 2.862 |
Technical Implementation | #248 | 2.625 | 2.625 |
Graphics/Animation | #268 | 2.625 | 2.625 |
Fun/Design | #283 | 2.531 | 2.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The game features an apple farmer that must go "there and back" between the apple field and the shop to pick and sell apples, this utilises the theme.. You have to collect apples to bring back, this utilises the limitation.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Comments
I think the game could definitely benefit with a little more time to add some other objectives. As it is now, it doesn't feel like anything changes, so the timer just gets closer to what it takes me to pick 15 apples without any variation on my part. I think the selling mechanic could be really fun with a little more time!
That is some hardcore apple pickin' music!
Your base game concept is pretty fun and I like what has been implemented so far. If you plan to build on it after the jam is over I do have some suggestions!
Give the player some indication when they collect the apples. I was sitting at 15/15 for a while before I realized anything had happened from me pressing E near trees.
Maybe increase the amount of apples required for each level or reduce the time? Currently I just didn't see a way to actually lose since I'd have 15 apples in about 10 seconds.
The store cutscene was a really nice touch. Great job on the game, cheers!
Nailed the theme.
Some effects for picking up the apples would be nice. And as a major improvement, if you want to continue the work on this game after the jam: Give the player something to buy from his money ;)
The artstyle is pretty solid. Just two tips to improve the art with nearly no work. Delete the bottom black line of your trees, so it looks more like they come out of the ground. Flip some of the trees or if you make several sprites, just delete or add one or too branches. 30min of work and a bunch of tree variants ;)
This is a nice little game for being one of your first ever games!
I recommend trying out varying apple types, and making the money have a little more purpose! Play around with some ways of getting the experience to change slightly to spice up the gameplay. Also don't let the player hold the button down to spam the inputs.
This is a very nice game! Keep it up! :)
Neat little concept maybe would have liked simply no collisions on the trees (or just at the very bass of the stumps) opposed to the awkward way you have to walk past them and the apples just add up. Maybe increase the amount of apples that need to be collected each time and not have a limit but let the player continue to collect apples. A function like, y = a * sqrt(x) + b, where b is the amount for wave 1, a is some sort of multiplier (you could mess around in desmos, https://www.desmos.com/calculator), x is the wave number and y is the number of apples you need. This would just add some more complexity to the game and make it a bit more difficult. Other things you might want to consider for future updates are different maps (like maybe night ex..), some form of NPC that is also collecting apples (where trees they visit can no longer be harvested by the player), and visual cues to say what trees have been harvested (just more visual interactivity in general). Finally if you're looking to make a full release (just my speculation from the comments) maybe consider commissioning a composer to write some custom tracks moving away from the chiptune aesthetic (if you want me to point you in the right direction I'll be happy to help). Overall it's got potential but might need a lot of tweaks to be as good as it can be.
Cool short game! getting apples and selling them. I think everything was well made, but the jiggling trying to get close to tree (the collision). Overall, awesome job! congrats on your entry.
Really nice game, I like the idea - definitely keeps with the theme and the fact you managed to include a cutscene is awesome! I got to the final wave - definitely a bit intense right at the end, but a nice curve up until then, found a system that works :D
Here's my feedback (Don't take any of it to heart, you're game is still awesome!):
- I found a bug right at the beginning where the player "jittered" all over the place, happened when I collided with the walls too, this kind of hurt my eyes.
- I really appreciate a mute button somewhere, I watch youtube while playing games
- The time limit could be made a tiny bit more obvious, maybe with a large flashing countdown when it gets below 5?
- Maybe you could have a way to save yourself, like a time extension but you have to spend money, and then you're rated out of 3 stars at the end maybe? depending on how much money you have... Although this is just an idea to make you're game a bit easier.
- Finally a tip I dont think you need but I found out somewhere, if you can't win in a 3rd of the time, it's too difficult - although your game wasn't for me :D
Either way that's just my feedback, it was an awesome game all the same!
A fun idea, but i think needing more apples as the game went on would've made for a better difficulty curve than lowering the time. It might even work well if you have the time limit lowering every level, but be able to collect as many as you can in the time limit without knowing if you sold enough to beat the level until the store animation. Having to only collect 15 apples every round also made it so i didn't need to go beyond the first line of trees.
Hey! I played the browser game, zero issues. I beat it! There was a little cheesing as others have said, but its still a good idea and fits the theme! I would suggest adding a sound for when you pick up an apple instead of solely looking at the number increasing. Well done!
Great idea! But I would make the game more chalanging. It's very easy to collect 15 apples and it became boring soon. It would be cool if you saw how many aples are there based on the sprite instead of writing it down.
Also the problem with the jittery movement - I think you change position but you should change velocity of the rigid body instead and unity will figure out what to do :)
Fun! I would have liked the UI for the amount apples to have been quicker other than that I get what you were trying to do and with more time this could be an awesome game, I like the idea a lot! Great job!
A small game with interesting possibilities. It can get a lot of fun with a few more maps and maybe an easier way to figure out which trees to pick apples from. I like it
Good luck man! I hope it goes well. Check out my entry if you want: https://cursedsoldier.itch.io/two-forms-vim
Nice game man! This could easily be turned into an engaging idle game I think.
It was kinda stuttery when you walk into the trees :/
And I just ran up to the first row of trees and then just held "D" while spamming "E" to collect 15 apples really fast. It's not that hard once you figure it out.
I think you should be able to collect more than 15 apples each Wave so you can challenge yourself and earn more money.
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